Someoneelse vs. Geodude6 with a punless title

Someoneelse said:
1v1 Strong (40+ moves) FE Singles
Training items
1 Sub
1 Day DQ
0 Chills / 0 Recovers
ASB Arena
Welcome, ladies and gentlemen to the battle of a lifetime! Just kidding, not really, but it should still be interesting. Now let's meet the teams!

Team Someoneelse!


Chandelure [Wisp] (F)
Nature: Modest
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body (Passive):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire (Passive):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (Passive) (DW, unlocked):
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:

Acid Armor
Astonish
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Haze
Heat Wave
Hex
Hidden Power (Fighting, 7)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Psych Up
Rest
Safeguard
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Toxic
Will-O-Wisp
46/62



Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Featherdance
Night Slash
Reversal

Hone Claws
Sunny Day
Protect
Solarbeam
Earthquake
Fire Blast
Aerial Ace
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute

Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Thunderpunch

Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Crush Claw
Whirlwind
Sky Drop
Brave Bird
Thrash

Heat Wave
Roost
Sky Attack
Sleep Talk
Tailwind

Protect
Facade
Rest
Shadow Claw
Giga Impact
Fly

Salamence (M)
Hasty nature (+15% Speed, +12% Accuracy, -1 Def)
Type: Dragon/Flying

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying:Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
 
Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail

Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash

Toxic
Earthquake
Brick Break
Fire Blast
Aerial Ace
Rest
Giga Impact
Rock Slide
Substitute

Draco Meteor
Heat Wave
Iron Defense
Outrage
Roost
Sleep Talk
Tailwind

Wish


Now let's get started

Someoneelse sends out, equips
Geodude6 Sends out, equips, orders
Someoneelse orders




*Geodude6, in the future, please put the pokemon in the PM and don't make the ref do it. The guys on IRC are telling me to refuse to do it myself but I'm not going to be a dick about it. also, the fact that you don't have a normal profile is really annoying.
 

Geodude6

Look at my shiny CT!
Salamence @ Exp. Share

Earthquake~Hydro Pump~Earthquake
IF successful p/e action THEN use Dragon Dance and push actions back.
 

Someoneelse

Why am I here?
Let us begin. You appear to have a flaw in your plan, even if I do take some damage.
Substitute (25) > Levitate (Command) > Smog + Will-O-Wisp
 
Let the games begin!

Geodude, you need to update your abilities



Chandelure
HP: 90
EN: 100
1/3/7/3/80
Status:



Salamence
HP: 100
EN: 100
5/2/4/3/115

A1
Chadelure was intimidated! -1 Atk

Salamence used Earthquake
Crit (<625): 5495 (No)
(10+7.5-4.5)*1.5= 19.5
-7 EN

Chandelure used Substitute
-25 HP
-24 EN

A2
Salamence used Hydro Pump
Hit (<9200): 4476 (Yes)
(12+6-4.5)*1.5= 20.25
-8 EN

Chandelure used Levitate
-3 EN

A3
Salamence used Earthquake, but it didn't affect Chandelure!
-7 EN

Chandelure used Burning Pollution!
Salamence is inflicted with toxic poison and a burn
Crit (<625): 696 (No)
(5+9.5-4.5)= 10
-15 EN

Salamence -1 HP
Salamence -2 HP


Chandelure
HP: 55
EN: 58
1/3/7/3/80
Status: -1 Atk, Substitute (5 HP)



Salamence
HP: 87
EN: 78
5/2/4/3/115
Status: Bad Poison (2DPA), Burn
 

Someoneelse

Why am I here?
Cooldown > Hex > Shadow Ball
If Salamence uses Hydro Pump AND you did not use Protect last action, use Protect.
 

Geodude6

Look at my shiny CT!
Crunch~Rest~Sleep Talk (Crunch, Toxic, Wish, Dragon Claw)
IF Chandelure gets a critical hit A2 THEN use Rock Slide A3.
 

