Hi guys
I have been having great success with this team recently, but I do feel it can do with some improvement(which is why Im here) The team relies on having good prediction, thus forcing switches and KOing, crippling pokes on the switch, while they take hazard damage. The team also has that little bit of a surprise factor which imo all teams need.
Ok now to the team:
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk /4 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Donphans job is to set up rocks, which he is guaranteed (barring taunt, sleep etc) due to sturdy. With good enough prediction he can KO espeon on the switch as well ( I usually EQ if I see a suspicious lead (mostly u-turners)). Max attack is to hit hard, especially with ice shard which is invaluable vs Dnite, mence etc. Ice shard is also their to beat focus sash users. Donphan still has good bulk even without EV investment, and with max attack, he hits real hard.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 52 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Skarmory is here for... being Skarmory. Sets up spikes, phazes and takes physical hits like a pro. Being Immune to sandstorm helps a lot too. Skarmories weaknesses are covered pretty well by Tyranitar and vice versa. Skarmory is often the only thing that stands in the way of me and a dnite sweep (barring ice shard + wearing down by sand). Brave bird is there because I hate being useless after taunt + it KOs breloom which is troublesome for this team.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef /4 Atk
Careful Nature (+SDef, -SAtk)
- Crunch
- Rest
- Sleep Talk
- Thunder Wave
Specially defensive Tyranitar. I will probably get lots of flak(which I usually do) for using this set, but it works a charm. Non specs politoed hardly scratches it, while it T-waves the switch(typically genesect/keldeo). Rest + sleep talk means it can beatdown its "counters" such as Rotom-w etc. Crunch over payback due to slowbrow + defense drops (which are surprisingly useful). Ttar can wall basically any special attack (bar focus blast) and cripple/ KO the switch with the appropriate move. A specially defensive TTar wins me the weather war almost all the time.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 84 Def / 96 SAtk / 76 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Substitute
- Toxic
- Earth Power
Heatran is a great poke. He walls genesect, serperior, basically he is awesome. Sub is there to ease prediction and its pretty easy to get one with the metagame full of ferrothorns. Toxic is great on heatran imo, since whatever cant be poisoned will take some serious hurt from flamethrower/earth power. Politoed and Dnite are usually the main victims of toxic. Bulky heatran since it fits well with the style of the team. The special attack EVs are there since I hate being KOed back by an almost dead heatran.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 SDef
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
Spin blocker, water absorber, Jellicent does its job well. As great as Sp.def TTar is, he cant take too many specs hydro pumps from politoed, therefore jellicent usually scouts the set. Jellicent also provides the all important fighting immunity. Shadow ball is surpringly useful to beat Taunt jellicent, and to hurt Alakazam, who is a troublesome poke. Will-o-wisp + scald means that something will probably get burned. Defensive Evs so that it can take earthquakes and other physical moves.
Azelf @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd/ 4 Hp
Timid Nature (+Spd, -Atk)
- Psychic
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Terribly underrated pokemon IMO. It has plain awesome speed + coverage, and rips apart many teams lategame. Deals with gliscor,keldeo, ferrothorn, conkeldurr, Non DD d dragons etc. One big problem is the LO recoil + sand though, although he usually comes out in the late game. I was thinking of switching to expert belt, but I would lose the raw power of psychic which is sometimes needed. I need suggestions on this. Also provides a check to breloom, which as aforementioned, gives the team some trouble.
Thats the team, and its been working pretty well, but Im pretty sure it can do with some improvment
THREATS (Off the top of my head)
Ferriligator(in rain):
Seriously, this thing wrecks. 2koes skarm, and KOes everything else. Best chance I have is to get it before it sets up, or toxic it with heatran and predict like a boss until its dies.
Breloom : I need it not to spore skarm, since skarm is my only counter to it (barring azelf, which I like to keep hidden) I usally take a chance and switch in TTar who doesnt mind sleep much.
Alakazam: Ferro usually has to be sacrificed and then donphan cleans up with ice shard. Alternatively, full HP ttar can take Focus blast, (or it will miss
) and crunch ftw.But still troublesome.
Taunt Gyarados: For similar reasons to Ferriligator, but to a lesser extent due to lack of crunch.
Dugtrio: traps TTar and heatran, nuff said.
Import:
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 SDef
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Rest
- Sleep Talk
- Thunder Wave
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 84 Def / 96 SAtk / 76 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Substitute
- Toxic
- Earth Power
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 52 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Azelf @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
I have been having great success with this team recently, but I do feel it can do with some improvement(which is why Im here) The team relies on having good prediction, thus forcing switches and KOing, crippling pokes on the switch, while they take hazard damage. The team also has that little bit of a surprise factor which imo all teams need.
