[OVERVIEW]
Despite being an OU staple, Starmie struggles to find an impactful niche in Ubers outside of the lead slot. Both its offensive and defensive presence are outclassed by other Pokemon in the tier. Still, Starmie can be a serviceable lead in specific team compositions that benefit from extra paralysis. Its high Speed enables it to outpace much of the metagame and threaten damage or paralysis. Lead Starmie can inflict high damage on common early-game sleepers like Gengar and Exeggutor while also threatening freeze or paralysis on any switch-ins. Its best role is disrupting the opposing team’s sleepers by inflicting damage and status and then taking sleep for its teammates. Additionally, its bulk and recovery fares well against physical attackers such as Tauros, Snorlax, and Rhydon, provided its teammates are able to eliminate opposing special walls like Mewtwo and Chansey. Starmie fits well into team compositions that benefit an additional fast Thunder Wave user, such as compositions with Rhydon, Tauros, Dragonite, and Thunderbolt Mewtwo.
However, the roles described above can be filled by other, more reliable options. While Starmie combines paralysis threat with special offense, Pokemon such as Chansey and Exeggutor are better at spreading status, and Pokemon like Mewtwo and Slowbro are more potent special threats. Slowbro specifically is an excellent option over Starmie in any role outside of the lead. Both share the same typing, weaknesses, and access to Thunder Wave, but Slowbro's access to Amnesia allows it to better withstand Mewtwo's assualts while simultaneously threatening to sweep the opposing team. Alakazam also competes for the same role as a paralysis spreader, though both have merits. Starmie has valuable physical bulk to take on Tauros and Snorlax while also being stronger against Exeggutor and Rhydon. Alakazam, meanwhile, is better into Zapdos and Gengar, can better threaten paralyzed Chansey due to its higher Special, and can use Seismic Toss to deal consistent damage to Amnesia users. Starmie cannot threaten a Mewtwo nor Mew with anything beyond paralysis, and Starmie will crumble if Mewtwo carries Thunderbolt. Starmie also possesses no reliable tools to force paralysis past Chansey, meaning if it fails to secure a freeze, Chansey can prevent Starmie from making any progress in the game. Thus, Starmie will often fail to do more than paralyze something and take sleep. While Starmie can serve as a decent special attacker and status spreader, many teams are better supported by Pokemon that are more committed to either role.
[SET]
name: Paralysis Lead
move 1: Thunder Wave
move 2: Recover
move 3: Psychic
move 4: Blizzard
[SET COMMENTS]
Set Description
=========
Starmie’s primary role on any team is to act as a fast Thunder Wave user, as the goal of a Starmie team is to spread paralysis through the opponent’s team and open endgame sweepers. Outspeeding much of the metagame, Starmie can immediately paralyze an opponent’s sleep lead and any potential switch-ins. However, the early paralysis can make it more difficult to secure sleep, so lead Starmie should be used on teams that prioritize paralysis over sleep or have a plan to push sleep past a paralyzed Chansey. Recover supports its role as a paralysis spreader and helps it take on physical attackers. Once it paralyzes the foe, Starmie will usually outspeed and be able to heal off damage.
Psychic is a guaranteed 2HKO against Gengar and is capable of an OHKO on a critical hit, making this move essential on a lead Starmie set. Gengar is one of the most common leads in the Ubers metagame, and Starmie’s primary role in the lead slot is to force Gengar off the field, giving the Starmie user the option to attack, immediately use Thunder Wave, or double switch to a sleeper and induce sleep to grab momentum. Further, Psychic is Starmie’s best option to muscle past a paralyzed Chansey, as consecutive Special drops can force a switch, allowing a chance to spread paralysis onto one of Chansey's teammates. Combined with Starmie’s significant 22.46% critical hit chance, STAB Psychic can deal significant damage to neutral targets; it will normally 3HKO Tauros and 4HKO Snorlax, and it can 2HKO both with the aid of critical hits and Special drops.
