Team Preview:
In Depth:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic
Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.
Jellicent @ Sitrus Berry
Ability: Water Absorb
EVs: HP 252/ 252 Def/ 4 SpD
Bold Nature
-Taunt
-Scald
-Will-O-Wisp
-Recover
Taunt helps killing walls like blissey and prevents some pokemon from spiking all over me, WoW burns some pokemon and makes most of them useless, Scald is a great STAB move and can burn on a switch, Recover recovers health(oh rly?). 252 HP/ 252+ Def/ 4 SpD make it resists most physical attacks. Sitrus Berry recover its HP if under 50%, with that jellicent is able to burn the opponent and recover in the next turn even if it takes 70% of jellicent's life. Jellcent is a great counter to Keldeo, Azumarill and other physical water types and it also works as a spin blocker.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems, 60 Speed EVs are enough to outspeed 100 base speed mons.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature
-Ice Shard
-Earthquake
-Knock Off
-Rapid Spin
Earthquake is it's main STAB also helps killing steel types, Ice Shard is it's priority move and helps killing dragons and flying types, Rapid Spin is for removing entry hazards, Knocking Off enemies itens is always useful and kills spinblockers, 252 HP is for making him last longer while 252+ Atk is for increasing the damage, Sturdy can be useful for surviving normally lethal attacks. Donphan is great against Lati@s and Deoxys, if I predict a ghost type switch in i can use Knock Off and K.O him on the next turn and then spin.
Skarmory @ Rocky Helmet/Leftovers(which one is better?)
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost
Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.
Ferrothorn @ Leftovers/Rocky Helmet(which one is better?)
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock
Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Toxic is for killing faster, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.
Full Out Attacker - Never battled against
All Out Attacker - Never battled against
Swords Dance - Never battled against
Mixed - This is a big problem to my team still have to find how to counter it
Swords Dance + King's Shield -
Offensive Swords Dance -
Full Out Attacker - Never battled against one
Autotomize - Never battled against one
Hone Claws -
Focus Sash -
Full out attacker -
Agility -
Lead -
Dual Screens -
Belly Drum -
Choice Band -
Assault Vest -Never battled against one
Swords Dance -
Full out Attacker -
Offensive Rapid Spin -
(if it doens't have dark pulse)
Physical Attacker -
Lead - Never battled against one
Swords Dance-
Tinkerbell - Never battled against one
Nasty Pass - Never battle against one
Choice Scarf -
Choice Specs -
Pain Spilt -
Dragon Dance -
(after SR damage)
Bulky Will-O-Wisp - Still have to find counters
Full Out Attacker -
Shell Smash -
Trick Room + Nasty Plot -Never battled against one
Assault Vest -
Bulk Up -
Swords Dance -
Choice Band -
(if locked into a water move)
Choice Band -
Choice Scarf -
Spikes Lead -
Dual Screens Lead-
Cleaner -
Choice Scarf -
Choice Band -
Swords Dance -
Agility -
Choice Scarf - Depends
Dragon Dance -
Choice Band -
Mixed - Never battled against one
Trapper - Never battled against one
Full Out Attacker - Still have to find Counters
Dual Screens -Never battled against one
Baton Pass -
Tank -
Choice Band -
Rapid Spin -
Swords Dance -
Choice Scarf -
Offensive Spikes -
Sticky Web Lead -
Swords Dance -
If it doesn't have Flamethrower/Fire Blast
If weakned
Choice Band -
If weakned
Choice Scarf -
If weakned
Full out attacker -
If it doesn't have Flamethrower/Fire Blast
If weakned
Choice Scarf -
Offensive Calm Mind -
Substitute + Disable - Still have to find a way to counter this
Substitute + Pain Split -Never battled against one
Full Out Attacker -
Taunt -
Choice Specs -
Assault Vest -
All Out Attacker -
Spikes -
Substitute Dragon Dance -
Offensive Dragon Dance -
Dragon Dance -
Full Out Attacker -
Choice Scarf / Specs - Still have to find a way to counter it
Air Balloon - Still have to find a way to counter it
Swords Dance -
Full Out Attacker -
Nasty Plot -
Mixed attacker -
Choice Band -
Swords Dance -
Choice Specs -
Calm Mind -
Choice Scarf -
Rain Dance -
Dragon Dance -
Mixed attacker -
Choice - Never battled against one
Substitute + 3 Attacks - Never battled against one
Substitute -
(still doesn't work very well)
Substitute + Dragon Tail - Never battled against one
Choice Band - Never battled against one
Mixed -
Choice Scarf - Never battled against one
Special Attacker -
Choice Scarf -
Double Dancer -
Choice Scarf -
Pivot -
Life Orb tank -
Calm Mind -
Life Orb -
Expert Belt -
Choice Scarf -
Choice Specs -
Calm Mind -
Dragon Dance
Swords Dance -
Agility -
Rain Dance Sweeper -
Full Out Attacker -
Choice Specs -
Substitute -
Full Out Attacker -
Lead -
Tail Glow -
Offensive Pivot -
Swords Dance -
Substitute Focus Punch -Still have to find a way to counter it
Full Out Attacker -
If doesn't have Thunder Punch
If doesn't have Thunder Punch
Substitute -
If doesn't have Thunder Punch
If doesn't have Thunder Punch
Baton Pass -Never battled against one
Defog -
Nasty Plot - Never battled against one
Swords Dance -
Life Orb -
Choice Specs -
Choice Scarf -
Life Orb -
Swords Dance -
Choice Specs -
Choice Scarf -
Choice Scarf -Never battled against one
Bulky Attacker -
Pivot -
Dragon Dance -
Mixed -Never battled against one
Choice Scarf -
Choice Band -
Swords Dance -
Bulky Swords Dance -
Defog -
Swords Dance -
Bulky Swords Dance -
Defog -
Late Game Cleaner - Never Battled against one
Bulky Attacker -
Choice Band -
Hazard Lead -
Baton Pass -
Offensive Rapid Spin -
Calm Mind -
Choice Specs -
Choice Band -
Swords Dance -
Bulk Up -
Substitute + Swords Dance -
Choice Band -
Choice Scarf -
Double Dance -
Lead - Never battled against one
Nasty Plot -
Prankster -
Double Dancer -
Choice Scarf -
Mixed -
Nasty Plot - Never battled against one
Defensive Nasty Plot Never battled against one
Paraflinch -
Choice Specs - Never battled against one
Life Orb - Never battled against one
Assault Vest - Never battled against one
Choice Band -
Choice Scarf -
Dragon Dance - Still have to find a way to counter it
Offensive Quiver Dance -
Bulky Quiver Dance / Roost -
Chesto Rest -
Substitute - Never battled against one
Dragon Dance -
Coil -
Counters to this team I can remember: Heatran, Mixed Aegislash, Clefable, Magic guard, Substitute, electric mons with fire moves, some physical fire pokemon(such as Charizard X)
Mons that causes problems to my team but i can get rid of them: Conkeldurr, Zapdos, Espeon
I play on cartridge as well so i can't use legendaries/transfer only moves
If you have any suggestions for the team or the post itself please tell so I can change that
Currently Testing Gliscor and Tentacruel instead of Donphan and Jellicent
In Depth:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP/ 252 Def/ 4 SpD
Bold Nature
-Seismic Toss
-Soft-Boiled
-Aromatherapy
-Toxic
Seismic Toss is the attacking move, whenever there are some "free" turns I use it, Soft-Boiled is for recovery, Aromatherapy helps the entire team by removing status conditions, Toxic it's used to kill anything that isn't steel or poison, Natural Cure helps when i don't want to use aromatherapy or when it's sleep/frozen. 252 HP/ 252+ Def helps to absorb physical damage as it already absorbs special damage as if it was nothing, Eviolite boosts it's defenses. Chansey is the center of this team, she is made to resist most attacks both physical and special while destroying the opposing team with toxic and seismic toss.
Jellicent @ Sitrus Berry
Ability: Water Absorb
EVs: HP 252/ 252 Def/ 4 SpD
Bold Nature
-Taunt
-Scald
-Will-O-Wisp
-Recover
Taunt helps killing walls like blissey and prevents some pokemon from spiking all over me, WoW burns some pokemon and makes most of them useless, Scald is a great STAB move and can burn on a switch, Recover recovers health(oh rly?). 252 HP/ 252+ Def/ 4 SpD make it resists most physical attacks. Sitrus Berry recover its HP if under 50%, with that jellicent is able to burn the opponent and recover in the next turn even if it takes 70% of jellicent's life. Jellcent is a great counter to Keldeo, Azumarill and other physical water types and it also works as a spin blocker.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 60 Spd / 252 Atk / 196 HP
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Roost
Brave Bird and flare blitz are great to kill trevenant, aegislash, M-Venusaur... which are great counters to this team, U-Turns is for when i predict a switch so i can send the right counter/check to that pokemon on the same turn, also takes a large chunk of TTar's life. Because of Gale Wings I took some Speed EVs and put on HP to make it more bulky, so it can switch in without too many problems, 60 Speed EVs are enough to outspeed 100 base speed mons.
