AAA Surge Surfer Iron Hands [Done]

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Vertigo

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[SET]
Surge Surfer (Iron Hands) @ Life Orb
Ability: Surge Surfer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Supercell Slam
- Ice Punch

[SET COMMENTS]
Surge Surfer Iron Hands is a great wallbreaker, leveraging the Speed boost procured by its ability to outspeed almost the entire unboosted metagame and set up with Swords Dance in order to break though opposing teams. It also has a great matchup against a lot of defensive staples such as Corviknight and Gholdengo. Ice Punch allows Iron Hands to hit Garchomp and foes that resist its STAB combination such as Latios, Dragonite, and Landorus-T for greater damage. Since Iron Hands is reliant on Electric Terrain to function, it must be paired with a Hadron Engine pivot such as Latios or Sandy Shocks, both of which can apply additional pressure on Great Tusk; in return, Iron Hands can beat Pokemon that Sandy Shocks is unable to hit such as Landorus-T. Iron Hands is not a conventional wallbreaker, and it can struggle to power through teams on its own; therefore, teammates such as Roaring Moon and Iron Boulder are appreciated, as they can apply pressure on Pokemon such as Deoxys-D and physically defensive Great Tusk, respectively, which Iron Hands struggles against. Pivots such as Roaring Moon and Galarian Zapdos are also great partners, as they can bait in Pokemon that Iron Hands can easily take advantage of to set up, such as Primarina and Corviknight.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/vertigo.543620/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
 
Last edited:
AMQC, feel free to implement what you would like
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[SET]
Surge Surfer (Iron Hands) @ Life Orb
Ability: Surge Surfer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Supercell Slam
- Ice Punch

[SET COMMENTS]
Surge Surfer Iron Hands is a great wallbreaker, leveraging the Speed boost procured by its ability to outspeed a good majority of Pokemon the entire metagame unboosted bar max Speed Hisuian Electrode (there are many mons that still outspeed Hands, Scarf Moon and Deoxys-S to list a few), and set up with Swords Dance in order to break though opposing teams. Close Combat and Supercell Slam are two excellent STAB moves that are able to beat the likes of defensive walls such as Corviknight, Skarmory, and Archaludon resisted by very few, and Ice Punch is the coverage option needed to hit those foes, such as Latios and Great Tusk. Since Iron Hands is reliant on Electric Terrain to function, it must be paired with a Hadron Engine pivot, such as Latios or Sandy Shocks. (Probably worth discussing mons that Hands matches well into, such as Chien-Pao and Roaring Moon.) Iron Hands is not a conventional wallbreaker, and can struggle to power through teams on its own; therefore, teammates such as Roaring Moon and Iron Boulder are appreciated, as they have an easier time weakening the opposing team, allowing Iron Hands to clean up. (I suggest adding a section probably around here discussing on how Iron Hands struggles against fluffy Great Tusk and how special attackers can help take it down)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/vertigo.543620/
Quality checked by:

Grammar checked by:
 

Sulo

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[SET]
Surge Surfer (Iron Hands) @ Life Orb
Ability: Surge Surfer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Supercell Slam
- Ice Punch

[SET COMMENTS]
Surge Surfer Iron Hands is a great wallbreaker, leveraging the Speed boost procured by its ability to outspeed almost the entire metagame unboosted, and set up with Swords Dance in order to break though opposing teams. Close Combat and Supercell Slam are two excellent STAB moves resisted by very few, and Ice Punch is the coverage option needed to hit those foes, such as Latios. stab moves are self-explanatory; instead, i think you should highlight its relatively positive matchup into a lot of defensive staples like corv and then highlight ice punch's relevancy (list more examples for ice punch targets alongside latios too; stuff like chesnaught/non fluffy tusk) Since Iron Hands is reliant on Electric Terrain to function, it must be paired with a Hadron Engine pivot, such as Latios or Sandy Shocks. mention both of these putting significant pressure on great tusk too + iron hands beating elec resists w/ ice punch for shocks Iron Hands is not a conventional wallbreaker, and can struggle to power through teams on its own; therefore, teammates such as Roaring Moon and Iron Boulder are appreciated, as they have an easier time weakening the opposing team, allowing Iron Hands to clean up. this could stand to be more specific; go in-depth on what iron boulder and roaring moon both pressure / weaken for iron hands. also mention pivots (including roaring moon) that bait in mons hands easily abuses; primarina and ofc corv are some that come to mind

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/vertigo.543620/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
Grammar checked by:

Sulo4QC.gif


1/2.
 