Blizzard is Starmie’s best choice for a fourth move when operating as a lead. Blizzard threatens a 3HKO on both Exeggutor and Zapdos, which are common partners to Gengar and are sometimes leads themselves. The damage on Exeggutor is especially significant, as this prevents Exeggutor from getting sleep for free, as it will take massive damage and risk freeze if it tries to fight Starmie. Blizzard also has a 38.5% chance to OHKO Dragonite, bolstered further by critical hit and freeze chances. A sleeping Starmie can attempt to wake on Dragonite using Wrap and threaten significant damage. However, unlucky wake attempts can be punished by the opposing team switching in potent threats for free, so this strategy must be used sparingly. Further, Blizzard can allow Starmie to fish for freezes in the early-game, potentially scoring a massive advantage in the opening. While Ice Beam could be considered for better freeze fishing due to higher accuracy and PP, the drop in damage is significant, as 3HKOs on Exeggutor and Zapdos are no longer guaranteed. The major drawback to freeze fishing is that it delays or prevents Starmie from spreading paralysis, which is more consistent. Since its role is primarily a paralysis spreader, Blizzard is usually chosen for the damage on the above targets.
If Starmie does not take sleep early, Thunder Wave can allow it to switch into common threats and deal paralysis back. Mew, Tauros, and Dragonite, specifically, are slower than Starmie and do not appreciate paralysis, so Starmie can often force them off the field. A healthy Starmie can be a valuable check to Tauros, preventing it from breaking open the team. Starmie must be careful of taking paralysis from Body Slam or Thunder Wave, but it can still usually fire off Thunder Wave and outspeed again, allowing it to use Recover more effectively. However, offense in Ubers is more potent than in OU, and Starmie must be wary of threats that outpace Recover &mdash Thunderbolt from Zapdos, Gengar, and Mewtwo is the most notable danger, but Swords Dance Mew can be equally threatening. Mew has a near-guaranteed 2HKO with +2 Earthquake. Once Explosion users have been cleared, Mew and Mewtwo can set up freely while Starmie cannot threaten them beyond paralysis. Once they have set up, they can easily clear through a paralyzed Starmie and win the game. Thus, Starmie is much less effective late-game, so it is greatly preferred to have it take sleep.
It is best to pair Starmie with teammates that can take advantage of the opposing team being paralyzed. As special walls like Chansey will often switch in to stop Starmie's progress, physical attackers can take advantage of the now-paralyzed Chansey and force damage onto the opposing team. Pokemon like Snorlax, Tauros, and Rhydon are able to 2HKO a paralyzed Chansey, so they are great at removing it to allow teammates to spread status onto further targets. The slow, offensive ground types, such as Rhydon and Sandslash, make natural partners to Starmie. Their Ground typing is appreciated to cover Starmie’s weakness to Thunderbolt, and Starmie’s Blizzard can weaken Exeggutor early and prevent it from walling them. Further, the opponent’s Mewtwo and Chansey often do not carry both Ice Beam and Thunderbolt, meaning one of the two will generally provide chances to gain momentum. Starmie and Rhydon together can be used to target the common Gengar + Zapdos team core; Starmie will generally force Gengar off the field early-game and paralyze the incoming Chansey, allowing Rhydon to cover the Zapdos threat and sweep late-game.
[STRATEGY COMMENTS]
Other Options
=============
Thunderbolt is a tempting choice to replace Blizzard in order to punish Slowbro, which will frequently switch into Starmie without it. However, the loss of Blizzard makes Exeggutor extremely difficult to deal with, and also leaves Starmie toothless against Zapdos and Dragonite. Thunderbolt may also be tempting for potential Starmie mirrors, but Starmie is generally not used enough to make it worth the moveslot. Running Blizzard and Thunderbolt together simply leaves Starmie’s special offense minuscule without the benefit of STAB, and it cannot fight Gengar without Psychic.
Surf or Hydro Pump could be considered over Blizzard or Psychic to empower Starmie as a special attacker, enabling slightly better damage ranges on neutral targets and scoring OHKOs on Rock / Ground types. Unfortunately, this will again leave Starmie unable to threaten either Gengar or Exeggutor, making these moves much more trouble than they are worth.
Checks and Counters
===================
**Thunderbolt Mewtwo**: Thunderbolt is a common option on Mewtwo, and it can guarantee an OHKO on Starmie after one Amnesia. Since Thunderbolt Mewtwo does not usually mind paralysis, there is little Starmie can do to threaten it, and it has no trouble setting up Amnesia and threating Starmie’s entire team. This is a hard counter, and Starmie must avoid this matchup at all costs.
**Chansey**: Starmie struggles to progress through Chansey, and it can threaten status back. Sing variants will happily switch into Starmie and put it to sleep, putting Starmie in a difficult position to either paralyze Chansey or fish for a freeze. Non-Sing Chansey can still consistently switch into Starmie whenever it hits the field, enabling it to paralyze the Starmie and mitigate its threat all game.
