____________________________
This team is very offensive, and the sets aren't unusual. This is definitely just a rough draft, and I'm hoping your intelligent thoughts and suggestions can fix this team to be able to do some real, consistent damage to the masses of Shoddy.
I'm looking for suggestions to help deal with the major threats, and major walls. (And I'm really wanting Jolteon and Heracross in the final team, in the end.)
____________________________
Zours
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Ice]
- Substitute
- Thunderbolt
--- Effective lead most of the time. If I feel I'm against a scarfer, I'll switch to the appropriate "counter". But passing a sub to Gyarados, Garchomp, Infernape, are really handy. As 2 of the 3 can DD up without risk. The typical T-bolt and HP[Ice] has done well, and been effective.
____________________________
Starmie
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
--- Rapid Spin is a must, and some ice/water resists is good. Fast and strong enough to really finish off a good amount of pokemon. Not much to really say (You've heard it all before).
____________________________
Infernape
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Hidden Power [Electric]
- Flamethrower
--- HP[Electric] Doesn't OHKO Gyarados, but it seems necessary. Just your standard Mixape really.
____________________________
Garchomp
Garchomp (F) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
--- If I give this thing a sub, it generally does pretty well getting a Swords Dance off. Just another addition to the team, to tear up the opposing team.
____________________________
Gyarados
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/16 Atk/180 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
--- Jolteon and Gyarados work hand in hand. Gyarados is really what does most of the work for this team, after a Jolteon pass, Gyra DD's, Taunts, and/or kills. Pretty much the most reliable thing on my team.
____________________________
Heracross
Heracross (F) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
--- Scarfcross, surprising, effective, deadly. She usually cleans up the game for me, when needed. Choiced limits it, but it gets a few kills here and there, from just pure surprise. (From speed).
____________________________
Comments/Concerns: This team is all sweepers, as you can see. And, I feel like it works decently on Shoddy. I really want to use Jolteon and Heracross. So, if you guys have suggestions on walls, or a good strat. to use, give me some info. The team does seem random as of now. But it's semi-effective. So.. let's beef this up to Shoddy Top 10 status.
The team lacks a status absorber, and really lacks a lot of things standard teams have :(
And no, my team cannot take hits. Lol.
____________________________
This team is very offensive, and the sets aren't unusual. This is definitely just a rough draft, and I'm hoping your intelligent thoughts and suggestions can fix this team to be able to do some real, consistent damage to the masses of Shoddy.
I'm looking for suggestions to help deal with the major threats, and major walls. (And I'm really wanting Jolteon and Heracross in the final team, in the end.)
____________________________
Zours
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Ice]
- Substitute
- Thunderbolt
--- Effective lead most of the time. If I feel I'm against a scarfer, I'll switch to the appropriate "counter". But passing a sub to Gyarados, Garchomp, Infernape, are really handy. As 2 of the 3 can DD up without risk. The typical T-bolt and HP[Ice] has done well, and been effective.
____________________________
Starmie
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Rapid Spin
- Recover
- Thunderbolt
- Ice Beam
--- Rapid Spin is a must, and some ice/water resists is good. Fast and strong enough to really finish off a good amount of pokemon. Not much to really say (You've heard it all before).
____________________________
Infernape
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 24 Atk/232 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Hidden Power [Electric]
- Flamethrower
--- HP[Electric] Doesn't OHKO Gyarados, but it seems necessary. Just your standard Mixape really.
____________________________
Garchomp
Garchomp (F) @ Yache Berry
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
--- If I give this thing a sub, it generally does pretty well getting a Swords Dance off. Just another addition to the team, to tear up the opposing team.
____________________________
Gyarados
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 212 HP/16 Atk/180 Def/100 Spd
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
--- Jolteon and Gyarados work hand in hand. Gyarados is really what does most of the work for this team, after a Jolteon pass, Gyra DD's, Taunts, and/or kills. Pretty much the most reliable thing on my team.
____________________________
Heracross
Heracross (F) @ Choice Scarf
Ability: Guts
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Pursuit
- Stone Edge
--- Scarfcross, surprising, effective, deadly. She usually cleans up the game for me, when needed. Choiced limits it, but it gets a few kills here and there, from just pure surprise. (From speed).
____________________________
Comments/Concerns: This team is all sweepers, as you can see. And, I feel like it works decently on Shoddy. I really want to use Jolteon and Heracross. So, if you guys have suggestions on walls, or a good strat. to use, give me some info. The team does seem random as of now. But it's semi-effective. So.. let's beef this up to Shoddy Top 10 status.
The team lacks a status absorber, and really lacks a lot of things standard teams have :(
And no, my team cannot take hits. Lol.
____________________________