Chandelure
HP: 55
EN: 58
1/3/7/3/80
Status: -1 Atk, Substitute (5 HP)



Salamence
HP: 87
EN: 78
5/2/4/3/115
Status: Bad Poison (2DPA), Burn
Salamence used Crunch!
Crit (<625): 2330 (No)
Effect (<2000): 8622 (No)
(8-2+7.5-4.5)*1.5= 13.5
The substitute was destroyed
-6 EN

Chandelure had to cool down

Salamence -2 HP
Salamence -2 HP

A2
Salamence used Rest
Salamence went to sleep!
Salamence was cured of its burn and poison
-15 EN

Chandelure used Hex
Crit (<625): 6970 (No)
(10+3+9.5-4.5)= 18
-6 EN

Salamence +12 HP

A3
Salamence used Sleep Talk
4/4: Dragon Claw
Crit (<625): 8207
(8+3+7.5-4.5)=14
-8 EN

Chandelure used Shadow Ball
Crit (<525): 5067 (No)
Effect (2000): 9332 (No)
(8+3+9.5-4.5)=16
-5 EN

Salamence +12 HP


Chandelure
HP: 41
EN: 67
1/3/7/3/80
Status: -1 Atk



Salamence
HP: 85
EN: 64
5/2/4/3/115
Status:
 

Geodude6

Look at my shiny CT!
Rest should have cured Sally's poison and burn. You noted this in the calculations but not in the post-round stats.

Crunch~Hydro Pump~Crunch
IF Will-O-Wisp THEN use Substitute (15) and push actions back.
IF successful p/e action THEN use Focus Energy and push actions back.
 

Someoneelse

Why am I here?
You should be asleep A1, and it is one substitution. So…

Double Team (3 clones) > Will-O-Wisp > Will-O-Wisp

It's the first substitution I'm abusing anyway :/
 

Chandelure
HP: 41
EN: 67
1/3/7/3/80
Status: -1 Atk



Salamence
HP: 85
EN: 64
5/2/4/3/115
Status:
A1
Salamence is asleep

Chandelure used Double Team
-12 EN

Salamence +12 HP

A2
Salamence used Substitute
-12 EN

Chandelure used Will-o-Wisp, but it failed
-6 EN

A3
Salamence tried to use substitute but failed
-16 EN

Chandelure used will-o-wisp, but it failed
-10 EN


Chandelure
HP: 41
EN: 39
1/3/7/3/80
Status: -1 Atk, 3 Clones



Salamence
HP: 82
EN: 36
5/2/4/3/115
Status: Substitute (15 HP)
 

Someoneelse

Why am I here?
Shadow Ball > Pain Split > Chill
If Salamence has a Substitute up when you would act, use Shadow Ball and push actions back.
If Salamence uses a damaging Ground-type combination, Magnet Rise and push actions back.
 

Geodude6

Look at my shiny CT!
<Geodude|phone> my opponent orders 2 subs in a match with 1 sub
<Ragnarokalex> ignore the 2nd one

EQ~Fly~EQ+EQ

umad?
 

Chandelure
HP: 41
EN: 39
1/3/7/3/80
Status: -1 Atk, 3 Clones



Salamence
HP: 82
EN: 36
5/2/4/3/115
Status: Substitute (15 HP)
A1
Salamence used Earthquake
Crit (<625): 7206 (No)
(10+7.5-4.5)*1.5= 19.5
-7 EN

Chandelure used Shadow Ball
Crit (<625): 5980 (No)
(8+3+9.5-4.5)=16
-5 EN

A2
Salamence Flew up high

Chandelure used pain split but it failed
-6 EN

Salamence used Fly
Crit (<625): 1302 (No)
(9+3+7.5-4.5)= 15
-10 EN

A3
Chandelure chilled
+12 EN

Salamence used double earthquake
not gonna bother calcing the damage. it did more than enough
-27 EN
Chandelure was knocked out!
Salamence was knocked out!


Chandelure
HP: KO
EN: KO
1/3/7/3/80
Status: KO



Salamence
HP: KO
EN: KO
5/2/4/3/115
Status: KO


Rewards!

Me: 2 UC

Geodude6: 1 CC
Salamence: 4 MC + 1 KOC

Someoneelse: 1 CC
Chandelure: 4 MC + 1 KOC
 

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