Sy123's Rate My Team Thread
Well hello everbody, to my well I guess third RMT I bothered to make. However this RMT is unique to most others in the fact I actually plan to use this team on Wifi, making a team is much more important on Wifi than simulators. Basically for the simple fact that if something goes wrong you have to breed another pokemon all over again. Even if you find your pokemon needs another Hidden Power type over another when you finnally find out that your team is weak to Scizor or something. Due to such circumstances you must prepare everything before you make your team for Wifi. This is what simulators are originally for arent they? So yes, I have made this team on Pokemon Online, and tested it out, it has so far won 2 tournaments (on the server) out of a possible 10. So I guess its alright, this team is based on the psychological mind games that can be played with the opponent. This is one of the reasons why I use Zoroark, and because I use such a pokemon, it impacts some moves on my other pokemon. The mind games you play with your opponent are much more subtle on Wifi yet at the same time are much more complex. In Wifi there seems to be no room for mistake as when you make your move, there is no cancel button to click. So prediction is much more essential, thereby mind games take a better part. My team down below is a team to counter the top new threats of the metagame such as Excadrill and Reiunculus, its a team to counter the top weather threats, by utilising one of my own. You must note that team preview is essential to the dynamics of my team, and as such the pokemon are in no particular order, I dont have a set lead, so keep that in mind
Gengar @ Life Orb
Levitate
Timid 6 Def/252 Sp.Atk/252 Speed
~Substitute
~Shadow Ball
~Focus Blast
~Pain Split
This set focuses primarily on blasting holes into the opposition to be honest, it rips through a lot of teams as well, my main concern in Scizor, but because of the pleasure of team preview I have the mindset to keep my couple of Scizor counters alive and well. Non- Sp.Def Tyranitar dies to Focus Blast, and Blissey (and its infamous partner Skarmory) is easily stopped by my Infernape of whom has excellent synergy with Gengar.
Substitute is to scout for my opponents move if they do indeed have a Pursuit user, otherwise its just something to hide behind in case there is something that needs an extra blow to the head to put the thing down. You can find that all versatile pokemon are annoying behind a Sub, especially when such a pokemon is capable of taking down a lot of pokemon. Shadow Ball is the obligatory STAB move, it provides a nice hard hitting move, a shame it doesnt get something more powerful, it also hits Reiunculus hard, and when I mean hard I mean hard. It KOes Starmie as well. Focus Blast is for coverage with the unresisted Ghost + Fighting combo, add to the fact that Focus Blast has same power as STAB Shadow Ball, so yeah it hits hard across the board. Pain Split is a move that allows me to get in more subs, more Life Orb time and ultimately gives me more chances the utterly wreck my opponent's team. It allows me to wreck over Chansey, and then switch in Alakzam for a KO with Psycho Shock (or at least give me a free switch in as it Softboils). That is because Pain Spli = More Subs = More Hits = Profit!
Alakazam @ Choice Specs/ Life Orb
Synchronize (Magic Guard if it comes out soon) Magic Guard + Life Orb
Timid 6 Def/252 Sp.Atk/252 Speed
~Psycho Shock
~Focus Blast
~Hidden Power Fire
~Energy Ball/Signal Beam/Grass Knot/Psychic
The point of this set is to clean up, when there is no theat left from dangerous priority, this guy comes in on a dead team mate, and it works wonders too, it will hit hard, harder than Gengar and Blissey gets 3HKOed Im pretty sure (who uses Blissey anymore?) But 2HKOes Chansey because of lack of leftovers recovery. Standard EV Spread, Magic Guard can potentially change this to a Sash set, because Magic Guard would protect the Sash from breaking with outside effects like Sandstorm, but I have to wait for that.
Psycho Shock is basically there to hit Chansey/Blissey without fail as well, nice STAB with respectable power, the only reason to use Psychic over Psycho Shock is to hit harder on things that are fully Defenisvely oriented (Vaporeon and Suicune comes to mind) however I have that listed in the filler slot. Focus Blast is to cover what Psycho Shock cannot, while HP Fire destroys Scizor if it doesnt decide to Bullet Punch, oh and it destroys Ferrothorn as well as taking advantage of potential Sun rays. The last is the definition of filler, there is so much Alakazam can use (but not Thunderbolt sadly) Energy Ball and Grass Knot are to hit bulky water types, however Energy Ball>Grass Knot for vaporeron. Signal Beam is for general coverage in case Im up against another Psychic type, same for Shadow Ball. Psychic however is potential for harder hitting, and in case Im up against a very defensive team, and teams such as those adjust to a physical hitting metagame. Only worry is Reiunculus and Scizor but those are taken care of by Gengar and later Infernape
Infernape @ Life Orb
Blaze
Naive 252 Atk/4 Sp.Atk/252 Speed
~Overheat
~Close Combat
~Stone Edge
~Grass Knot/U-turn/Mach Punch
This is pretty much Standard MixApe, it destroys SkarmBliss easily and well even Ferrothorn and Chansey combo as well. It takes down the sweepers of other teams and is basically a stall breaker. If the opponent even dares to stall, Infernape takes them down. Overheat is less of a Juggernaut move and more of an entry move. Come in, fry some ass than kick and punch some ass after that. However a strong exit has sometimes happened. The EV spread promotes physical usage however Overheats great power at some times doesnt need Special investment
Overheat as said above is a juggernaut move and entry move, revealling this is a mixape is no concern to me at all. That way instead of me being pressured into avoiding risk, they are instead. Coming off STAB and sometimes Sun and even Blaze ability, you will be lucky to not have the opponent's ashes not be disintegrated and pulverized. Close Combat is a strong and the primary STAB move, it grants great power with no drawbacks to concern Infernape, it hits foe Tyrnaitar and Politoed if I need to at least weaken it. Stone Edge will hit the odd likes of Thundurus, Tornadus, Gyarados and even Salamence. Grass Knot is there to dent Hippowdon and possibly KO if taken previous damage, however a possible exchange with U-turn to KO Celebi and give me an advantage to play a mind game with the opponent by possibly bringing in Zoroark (disguised as something else) before they switch in. However Mach Punch is also there in case Gliscor dies in order to counter Excadrill or at least KO if damaged before hand.
