Introduction
This is my first team in here, so I hope I can explain things right. When I started playing competitive Pokemon, my first team was UU Sunny Day. I had pretty much no idea what I was doing and only one of my team members had Chlorophyll.
Now I wanted to test Sunny Day again and so I made this team. I had some test battles yesterday and the team was pretty successful. I faced some problems, but I will talk about them a bit later.
Team members
Jumpluff@ Heat Rock
Ability: Chlorophyll
Nature: Jolly (+Speed -SpAtk)
EV: 252 Hp / 252 Speed / 4 Atk
- Sleep Powder
- Sunny Day
- U-turn
- Encore
First, Jumpluff wants to put the opponent to sleep and then put up a Sunny Day. U-turn gives me a save switch if the opponent is going to switch too. If the opponent starts to some kind of set up moves, I can switch in Jumpluff and Encore them. Then I'm able to set up a Sunny Day again. Max EVs in Speed and Hp so I'm able to outspeed most of the opponents and take some resisted attacks.
Aromatherapy could be a good choice instead of U-turn...
Regirock@ Heat Rock
Ability: Clear Body
Nature: Careful (+SpDef -SpAtk)
EV: 252 Hp / 36 Def / 220 SpDef
- Sunny Day
- Stealth Rock
- Stone Edge
- Explosion
Regirock is also able to set up a Sunny Day and on top of that, he can use Stealth Rock. Stone Edge is used against Flying enemies, such as Altaria or Mantine. Explosion is the last resort move, when all the hope is lost.
Sunny Day + Careful + Special Defence EVs = Regirock is able to take some Water type attacks and live.
I could use Claydol instead of Regirock, then I would get Rapid Spin to get rid of the enemy Stealth Rock.
Exeggutor@ Life Orb
Ability: Chlorophyll
Nature: Modest (+SpAtk -Atk)
EV: 252 SpAtk / 252 Speed / 4 Hp
- Psychic
- Solarbeam
- Hidden Power [Fire]
- Sleep Powder
Solarbeam and Hidden Power Fire are the main moves of this guy. Solarbeam hits everything hard if they don't resist it. Hidden Power Fire will take down Steel-, Ice- and Grass-type opponents. Psychic is used against Poison-types and opponents who resist Solarbeam. Sleep Powder gives Exeggutor more time to sweep and it gets rid of the Sucker Punching opponents. Max EVs in Speed and Special Attack so I can outspeed as much as I can and deal maximum damage.
This team is really weak to Flying-type, should I use Ancientpower instead of Psychic?
Tangrowth@ Leftovers
Ability: Chlorophyll
Nature: Adamant (+Atk -SpAtk)
EV: 252 Atk / 252 Spe / 4 Def
- Earthquake
- Power Whip
- Rock Slide
- Swords Dance
Really physically offensive Tangrowth, who is ready for business after one Swords Dance. This moveset gives Tangrowth a pretty good type coverage, pretty simple. I'm using Leftovers instead of Life Orb, because I want to stay alive while I'm set upping. Max EVs in Attack and Speed for outspeeding and dealing damage.
Morning Sun or Sleep Powder could be also pretty good choices, but then I won't have my good type coverage anymore.
Slowking@ Heat Rock
Ability: Own Tempo
Nature: Calm (+spDef -Atk)
EV: 252 Hp / 200 SpDef / 56 SpAtk
- Sunny Day
- Thunder Wave
- Light Screen
- Ice Beam
Ice-type moves are really effective against most of my guys and that's why Slowking comes in. He is able to set up Sunny Day and Light Screen, as well as paralyzing the opponent. Ice Beam is used agaist Flying-type enemies. Max EVs in Hp so I can support my team longer. I invested some EVs on Special Attack so I could deal with those Flying-types using Ice Beam. Rest of the EVs in Special Defence.
Slowbro could be a better choice, because it would also take Ice-type attacks pretty well. If my opponent is going to use Fighting-type attack agaist my Regirock, I could switch to my Slowbro and take the hit.
Arcanine@ Life Orb
Ability: Flash Fire
Nature: Hasty (+Speed -Def)
EV: 252 Speed / 252 SpAtk / 4 Atk
- Extremespeed
- Flamethrower
- Solarbeam
- Morning Sun
If the opponent likes to put my Grass-types on fire, Arcanine's Flash Fire will absorb those moves. Flamethrower and Solarbeam are the main moves, Extremespeed is for finishing faster opponents. Morning Sun will heal the Life Orb recoil damages. Max EVs in Special Attack and Speed for outspeeding and dealing damage. 4 EVs in Attack for Extremespeed.
I think this guy also needs some improvements. When the opponent sends out a Fire-type, I can't do anything against it...
Analyze
- Claydol could be a better option than Regirock, Rapid Spin is always good
- Flying-type opponents are a big problem, as well as Ice-type attacks
- While I was having some test battles, I faced a Rain Dance Team. Ludicolo was impossible to beat
- SubPunchers were also a big problem, I couldn't switch anything in to take the hit
Final words
This is my first proper weather team, so I don't know all the stuff yet. I really appreciate your help, I really want to get this team working.
This is my first team in here, so I hope I can explain things right. When I started playing competitive Pokemon, my first team was UU Sunny Day. I had pretty much no idea what I was doing and only one of my team members had Chlorophyll.
Now I wanted to test Sunny Day again and so I made this team. I had some test battles yesterday and the team was pretty successful. I faced some problems, but I will talk about them a bit later.
Team members
Jumpluff@ Heat Rock
Ability: Chlorophyll
Nature: Jolly (+Speed -SpAtk)
EV: 252 Hp / 252 Speed / 4 Atk
- Sleep Powder
- Sunny Day
- U-turn
- Encore
First, Jumpluff wants to put the opponent to sleep and then put up a Sunny Day. U-turn gives me a save switch if the opponent is going to switch too. If the opponent starts to some kind of set up moves, I can switch in Jumpluff and Encore them. Then I'm able to set up a Sunny Day again. Max EVs in Speed and Hp so I'm able to outspeed most of the opponents and take some resisted attacks.
Aromatherapy could be a good choice instead of U-turn...
Regirock@ Heat Rock
Ability: Clear Body
Nature: Careful (+SpDef -SpAtk)
EV: 252 Hp / 36 Def / 220 SpDef
- Sunny Day
- Stealth Rock
- Stone Edge
- Explosion
Regirock is also able to set up a Sunny Day and on top of that, he can use Stealth Rock. Stone Edge is used against Flying enemies, such as Altaria or Mantine. Explosion is the last resort move, when all the hope is lost.
Sunny Day + Careful + Special Defence EVs = Regirock is able to take some Water type attacks and live.
I could use Claydol instead of Regirock, then I would get Rapid Spin to get rid of the enemy Stealth Rock.
Exeggutor@ Life Orb
Ability: Chlorophyll
Nature: Modest (+SpAtk -Atk)
EV: 252 SpAtk / 252 Speed / 4 Hp
- Psychic
- Solarbeam
- Hidden Power [Fire]
- Sleep Powder
Solarbeam and Hidden Power Fire are the main moves of this guy. Solarbeam hits everything hard if they don't resist it. Hidden Power Fire will take down Steel-, Ice- and Grass-type opponents. Psychic is used against Poison-types and opponents who resist Solarbeam. Sleep Powder gives Exeggutor more time to sweep and it gets rid of the Sucker Punching opponents. Max EVs in Speed and Special Attack so I can outspeed as much as I can and deal maximum damage.
This team is really weak to Flying-type, should I use Ancientpower instead of Psychic?
Tangrowth@ Leftovers
Ability: Chlorophyll
Nature: Adamant (+Atk -SpAtk)
EV: 252 Atk / 252 Spe / 4 Def
- Earthquake
- Power Whip
- Rock Slide
- Swords Dance
Really physically offensive Tangrowth, who is ready for business after one Swords Dance. This moveset gives Tangrowth a pretty good type coverage, pretty simple. I'm using Leftovers instead of Life Orb, because I want to stay alive while I'm set upping. Max EVs in Attack and Speed for outspeeding and dealing damage.
Morning Sun or Sleep Powder could be also pretty good choices, but then I won't have my good type coverage anymore.
Slowking@ Heat Rock
Ability: Own Tempo
Nature: Calm (+spDef -Atk)
EV: 252 Hp / 200 SpDef / 56 SpAtk
- Sunny Day
- Thunder Wave
- Light Screen
- Ice Beam
Ice-type moves are really effective against most of my guys and that's why Slowking comes in. He is able to set up Sunny Day and Light Screen, as well as paralyzing the opponent. Ice Beam is used agaist Flying-type enemies. Max EVs in Hp so I can support my team longer. I invested some EVs on Special Attack so I could deal with those Flying-types using Ice Beam. Rest of the EVs in Special Defence.
Slowbro could be a better choice, because it would also take Ice-type attacks pretty well. If my opponent is going to use Fighting-type attack agaist my Regirock, I could switch to my Slowbro and take the hit.
Arcanine@ Life Orb
Ability: Flash Fire
Nature: Hasty (+Speed -Def)
EV: 252 Speed / 252 SpAtk / 4 Atk
- Extremespeed
- Flamethrower
- Solarbeam
- Morning Sun
If the opponent likes to put my Grass-types on fire, Arcanine's Flash Fire will absorb those moves. Flamethrower and Solarbeam are the main moves, Extremespeed is for finishing faster opponents. Morning Sun will heal the Life Orb recoil damages. Max EVs in Special Attack and Speed for outspeeding and dealing damage. 4 EVs in Attack for Extremespeed.
I think this guy also needs some improvements. When the opponent sends out a Fire-type, I can't do anything against it...
Analyze
- Claydol could be a better option than Regirock, Rapid Spin is always good
- Flying-type opponents are a big problem, as well as Ice-type attacks
- While I was having some test battles, I faced a Rain Dance Team. Ludicolo was impossible to beat
- SubPunchers were also a big problem, I couldn't switch anything in to take the hit
Final words
This is my first proper weather team, so I don't know all the stuff yet. I really appreciate your help, I really want to get this team working.