This is untruePretty close to getting reqs so far. Obviously, the metagame is an absolute mess right now. For the most part, I've just been using hyper offense. I think my favourite new addition is dragapult; that thing absolutely shreds, and it's so versatile that it's not so difficult to put your opponent on the spot and force them to guess your set. Nowhere near ban worthy, but an amazing new addition to the metagame.
Corviknight is another cool mon that I've enjoyed using and, especially with dynamax, it can pull off some really interesting sets. I'm not really sure that I see a niche for it after the inevitable dynamax ban though.
Special shoutout to dracovish for being stupid as hell. It's not so bad for the fast teams I've been using, but it's just a ridiculous addition that runs counter to the "balancing" that was supposedly done this gen.
Moody kinda sucks tbh. I've faced a fair few moody teams without too many issues. Unless you misplay badly, the chances of something like a Glalie / Octillery snowballing enough to cause any problems to a decent OU team is pretty tiny. Still, it's a stupid mechanic that reduces things to luck, and doesn't really have a place in the tier.
While Max Airstream boosts are quite nice stuff like BP Corviknight, Utility, and Power Trip and function w/out Dynamaxing.
While SUB-BU and even Power Trip will take a hit from the lack of speed boosts (SUB-BU in particular) Corviknight will remain an excellent defensive steel and ground immunity in one. Utility in particular will rise up; not having to sponge powerful attacks at +1 or more, and not being dead weight when it comes to dynamax potential will definitely do it good; plus balance will finally find a niche post-dynamax ban and Utility is excellent at shutting down stuff like Pex, Ferro and GCor (maybe even the rare defensive clefable)