So this team I have made I have been playing around with and I am really liking it. I really haven't seen too many threats yet, but that is probably sure to change. Just looking for opinions to make the team better than what it already is.
Based Machine (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Please welcome the main star of this show... four arm steel Hulk. So, I decided to build this team around one of the best Pokemon in OU right now. The set here is the main one off the dex, I am thinking of perhaps going Grass Knot or Thunder Punch over Ice Punch, but looking for opinions. I might change Hammer Arm to Earthquake, but so far I have seen more success from Hammer Arm.
Based Fire Bird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Right here we have the Ho-Oh wanna be. Talonflame in my opinion is a great partner for Mega Metagross, especially the specially defensive set. I am running Brave Bird with Lefties over Acrobatics because of the residual recovery. I find it to be extremely helpful in sticky situations. Roost is standard. Taunt is to perhaps catch a stall team. It can really help take care of bulkier Pokemon that Mega Metagross can't take care of. Will-O-Wisp is to help take care of physical attackers/sweepers. It is decently fast and can help early and late game.
Based Grass (Celebi) @ Expert Belt
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Giga Drain
- Recover
- Earth Power
- Hidden Power [Fire]
Right here we have Based Grass. This has pretty good type synergy with the first two members, and provides good type coverage. I went with the lure threats to help with some of the things that wall Mega Metagross. Plus it is going to have a better chance at getting some of the kills by catching opponents off guard. Expert Belt allows it to pick up extra kills over some of the threats. HP Fire over Psychic is to pick up kills on steel types that may give the team trouble.
Based Land Shark (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Knowing that physical attackers go through this team without the burn from Talonflame... I needed something to perhaps nerf the sweep. Tank Garchomp was probably the best possible Pokemon for this roll. It sets up Sr to help Metagross pack more of a punch, and is able to spread residual damage with Dragon Tail. Pokemon who Rapid Spin also have trouble with taking Rough Skin and Rocky Helmet damage. I don't really need to go over the spread since it is just the one on the dex. I did not use Toxic however because I felt that having Dragon Tail and Fire Blast was much more important.
Based Fairy Cat (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
So here is probably one of the most questionable Pokemon on this team. At this point, I figured keeping the Pokemon healthy and without status... so I needed a cleric. With having Garchomp, Clefable in my opinion would be kind of redundant. Sylveon provides a wonderful special wall that this team kind of desperately needed. Hyper Voice is wonderful stab, and Protect, Heal Bell, and Wish are standard for the cleric set. I have a feeling this one a lot of people aren't going to like.
Based Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Defog
Yung penguin coming through. I needed hazard removal... so I had to think hard about this. Latis added a third Psychic type and I didn't want this. Looking at all of the hazard removers, Empoleon looked best for the team. Scald and Roar are kind of standard and I needed Defog. So I had the chose between Sr and Toxic, and sense Garchomp gives me the Sr I need, I went with Toxic that can possibly be spread around. Sorry if this one seems a bit lazy, this took whole thing took me about an hour and I was hungry with no food while doing it.
So this is the team that is worthy enough for me to write up this RMT. I think it looks pretty solid, but that is of course just my opinion. Hopefully I get quite a few responses that take me in the right direction where I can enjoy this team and ladder. Down low I will post and importable, (I have been having trouble with the show/hide thing so it will probably be screwed up.
Based Machine (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Please welcome the main star of this show... four arm steel Hulk. So, I decided to build this team around one of the best Pokemon in OU right now. The set here is the main one off the dex, I am thinking of perhaps going Grass Knot or Thunder Punch over Ice Punch, but looking for opinions. I might change Hammer Arm to Earthquake, but so far I have seen more success from Hammer Arm.
Based Fire Bird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Right here we have the Ho-Oh wanna be. Talonflame in my opinion is a great partner for Mega Metagross, especially the specially defensive set. I am running Brave Bird with Lefties over Acrobatics because of the residual recovery. I find it to be extremely helpful in sticky situations. Roost is standard. Taunt is to perhaps catch a stall team. It can really help take care of bulkier Pokemon that Mega Metagross can't take care of. Will-O-Wisp is to help take care of physical attackers/sweepers. It is decently fast and can help early and late game.
Based Grass (Celebi) @ Expert Belt
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Giga Drain
- Recover
- Earth Power
- Hidden Power [Fire]
Right here we have Based Grass. This has pretty good type synergy with the first two members, and provides good type coverage. I went with the lure threats to help with some of the things that wall Mega Metagross. Plus it is going to have a better chance at getting some of the kills by catching opponents off guard. Expert Belt allows it to pick up extra kills over some of the threats. HP Fire over Psychic is to pick up kills on steel types that may give the team trouble.
Based Land Shark (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Knowing that physical attackers go through this team without the burn from Talonflame... I needed something to perhaps nerf the sweep. Tank Garchomp was probably the best possible Pokemon for this roll. It sets up Sr to help Metagross pack more of a punch, and is able to spread residual damage with Dragon Tail. Pokemon who Rapid Spin also have trouble with taking Rough Skin and Rocky Helmet damage. I don't really need to go over the spread since it is just the one on the dex. I did not use Toxic however because I felt that having Dragon Tail and Fire Blast was much more important.
Based Fairy Cat (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
So here is probably one of the most questionable Pokemon on this team. At this point, I figured keeping the Pokemon healthy and without status... so I needed a cleric. With having Garchomp, Clefable in my opinion would be kind of redundant. Sylveon provides a wonderful special wall that this team kind of desperately needed. Hyper Voice is wonderful stab, and Protect, Heal Bell, and Wish are standard for the cleric set. I have a feeling this one a lot of people aren't going to like.
Based Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Defog
Yung penguin coming through. I needed hazard removal... so I had to think hard about this. Latis added a third Psychic type and I didn't want this. Looking at all of the hazard removers, Empoleon looked best for the team. Scald and Roar are kind of standard and I needed Defog. So I had the chose between Sr and Toxic, and sense Garchomp gives me the Sr I need, I went with Toxic that can possibly be spread around. Sorry if this one seems a bit lazy, this took whole thing took me about an hour and I was hungry with no food while doing it.
So this is the team that is worthy enough for me to write up this RMT. I think it looks pretty solid, but that is of course just my opinion. Hopefully I get quite a few responses that take me in the right direction where I can enjoy this team and ladder. Down low I will post and importable, (I have been having trouble with the show/hide thing so it will probably be screwed up.
Based Machine (Metagross) @ Metagrossite
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Based Fire Bird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Based Grass (Celebi) @ Expert Belt
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Giga Drain
- Recover
- Earth Power
- Hidden Power [Fire]
Based Land Shark (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Based Fairy Cat (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Based Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Defog
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Hammer Arm
Based Fire Bird (Talonflame) (M) @ Leftovers
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Brave Bird
- Roost
- Taunt
- Will-O-Wisp
Based Grass (Celebi) @ Expert Belt
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Giga Drain
- Recover
- Earth Power
- Hidden Power [Fire]
Based Land Shark (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Based Fairy Cat (Sylveon) (F) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Wish
- Heal Bell
- Protect
- Hyper Voice
Based Penguin (Empoleon) (M) @ Leftovers
Ability: Torrent
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Roar
- Toxic
- Defog