[Series SF] JJayyFeather vs Elevator Music

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Battle Rules
Format:
B4P3 Series
48 Hour DQ, 1 Warning that ship has sailed - 72 Hours for refs
Switch = None
Abilities:
All
Items: All
Subsitutions: 2
Megas: Infinite
Z-Moves: 1 per Z-Crystal used
1 Recovery / 2 Chills
Turn Order:
Coin Flip followed by Right of Way.
Arena: ASB Tournament Arena

Series Explanation
- Best of 3 1v1s
- Turn Order is determined by Coin Flip in the first fight, and Right of Way in future fights.
- Right of Way: Granted to the loser of the previous bout.
- Individual fights can end in a tie. In such a case, a tiebreaker will be conducted where Right of Way goes to the victor of the last round that ended in a victory.
- In the tiebreaker, players may use any of the 4 Pokemon that they sent in, even if they were used previously.


Team JJayyFeather


Gardevoir [F] [Daisy]
Nature: Timid
Type: Psychic / Fairy

[Abilities]
Synchronize (Passive)​
Trace (Trigger)​
Telepathy (Passive) (H) (Unlocked)​
Pixilate (Toggle) (Mega)​
[Stats]
HP: 100​
Atk: 2-​
Def: 3​
SpA: 5​
SpD: 4​
Spe: 92+​
+10% Accuracy​
Size Class: 3​
Weight Class: 3​
Base Rank Total: 21​
[Mega Stats]
HP: 100​
Atk: 2-​
Def: 3​
SpA: 7​
SpD: 5​
Spe: 115+​
+15% Accuracy​
Size Class: 3​
Weight Class: 3​
Base Rank Total: 25​
EC: 9/9
MC: Maxxxed!
AC: 5/5

[Moves] [103|103] [+6 CC]
PHYSICAL
Body Slam​
Double-Edge​
Facade​
Fire Punch​
Fling​
Frustration​
Giga Impact​
Headbutt​
Ice Punch​
Natural Gift​
Return​
Secret Power​
Shadow Sneak​
Thief​
Thunder Punch​
Zen Headbutt​
SPECIAL
Charge Beam​
Confusion​
Dazzling Gleam​
Disarming Voice​
Draining Kiss​
Dream Eater​
Echoed Voice​
Energy Ball​
Focus Blast​
Future Sight​
Grass Knot​
Hidden Power [Ground]​
Hyper Beam​
Hyper Voice​
Icy Wind​
Magical Leaf​
Moonblast​
Mud-Slap​
Psychic​
Psyshock​
Round​
Shadow Ball​
Shock Wave​
Signal Beam​
Snore​
Stored Power​
Swift​
Synchronoise​
Thunderbolt​
OTHER
Ally Switch​
Attract​
Calm Mind​
Captivate​
Charm​
Confide​
Confuse Ray​
Defense Curl​
Destiny Bond​
Disable​
Double Team​
Encore​
Endure​
Flash​
Growl​
Grudge​
Heal Bell​
Healing Wish​
Heal Pulse​
Helping Hand​
Hypnosis​
Imprison​
Laser Focus​
Light Screen​
Lucky Chant​
Magic Coat​
Magic Room​
Mean Look​
Memento​
Mimic​
Misty Terrain​
Nightmare​
Pain Split​
Protect​
Psych Up​
Rain Dance​
Recycle​
Reflect​
Rest​
Safeguard​
Sing​
Skill Swap​
Sleep Talk​
Snatch​
Substitute​
Sunny Day​
Swagger​
Taunt​
Telekinesis​
Teleport​
Thunder Wave​
Torment​
Toxic​
Trick​
Trick Room​
Will-O-Wisp​
Wish​
Wonder Room​
RAID
Dispel​