**Slowbro**- Slowbro is both one of Starmie’s biggest checks and one of the most common choices instead of Starmie in the teambuilder for any position outside of the lead. Slowbro has the same typing, access to Thunder Wave, and Amnesia, which makes it simultaneously more threatening offensively and defensively. Slowbro will frequently enter the field once Starmie has revealed it lacks Thunderbolt, and it will take minimal damage doing so and set up Amnesia for free. Not only will Starmie not be able to threaten it, but it must switch to something that can force it off the field before it executes a sweep.
**Zapdos and Jolteon**: Although neither is comfortable switching into Starmie, STAB Thunderbolt from Zapdos and Jolteon is guaranteed to 2HKO Starmie and OHKOes with a critical hit. While Zapdos does take heavy damage from Blizzard, it still has a 19.53% chance to OHKO Starmie. Jolteon, although less commonly seen, is also faster than Starmie and can survive 2 non-critical attacks, making it the better check.
**Non-STAB Thunderbolt Users**: Although rare in the Ubers metagame, a stray Thunderbolt from Chansey, Lapras, or Dragonite is still a significant threat. One of the most reliable ways to dispatch a Starmie is to paralyze and threaten it with Thunderbolt. Gengar's Thunderbolt is particularly notable, as it can 2HKO Starmie and OHKO on a critical hit. Usually, Starmie's greater Speed keeps Gengar at bay, but if Starmie is paralyzed and Gengar is not, this matchup is turned to Gengar's favor. Gengar players also have the option to risk Starmie's Psychic in exchange for a chance at a Thunderbolt critical hit, but this risk is not statistically favored and is generally not a preferred option in the Ubers metagame.
**Mew**: While Mew certainly doesn’t want to take paralysis early, in certain endgame states Mew can use Starmie to set up for a sweep. Starmie cannot threaten Mew once it’s paralyzed, so it depends on another teammate removing Mew. If nothing can come in and quickly threaten or remove the paralyzed Mew, Mew can set up Swords Dance and clear Starmie’s team.
[CREDITS]
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Quality checked by:
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Despite being an OU staple, Starmie struggles to find an impactful niche in Ubers outside of the lead slot. Both its offensive and defensive presence are outclassed by other Pokemon in the tier. Still, Starmie can be a serviceable lead in specific team compositions that benefit from extra paralysis. Its high Speed enables it to outpace much of the metagame and threaten damage or paralysis. Lead Starmie can inflict high damage on common early-game sleepers like Gengar and Exeggutor while also threatening freeze or paralysis on any switch-ins. Its best role is disrupting the opposing team’s sleepers by inflicting damage and status and then taking sleep for its teammates. Additionally, its bulk and recovery fares well against physical attackers such as Tauros, Snorlax, and Rhydon, provided its teammates are able to eliminate opposing special walls like Mewtwo and Chansey. Starmie fits well into team compositions that benefit an additional fast Thunder Wave user, such as compositions with Rhydon, Tauros, Dragonite, and Thunderbolt Mewtwo.
However, the roles described above can be filled by other, more reliable options. While Starmie combines paralysis threat with special offense, Pokemon such as Chansey and Exeggutor are better at spreading status, and Pokemon like Mewtwo and Slowbro are more potent special threats. Slowbro specifically is an excellent option over Starmie in any role outside of the lead. Both share the same typing, weaknesses, and access to Thunder Wave, but Slowbro's access to Amnesia allows it to better withstand Mewtwo's assualts while simultaneously threatening to sweep the opposing team. Alakazam also competes for the same role as a paralysis spreader, though both have merits. Starmie has valuable physical bulk to take on Tauros and Snorlax while also being stronger against Exeggutor and Rhydon. Alakazam, meanwhile, is better into Zapdos and Gengar, can better threaten paralyzed Chansey due to its higher Special, and can use Seismic Toss to deal consistent damage to Amnesia users. Starmie cannot threaten a Mewtwo nor Mew with anything beyond paralysis, and Starmie will crumble if Mewtwo carries Thunderbolt. Starmie also possesses no reliable tools to force paralysis past Chansey, meaning if it fails to secure a freeze, Chansey can prevent Starmie from making any progress in the game. Thus, Starmie will often fail to do more than paralyze something and take sleep. While Starmie can serve as a decent special attacker and status spreader, many teams are better supported by Pokemon that are more committed to either role.