Slither Wing

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[SET]
Surge Surfer (Iron Hands) @ Life Orb
Ability: Surge Surfer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Supercell Slam
- Ice Punch

[SET COMMENTS]
Surge Surfer Iron Hands is a great wallbreaker, leveraging the Speed boost procured by its ability to outspeed almost the entire metagame unboosted unboosted metagame, and set up with Swords Dance in order to break though opposing teams. Iron Hands has a great matchup against a lot of defensive staples of the metagame such as Corviknight and Great Tusk Probably use another example, you struggle quite a bit versus Tusk, with Ice Punch allowing it to hit foes that resist its STAB combination such as Latios, as well as non-Fluffy Great Tusk and Chesnaught Neither of these resist both Fighting and Electric, and they both also take more from CC, use other examples for greater damage. Since Iron Hands is reliant on Electric Terrain to function, it must be paired with a Hadron Engine pivot such as Latios or Sandy Shocks, both of which can apply additional pressure on Great Tusk; in return, Iron Hands can beat the Electric-resistant Pokemon such as Great Tusk and Roaring Moon with Ice Punch This paragraph makes little sense, firstly, neither Latios or Shocks struggle with Tusk, and secondly, your examples take more from CC regardless, you can probably remove this part. Iron Hands is not a conventional wallbreaker, and can struggle to power through teams on its own; therefore, teammates such as Roaring Moon and Iron Boulder are appreciated as they can apply pressure on Pokemon such as physically defensive Gholdengo and Unaware Most common set anyways so needs no mention Deoxys-D and physically defensive Great Tusk, respectively Tusk should definetly be mentioned here as an issue, you 2HKO Ghold with Terrain up, which Iron Hands struggle against. Pivots such as Roaring Moon and Galarian Zapdos are also great partners, as they can both bait in Pokemon that Iron Hands can easily abuse to set up, such as Primarina and Corviknight.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/vertigo.543620/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:
Slither-Wing_Small.gif
 
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[SET]
Surge Surfer (Iron Hands) @ Life Orb
Ability: Surge Surfer
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Supercell Slam
- Ice Punch

[SET COMMENTS]
Surge Surfer Iron Hands is a great wallbreaker, leveraging the Speed boost procured by its ability to outspeed almost the entire unboosted metagame, (comma) and set up with Swords Dance in order to break though opposing teams. Iron Hands It also has a great matchup against a lot of defensive staples such as Corviknight and Gholdengo, with Ice Punch allowing it Gholdengo. Ice Punch allows Iron Hands (these two points weren't really related, so I split them into seperate sentences) to hit Garchomp and foes that resist its STAB combination such as Latios, as well as Dragonite, Garchomp, and Landorus-T for greater damage. Since Iron Hands is reliant on Electric Terrain to function, it must be paired with a Hadron Engine pivot such as Latios or Sandy Shocks, both of which can apply additional pressure on Great Tusk; in return, Iron Hands can beat Pokemon that Sandy Shocks is unable to hit such as Landorus-T with Ice Punch. Iron Hands is not a conventional wallbreaker, and it can struggle to power through teams on its own; therefore, teammates such as Roaring Moon and Iron Boulder are appreciated, (comma) as they can apply pressure on Pokemon such as Deoxys-D and physically defensive Great Tusk, respectively, which Iron Hands struggle struggles against. Pivots such as Roaring Moon and Galarian Zapdos are also great partners, as they can both bait in Pokemon that Iron Hands can easily abuse take advantage of to set up, such as Primarina and Corviknight.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/vertigo.543620/
Quality checked by:
https://www.smogon.com/forums/members/sulo.528036/
https://www.smogon.com/forums/members/slither-wing.603931/
Grammar checked by:

1/1 GP Team done
 
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