Tyranitar @ Leftovers
Sand Stream
Careful 252 HP/6 Atk/252 Sp.Def
~Pursuit
~Stone Edge
~Crunch
~Superpower
Snorlax, Chansey, Blissey? Nah man look at this beast, boasting 404 HP and massive Sp.Def stat thanks to Sandstorm you might aswell throw away your pink blobs and sleeping bears and whatnot. Why? Because this thing can actually hit hard, this is the true definition of a tank, takes hits and hits hard back. This guy counters the Lati@s that my Infernape well and truly fears and takes care of pretty much any special attacker, this guy can take unboosted Focus Blasts from Reiunculus and hit back with Crunch (in fact TTar is faster so a lot of the time Tyranitar will beat Reiunculus
Pursuit is to stop escaping Gengars and Latis and crap like that, basically, you cant run and you cant hide either, because Tyranitar is gonna hunt ya down! Crunch is powerful yet reliable STAB and Stone Edge is a more powerful but less reliable STAB, both capable of denting and crippling many tanks, and KOes a lot of sweepers as well. Superpower will put an end to Excadrill because Ttar can survive unboosted Earthquake. Superpower is also used for enemy Ttar which a lot of the time lack Superpower and try to take me on with pitiful Earhtquake. This pokemon is a counter to the more older threats as mentioned above, however with the intro to the new fighters of Gen V we have to counter such, which is why I have the pretty much ultimate counter of all things physical, Gliscor
Gliscor @ Toxic Orb
Posion Heal
Impish 252 HP/252 Def/6 Sp.Def
~Substitute
~Swords Dance
~Earthquake
~Stone Edge/Crunch
This set is a set we know and love but with a twist, Substitute, it allows me to scout for moves, get a Swords Dance up on occasions as well, it also allows me to feign this pokemon as Zoroark himself, this you will notice is a recurring theme within my team, that is Substitute. Its on 3 pokemon so far and Zoroark will have it too, mind games? Yes. However this sham will only work on first turn because once Gliscor will get its Toxic Orb activated and yeah. However for Gengar it is easier to feign. Its EVs give me physical bulk to the max, it occasionally is able to set up a Sub, get hit but the sub wont break, this allows me to set SD up and sweep. I dont need no Roost, because Poison Heal does the job, its Ice weakness is covered by Tyranitar (most attacks for Ice are special) and Infernape. The Vampire bat is more bulky than you think, and yeah Weavile is basically non-existant anymore. And because this is Wifi people are more reluctant to try new things straight away.
Substitute is there to hide behind while they struggle to take it down, Posion Heal = More Subs = Profit. Swords Dance isnt a move I plan on using unless I can, the real pupose of this is to stop Excadrill in its tracks and set the hell up. And at +2 Attack its gonna hit hard EVs or no EVs. Earthquake is an excellent STAB move, great power and potential to 2HKO and even OHKO a lot of pokemon that counter my team. This guy counters Fighting types, so if your Mienshao or even Conkledurr your not getting past this guys unsually hard exterior. And even if you break through it your still gonna get hit by physics-defying moves such as EQ. Stone Edge is for coverage and takes place with the infamous EQ + SE combo. It hits what Earthquake cant, however its walled by Bronzong completely, this is why I am considering Crunch, this can even feign Zoroark as well
Dragonite @ Leftovers
Multiscale
Brave 252 HP/192 Atk/64 Def
~Dragon Claw/Outrage
~Roost
~Thunderbolt/Thunder
~Earthquake
This new gen has provided Dragonite with a rather golden ability, Multiscale. With this Dragonite will be able to take its weaknesses easier and basically wall neutral hits. Roost will allow me to use Multiscale again, same with Leftovers if I havent taken damage, this increases Dragonites ability to be an ass. Its nature allows me to hit across the board rather respectably with no defensive drawbacks, its ev spread allows me to keep respectable bulk, while keeping a good hitting power. Dragonite has a rather high HP stat to abuse as well.
Dragon Claw is a rather weak yet potential STAB move for Dragonite, Outrage is a plausible option for its much greater power, however being locked in than confused isnt something a tank wants to do. This is because it opens me up to Scizors which can set up SD, or even Ferrothorn as I hit feebly while it sets up a Sub. Roost is to keep multiple Multiscales happening and gives me a good instant recovery with a bonus of removing an Ice weakness which is a potential help from HP Ice from Reiunculus (lol) or Ice Beam from Slowbro among others. Thunderbolt is used to take care of Rain teams, with Kingdra covered with Dragon Claw/Outrage. Politoed and Gyarados are taken care of Thunderbolt/Thunder however Thunder is a potential due to Rain being up, however like Gengar it risks needing to use it while sand is up. Earthquake is to hit Excadrill and its team mates while hitting Ninetals to boot
So there they are, not only rate my team, but rate my presentaton so I can edit and improve please.
Potential Replacements:
~Infernape: Seems kind of meh in my team
~Alakazam, might replace with Physcial Defense Zapdos
~Infernape: Seems kind of meh in my team
~Alakazam, might replace with Physcial Defense Zapdos
Replacements:
Dragonite>Zoroark complete
Dragonite>Zoroark complete