Dragonite[M] [Malfoy]
Nature: Naughty
Type: Dragon / Flying

[Abilities]
Inner Focus (Passive)​
Multiscale (Passive) (H) (Unlocked)​
[Stats]
HP: 100​
Atk: 6+​
Def: 3​
SpA: 4​
SpD: 3-​
Spe: 80​
Size Class: 4​
Weight Class: 6​
Base Rank Total: 22​
EC: 9/9
MC: 9
AC: 5/5

[Moves] [84|121]
PHYSICAL
Aerial Ace​
Aqua Jet​
Aqua Tail​
Bide​
Bind​
Body Slam​
Brick Break​
Bulldoze​
Dive​
Dragon Claw​
Dragon Rush​
Dragon Tail​
Earthquake​
Extreme Speed​
Facade​
Fire Punch​
Fly​
Focus Punch​
Fury Cutter​
Giga Impact​
Horn Drill​
Ice Punch​
Iron Head​
Iron Tail​
Outrage​
Rock Slide​
Rock Smash​
Rock Tomb​
Skull Bash​
Sky Drop​
Slam​
Steel Wing​
Stone Edge​
Superpower​
Thunder Punch​
Waterfall​
Wing Attack​
Wrap​
SPECIAL
Blizzard​
Draco Meteor​
Dragon Pulse​
Dragon Rage​
Fire Blast​
Flamethrower​
Focus Blast​
Heat Wave​
Hidden Power [Grass]​
Hurricane​
Hydro Pump​
Hyper Beam​
Ice Beam​
Icy Wind​
Incinerate​
Razor Wind​
Surf​
Thunder​
Thunderbolt​
Twister​
Water Gun​
Water Pulse​
Whirlpool​
Zap Cannon​
OTHER
Agility​
Barrier​
Defog​
Detect​
Double Team​
Dragon Dance​
Endure​
Heal Bell​
Hone Claws​
Leer​
Light Screen​
Protect​
Reflect​
Rest​
Roar​
Roost​
Sleep Talk​
Substitute​
Tailwind​
Thunder Wave​
Toxic​
Whirlwind​

"So much untapped power..."

Deoxys [-] [Zerus]
Nature: Naughty
Type: Psychic

[Abilities]: Pressure
Pressure (Passive)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
[Base Forme Stats]
HP: 90​
Atk: 7+​
Def: 2​
SpA: 6​
SpD: 1-​
Spe: 150​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 24​

[Attack Forme Stats]
HP: 90​
Atk: 9+​
Def: 1​
SpA: 8​
SpD: 0-​
Spe: 150​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 26​

[Defense Forme Stats]
HP: 90​
Atk: 4+​
Def: 7​
SpA: 3​
SpD: 6-​
Spe: 90​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 25​

[Speed Forme Stats]
HP: 90​
Atk: 4+​
Def: 3​
SpA: 3​
SpD: 2-​
Spe: 180​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 22​

[Counters]
EC: N/A​
MC: Maxxxed!​
AC: N/A​

[Moves] [117|117] [+7 CC]
PHYSICAL
Aerial Ace​
Avalanche​
Bind​
Body Slam​
Brick Break​
Brutal Swing​
Counter​
Cut​
Double-Edge​
Drain Punch​
Dynamic Punch​
Extreme Speed​
Facade​
Fire Punch​
Fling​
Focus Punch​
Frustration​
Giga Impact​
Headbutt​
Ice Punch​
Knock Off​
Low Kick​
Low Sweep​
Mega Kick​
Mega Punch​
Meteor Mash​
Natural Gift​
Poison Jab​
Power-Up Punch​
Pursuit​
Return​
Rock Slide​
Rock Smash​
Rock Tomb​
Secret Power​
Seismic Toss​
Stomping Tantrum​
Strength​
Superpower​
Throat Chop​
Thunder Punch​
Wrap​
Zen Headbutt​
SPECIAL
Charge Beam​
Dark Pulse​
Dream Eater​
Energy Ball​
Flash Cannon​
Focus Blast​
Grass Knot​
Hidden Power [Fairy]​
Hyper Beam​
Ice Beam​
Icy Wind​
Mirror Coat​
Mud-Slap​
Night Shade​
Psychic​
Psycho Boost​
Psyshock​
Round​
Shadow Ball​
Shock Wave​
Signal Beam​
Snore​
Solar Beam​
Swift​
Thunder​
Thunderbolt​
Water Pulse​
Zap Cannon​
OTHER
Agility​
Ally Switch​
Amnesia​
Calm Mind​
Confide​
Cosmic Power​
Detect​
Double Team​
Endure​
Flash​
Gravity​
Iron Defense​
Laser Focus​
Leer​
Light Screen​
Magic Coat​
Mimic​
Nasty Plot​
Nightmare​
Protect​
Psych Up​
Psycho Shift​
Rain Dance​
Recover​
Recycle​
Reflect​
Rest​
Role Play​
Safeguard​
Skill Swap​
Sleep Talk​
Snatch​
Spikes​
Stealth Rock​
Substitute​
Sunny Day​
Swagger​
Taunt​
Telekinesis​
Teleport​
Thunder Wave​
Torment​
Toxic​
Trick​
Trick Room​
Wonder Room​

Lucario [M] [Aura Knight]
Nature: Hasty
Type: Fighting/Steel || Fighting/Steel (Mega)

[Abilities]: Steadfast | Inner Focus | Justified [Hidden] | Adaptability [Mega]
Steadfast (Passive)
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus (Passive)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (Passive)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100​
Atk: 4​
Def: 2-​
SpA: 4​
SpD: 3​
Spe: 104+​
+12% Accuracy​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 20​

[Mega Stats]
HP: 100​
Atk: 6​
Def: 2-​
SpA: 6​
SpD: 3​
Spe: 129+​
+19% Accuracy​
Size Class: 3​
Weight Class: 4​
Base Rank Total: 25​

[Counters]
EC: 6/6​
MC: Maxxxed!​
AC: 5/5​

[Moves] [104|104] [+6 CC]
Agility​
Attract​
Aura Sphere​
Bite​
Blaze Kick​
Bonemerang​
Bone Rush​
Brick Break​
Bulk Up​
Bulldoze​
Bullet Punch​
Calm Mind​
Captivate​
Circle Throw​
Close Combat​
Confide​
Copycat​
Counter​
Cross Chop​
Crunch​
Dark Pulse​
Detect​
Dig​
Double Team​
Dragon Pulse​
Drain Punch​
Dual Chop​
Earthquake​
Endure​
Extreme Speed​
Facade​
Feint​
Final Gambit​
Flash Cannon​
Fling​
Focus Blast​
Focus Punch​
Follow Me​
Force Palm​
Foresight​
Frustration​
Fury Cutter​
Giga Impact​
Headbutt​
Heal Pulse​
Helping Hand​
Hidden Power [Grass]​
High Jump Kick​
Hone Claws​
Hyper Beam​
Ice Punch​
Iron Defense​
Iron Tail​
Laser Focus​
Low Kick​
Low Sweep​
Magnet Rise​
Me First​
Metal Claw​
Metal Sound​
Meteor Mash​
Mind Reader​
Mud-Slap​
Nasty Plot​
Natural Gift​
Payback​
Poison Jab​
Power-Up Punch​
Protect​
Psychic​
Quick Attack​
Quick Guard​
Rain Dance​
Rest​
Retaliate​
Return​
Reversal​
Roar​
Rock Climb​
Rock Slide​
Rock Smash​
Rock Tomb​
Role Play​
Round​
Screech​
Secret Power​
Shadow Ball​
Shadow Claw​
Sky Uppercut​
Sleep Talk​
Snore​
Stone Edge​
Strength​
Substitute​
Sunny Day​
Swagger​
Swift​
Swords Dance​
Thunder Punch​
Toxic​
Vacuum Wave​
Water Pulse​
Work Up​
Zen Headbutt​


Team Elevator Music


Necturna [] (F)
Nature: Jolly (+15% Spe, +10% Acc, -1 SpA)
Type: Grass/Ghost

Abilities: Forewarn / Telepathy (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 5
Spe: 94 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (80/80)
Absorb
Attract
Bind
Calm Mind
Confide
Covet
Curse
Cut
Dark Pulse
Double Team
Dream Eater
Energy Ball
Facade
Flash
Forest's Curse
Frustration
Future Sight
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Gravity
Hex
Hidden Power (Water)
Horn Leech
Hyper Beam
Infestation
Ingrain
Knock Off
Leaf Blade
Leaf Storm
Leech Life
Leech Seed
Leer
Magical Leaf
Natural Gift
Nature Power
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Fang
Power Whip
Protect
Psych Up
Psychic
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Shadow Claw
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Soak (Sketched)
Solar Beam
Spite
Stone Edge
Substitute
Sunny Day
Super Fang
Swagger
Swift
Synthesis
Telekinesis
Thief
Thunder Fang
Torment
Toxic
Toxic Spikes
Trick
Vine Whip
Will-O-Wisp
Worry Seed


Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/126)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt


Lopunny [Mimiroppu] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal

Abilities: Cute Charm / Klutz / Limber (Unlocked) / Scrappy (Mega)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Fighting

Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (95/96)
After You
Agility
Attract
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Brutal Swing
Captivate
Charge Beam
Charm
Circle Throw
Confide
Copycat
Cosmic Power
Covet
Cut
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fake Tears
Fire Punch
Flail
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power (Fairy)
High Jump Kick
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud-Slap
Mud Sport
Natural Gift
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rototiller
Round
Secret Power
Shadow Ball
Shock Wave
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Work Up


Victini [Bikutini] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Psychic/Fire

Abilities: Victory Star

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 86 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 24

MC: 0

Moves: (84/85)
Blue Flare
Bolt Strike
Bounce
Brick Break
Charge Beam
Confide
Confusion
Dazzling Gleam
Double-Edge
Double Team
Embargo
Endure
Energy Ball
Facade
Final Gambit
Fire Blast
Fire Punch
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Flash
Fling
Focus Blast
Focus Energy
Frustration
Fusion Bolt
Fusion Flare
Giga Impact
Glaciate
Grass Knot
Headbutt
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Incinerate
Inferno
Last Resort
Light Screen
Magic Coat
Overheat
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Quick Attack
Rest
Return
Reversal
Rock Smash
Role Play
Round
Safeguard
Searing Shot
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stored Power
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Trick
Trick Room
Uproar
U-turn
V-Create
Wild Charge
Will-O-Wisp
Work Up
Zen Headbutt

Order of Operations

Heads: Jay
Tails: Emma



(Tails)

Elevator Music has right of way
JJayyFeather answers
I eventually DQ someone
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
This is gonna blow... but fuck it.


Mega Gardevoir @ Gardevoirite
[Trace: Victory Star]
Gardevoir: [Mega Evolve] Shadow Ball | Hidden Power | Shadow Ball
IF Victini is to use Shadow Ball AND you are to act first by speed order, THEN Imprison [Shadow Ball/Psych Up/Endure]
IF Victini is under the effects of a Damaging Evasive Move, THEN Reflect the first instance, Substitute 15 the second instance, pushing back each instance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
2/3/7/5/115
Other:
Item: Mega Stone


Hp: 110
En: 100
5/4/4/4/85
Other:
Item: Normalium-Z​

Round 1!​

DATA:

ACTION 1!


Gardevoir used Shadow Ball! (-6en)
Crit: 1 (yes)
Effect: 9 (no)
Damage: (8+3+4)*1.5= 22.5hp

Victini used V-Create! (-11en)
Crit: 13 (no)
Damage: (18+3+3)= 24hp
-1spe, def, spd

ACTION 2!

