Overview
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- Rock/Psychic typing gives it some fair resistances but also many weaknesses.
- Acceptable movepool which leads to a few possible sets.
- Decent attack stat and mediocre speed.
Stealth Rocks
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name: Stealth Rock Lead
move 1: Stealth Rock
move 2: Morning Sun
move 3: Will-O-Wisp
move 4: Stone Edge
ability: Levitate
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Impish
Moves
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- Stealth Rock allows for damage upon switch ins assisting offensive and defensive teams.
- Morning Sun helps restore 50% of the HP that's been lost. Also, this becomes weather dependent. Under sunny conditions restore ⅔ total HP, and other weather conditions restore ¼ total HP.
- Will-O-Wisp cripples physical attackers struggling in taking it down.
- Stone Edge
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- 252 HP to take hits from special attacks.
- Remaining 4 evs on special defense for a little extra bulk against special attackers.
- Levitate gives immunity for Ground types.
- Leftovers assists in recovering a little extra HP.
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- Need to get Stealth Rock out quickly as possible for passive damage and breaking sashes.
- Never keep it in against something that potentially threatens it unless it outspeeds or can Wil-o-Wisp it.
- Burning physical attackers, find openings to recover after loss of HP from Morning Sun.
- Never switch it into anything to take a special hit despite maximizing its special defense.
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Baton Passer
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name: Baton Passer
move 1: Rock Polish
move 2: Baton Pass
move 3: Cosmic Power
move 4: Will-O-Wisp
ability: Levitate
item: Weakness Policy
evs: 220 HP / 252 SpD / 36 Spe
nature: Calm
Moves
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- Rock Polish boosts Solrock's speed by +2 being about to outspeed many foes and threats.
- Baton Pass helps pass Rock Polish to any pokemon of its choice especially onto sweepers.
- Cosmic Power increases both Defense and Special Defense making Solrock able to take hits accompanied by Will-O-Wisp especially on physical attackers.
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- 220 HP and Rock Polish would help for a nice possible sweep.
- 252 SpD and 220 HP gives it the extra bulk to survive special moves upon it.
- The remaining 36 speed will outspeed
- Weakness Policy acts more of a gimmick and is an alternate to Shell Smash without the extra speed boost after being hit by a super effective attack.
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- The main objective is to allow Solrock to be hit by an super effective attack for Weakness Policy to activate. Keeping it in against Pokemon that doesn't hit hard would make Baton Pass more successful.
- Despite the small increase in speed, Solrock needs to use Rock Polish as soon as Weakness Policy is used to outspeed and pass on stats to a member of it's team.
- Despite
Team Options
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- Sweepers like Sneasel,
- Any counters that would assist in helping Solrock set up Rock Polish.
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- Overheat
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- **Dark and Ghosts Types** The two most important types that Solrock needs to watch out for. Especially users like Pawniard and Mismagius. STAB Knock Off puts Solrock at risk of being potentially OHKO by Pawniard Life Orb Liepard and. As for Mismagius,
- **Priority** Hard hitting Sucker Punch user such as Cacturne can make Solrock easily fall victim to it. Feraligator can 2-3HKO with Aqua Jet against an Impish nature. The same goes for Hariyama with Bullet Punch powered by Guts at full attack evs.
- **Status** Can cripple Solrock.
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