Hello everyone, the team ill be writing about now its the one ive been using for the last month or so, and its been very fun to use, as well as successful i guess as it has won me a lot of games for different stuff oO
The team basically consists in using different special attackers who break down each other weaknesses in order for any of them to clean late game, with some support from bulkymons who could help with passive damage.
The team:
Team building process:
The team started off by using the mega garde + keldeo core, as keldeo could handle heatran and ferro while garde could "handle" (or at least damage, as it cant really switch into) mega venusaur, latios, mew and other stuff i dont remember atm.
Later i decided to add lando-i as it could handle all the things mentioned before, luring lati@s with knock off, dealing solid damage to venu with psychic, crippling mew/defeating him with knock off+ earth power, etc you know the deal. it was also nice to have a mon that was immune to electric (altho couldnt compensate for the fast electric spc attackers weaknesses this team always had x_x) and ground.
Then, i realized this team didnt had any mon who had the slightest of bulk, and i dont really like running 100% HO team as i like being able to switch into stuff. With that said, clefable was added with a set not many people use: wish unaware. This brought to my team a lot of support in the form of rocks, wish pass specially to keldeo as heatran was a common switch in to clefable and keldeo doesnt fears much from it, and it could check p much any set up mon with the exception of mega gyarados mega pinsir and the mega zards (altho it could wear down roost-less zard x with wish recovery and flare blitz recoil, and dragon dance versions would take a while to defeat clefable or i could go to heatran on a predicted attack if he hasnt set up or lacks EQ :x) so that was pretty nice.
Then as i found a big weaknesses to rain teams and strong water types in general i added ferro, who could also check plenty of mons due to his immense bulk and nice typing which is helped even further by leech seed + protect recovery. It also gave me spikes support, which helps the offensive core take down opposing mons with the passive damage.
And last, but definitely not least, while i tested this with another x mon i dont remember i found to be extremely weak to SD pinsir and scizor, and then scarf heatran was added, and i loved it. the stuff it can check its pretty cool, as it is, or at least was idk, a very uncommon set so people would just eq with pinsir just to die to ancient power, same with other mons like greninja and zard y who expect to be faster and then get bopped.
Team in depth:
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Keldeo has been a big threat since gen 5, and its not a surprise by looking at his stats: a good base speed and attack with a bulk that its not great but not bad with a typing that allows it to switch into mons like heatran, bisharp gliscor etc with easy and pose an immediate threat. Ive always liked the expert belt set, with it you can easily bluff a choice set early game spamming the same attack, so later you can lure stuff out like gyarados or ferrothorn. the moveset is pretty standard: hydro pump has stab and its strong, secret sword is amazing to have as it breaks special walls like chansey easily, and having a 100% accuracy stab is always nice too. Icy wind 2hkoes latios after sr which is nice, and hits other stuff like dragonite, gliscor without (or with less) fear of missing, and it lowers opps speed so you can kill usually faster mons with the appropiate move. And lastly, hp electric hits regular gyarados ohkoing it before it can set up (which is important as sub DD mega gyara con 6-0 this team x_x)
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Will-O-Wisp
Mega gardevoir started getting hyped since the aegislash ban, and it does really well in the metagame tbh. Just with her stabs it covers up a lot of mons, and being able to hit on both defenses like keldeo its awesome n_n Hyper voice hits hard as f, psyshock hits stuff like m venu and speciall walls like chansey, taunt allows me to break stall mons like mew, and will o wisp gets stuff like excadrill and scizor on the switch in which always helps.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Landorus is pretty fun to use because of how strong it is, sheer force gives his immense strengh to break down p much anything, plus having knock off to cripple and beat mons like chansey and mew its cool. Earth power its a strong stab, psychics nails venusaur and its my best bet against other genies, focus blast is only used when really needed as it would be cool if it really hit 70% ;; and knock off takes off items which is nice, and helps wearing down chansey so heatran can clean easier.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Stealth Rock
Clefable is a crucial member of the team, giving support in the form of sr and wish, and also checking/countering mons like azumaril, zard x, mega hera, lati@s, etc. It has incredible bulk, and altho im using it to be defensive ive been suggested to use 96+ spc def but that leaves me open for zard x to break me easily so idk, thing is, clefable can handle a lot of treats in this metagame and has nice synergy with ferrothorn, and it has been a crucial member for a lot of battles and performed really well.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Ferro since his introduction has been a big part of the ou metagame, its easy to see why when you look at his bulk, typing and movepool. Ferro helps me check steel types who can smack clefable like excadril, and rain offense practically cant touch it so thats cool. The evs are pretty random but work well, although if anyone has a better spread feel free to suggest it o_o Moveset is pretty standard i guess: gyro ball hits mons hard as ferro is ultra slow, spikes helps wear down mons and leech seed + protect help recovering health. Also, like with clefable, protect its an awesome move to have: the mindgames you can play are cool, as on the obvious protect you can leech seed the switch in n_n
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power
Damn this is cool to use: scarftran is just strong and fast. Its pretty easy to clean late game with this, and to lure stuff with the surprise scarf :] the moveset covers a lot of the metagame: fire blast hits incredibly hard, even more when you can get the flash fire boost or when facing zard y(if you get both, it can even 2hko stuff like latios lmao), flash cannon has stab and hurts clefable which is an annoying mon to face, earth power huts other heatrans, hurts zard x, mega manetric (altho it outspeeds ), victini etc. And ancient power its cool as it OHKOes mega pinsir, talonflame i think, and deals around 80% to zard y.
As for the threat list:
Fast, strong special attackers: Mega manetric, mega alakazam, greninja, thundurus and gengar can really, really hurt this team, mega alakazam and mega manectric more because they outspeed heatran. They can just roll through it when the team is weakened so i gotta play very carefully around them. Thankfully, they dont get many switch in opportunities as most of them are frail and get worn down by hazards.
Sub dd mega gyara: Shoutout for being the thing i cant touch at all. Gyarados is usually checked by ferro who tanks his hits easily and leech seeds damage off but with sub it wins easily :[
Mega pinsir + heatran lure: ive faced teams with stuff like final gambit victini, which after it takes care of my heatran, pinsir can be a real problem ._. so i gotta keep heatran safe when facing this.
Specially defensive mega venu: Faced this just once but couldnt touch it as i trusted landorus to take care of it (aka letted my garde die) and nothing could touch it.
Keldeo: Annoying to switch into :[ but if not specs/LO clefable can handle it.
Well, i think thats it. this team as i already said was extremely fun to use but it has many weaknesses that could be hopefully fixed, and the xy metagame has a short time left with OR/AS comming up so yeah, idk how long ill have to use it @_@ that being said, i found this meta to be way more enjoyable than expected, let us hope the new mons that wil be arriving will be fun to use as well feel free to rate, and thanks for reading :]
Replays:
importable:
The team basically consists in using different special attackers who break down each other weaknesses in order for any of them to clean late game, with some support from bulkymons who could help with passive damage.
The team:
Team building process:
The team started off by using the mega garde + keldeo core, as keldeo could handle heatran and ferro while garde could "handle" (or at least damage, as it cant really switch into) mega venusaur, latios, mew and other stuff i dont remember atm.
Later i decided to add lando-i as it could handle all the things mentioned before, luring lati@s with knock off, dealing solid damage to venu with psychic, crippling mew/defeating him with knock off+ earth power, etc you know the deal. it was also nice to have a mon that was immune to electric (altho couldnt compensate for the fast electric spc attackers weaknesses this team always had x_x) and ground.
Then, i realized this team didnt had any mon who had the slightest of bulk, and i dont really like running 100% HO team as i like being able to switch into stuff. With that said, clefable was added with a set not many people use: wish unaware. This brought to my team a lot of support in the form of rocks, wish pass specially to keldeo as heatran was a common switch in to clefable and keldeo doesnt fears much from it, and it could check p much any set up mon with the exception of mega gyarados mega pinsir and the mega zards (altho it could wear down roost-less zard x with wish recovery and flare blitz recoil, and dragon dance versions would take a while to defeat clefable or i could go to heatran on a predicted attack if he hasnt set up or lacks EQ :x) so that was pretty nice.
Then as i found a big weaknesses to rain teams and strong water types in general i added ferro, who could also check plenty of mons due to his immense bulk and nice typing which is helped even further by leech seed + protect recovery. It also gave me spikes support, which helps the offensive core take down opposing mons with the passive damage.
And last, but definitely not least, while i tested this with another x mon i dont remember i found to be extremely weak to SD pinsir and scizor, and then scarf heatran was added, and i loved it. the stuff it can check its pretty cool, as it is, or at least was idk, a very uncommon set so people would just eq with pinsir just to die to ancient power, same with other mons like greninja and zard y who expect to be faster and then get bopped.
