And making his own wonderful lookin ggameAnd now he left the company
Turner Gang keeps on winning
And making his own wonderful lookin ggameAnd now he left the company
i will NOT support filthy gaijin who sullies my pure japanese pocket monster collector gameTurner's hatedom has existed since gen 5
but true believers have continued to reap his bounty
I wonder if DLC will add more things to do with materials.
It's a little funny how Version Exclusive materials just aren't used in TMs at all (my assumption was the recipe just differed between versions so ie one TM would ask for Deino in one version but Dreepy in another), so they're just vendor trash but it's trash that's not even worth more than normal (ie: Deino materials are worth the same as most of the other dragons at 100 LP)
DLC pokemon will presumably also have their own materials and I doubt they just make more TMs, so item crafting or w/e would make sense.
It'd make sense, given we currently have 171 TMs and that's just a weird number.Meanwhile, I just hope they just go ahead and expand the TM list in DLC, using the materials of the new stuff. If we no longer have tutors even for the elemental Hyper Beams, just go with that.
Scald is actually the one thing I doubt will be "returning".And Scald lol.
Hey, I'm pretty happy that Toxic and Knock Off aren't as widely distributed as they were before. Knock Off especially was annoying since it meant that you didn't have an item 90% of the time.competitive fans in shambles when Scald & Knock Off aren't TMs again
competitive fans in even more shambles when toxic is brought back but nothing about the distribution found in BDSP is changed
If the DLC introduces Pokemon back to the game, then there will need to be some use for the material that they generate. I think they'll add a lot of TMs per DLC expansion (like around 50 - 100) since 200 additional Pokemon is roughly half of the base game's roster, which would be good for around half as many TMs.I am somewhat confident in some new TMs with DLCs, if anything because some moves currently are implemented in the game but have 0 learners (mainly former IoA tutor )
Agreeable but not 100% necessary. The Paradoxes don't drop materials when killed, so they could also just not have the wild Pokemon in dlc areas drop anything either.If the DLC introduces Pokemon back to the game, then there will need to be some use for the material that they generate. I think they'll add a lot of TMs per DLC expansion (like around 50 - 100) since 200 additional Pokemon is roughly half of the base game's roster, which would be good for around half as many TMs.
Wait do they have the legendary flag because Serebii Joe has said like 3 times that there's ~nothing~ in the code to say they're legendary (even though we all know they clearly are treated like them) and it would be really funny if they actually didI mean, Chilling Water is one of those Icy Wind-esque moves (although Icy Wind is the superior one out of all of those due to targeting speed AND hitting multiple opponents).
Paradoxes aren't supposed to be regular Pokemon tho, they have the legendary flag after all (even if they are even less special than the Ultra Beasts), while I suppose, say, Tentacool or Wailmer, will drop secretions or blubber.
Surf and Hydro Pump would enjoy having a flinch rate or something tbh.
Ursaring, Stantler, Scyther cannot evolve into Ursaluna, Wyrdeer or Kleavor; they have a shared 'unknown' method that appears to exist as a place holder so some people think we'll get to evolve them properly when Home compatibility drops (or DLC).Can someone let me know how Hisuian form works in this game?
I understand that Goomy may not be able to evolve into Hisuian Sliggoo, but how about Ursaring?
How about Hisuian Growlithe? If somehow a Hisuian Growlithe is hacked into the game, can I use a fire stone to evolve it?
Iirc someone already checked this earlier in the thread, and the result was that unless holding anything it'd produce the base Fighting formDoes anyone know how would Kanto Tauros affect breeding since it has three Paldean forms?
Not sure why I was so set on the DLC just adding tutors, when it would fit so well to introduce more TMs and TM materials for returning pokémon.Meanwhile, I just hope they just go ahead and expand the TM list in DLC, using the materials of the new stuff. If we no longer have tutors even for the elemental Hyper Beams, just go with that.
By the looks of it, each mon has 3 animations during the Team Star Training sessions: one is a generic attack animation, while the other two seem to happen during these sessions only (which, as you rightfully said, makes little sense; why would they model custom animations for every single mon and only use them in a single scenario?).I feel like I've seen some of those animations elsewhere, which makes me think they are meant to be played in different environments and also that they probably shouldn't be playing in the Team Star Raids specifically lmao
You say that, yet there's actual sleeping animation for every pokemon due to pic nic and they don't play in battle when they're asleep...why would they model custom animations for every single mon and only use them in a single scenario?).