Ok now to the team:
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk /4 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Donphans job is to set up rocks, which he is guaranteed (barring taunt, sleep etc) due to sturdy. With good enough prediction he can KO espeon on the switch as well ( I usually EQ if I see a suspicious lead (mostly u-turners)). Max attack is to hit hard, especially with ice shard which is invaluable vs Dnite, mence etc. Ice shard is also their to beat focus sash users. Donphan still has good bulk even without EV investment, and with max attack, he hits real hard.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 52 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Skarmory is here for... being Skarmory. Sets up spikes, phazes and takes physical hits like a pro. Being Immune to sandstorm helps a lot too. Skarmories weaknesses are covered pretty well by Tyranitar and vice versa. Skarmory is often the only thing that stands in the way of me and a dnite sweep (barring ice shard + wearing down by sand). Brave bird is there because I hate being useless after taunt + it KOs breloom which is troublesome for this team.
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 SDef /4 Atk
Careful Nature (+SDef, -SAtk)
- Crunch
- Rest
- Sleep Talk
- Thunder Wave
Specially defensive Tyranitar. I will probably get lots of flak(which I usually do) for using this set, but it works a charm. Non specs politoed hardly scratches it, while it T-waves the switch(typically genesect/keldeo). Rest + sleep talk means it can beatdown its "counters" such as Rotom-w etc. Crunch over payback due to slowbrow + defense drops (which are surprisingly useful). Ttar can wall basically any special attack (bar focus blast) and cripple/ KO the switch with the appropriate move. A specially defensive TTar wins me the weather war almost all the time.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 84 Def / 96 SAtk / 76 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Substitute
- Toxic
- Earth Power
Heatran is a great poke. He walls genesect, serperior, basically he is awesome. Sub is there to ease prediction and its pretty easy to get one with the metagame full of ferrothorns. Toxic is great on heatran imo, since whatever cant be poisoned will take some serious hurt from flamethrower/earth power. Politoed and Dnite are usually the main victims of toxic. Bulky heatran since it fits well with the style of the team. The special attack EVs are there since I hate being KOed back by an almost dead heatran.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 SDef
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
Spin blocker, water absorber, Jellicent does its job well. As great as Sp.def TTar is, he cant take too many specs hydro pumps from politoed, therefore jellicent usually scouts the set. Jellicent also provides the all important fighting immunity. Shadow ball is surpringly useful to beat Taunt jellicent, and to hurt Alakazam, who is a troublesome poke. Will-o-wisp + scald means that something will probably get burned. Defensive Evs so that it can take earthquakes and other physical moves.
Azelf @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 252 Spd/ 4 Hp
Timid Nature (+Spd, -Atk)
- Psychic
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt
Terribly underrated pokemon IMO. It has plain awesome speed + coverage, and rips apart many teams lategame. Deals with gliscor,keldeo, ferrothorn, conkeldurr, Non DD d dragons etc. One big problem is the LO recoil + sand though, although he usually comes out in the late game. I was thinking of switching to expert belt, but I would lose the raw power of psychic which is sometimes needed. I need suggestions on this. Also provides a check to breloom, which as aforementioned, gives the team some trouble.
Thats the team, and its been working pretty well, but Im pretty sure it can do with some improvment
THREATS (Off the top of my head)
Ferriligator(in rain):
Seriously, this thing wrecks. 2koes skarm, and KOes everything else. Best chance I have is to get it before it sets up, or toxic it with heatran and predict like a boss until its dies.
Breloom : I need it not to spore skarm, since skarm is my only counter to it (barring azelf, which I like to keep hidden) I usally take a chance and switch in TTar who doesnt mind sleep much.
Alakazam: Ferro usually has to be sacrificed and then donphan cleans up with ice shard. Alternatively, full HP ttar can take Focus blast, (or it will miss
Taunt Gyarados: For similar reasons to Ferriligator, but to a lesser extent due to lack of crunch.
Dugtrio: traps TTar and heatran, nuff said.
Import:
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Rapid Spin
- Earthquake
- Ice Shard
- Stealth Rock
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 172 Def / 84 SDef
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Rest
- Sleep Talk
- Thunder Wave
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 84 Def / 96 SAtk / 76 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Substitute
- Toxic
- Earth Power
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 192 Def / 52 SDef / 12 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Roost
- Brave Bird
- Whirlwind
Azelf @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Flamethrower
- Hidden Power [Ice]
- Thunderbolt