We had a uber dubs live minitour in the doubles room a few days ago.
cool team. earth plate jolly sr lando is #edgy. i like itYohoE = BaE (Kangaskhan-Mega) (F) @ Kangaskhanite
Ability: Parental Bond
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Fake Out
- Frustration
- Sucker Punch
- Power-Up Punch
YohoE = BaE (Amoonguss) @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 20 SAtk / 236 SDef
Sassy Nature
IVs: 0 Atk / 0 Spd
- Spore
- Rage Powder
- Grass Knot
- Protect
YohoE = BaE (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
EVs: 248 HP / 144 Def / 116 Spd
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Recover
- Tailwind
YohoE = BaE (Xerneas) @ Sitrus Berry
Ability: Fairy Aura
EVs: 252 HP / 4 Atk / 252 SAtk
Mild Nature
- Moonblast
- Protect
- Rock Slide
- Hidden Power [Fire]
YohoE = BaE (Zekrom) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Tailwind
- Bolt Strike
- Volt Switch
- Dragon Claw
YohoE = BaE (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn
A slightly modified version of my first ever DUbers team, featuring the ever-powerful Earth Plate Landorus-T and double Tailwind with Zekrom and Arceus-Ghost. The team won versus Laga in round one of the DUbers tour, so it can't be that bad =]]]. The idea was to create a team that found as many opportunities to set up Tailwind as possible whilst abusing the totally broken combination of Arceus-Ghost and a pretty trollish Xerneas set. Mega-Kangaskhan is my emergency answer to troublesome setup sweepers and has saved me from Xerneas in a pinch a few times in the past, as well as maybe even being able to inflict decent damage on the opponent's team with Power-Up Punch. Amoonguss was previously a Ferrothorn (a Pokemon that I don't really like that much in DUbers @_@), and it serves as my answer to Trick Room teams as well as being a really frustrating Poke in its own right. Arceus-Ghost is my first Tailwind Pokemon, and it's really nice in this tier due to the great bulk and team support it provides. Xerneas is the odd 'mon out-- the set was something I came up with when I wanted something that could remove a lot of the things that hinder Arceus-Ghost as well as smacking certain firebirds (no, not Talonflame) with really surprising and devastating coverage. Zekrom is my second Tailwind setter and is also a great abuser of the move with strong Dragon / Electric coverage. Landorus-T switches in on a lot of relevant stuff like opposing Zekrom, Groudon and Ho-Oh and is my Stealth Rock setter, which really helps versus SR-weak Pokemon, especially considering that Defog is a lot harder to slap on a DUbers team than one might expect.
1 mega per team, primals are not megas (so u can have a primal + mega), idk about m-rayI think this tier deserves an update. ORAS has changed doubles ubers the most out of all the tiers. How many mega per battle? Do primals count as mega evolves? Does Meg-Ray count as a mega evolve? Is Meg-Ray legal?
Megas are obviously still one per battle. Primals don't count as megas though. Mega-ray is currently legal and does take up a mega slot.I think this tier deserves an update. ORAS has changed doubles ubers the most out of all the tiers. How many mega per battle? Do primals count as mega evolves? Does Meg-Ray count as a mega evolve? Is Meg-Ray legal?
Been playing with the most eZ mode team ever, tailwind + two primals and mega rayquaza destroys the ladder. It'd be cool to get good players interested in this tier, as its very fun to play.I'm interested to see how the new Primals will do in this metagame, what with Pogre getting Origin Pulse which is basically a spread Hydro Pump, and PDon getting a stronger Earthquake.
Also with Mega-Ray not being banned in this meta, it should fare well being a huge offensive presence while also bringing support to the team via Delta Stream...
I'm looking forward to the unraveling of this meta
Mega metagross, prankster t-wave, primal groudon, and many others easily check geo xern. It also doesnt get the kos it normally does woth dazzling gleam. I really dont even find it a top tier threat and never had any trouble dealing with it. In fact, it becomes more of a liability then anything to the opponent on the ladder because people like you decide that geo xern is gonna be their whole team and focus only on that while I can dismantle their team.This meta seems really pointless to me. There are basically three viable strategies:
1) Build your team to support Geomancy Xerneas. (e.g. Rage Powder Amoonguss, Fake Out M-Khan)
2) Build your team to abuse Geomancy Xerneas. (e.g. Psych Up Arceus, anything with Transform, anything with Helping Hand)
3) Build your team specifically to counter Geomancy Xerneas. (In other words, all six team members resist fairy and can hurt GeoXern.)
...and there are far more successful teams in the first two categories than in the third.
If you're running a team that doesn't fit one of these three archetypes, you might as well just forfeit every match at team preview. Geomancy Xerneas just outclasses every other threat in the meta by a ridiculous margin and every viable strategy not only uses it, but completely revolves around it.
Am I missing something obvious here? Has this changed at all since ORAS came out? I tried playing it, but quickly got bored because every team was functionally the same and on the rare occasions I managed to kill Geomancy Xerneas before it set up, my opponent just instantly forfeited.