[SET]
name: Paralysis Lead
move 1: Thunder Wave
move 2: Recover
move 3: Psychic
move 4: Blizzard
[SET COMMENTS]
Set Description
=========
Starmie’s primary role on any team is to act as a fast Thunder Wave user, as the goal of a Starmie team is to spread paralysis through the opponent’s team and open endgame sweepers. Outspeeding much of the metagame, Starmie can immediately paralyze an opponent’s sleep lead and any potential switch-ins. However, the early paralysis can make it more difficult to secure sleep, so lead Starmie should be used on teams that prioritize paralysis over sleep or have a plan to push sleep past a paralyzed Chansey. Recover supports its role as a paralysis spreader and helps it take on physical attackers. Once it paralyzes the foe, Starmie will usually outspeed and be able to heal off damage.
Psychic is a guaranteed 2HKO against Gengar and is capable of an OHKO on a critical hit, making this move essential on a lead Starmie set. Gengar is one of the most common leads in the Ubers metagame, and Starmie’s primary role in the lead slot is to force Gengar off the field, giving the Starmie user the option to attack, immediately use Thunder Wave, or double switch to a sleeper and induce sleep to grab momentum. Further, Psychic is Starmie’s best option to muscle past a paralyzed Chansey, as consecutive Special drops can force a switch, allowing a chance to spread paralysis onto one of Chansey's teammates. Combined with Starmie’s significant 22.46% critical hit chance, STAB Psychic can deal significant damage to neutral targets; it will normally 3HKO Tauros and 4HKO Snorlax, and it can 2HKO both with the aid of critical hits and Special drops.
Blizzard is Starmie’s best choice for a fourth move when operating as a lead. Blizzard threatens a 3HKO on both Exeggutor and Zapdos, which are common partners to Gengar and are sometimes leads themselves. The damage on Exeggutor is especially significant, as this prevents Exeggutor from getting sleep for free, as it will take massive damage and risk freeze if it tries to fight Starmie. Blizzard also has a 38.5% chance to OHKO Dragonite, bolstered further by critical hit and freeze chances. A sleeping Starmie can attempt to wake on Dragonite using Wrap and threaten significant damage. However, unlucky wake attempts can be punished by the opposing team switching in potent threats for free, so this strategy must be used sparingly. Further, Blizzard can allow Starmie to fish for freezes in the early-game, potentially scoring a massive advantage in the opening. While Ice Beam could be considered for better freeze fishing due to higher accuracy and PP, the drop in damage is significant, as 3HKOs on Exeggutor and Zapdos are no longer guaranteed. The major drawback to freeze fishing is that it delays or prevents Starmie from spreading paralysis, which is more consistent. Since its role is primarily a paralysis spreader, Blizzard is usually chosen for the damage on the above targets.
If Starmie does not take sleep early, Thunder Wave can allow it to switch into common threats and deal paralysis back. Mew, Tauros, and Dragonite, specifically, are slower than Starmie and do not appreciate paralysis, so Starmie can often force them off the field. A healthy Starmie can be a valuable check to Tauros, preventing it from breaking open the team. Starmie must be careful of taking paralysis from Body Slam or Thunder Wave, but it can still usually fire off Thunder Wave and outspeed again, allowing it to use Recover more effectively. However, offense in Ubers is more potent than in OU, and Starmie must be wary of threats that outpace Recover &mdash Thunderbolt from Zapdos, Gengar, and Mewtwo is the most notable danger, but Swords Dance Mew can be equally threatening. Mew has a near-guaranteed 2HKO with +2 Earthquake. Once Explosion users have been cleared, Mew and Mewtwo can set up freely while Starmie cannot threaten them beyond paralysis. Once they have set up, they can easily clear through a paralyzed Starmie and win the game. Thus, Starmie is much less effective late-game, so it is greatly preferred to have it take sleep.
It is best to pair Starmie with teammates that can take advantage of the opposing team being paralyzed. As special walls like Chansey will often switch in to stop Starmie's progress, physical attackers can take advantage of the now-paralyzed Chansey and force damage onto the opposing team. Pokemon like Snorlax, Tauros, and Rhydon are able to 2HKO a paralyzed Chansey, so they are great at removing it to allow teammates to spread status onto further targets. The slow, offensive ground types, such as Rhydon and Sandslash, make natural partners to Starmie. Their Ground typing is appreciated to cover Starmie’s weakness to Thunderbolt, and Starmie’s Blizzard can weaken Exeggutor early and prevent it from walling them. Further, the opponent’s Mewtwo and Chansey often do not carry both Ice Beam and Thunderbolt, meaning one of the two will generally provide chances to gain momentum. Starmie and Rhydon together can be used to target the common Gengar + Zapdos team core; Starmie will generally force Gengar off the field early-game and paralyze the incoming Chansey, allowing Rhydon to cover the Zapdos threat and sweep late-game.
