BATTLE SPOT DOUBLES TEAM ANALYSIS
Hey, everyone! I have been transitioning from Singles to Doubles for the past few days and after much trial and error, I've come to build a team that both uses some of my favorite Pokemon as well as uses some of their best movesets in order to bring out the most utility. The overall objective here is to setup a Sandstorm and have Excadrill safely clean up after my Thundurus and Mega-Latios. So without further ado, allow me to introduce my all-stars!
Thundurus @ Wiki Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Latios-Mega @ Latiosite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Tyranitar @ Rockium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Iron Head
Salamence @ Salamencite
Ability: Intimidate/Aerilate
EVs: 252 HP / 100 Atk / 60 SpD / 98 Spe
Jolly Nature
- Double-Edge
- Roost
- Substitute
- Dragon Dance
Gyarados @ Waterium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Protect
- Dragon Dance
AFTERTHOUGHTS
To conclude this, I'd like to thank all that took the time to read through this and a future thanks in advance to those who are willing to give input and help me gain some more insight as to what I can do to improve this team. I'd like to note that there are some changes I'm already thinking of that could work just to up the ante in covering meta that is prominent in BS Doubles. I look forward to continuing to improve my battle decisions and to grow as a better player. I spent so much time in Singles and playing Doubles has now revitalized competitive for me. I was absolutely dominated by Trick Room and persevered to adapt and overcome that and now face new but not impossible challenges such as playing against Rain Teams and bulky Water-types with a team that is so susceptible to water damage and ice damage.
Thundurus @ Wiki Berry
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Latios @ Latiosite
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Tyranitar @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Iron Head
Salamence @ Salamencite
Ability: Intimidate-Aerilate
Level: 50
Shiny: Yes
EVs: 252 HP / 100 Atk / 60 SpD / 98 Spe
Jolly Nature
- Double-Edge
- Roost
- Substitute
- Dragon Dance
Gyarados @ Waterium Z
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Protect
- Dragon Dance
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Latios @ Latiosite
Ability: Levitate
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Tyranitar @ Rockium Z
Ability: Sand Stream
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Protect
- Iron Head
Salamence @ Salamencite
Ability: Intimidate-Aerilate
Level: 50
Shiny: Yes
EVs: 252 HP / 100 Atk / 60 SpD / 98 Spe
Jolly Nature
- Double-Edge
- Roost
- Substitute
- Dragon Dance
Gyarados @ Waterium Z
Ability: Intimidate
Level: 50
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Waterfall
- Protect
- Dragon Dance