Team in depth:
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Keldeo has been a big threat since gen 5, and its not a surprise by looking at his stats: a good base speed and attack with a bulk that its not great but not bad with a typing that allows it to switch into mons like heatran, bisharp gliscor etc with easy and pose an immediate threat. Ive always liked the expert belt set, with it you can easily bluff a choice set early game spamming the same attack, so later you can lure stuff out like gyarados or ferrothorn. the moveset is pretty standard: hydro pump has stab and its strong, secret sword is amazing to have as it breaks special walls like chansey easily, and having a 100% accuracy stab is always nice too. Icy wind 2hkoes latios after sr which is nice, and hits other stuff like dragonite, gliscor without (or with less) fear of missing, and it lowers opps speed so you can kill usually faster mons with the appropiate move. And lastly, hp electric hits regular gyarados ohkoing it before it can set up (which is important as sub DD mega gyara con 6-0 this team x_x)
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Will-O-Wisp
Mega gardevoir started getting hyped since the aegislash ban, and it does really well in the metagame tbh. Just with her stabs it covers up a lot of mons, and being able to hit on both defenses like keldeo its awesome n_n Hyper voice hits hard as f, psyshock hits stuff like m venu and speciall walls like chansey, taunt allows me to break stall mons like mew, and will o wisp gets stuff like excadrill and scizor on the switch in which always helps.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Landorus is pretty fun to use because of how strong it is, sheer force gives his immense strengh to break down p much anything, plus having knock off to cripple and beat mons like chansey and mew its cool. Earth power its a strong stab, psychics nails venusaur and its my best bet against other genies, focus blast is only used when really needed as it would be cool if it really hit 70% ;; and knock off takes off items which is nice, and helps wearing down chansey so heatran can clean easier.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Stealth Rock
Clefable is a crucial member of the team, giving support in the form of sr and wish, and also checking/countering mons like azumaril, zard x, mega hera, lati@s, etc. It has incredible bulk, and altho im using it to be defensive ive been suggested to use 96+ spc def but that leaves me open for zard x to break me easily so idk, thing is, clefable can handle a lot of treats in this metagame and has nice synergy with ferrothorn, and it has been a crucial member for a lot of battles and performed really well.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Ferro since his introduction has been a big part of the ou metagame, its easy to see why when you look at his bulk, typing and movepool. Ferro helps me check steel types who can smack clefable like excadril, and rain offense practically cant touch it so thats cool. The evs are pretty random but work well, although if anyone has a better spread feel free to suggest it o_o Moveset is pretty standard i guess: gyro ball hits mons hard as ferro is ultra slow, spikes helps wear down mons and leech seed + protect help recovering health. Also, like with clefable, protect its an awesome move to have: the mindgames you can play are cool, as on the obvious protect you can leech seed the switch in n_n
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power
Damn this is cool to use: scarftran is just strong and fast. Its pretty easy to clean late game with this, and to lure stuff with the surprise scarf :] the moveset covers a lot of the metagame: fire blast hits incredibly hard, even more when you can get the flash fire boost or when facing zard y(if you get both, it can even 2hko stuff like latios lmao), flash cannon has stab and hurts clefable which is an annoying mon to face, earth power huts other heatrans, hurts zard x, mega manetric (altho it outspeeds ), victini etc. And ancient power its cool as it OHKOes mega pinsir, talonflame i think, and deals around 80% to zard y.
As for the threat list:
Fast, strong special attackers: Mega manetric, mega alakazam, greninja, thundurus and gengar can really, really hurt this team, mega alakazam and mega manectric more because they outspeed heatran. They can just roll through it when the team is weakened so i gotta play very carefully around them. Thankfully, they dont get many switch in opportunities as most of them are frail and get worn down by hazards.
Sub dd mega gyara: Shoutout for being the thing i cant touch at all. Gyarados is usually checked by ferro who tanks his hits easily and leech seeds damage off but with sub it wins easily :[
Mega pinsir + heatran lure: ive faced teams with stuff like final gambit victini, which after it takes care of my heatran, pinsir can be a real problem ._. so i gotta keep heatran safe when facing this.
Specially defensive mega venu: Faced this just once but couldnt touch it as i trusted landorus to take care of it (aka letted my garde die) and nothing could touch it.
Keldeo: Annoying to switch into :[ but if not specs/LO clefable can handle it.
Well, i think thats it. this team as i already said was extremely fun to use but it has many weaknesses that could be hopefully fixed, and the xy metagame has a short time left with OR/AS comming up so yeah, idk how long ill have to use it @_@ that being said, i found this meta to be way more enjoyable than expected, let us hope the new mons that wil be arriving will be fun to use as well feel free to rate, and thanks for reading :]
Replays:
http://replay.pokemonshowdown.com/smogtours-ou-22675 vs finchinator
http://replay.pokemonshowdown.com/smogtours-ou-20189 vs lily
http://replay.pokemonshowdown.com/smogtours-ou-21414 vs fran17
http://replay.pokemonshowdown.com/frost-ou-1015120 vs level 56
yeah only from equal opp, other replays are haxy/not worth sharing zzz will add more as i get some i guess
http://replay.pokemonshowdown.com/smogtours-ou-20189 vs lily
http://replay.pokemonshowdown.com/smogtours-ou-21414 vs fran17
http://replay.pokemonshowdown.com/frost-ou-1015120 vs level 56
yeah only from equal opp, other replays are haxy/not worth sharing zzz will add more as i get some i guess
importable:
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Will-O-Wisp
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Stealth Rock
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 Def
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power
Ability: Pixilate
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Taunt
- Will-O-Wisp
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earth Power
- Focus Blast
- Psychic
- Knock Off
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 6 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Stealth Rock
Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Electric]
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 Atk / 30 Def
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power
Last edited: