Mittens (Galvantula) @ Life Orb
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch
This guy is mainly just here to squirt his web and invariably perish shortly afterwards. I'm considering changing him but no idea what to. I currently have no Z-moves so maybe something that can do that.
Foonfy (Florges) @ Leftovers
Ability: Symbiosis
Shiny: Yes
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Protect
- Aromatherapy
- Wish
Heals things, removes status conditions, looks pretty.
Flaps (Noivern) @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Taunt
- Draco Meteor
- U-turn
Damage dealer. Sometimes I open with her to taunt entry hazard setters.
Ham Wallet (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Spikes
- Explosion
Entry hazard setter, suicide bomber, occasional shell smash sweeper
Petal (Sceptile) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Protect
- Leech Seed
Damage dealer. This guy could be on the chopping block too, idk
Don Fandango (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Shard
Hazard remover, electric-type pressurer.
So that's the team. What needs to go? What can stay? How can I git gud?
Ability: Compound Eyes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sticky Web
- Thunder
- Bug Buzz
- Volt Switch
This guy is mainly just here to squirt his web and invariably perish shortly afterwards. I'm considering changing him but no idea what to. I currently have no Z-moves so maybe something that can do that.
Foonfy (Florges) @ Leftovers
Ability: Symbiosis
Shiny: Yes
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Protect
- Aromatherapy
- Wish
Heals things, removes status conditions, looks pretty.
Flaps (Noivern) @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Taunt
- Draco Meteor
- U-turn
Damage dealer. Sometimes I open with her to taunt entry hazard setters.
Ham Wallet (Cloyster) @ Focus Sash
Ability: Skill Link
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Spikes
- Explosion
Entry hazard setter, suicide bomber, occasional shell smash sweeper
Petal (Sceptile) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Protect
- Leech Seed
Damage dealer. This guy could be on the chopping block too, idk
Don Fandango (Donphan) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Shard
Hazard remover, electric-type pressurer.
So that's the team. What needs to go? What can stay? How can I git gud?