Heyo, I'm back with my second RMT. This is a team I've been having some fun with recently. This team came about because Scarf Lando-T and Mega Manectric are everywhere, and they're super annoying. Bisharp is a nice mon to take them on, and I wanted to try out the MediSharp core from the Victory Road Forum.
I managed to get onto the ladder recently, which is cool. My GXE isn't the greatest though.
This team is really colourful :D
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
Garchomp is my Hazard Setter. I decided to go with the Lum Berry Swords Dance Lead so that I could use Garchomp to take on annoying mons like Rotom-W and Mew. SD is also useful for wallbreaking against teams that give Garchomp time to setup. Garchomp is also very useful for hitting Pokemon that I need damage on, like Azumarill, since I usually lead with either it or Lando-T. I'm considering Lead Terrak in this slot. I'd miss SD though.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Bisharp helps to keep my rocks up and can also take on Psychic types that give Medicham trouble. It's also nice for harassing any team using the annoying Double Intimidate Core. At +1 Sucker Punch OHKOs Mega Manectric and is a guaranteed OHKO on Scarf Landorus-T after two Stealth Rock switch ins. Originally this was Adamant with Swords Dance, but I realized that my team was weak to opposing Bisharp so I changed Bisharp's nature to Jolly and gave it Low Kick. Low Kick can also be useful against mons like Ferrothorn, since it has a chance to 2HKO Ferro, unlike Knock Off.
Medicham @ Medichamite
Ability: Pure Power
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- ThunderPunch
Mega Medicham is the wallbreaker for the team. It pairs really well with the Raikou-Lando Volt-Torn core which helps it get into the battle. I decided to go with an Adamant nature for that disgusting 656 Attack stat. The EV spread is one I took from AM's Hyper Offense team, 240 speed allows Medicham to out speed Pinsir before it Mega Evolves as well as anything slower than it. ThunderPunch is mostly for Azumarill, a big threat to the team, although it can hit Gyarados as well, with an Adamant nature it's a guaranteed OHKO after rocks.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus-T is a very nice revenge killer and it can be used to take on Mega Pinsir and Charizard X. Lando-T is also helpful for getting Medicham into the battle. Superpower allows Lando-T to take care of Mega Gyarados. Jolly nature with 220 speed EVs allows Lando-T to out speed Adamant Charizard X while being slower than opposing Scarf Landorus-T's that run max speed. This allows me to have the slower U-turn.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou is the glue of the team, it checks threatening pokemon like Greninja and Thundurus and it's also used as a check to Bird Spam. It also forms a nice little Volt-Turn core with Landorus-T. The speed EVs allow Raikou to out speed Thundurus with the rest put into Special Defense to take hits better. I used to have Extrasensory over Shadow Ball, but Mega Venusaur isn't really a problem for this team and Shadow Ball hits more things for neutral damage.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios was the last mon added to the team. It provides a nice water resist and can check Keldeo, which the team appreciates. It's also another special attacker which is nice because the team is pretty physical. HP fire is to hit Ferrothorn and Mega Scizor, two mons that can be troublesome. In the last slot is Defog. Defog is useful for Raikou in particular, who needs to be kept healthy and can be easily worn down by rocks.
Threats:
Azumarill: Everything on this team is KO'd by Play Rough or Play Rough + Aqua Jet. The only good thing is that everything on my team can 2HKO Azumarill on the switch in provided they use the right move. So if I can get damage on it, it becomes less threatening.
Mamoswine: This thing is a huge threat, it hits everything on the team hard and it has Ice Shard to take a chunk out of anything trying to revenge kill it. Bisharp and Medicham are usually my best ways of dealing with this thing.
Weavile: Pretty much the same deal as Mamo except it out speeds everything on my team except Landorus-T, who doesn't like Ice Shard.
Rain: I don't know if I should count this as a threat, since it's a playstyle, but Rain completely destroys this team. Specs Hydro Pump annihilates everything except Raikou and Latios who are both 2HKO'd anyway. Fake Out from Medicham is useful for stalling out Rain turns.
Importable:
Here's the importable, if anyone wants to test the team out.
I managed to get onto the ladder recently, which is cool. My GXE isn't the greatest though.
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Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
Garchomp is my Hazard Setter. I decided to go with the Lum Berry Swords Dance Lead so that I could use Garchomp to take on annoying mons like Rotom-W and Mew. SD is also useful for wallbreaking against teams that give Garchomp time to setup. Garchomp is also very useful for hitting Pokemon that I need damage on, like Azumarill, since I usually lead with either it or Lando-T. I'm considering Lead Terrak in this slot. I'd miss SD though.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Bisharp helps to keep my rocks up and can also take on Psychic types that give Medicham trouble. It's also nice for harassing any team using the annoying Double Intimidate Core. At +1 Sucker Punch OHKOs Mega Manectric and is a guaranteed OHKO on Scarf Landorus-T after two Stealth Rock switch ins. Originally this was Adamant with Swords Dance, but I realized that my team was weak to opposing Bisharp so I changed Bisharp's nature to Jolly and gave it Low Kick. Low Kick can also be useful against mons like Ferrothorn, since it has a chance to 2HKO Ferro, unlike Knock Off.
Medicham @ Medichamite
Ability: Pure Power
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- ThunderPunch
Mega Medicham is the wallbreaker for the team. It pairs really well with the Raikou-Lando Volt-Torn core which helps it get into the battle. I decided to go with an Adamant nature for that disgusting 656 Attack stat. The EV spread is one I took from AM's Hyper Offense team, 240 speed allows Medicham to out speed Pinsir before it Mega Evolves as well as anything slower than it. ThunderPunch is mostly for Azumarill, a big threat to the team, although it can hit Gyarados as well, with an Adamant nature it's a guaranteed OHKO after rocks.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Landorus-T is a very nice revenge killer and it can be used to take on Mega Pinsir and Charizard X. Lando-T is also helpful for getting Medicham into the battle. Superpower allows Lando-T to take care of Mega Gyarados. Jolly nature with 220 speed EVs allows Lando-T to out speed Adamant Charizard X while being slower than opposing Scarf Landorus-T's that run max speed. This allows me to have the slower U-turn.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou is the glue of the team, it checks threatening pokemon like Greninja and Thundurus and it's also used as a check to Bird Spam. It also forms a nice little Volt-Turn core with Landorus-T. The speed EVs allow Raikou to out speed Thundurus with the rest put into Special Defense to take hits better. I used to have Extrasensory over Shadow Ball, but Mega Venusaur isn't really a problem for this team and Shadow Ball hits more things for neutral damage.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Latios was the last mon added to the team. It provides a nice water resist and can check Keldeo, which the team appreciates. It's also another special attacker which is nice because the team is pretty physical. HP fire is to hit Ferrothorn and Mega Scizor, two mons that can be troublesome. In the last slot is Defog. Defog is useful for Raikou in particular, who needs to be kept healthy and can be easily worn down by rocks.
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Threats:
Importable:
Here's the importable, if anyone wants to test the team out.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- ThunderPunch
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Swords Dance
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Iron Head
- Low Kick
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- ThunderPunch
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 36 HP / 252 Atk / 220 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
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