Gardevoir used Hidden Power! (-4en)
Crit: 19 (no)
Damage: (6+4)*1.5+2= 17hp

Victini used Taunt! (-10en)

ACTION 3!

Gardevoir used Shadow Ball! (-6en)
Crit: 12 (no)
Effect: 9 (no)
Damage: (8+4)*1.5+2= 20hp

Victini used V-Create! (-11en)
Crit: 14 (no)
Damage: 24hp

- - -


Hp: 52
En: 84
2/3/7/5/115
Other: Taunted (5a)
Item: Mega Stone


Hp: 50
En: 68
5/4/4/4/85
Other: -2spe/spd/def
Item: Normalium-Z​

Elevator Music
JJayyFeather
I Ref
 
Victini: Z-Psych Up ~ V-Create ~ V-Create
IF (you flinch) THEN (push actions back)
IF (V-Create is disabled when you would use it) THEN (use U-turn)​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Alright well this round is lost...

... actually I typed that before I did some calcs. Can't believe I'm going to pull this one out of my ass.

Gardevoir: Shadow Ball | Shadow Ball | Hyper Beam + Shadow Ball
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 52
En: 84
2/3/7/5/115
Other: Taunted (5a)
Item: Mega Stone


Hp: 50
En: 68
5/4/4/4/85
Other: -2spe/spd/def
Item: Normalium-Z​

Round 2!​

DATA:

ACTION 1!


Gardevoir used Shadow Ball! (-10en)
Crit: 10 (no)
Effect: 6 (no)
Damage: (8+4)*1.5+4= 22hp

Victini used Psych Up! (-5en)
stats reset
+35hp

ACTION 2!

Gardevoir used Shadow Ball! (-14en)
Crit: 2 (no)
Effect: 9 (no)
Damage: (8+4)*1.5= 18hp

Victini used V-Create! (-11en)
Crit: 14 (no)
Damage: 24hp
-1spe/spd/def

ACTION 3!

Victini used V-Create! (-15en)
Crit: 24 (no)
Damage: 24hp

Gardevoir used Hyper Beam + Shadow Ball! (-42en)
Crit: 7 (no)
Effect: 5 (no)
Damage: (15+8+4)*1.5+4= 44.5hp

Victini fainted!

- - -


Hp: 4
En: 18
2/3/7/5/115
Other: Taunted (5a)
Item: Mega Stone


Hp: KO
En: KO
5/4/4/4/85
Other: -2spe/spd/def
Item: Normalium-Z​

Elevator Music has right of way
JJayyFeather answers
I idle
 
im so sorry for johning

Necturna @ Ghostium Z


Necturna: Phantom Force ~ Shadow Claw ~ Phantom Force
IF (Dig is used without suspension outside of a combination) THEN (use Shadow Sneak)
IF (Dig (Suspend) is used) THEN (use Future Sight on the first instance, and Ingrain on the second instance)
[FOREWARN] IF (Me First is used) THEN (use Shadow Sneak)​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
6/2/6/3/129
Other:
Item: Mega Stone


Hp: 100
En: 100
5/4/2/5/94
Other:
Item: Ghostium-Z​

Round 1!​

DATA:

ACTION 1!


Lucario used Foresight! (-6en)

Necturna used Phantom Force! (-11en)
Crit: 1 (yes)
Damage: (9+3+3+4.5)+2= 21.5hp

ACTION 2!

Lucario used Drain Punch! (-11en)
Crit: 16 (no)
Damage: (8+5+3)= 16hp
+8hp

Necturna used Shadow Claw! (-4en)
Crit: 23 (no)
Damage: (7+3+4.5)+2= 16.5hp

ACTION 3!

Necturna used Phantom Force! (-11en)
Crit: 23 (no)
Damage: (9+3+4.5)+2= 18.5hp

Lucario used Counter! (-14.25en)
Damage: 18.5*1.5= 27.75hp

- - -


Hp: 51
En: 69
6/2/6/3/129
Other:
Item: Mega Stone


Hp: 56
En: 74
5/4/2/5/94
Other: Foresight (3a)
Item: Ghostium-Z​

JJayyFeather
Elevator Music
I Ref
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Lucario: Drain Punch | Cross Chop | Drain Punch
IF Shadow Sneak in a combination, THEN Quick Guard and restart queue.
IF Damaging Ghost Combination, THEN Dig (Suspend) that action, Dig (Attack) the next action, and restart queue from there.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 51
En: 69
6/2/6/3/129
Other:
Item: Mega Stone


Hp: 56
En: 74
5/4/2/5/94
Other: Foresight (3a)
Item: Ghostium-Z
Round 2!
DATA:

ACTION 1!

Lucario used Drain Punch! (-11en)
Crit: 12 (no)
Damage: (8+5+3)= 16hp
+8hp

Necturna used Soak! (-8en)

ACTION 2!

Lucario used Cross Chop! (-7en)
Crit: 8 (no)
Damage: (10+3)= 13hp

Necturna used Leaf Blade! (-6en)
Crit: 5 (no)
Damage: (9+3+4.5)*1.5= 24.75hp

ACTION 3!

Lucario used Drain Punch! (-12en)
Crit: 13 (no)
Damage: (8+3)= 11hp
+5.5hp

Necturna used Vine Whip + Power Whip! (-15.5en)
Hit: 566 (yes)
Crit: 12 (no)
Damage: ((12*1.5+4)+3+4.5)*1.5= 44.25hp

Lucario fainted!

Elevator Music takes battle 2!
- - -


Hp: KO
En: KO
6/2/6/3/129
Other:
Item: Mega Stone


Hp: 16
En: 44
5/4/2/5/94
Other:
Item: Ghostium-Z
JJayyFeather decides if deoxys will order first or last right of way
Elevator Music obliges
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
whoops
who's ready for a thriller :^)

Deoxys-D @ Psychium Z: Poison Jab | Seismic Toss | Poison Jab
IF Counter, THEN Night Shade and push back
IF Encore, THEN Dodge and push back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
1/4/4/5/90
Other:
Item: Psychium-Z


Hp: 90
En: 100
4/7/3/6/90
Other:
Item: Psychium-Z​


Round 1!



DATA:

ACTION 1!

Mime used Infestation! (-7en)
Crit: 12 (no)
Damage: (6-1.5)*1.5= 6.75hp

Deoxys-D is trapped!

me too I guess

Deoxys used Poison Jab! (-6en)
Crit: 11 (no)
Effect: 2 (yes)
Damage: (8-2)*1.5= 9hp
-2hp due to infestation

Mime is poisoned!
-2hp

ACTION 2!

Speed Tie (1=Mime): 1 (Mime)

Mime used Icy Wind! (-8en)
Hit: 28 (yes)
Crit: 8 (no)
Damage: (9-1.5)= 7.5hp
-2hp

Deoxys used Seismic Toss! (-6en)
Damage: 10hp
-2hp

ACTION 3!

Mime used Barrier! (-6en)
+2def

Deoxys used Poison Jab! (-6en)
no

just no

everything no

-2hp everybody
- - -


Hp: 65
En: 79
1/4/4/5/90
Other: +2def, poison
Item: Psychium-Z


Hp: 70
En: 82
4/7/3/6/90
Other: infestation (1a), -1spe
Item: Psychium-Z​

Elevator Music
JJayyFeather
I Ref
 
Last edited:
Mr. Mime should have less energy due to Pressure.

Mr. Mime: Fake Out ~ Infestation ~ Seismic Toss
IF (Taunt is used) THEN (use Magic Coat and push actions back)
IF (Teleport (Switch) is used a3) THEN (use Seismic Toss a2 and Infestation a3)​
 

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