alright, more pelipper drizzle stuff let's go
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 SpAtk / 192 SpDef / 60 Spe
Calm Nature
- Scald
- Hurricane
- U-Turn
- Roost
Tapu Fini @ Terrain Extender/Leftovers
Ability: Misty Surge
EVs: 252 HP / 252 SpAtk / 4 SpDef
Modest Nature
- Hydro Pump
- Moonblast
- Shadow Ball/Ice Beam
- Grass Knot/Scald
Beartic @ Choice Band/Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant/Jolly Nature
- Icicle Crash
- Aqua Jet
- Superpower
- Bulldoze/Play Rough/Stone Edge/Swords Dance
This trio is based around using
Pelipper,
Tapu Fini, and
Beartic to abuse Pelipper's new godsend in Drizzle AND U-Turn, while using
Tapu Fini as a Misty Terrain Setter and using
Beartic as a hard hitting Swift Swim user.
Pelipper is running Damp Rock to give its team more leeway with Drizzle, and runs 252 HP / 4 SpAtk / 192 SpDef / 60 Spe. 252 HP is to give it more bulk, 4 SpAtk is for that sweet +1 point in Special Attack, 192 is to make it's Special Defense stat more usable in situations, and 60 Spe to give it a small boost in it's speed. It uses Calm Nature to further boost it's Special Defense, as it's base Defense is pretty high itself at base 100.
Pelipper uses Scald as a good neutral STAB option that has a added chance at burning (outside of Misty Terrain of course), Hurricane due to 100% accuracy in the rain, U-Turn to allow it to pivot proficiently, and uses Roost as a healing option.
Pelipper's job on this team is to be the primary Rain setter, and to deal decent damage with STAB Hurricane and Scald.
Pelipper can deal with Beartic's weakness in
Steel /
Fire /
Rock /
Fighting with it's STAB moves, and can take hits from all three types excluding
Rock fairly healthy, and can negate Beartic's weakness to
Fire with Drizzle.
Pelipper also deals with Tapu Fini's weakness to
Grass with Hurricane.
Tapu Fini's role in this team is to be a tanky, hard-hitting Special Attacker that makes up for Pelipper's weak special attack damage with STAB Moonblasts and Hydro Pumps.
Tapu Fini also has considerable bulk with 252 HP EVs, and has 115/135 base defenses.
Tapu Fini also has a added bonus in that it sets up Misty Terrain when it comes out, which negates status effects being placed on Pokemon. This means that
Tapu Fini essentially allows Beartic to be free of being Burned or Paralyzed to cripple it, and Pelipper to also be free of being Poisoned or Paralyzed.
Tapu Fini hits hard with STAB Moonblasts for
Fighting and
Dragon types and Hydro Pumps, and has good coverage options in Shadow Ball, Ice Beam, Grass Knot and has another STAB in Scald, but loses the benefit of the burn from Scald due to Misty Terrain.
Tapu Fini could also run a more defensive or supportive set with moves like Nature's Madness, Defog, Heal Pulse (if used in Doubles), Taunt, and many other moves in its arsenal.
Tapu Fini runs a standard 252 HP / 252 SpAtk / 4 SpDef to give it good attacking power and good bulk with high base defenses.
Beartic is personally a sleeper Mon in my opinion with the new changes to Pelipper gaining Drizzle.
Beartic recieves a +20 attack buff to its 110 base attack, raising its attack to 130, and with Adamant nature and full Atk EVs, it gains a
394 Attack stat and it can be pushed further to
591 with Choice Band. Beartic is running the obvious Swift Swim to combo with Drizzle, and runs basic 252 Atk / 4 Def / 252 Spe EVs for high damage output.
Beartic runs the obvious Icicle Crash as it's main STAB that can deal with
Grass types that want to hit Tapu Fini. Aqua Jet is a great priority move for fast KOs, and Superpower hits everything hard and is a great coverage option as well.
Beartic's last move can be different options, Bulldoze for a
Electric type coverage option (unfortunately it doesn't learn Earthquake :C), Play Rough for more
Fairy coverage, incase having a
Fairy type on your team isn't enough, Stone Edge as a high damage coverage option, or it can run Swords Dance for a Life Orb set that wants to set up, then sweep. Mentioned above,
Beartic doesn't have to worry about taking statuses assuming Misty Terrain is up, and
Beartic covers Tapu Fini's weakness to
Grass, and if it is running Bulldoze, it can deal with its
Poison and
Electric type weakness, and it can help out Pelipper with Bulldoze and with Superpower to take care of
Rock types.
This trio can hit very hard, but has a few issues. A big issue is that if
Pelipper is fainted,
Beartic becomes somewhat dead weight, as it only has 50 base speed, and even with Max Speed and Jolly, won't be able to outspeed much and will faint due to it's singular
Ice typing. Thankfully,
Tapu Fini can be useful outside of Rain, but still likes the bonuses to Hydro Pump/Scald.
Tapu Fini fainting is also a issue as well, as it opens up its teammates to status effects, but with its good bulk, taking down
Tapu Fini would require a very hefty amount of damage, most likely from a hard hitting
Steel type or
Z-Move. This core also has a issue if
Beartic faints, as
Pelipper isn't known for it's super high damage, but that issue can be easily fixed if a good sweeper, ironically one like
Scizor is paired up with
Beartic. This team also has a hard time with mons that can outspeed and kill them fast, particularly fast
Electric types that can take a hit before fainting.