Donphan @ Assault Vest
Ability: Sturdy
EVs: 252 HP/ 252 Atk/ 4 SpD
Adamant Nature
-Ice Shard
-Earthquake
-Knock Off
-Rapid Spin
Earthquake is it's main STAB also helps killing steel types, Ice Shard is it's priority move and helps killing dragons and flying types, Rapid Spin is for removing entry hazards, Knocking Off enemies itens is always useful and kills spinblockers, 252 HP is for making him last longer while 252+ Atk is for increasing the damage, Sturdy can be useful for surviving normally lethal attacks. Donphan is great against Lati@s and Deoxys, if I predict a ghost type switch in i can use Knock Off and K.O him on the next turn and then spin.
Skarmory @ Rocky Helmet/Leftovers(which one is better?)
Ability: Sturdy
EVs: 252 HP/ 252+ Def/ 4 Spe
Impish Nature
-Brave Bird
-Spikes
-Whirlwind
-Roost
Brave Bird is useful for killing Breloom and M-Venusaur and prevents it from being locked in taunt, Spikes is for dealing a bit of damage every time the opponent switches, Whirwind is useful for taking out boosted enemies and deal damage with Spikes and Stealth Rock, Roost is for recovery, 252 HP/ 252+ Def maximises its physical wall potential and 4 Spe is for outspeeding other skarmory or any other pokemon with 70 base Spe and no Evs, Rocky Helmet punishes physical attackers. Skarmory is a standard physical wall, his main way to kill to put some spikes on the opposing team and whirwind until i some pokemons die, if there are some rocks, even better.
Ferrothorn @ Leftovers/Rocky Helmet(which one is better?)
Ability: Iron Barbs
EVs: 252 HP/ 4 Def/ 252 SpD
Relaxed Nature
-Gyro ball
-Leech Seed
-Power Whip
-Stealth Rock
Gyro Ball has good damage with 0 Ivs and -Spe, Leech Seed helps keeping ferrothorn alive while draining the enemies HP, Toxic is for killing faster, Stealth rocks is just another entry hazard. 4+ Def/ 252 SpD equalizes it's defenses, that plus the 252 HP EVs grants him great Bulk, leftovers makes him harder to kill and Iron Barbs punishes physical attackers. Ferrothorn is the lead, his objective is to setup rocks and kill the enemy if possible with the other 3 moves.
Swords Dance - Never battled against
Swords Dance + King's Shield -
Offensive Swords Dance -
Full Out Attacker - Never battled against one
Autotomize - Never battled against one
Dual Screens -
Choice Band -
Assault Vest -Never battled against one
Full out Attacker -
Lead - Never battled against one
Swords Dance-
Nasty Pass - Never battle against one
Choice Specs -
Pain Spilt -
Bulky Will-O-Wisp - Still have to find counters
Bulk Up -
Choice Band -
Choice Scarf -
Dual Screens Lead-
Cleaner -
Choice Band -
Swords Dance -
Agility -
Choice Band -
Mixed - Never battled against one
Baton Pass -
Choice Band -
Swords Dance -
Choice Scarf -
Choice Band -
Choice Scarf -
Substitute + Pain Split -Never battled against one
Full Out Attacker -
Taunt -
Assault Vest -
Spikes -
Offensive Dragon Dance -
Air Balloon - Still have to find a way to counter it
Full Out Attacker -
Mixed attacker -
Swords Dance -
Calm Mind -
Choice Scarf -
Dragon Dance -
Mixed attacker -
Substitute + 3 Attacks - Never battled against one
Substitute + Dragon Tail - Never battled against one
Choice Band - Never battled against one
Mixed -
Choice Scarf - Never battled against one
Choice Scarf -
Choice Scarf -
Pivot -
Calm Mind -
Expert Belt -
Choice Scarf -
Choice Specs -
Calm Mind -
Dragon Dance
Agility -
Substitute -
Lead -
Substitute Focus Punch -Still have to find a way to counter it
Substitute -
Defog -
Nasty Plot - Never battled against one
Swords Dance -
Choice Scarf -
Life Orb -
Choice Scarf -
Bulky Attacker -
Pivot -
Mixed -Never battled against one
Choice Scarf -
Swords Dance -
Bulky Swords Dance -
Defog -
Bulky Swords Dance -
Defog -
Baton Pass -
Swords Dance -
Bulk Up -
Choice Band -
Choice Scarf -
Double Dance -
Lead - Never battled against one
Prankster -
Choice Scarf -
Mixed -
Defensive Nasty Plot Never battled against one
Paraflinch -
Life Orb - Never battled against one
Assault Vest - Never battled against one
Choice Scarf -
Bulky Quiver Dance / Roost -
Chesto Rest -
Substitute - Never battled against one
Coil -
Counters to this team I can remember: Heatran, Mixed Aegislash, Clefable, Magic guard, Substitute, electric mons with fire moves, some physical fire pokemon(such as Charizard X)
Mons that causes problems to my team but i can get rid of them: Conkeldurr, Zapdos, Espeon
I play on cartridge as well so i can't use legendaries/transfer only moves
If you have any suggestions for the team or the post itself please tell so I can change that
Tentacruel @ black sludge
Ability Liquid Ooze
EVs 252 HP/ 252 Def / 4 SpD
Bold Nature
Toxic Spikes
Rapid Spin
Scald
Giga drain/Ice beam/Mirror coat/Haze/Knock Off??(suggestion needed here)
He would substitute donphan as a spinner and toxic spikes is cool for a stall team(if I use him I'll add more info)
Clefable @ Life Orb
Ability Magic Guard
EVs 252 HP/ 252 Def/ 4 SpA
Bold Nature
Calm Mind
Moonlight(I play on cartridge so no Softboiled)
Moonblast
Flamethrower
As Tentacruel already can burn with Scald and resists both keldeo's STABs I think I can take out Jellicent and put something more offensive, I'll lose my Spinblocker but I think it wil be worth it
Quagsire @ Leftovers
Ability Unaware
EVs 252 HP/252 Def/ 4 Spa(or 4 Atk)
Relaxed nature
Recover
Earthquake
Scald
Toxic
Against physical Setup sweepers, Scald can help burning the opponent, Earthquake main attacking move, toxic to stall things to death
Gliscor @ Toxic Orb
Ability Poison Heal
EVs 252 HP/ 252 Def/ 4 SpD(or 4 Atk)
Impish Nature
Taunt/Substitute(depends on what team mates he's going to have)
Protect
Earthquake
Toxic
Extremely good Toxic Staller, Taunt would help against opposing walls Earthquake is STAB, Protect Stalls toxic and poison heal
Krokodile @ Leftovers
Ability Intimidate
EVs 252 HP/252 Def/ 4 Atk
Impish Nature
Taunt
Knock Off
Earthquake
(suggestion nedded)
Intimidate's attack lowering is helpful, Taunt helps against opposing walls, Knock damage output is great and cripples some pokemon Earthquake is a great STAB
Keep in mind that these pokemons are the ones I thought that could be good on my team or were suggested, I don't know who to take off in order to put these mons
Any kind of suggestion will be helpful
Ability Liquid Ooze
EVs 252 HP/ 252 Def / 4 SpD
Bold Nature
Toxic Spikes
Rapid Spin
Scald
Giga drain/Ice beam/Mirror coat/Haze/Knock Off??(suggestion needed here)
He would substitute donphan as a spinner and toxic spikes is cool for a stall team(if I use him I'll add more info)
Clefable @ Life Orb
Ability Magic Guard
EVs 252 HP/ 252 Def/ 4 SpA
Bold Nature
Calm Mind
Moonlight(I play on cartridge so no Softboiled)
Moonblast
Flamethrower
As Tentacruel already can burn with Scald and resists both keldeo's STABs I think I can take out Jellicent and put something more offensive, I'll lose my Spinblocker but I think it wil be worth it
Quagsire @ Leftovers
Ability Unaware
EVs 252 HP/252 Def/ 4 Spa(or 4 Atk)
Relaxed nature
Recover
Earthquake
Scald
Toxic
Against physical Setup sweepers, Scald can help burning the opponent, Earthquake main attacking move, toxic to stall things to death
Gliscor @ Toxic Orb
Ability Poison Heal
EVs 252 HP/ 252 Def/ 4 SpD(or 4 Atk)
Impish Nature
Taunt/Substitute(depends on what team mates he's going to have)
Protect
Earthquake
Toxic
Extremely good Toxic Staller, Taunt would help against opposing walls Earthquake is STAB, Protect Stalls toxic and poison heal
Krokodile @ Leftovers
Ability Intimidate
EVs 252 HP/252 Def/ 4 Atk
Impish Nature
Taunt
Knock Off
Earthquake
(suggestion nedded)
Intimidate's attack lowering is helpful, Taunt helps against opposing walls, Knock damage output is great and cripples some pokemon Earthquake is a great STAB
Keep in mind that these pokemons are the ones I thought that could be good on my team or were suggested, I don't know who to take off in order to put these mons
Any kind of suggestion will be helpful
Currently Testing Gliscor and Tentacruel instead of Donphan and Jellicent
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