Me again with yet another rate my team as i can enver find a tema that i compleatly happy with along with one of the most fun parts of pokemon is maknig teams and trying them out.
recently i made aobut 3/4 diff teasm trying them out and so far they all be failing badly. So i said to myself "What am i doing wrong?" i was picking standerd poke's and sets and it just wasent working for me so i decided to go as standerd as possible using the top 6 used pokes last month ( using dougs stats) and see where i go from there
The Six
The six top used pokemon of OU and it already looks like a good team the problem is what set to use for each as they can all run more then one very effective one not to mention who will be my lead as all there are known best for there attacking power. Now i have to decide what sets are possible for this team out of all thire possible ones
Viable sets
Choice band or SD
Choice band/scarf, DD or lead
Mixmenace or DD
Scarf, Sub or Lead
Scarf/Specs, 3 Attacks CM
DD or Res-T-alk
Ok so ive decided on what sets i should use baised on the members and keeping momentium which will be expained in detail now
The team
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
Stealth Rock
Fire Blast
Earth Power
Hidden Power [Grass]
Lead heatran is new to me and so far i have to say im impressed he has been a fairly reliable lead so far getting rocks up often and putting holes in the other team im using HP grass over BOOM! as swampert if a huge pain in the ass to this team and dealing 83.2% - 98% to the standerd mixpert lead meaning is he switches out then he will be so crippled he cant do much more most of the time against standerd taunt leads ( aero and azelf ) i FB/HPgrass the 1st turn and if untaunted i rocks on the 2nd so far i not ran into an infernape lead but if i did then i would jsut switch to gyra to take the fakeout.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 148 HP/252 Atk/108 SDef
Adamant nature (+Atk, -SAtk)
U-turn
Bullet Punch
Superpower
Pursuit
Choice band scizor was chosen to keep momentium with U-turn and to pick off weak pokemon and keep gengar/rotom/latias away a bit so far as exepcted hes been exactly as i expected, The EV's are more special defencive so i cant take a LO starmies hydropump(71.1% - 84%) and ko back with pursuit
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
Dragon Dance
Outrage
Earthquake
Fire Blast
DDmenace is such a force as after a DD it becomes insanely powerful outspeeding and KO'ing a huge amount of opposing monsters fireblast and earthquake provide good coverage with Outrage meaning very few can come in on this and wall it and with him ive got a fair few late game sweeps
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
Stone Edge
Crunch
Pursuit
Earthquake
Scarf Ttar is such a good pokemon it can revenge Starmie, latias, gengar and rotom to name a few who otherwise would give my team problems and fits in nicely with gyra as i bring gyra out then instantly go to this guy as they bring in thure fast thunderbolter jsut to get pursuited/crunched to death Earthquake is for coverage along side STAB stone edge
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Draco Meteor
Surf
Thunderbolt
Trick
Scarf lati is my main answer to DD menace along with fucking up rest talkers with trick i tend to use surf more then any other atack as that dose decent damage to the main switch ins of scizor and Ttar along with other steels
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
Dragon Dance
Waterfall
Stone Edge
Earthquake
ok lets clear up the 1st thing bite.... yes thats right i useing bite as the main switch in's to gyra are latias starmie gengar rotom who are all weak to dark hence bite taking a reasonable chunk off all of them without a DD as soon as the main counter for gyra is ellinated i can come in again and set up and cause major havoc as after a DD a waterfall from this thing is like a wrecking ball just putting holes in just about everything.
recently i made aobut 3/4 diff teasm trying them out and so far they all be failing badly. So i said to myself "What am i doing wrong?" i was picking standerd poke's and sets and it just wasent working for me so i decided to go as standerd as possible using the top 6 used pokes last month ( using dougs stats) and see where i go from there
The Six
The six top used pokemon of OU and it already looks like a good team the problem is what set to use for each as they can all run more then one very effective one not to mention who will be my lead as all there are known best for there attacking power. Now i have to decide what sets are possible for this team out of all thire possible ones
Viable sets
Ok so ive decided on what sets i should use baised on the members and keeping momentium which will be expained in detail now
The team
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
Stealth Rock
Fire Blast
Earth Power
Hidden Power [Grass]
Lead heatran is new to me and so far i have to say im impressed he has been a fairly reliable lead so far getting rocks up often and putting holes in the other team im using HP grass over BOOM! as swampert if a huge pain in the ass to this team and dealing 83.2% - 98% to the standerd mixpert lead meaning is he switches out then he will be so crippled he cant do much more most of the time against standerd taunt leads ( aero and azelf ) i FB/HPgrass the 1st turn and if untaunted i rocks on the 2nd so far i not ran into an infernape lead but if i did then i would jsut switch to gyra to take the fakeout.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 148 HP/252 Atk/108 SDef
Adamant nature (+Atk, -SAtk)
U-turn
Bullet Punch
Superpower
Pursuit
Choice band scizor was chosen to keep momentium with U-turn and to pick off weak pokemon and keep gengar/rotom/latias away a bit so far as exepcted hes been exactly as i expected, The EV's are more special defencive so i cant take a LO starmies hydropump(71.1% - 84%) and ko back with pursuit
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 232 Atk/252 Spd/24 SAtk
Naive nature (+Spd, -SDef)
Dragon Dance
Outrage
Earthquake
Fire Blast
DDmenace is such a force as after a DD it becomes insanely powerful outspeeding and KO'ing a huge amount of opposing monsters fireblast and earthquake provide good coverage with Outrage meaning very few can come in on this and wall it and with him ive got a fair few late game sweeps
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
Stone Edge
Crunch
Pursuit
Earthquake
Scarf Ttar is such a good pokemon it can revenge Starmie, latias, gengar and rotom to name a few who otherwise would give my team problems and fits in nicely with gyra as i bring gyra out then instantly go to this guy as they bring in thure fast thunderbolter jsut to get pursuited/crunched to death Earthquake is for coverage along side STAB stone edge
Latias (F) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Draco Meteor
Surf
Thunderbolt
Trick
Scarf lati is my main answer to DD menace along with fucking up rest talkers with trick i tend to use surf more then any other atack as that dose decent damage to the main switch ins of scizor and Ttar along with other steels
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
Dragon Dance
Waterfall
Stone Edge
Earthquake
ok lets clear up the 1st thing bite.... yes thats right i useing bite as the main switch in's to gyra are latias starmie gengar rotom who are all weak to dark hence bite taking a reasonable chunk off all of them without a DD as soon as the main counter for gyra is ellinated i can come in again and set up and cause major havoc as after a DD a waterfall from this thing is like a wrecking ball just putting holes in just about everything.