Here's the set I'm currently using in UU:
Infernape: 252 Attack, 4 HP, 252 Speed
Item: Choice Scarf
Ability: Iron Fist
Nature: Adamant
Moves: U-Turn, Flare Blitz, Thunder Punch, Mach Punch
Item: Choice Specs
Ability: Infiltrator
Nature: Modest
Moves: Boomburst, Draco Meteor, Hurricane, Flamethrower
Item: Absolite
Ability: Magic Bounce
Nature: Naive
Moves: Play Rough, Sucker Punch, Fire Blast, Protect
Item: Assualt Vest
Ability: Clear Body
Nature: Jolly
Moves: Hammer Arm, Bullet Punch, Earthquake, Meteor Mash
Item: Life Orb
Ability: Natural Care
Nature: Modest
Moves: Psychic, Energy Ball, Shadow Ball, Nasty Plot
Item: Choice Band
Ability: Intimidate
Nature: Jolly
Moves: Flare Blitz, Close Combat, Wild Charge, Morning Sun
Infernape: 252 Attack, 4 HP, 252 Speed
Item: Choice Scarf
Ability: Iron Fist
Nature: Adamant
Moves: U-Turn, Flare Blitz, Thunder Punch, Mach Punch
- Choice Scarf is used to outspeed Crobat
- Flare Blitz is used to cause some serious damage, but the recoil is very costly.
- Mach Punch helps with fast attackers
- U-Turn damages Psychic types in this tier hard.
Item: Choice Specs
Ability: Infiltrator
Nature: Modest
Moves: Boomburst, Draco Meteor, Hurricane, Flamethrower
- Boomburst is a deadly move. 140 Damage, no recoil, and has the same amount of PP as Earthquake. With Specs, a modest nature, and Maxed Sp. Attack, it has the potential to take out many sweepers in UU
- Draco Meteor is also deadly, but is not spammable.
- Hurricane is used for STAB and power
- Flamethrower is used for coverage against Steel types like who would mostly tank Noivern
Item: Absolite
Ability: Magic Bounce
Nature: Naive
Moves: Play Rough, Sucker Punch, Fire Blast, Protect
- Play Rough is for frail Fighting-types like Mienshao, and more importantly, Scrafty and Hydregion
- Sucker Punch lets Absol jump on quicker attackers like Crobat
- Protect is essential for the Mega-evolution turn. Without it, Mienshao could easily kill it
- Fire Blast is, of course, for those good ol' steel and grass types, and with the 36 Sp. Attack, it hits even harder!
Item: Assualt Vest
Ability: Clear Body
Nature: Jolly
Moves: Hammer Arm, Bullet Punch, Earthquake, Meteor Mash
- Earthquake hits lots of things hard
- Hammer Arm would allow coverage against M-Absol and M-Houndoom
- Meteor Mash is for plain ol' brute force + STAB
- Bullet punch might hit softer than all of Metagross's moves, but it fixes Metagross's awful speed and allows it to hit Florges
Item: Life Orb
Ability: Natural Care
Nature: Modest
Moves: Psychic, Energy Ball, Shadow Ball, Nasty Plot
- Psychic is for hitting Nidoking and other Poisons as well as STAB
- Energy Ball is just plain Ol' spammable STAB
- Shadow Ball is for hitting bugs and steels
- Nasty Plot makes Celebi very scary on the first turn, and from there, it could just sweep the whole UU metagame
Item: Choice Band
Ability: Intimidate
Nature: Jolly
Moves: Flare Blitz, Close Combat, Wild Charge, Morning Sun
- Flare Blitz is just STAB and emphasis on power, but wears Arcanine down quickly
- Close Combat nukes lots of things (Although that should be a fact by now)
- Wild Charge is just coverage against Starmie
- Morning Sun fixes Arcanine's HP
Last edited: