[OVERVIEW]
Fairy
========
Azumarill can run a Sitrus Berry on a Belly Drum set to free up a Z-Move slot for another team member. It also forces the opponent to guess which Pokemon the potential Z-Move user is.
[SET]
name: Sitrus Berry + Belly Drum (Fairy)
move 1: Belly Drum
move 2: Aqua Jet
move 3: Knock Off
move 4: Return / Play Rough
item: Sitrus Berry
ability: Huge Power
nature: Jolly / Adamant
evs: 4 HP / 252 Atk / 252 Spe
[SET COMMENTS]
Moves
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Belly Drum allows Azumarill to maximize its Attack stat, increasing it to sky-high levels. Aqua Jet makes up for Azumarill’s lackluster Speed, allowing it to also clean late-game after the opposing team is weakened. Knock Off allows Azumarill to break through bulky Steel-types such as Ferrothorn, Celesteela, and Skarmory and provides further utility in removing items such as Eviolite on Chansey and Porygon2. Return is used alongside a Jolly nature in order to outspeed Mega Venusaur and OHKO it after Stealth Rock as well as break through Toxapex a lot more easily. Play Rough is Azumarill’s strongest Fairy-type STAB attack and, at +6, gets rid of almost any threat that doesn’t resist it. It is used for slower and bulkier foes. Also, an unboosted Play Rough can OHKO Mega Sableye.
Set Details
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Maximum Attack EVs and Speed EVs with a Jolly nature ensure Azumarill hits as hard and fast as possible. A Jolly nature allows Azumarill to outspeed Mega Venusaur, letting it break through it with Return, and outpace common slower variants of Mantine, Mandibuzz, and Mega Scizor. Alternatively, an Adamant nature allows Azumarill to have the strongest possible Aqua Jet and guarantees the OHKO on Celesteela with a +6 Knock Off as well as letting Azumarill OHKO Porygon2 with +6 Play Rough. The remaining 4 EVs are placed into HP to give Azumarill an even value, allowing it to immediately eat its Sitrus Berry when using Belly Drum from full HP. The benefit of Sitrus Berry is that it frees up a Z-Move slot for another teammate to utilize such as Tapu Bulu or Tapu Koko.
Usage Tips
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Azumarill should be used as a mid- to late-game sweeper after its checks are either eliminated or worn down within range of its attacks. Since Belly Drum cuts Azumarill’s HP in half, Azumarill should not take any damage if possible and avoid any status conditions such as poison, burn, and paralysis, as these can impede the progress of sweeping. Without Normalium Z, Belly Drum Azumarill must be even more careful and shouldn't take any hits if it can afford to, as if it gets too low, it cannot activate Belly Drum. With dual screens support, Azumarill can set up with Belly Drum more safely. Azumarill can also freely set up in front of Pokemon that it walls as they switch out. Aqua Jet is the main move Azumarill should use for beating faster Pokemon after using Belly Drum. Azumarill may also be sent out at an earlier point if an opposing Pokemon is very weak and can be taken out with Aqua Jet. Also, if it can remove a key item with the threat of Knock Off, it may be sent out earlier as well. Return on Jolly Azumarill is specifically run to break through Mega Venusaur, as it can outspeed and KO Mega Venusaur with Stealth Rock up.
Team Options
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Klefki is arguably the most vital teammate, as it can set up both Reflect and Light Screen, spread paralysis with Thunder Wave, set up Spikes to break potential Focus Sashes and Sturdy, and wear down the opposing team, aiding Azumarill to sweep. Klefki also can carry Foul Play, which punishes Mega Scizor or any other Attack-boosting Pokemon from setting up Swords Dance. Tapu Bulu can switch into Electric-type attacks, which are a threat to Azumarill, and take care of bulky Water-types, mainly Water Absorb Pokemon that check Azumarill such as Seismitoad and Mantine. Tapu Bulu can also run a Z-Move, either All-Out Pummeling or Continental Crush, now that Azumarill is running Sitrus Berry, which increases Tapu Bulu's wallbreaking potential and allows it to break Pokemon it could not break before as easily. Tapu Bulu also provides Grassy Terrain, which provides Azumarill with passive recovery. Tapu Koko is also a great teammate for Azumarill, as it can get rid of Pokemon that can threaten Azumarill such as Keldeo , Gyarados, and Suicune. It also can get rid of threats that Azumarill may not be able to outspeed and KO such as faster variants of Mantine and Mandibuzz. Clefable provides Stealth Rock support to further chip away at the opposing team and break non-grounded Sturdy and Focus Sash Pokemon. With Babiri Berry and Fire Blast, Clefable can also serve as a Mega Scizor check, which can open up an opportunity for Azumarill to sweep, and wear down Ferrothorn substantially. It can also utilize Thunder Wave to slow down threats, allowing Azumarill to outspeed them. Mega Diancie is a strong mixed attacker that can break through Unaware Pokemon such as Quagsire, which Azumarill struggles to break. Mega Diancie can also bounce back potential hazards and status with the ability Magic Bounce. Mimikyu is a great teammate for Azumarill, as they both share the same checks. For example, Azumarill can break Alakazam's Focus Sash to open up a late-game clean for Mimikyu or vice versa. Mimikyu, can also beat Latios, Latias, Celebi, and Jirachi which, Azumarill cannot.
Other Options
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Fairy
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Figy Berry is also an option instead of Sitrus Berry, as it will activate when Azumarill is at 25% HP or below and will restore its HP by 50%. However, if Azumarill's HP value is not 25% or lower, it will not be activated, so Azumarill will not regain HP and will be left very weakened.
[CREDITS]
- Written by: [[Splashbrutha, 437289]]
- Fairy analysis by: [[Splashbrutha, 437289]]
- Quality checked by: [[maroon, 305839] , [ Kev, 314540 ], [Havens, 391540]]
- Grammar checked by: [[ The Dutch Plumberjack, 232216], [Estronic, 240732]]
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