[STRATEGY COMMENTS]
Other Options
=============
Thunderbolt is a tempting choice to replace Blizzard in order to punish Slowbro, which will frequently switch into Starmie without it. However, the loss of Blizzard makes Exeggutor extremely difficult to deal with, and also leaves Starmie toothless against Zapdos and Dragonite. Thunderbolt may also be tempting for potential Starmie mirrors, but Starmie is generally not used enough to make it worth the moveslot. Running Blizzard and Thunderbolt together simply leaves Starmie’s special offense minuscule without the benefit of STAB, and it cannot fight Gengar without Psychic.
Surf or Hydro Pump could be considered over Blizzard or Psychic to empower Starmie as a special attacker, enabling slightly better damage ranges on neutral targets and scoring OHKOs on Rock / Ground types. Unfortunately, this will again leave Starmie unable to threaten either Gengar or Exeggutor, making these moves much more trouble than they are worth.
Checks and Counters
===================
**Thunderbolt Mewtwo**: Thunderbolt is a common option on Mewtwo, and it can guarantee an OHKO on Starmie after one Amnesia. Since Thunderbolt Mewtwo does not usually mind paralysis, there is little Starmie can do to threaten it, and it has no trouble setting up Amnesia and threating Starmie’s entire team. This is a hard counter, and Starmie must avoid this matchup at all costs.
**Chansey**: Starmie struggles to progress through Chansey, and it can threaten status back. Sing variants will happily switch into Starmie and put it to sleep, putting Starmie in a difficult position to either paralyze Chansey or fish for a freeze. Non-Sing Chansey can still consistently switch into Starmie whenever it hits the field, enabling it to paralyze the Starmie and mitigate its threat all game.
**Slowbro**- Slowbro is both one of Starmie’s biggest checks and one of the most common choices instead of Starmie in the teambuilder for any position outside of the lead. Slowbro has the same typing, access to Thunder Wave, and Amnesia, which makes it simultaneously more threatening offensively and defensively. Slowbro will frequently enter the field once Starmie has revealed it lacks Thunderbolt, and it will take minimal damage doing so and set up Amnesia for free. Not only will Starmie not be able to threaten it, but it must switch to something that can force it off the field before it executes a sweep.
**Zapdos and Jolteon**: Although neither is comfortable switching into Starmie, STAB Thunderbolt from Zapdos and Jolteon is guaranteed to 2HKO Starmie and OHKOes with a critical hit. While Zapdos does take heavy damage from Blizzard, it still has a 19.53% chance to OHKO Starmie. Jolteon, although less commonly seen, is also faster than Starmie and can survive 2 non-critical attacks, making it the better check.
**Non-STAB Thunderbolt Users**: Although rare in the Ubers metagame, a stray Thunderbolt from Chansey, Lapras, or Dragonite is still a significant threat. One of the most reliable ways to dispatch a Starmie is to paralyze and threaten it with Thunderbolt. Gengar's Thunderbolt is particularly notable, as it can 2HKO Starmie and OHKO on a critical hit. Usually, Starmie's greater Speed keeps Gengar at bay, but if Starmie is paralyzed and Gengar is not, this matchup is turned to Gengar's favor. Gengar players also have the option to risk Starmie's Psychic in exchange for a chance at a Thunderbolt critical hit, but this risk is not statistically favored and is generally not a preferred option in the Ubers metagame.
**Mew**: While Mew certainly doesn’t want to take paralysis early, in certain endgame states Mew can use Starmie to set up for a sweep. Starmie cannot threaten Mew once it’s paralyzed, so it depends on another teammate removing Mew. If nothing can come in and quickly threaten or remove the paralyzed Mew, Mew can set up Swords Dance and clear Starmie’s team.
[CREDITS]
https://www.smogon.com/forums/members/acetylaldehyde.621948/
Quality checked by:
https://www.smogon.com/forums/members/sabelette.583793/
https://www.smogon.com/forums/members/enigami.233818/
Grammar checked by:
https://www.smogon.com/forums/members/sabelette.583793/
Last edited: