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Onix unlocks its Hidden Ability, Weak Armor. Onix evolves. Steelix learns Thunder Fang (S/M Lvl Up [Pre-26]), Ice Fang (S/M Lvl Up [Pre-26]), Fire Fang (S/M Lvl Up [Pre-26]), and Autotomize (S/M Lvl Up [Pre-26]). Steelix spends 6 MC to learn Protect (S/M TM), Double Team (S/M TM), and Substitute (S/M TM).
Steelix (Oh-So-Snake) (M) Nature: Adamant Type: Steel/Ground Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Abilities:
Rock Head:
Type: Passive
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pokemon with this ability: Geodude, Graveler, Golem, Onix, Cubone, Marowak, Rhyhorn, Rhydon, Aerodactyl, Sudowoodo, Steelix, Aron, Lairon, Aggron, Relicanth, Bagon, Shelgon, Bonsly, Basculin, Flarelm, Pyroak.
Pokemon with this ability: Lileep, Cradily, Shellos, Gastrodon, Finneon, Lumineon, Maractus, Colosshale. Sturdy:
Type: Passive
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Pokemon with this ability: Geodude, Graveler, Golem, Magnemite, Magneton, Onix, Sudowoodo, Pineco, Forretress, Steelix, Shuckle, Skarmory, Donphan, Nosepass, Aron, Lairon, Aggron, Relicanth, Regirock, Shieldon, Bastiodon, Bonsly, Magnezone, Probopass, Roggenrola, Boldore, Gigalith, Sawk, Dwebble, Crustle, Tirtouga, Carracosta.
Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Pokemon with this ability: Goldeen, Seaking, Mantine, Wailmer, Wailord, Huntail, Buizel, Floatzel, Finneon, Lumineon, Mantyke. Sheer Force (DW Unlocked):
Sheer Force:
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mega Steelix (Oh-So-Snake) (M) Nature: Adamant Type: Steel/Ground Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. Abilities:
Rock Head:
Sturdy:
Sheer Force (DW Unlocked):
Sand Force:
Type: Passive
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Pokemon with this ability: Diglett, Dugtrio, Nosepass, Shellos, Gastrodon, Hippopotas, Hippowdon, Probopass, Roggenrola, Boldore, Gigalith, Drilbur, Excadrill, Landorus.
Thunder Fang
Fire Fang
Ice Fang
Mud Sport (*)
Tackle (*)
Harden (*)
Bind (*)
Curse (*)
Screech (*)
Rock Throw (*)
Rage (*)
Rock Tomb (*)
Stealth Rock (*)
Rock Polish (*)
Autotomize
Gyro Ball
Smack Down (*)
Dragon Breath (*)
Sandstorm (*)
Slam (*)
Rock Slide
Stealth Rock
Iron Tail
Dig
Block (*)
Heavy Slam (*)
Rock Blast (*)
Rock Climb (*)
Rollout (*)
Roar (*)
Toxic (*)
Taunt (*)
Protect
Earthquake (*)
Double Team
Torment (*)
Dragon Tail
Substitute
Rock Smash
Nature Power
Bide
Endure
Nidoking spends 8 MC plus 2 KOC to learn Toxic (S/M TM), Venoshock (S/M TM), Taunt (S/M TM), Double Team (S/M TM), and Torment (S/M TM).
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling truly alive during a battle with a worth opponent (But cant control his anger if he feels the situation is....ridiculous), he cares very much about his trainer and team mates. As Matezoide's oldest pokemon and closest friend, Steve is considered to be the leader of his pokemon, and the one they can always trust for help regardless of the situation.
Abilities:
Vital Spirit (Passive):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Anger Point (Passive):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.
Defiant (HIDDEN ABILITY UNLOCKED Passive):
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Pursuit
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash
Dig(*)
Acrobatics(*)
Rock Slide(*)
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bulk Up
Bulldoze
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Endeavor
Endure
Facade
Fire Punch
Focus-Punch
Focus Blast
Foresight
Frustation
Giga Impact
Gunk Shot
Headbutt
Helping Hand
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Outrage
Overheat
Pay Day
Payback
Poison Jab
Power Up Punch
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Revenge
Rock-Smash
Rock Tomb
Role Play
Round
Secret Power
Seed-Bomb
Skull Bash
Sleep Talk
Smack-Down
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swift
Take Down
Taunt
Thief
Thunder
Thunder-Punch
Thunderbolt
Toxic
U-Turn
Uproar
Work Up
Close Combat(*)
Reversal(*)
Encore(*)
Beat Up
Captivate
Meditate
Mud-Slap
Night Slash
Natural Gift
Rock Climb
Smelling Salt
Vaccuum Wave
Muk - Learns Venom Drench as a Pre-26 move for free.
<Muk> (Bosco) (Male)
Nature: Quiet (-10% evasion)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.
Abilites:
Stench (Passive):
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold (Passive):
This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned.
Alternative effect: This Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: Peter was captured after being over-powered by Rob's Crunch, his main characteristic are his remarkable inteligence (rivaling Twilight's) and braveness during combat, Peter strongly stands up for what he believes in and will fight until the bitter end.
He also has a small crush on Fiona.
Abilites:
Telepathy (Passive):
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Analytic (HIDDEN ABILITY UNLOCKED, Passive):
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Aside from her physical difference betwen other Vanilluxe (wich Bosco described as ''delicious looking''), Fiona is a highly timid and modest pokemon, refusing to show off no matter what. Sadly, this also causes her to understimate her own fighting abilites. She greatly hates using her Taunt move, but will not hesitate to use it if she feels it is necessary.
Abilites: Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail. Snow Warning (Trigger):
Unless otherwise commanded by the trainer, this Pokemon summons a massive hailstorm upon its entry into battle (or when a Pokemon mega evolves into a Pokemon with this ability) that lasts 4 rounds (6 with Icy Rock), expending 10 EN to do so.
Command: Activate Snow Warning - 9 En - Summons haily weather to the field.
Weak Armor (HIDDEN ABILITY UNLOCKED, Toggle):
Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (2) stage for each hit.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.
Abilities:
Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
About: While meditating, Throh was approached by the team and instantly felt Steve's strength. During their battle, Ernie showed a lot of inteligence and cunning, used Steve's own strength against him and got an early lead, but Steve managed to recover and quickly turn the tables around. After being burned by his Fire Punch, Ernie activated his Guts ability and had little trouble beating down Steve, until his Anger Point activated and a single Close Combat was enough to fall the Judo Pokemon.
He decided to join the team and train harder than ever, due to his old age, he also feels responsable to the others and greatly enjoys Tara's company, due to her maturity.
Guts (Passive):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (HIDDEN ABILITY UNLOCKED, Passive):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Abilities bypassed by Mold Breaker:
Code:
Battle Armor
Big Pecks (immunity to defense drops from moves like Screech and Rock Smash)
Clear Body
Contrary (reversal of stat changes caused by the Mold Breaker Pokemon)
Damp
Dry Skin (immunity to Water-type moves and extra damage from Fire-type moves)
Filter
Flash Fire
Flower Gift (BAP reduction to attacks from the Mold Breaker Pokemon)
Friend Guard
Heatproof (resistance to Fire-type moves)
Heavy Metal (weight increase when calculating effects of the Mold Breaker Pokemon's moves)
Hyper Cutter
Inner Focus (immunity to flinch)
Insomnia (immunity to sleep; the sleep will be cured next action)
Keen Eye (immunity to accuracy drops from moves like Sand-Attack and Mud-Slap)
Leaf Guard
Levitate
Light Metal (weight decrease when calculating effects of the Mold Breaker Pokemon's moves)
Lightningrod (attacks still get redirected but do damage instead of boosting special attack)
Limber (the paralysis will be cured next action)
Magic Bounce
Magma Armor
Marvel Scale (BAP reduction to attacks from the Mold Breaker Pokemon)
Motor Drive
Mountaineer (immunity to damaging Rock-type moves)
Multiscale
Oblivious (the infatuation will be cured next action)
Sand Veil
Sap Sipper
Shell Armor
Shield Dust
Simple (doubling of stat changes caused by the Mold Breaker Pokemon)
Snow Cloak
Solid Rock
Soundproof
Sticky Hold
Storm Drain (attacks still get redirected but do damage instead of boosting special attack)
Sturdy
Suction Cups
Tangled Feet (evasion boost)
Telepathy
Thick Fat
Unaware (stat changes are not ignored when calculating effects of the Mold Breaker Pokemon's moves)
Vital Spirit (immunity to sleep and evasion boost; the sleep will be cured next action)
Volt Absorb
Water Absorb
Water Veil (the burn will be cured next action)
White Smoke (immunity to stat drops)
Wonder Guard
Wonder Skin
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.
Flash Fire (Passive): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (HIDDEN ABILITY UNLOCKED, Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Refresh
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast
Flare Blitz
Baby-Doll-Eyes
Lava Plume
Focus Energy
Scary Face
Smog
Bide
Dig (*)
Double Team
Facade (*)
Flame Charge
Flamethrower
Giga Impact
Heal Bell
Hidden Power Grass
Overheat
Return
Frustration
Protect
Reflect
Rest
Shadow Ball (*)
Skull Bash
Sleep-Talk
Substitute
Sunny Day
Superpower
Swift
Zap Cannon
Wish (*)
Yawn (*)
Flail (*)
Endure
Charm
Leafeon - Learns Refresh as a pre-26 move (Eevee). Might have been a Gen 6 thing, sorry!
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: As an unborn Eevee, Harold was defective. While his brothers and sister developed, Harold's was halted and when his mother gave birth, he was the only one that stayed behind, although nobody knew about his existence.
After several months inside his mother, the fetus that would turn into Harold started to die, but luckly, his family came across a Moss Rock. Due to Eevee's adaptable nature, his body began to change. This allowed Harold's fetus to fully develop and he was born a week later.
However, because of this event, part of his DNA is that of a Leafeon, leading Harold to be born with it's physical characteristics and making him immune to the effect of the other stones.
Abilities:
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Chlorophyl (HIDDEN ABILITY UNLOCKED, Passive): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Moves:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-Attack (*)
Growl (*)
Covet (*)
Quick Attack (*)
Take Down (*)
Bite (*)
Refresh
Double Edge
Charm
Razor Leaf
Magical Leaf
Grass Whistle
Giga Drain
Synthesis
Sunny Day
Leaf Blade
Swords Dance
Focus Energy
Aerial Ace
Bide
Dig
Double-Team
Facade
Frustration
Heal Bell
Knock Off
Protect (*)
Seed Bomb
Substitute
Return
Round (*)
Work Up (*)
Worry Seed
X-Scissor
Endure (*)
Flail (*)
Yawn (*)
Wish
Covet
Bronzong - Learns Sunny Day and Rain Dance as pre-26 moves.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!
Abilities: Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half. Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.
Abilities:
Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. Illuminate (Toggle):
Default effect: None.
Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Eerie Impulse
Stockpile
Swallow
Spit Up
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
About: A blind ex-spy, Snake was the greatest. He has seen everything, slept with everything and killed everything. But naturally, after a while, you just gotta call it quits and retire.
Howver, some pokemon just werent born for a life of monotomy and thus, Snake joined Matezoide's team, where he found a simpler life of ''KO the opponent!'' (Although not quite as fun). Despite his highly dangerous past, the government did a great job at covering the tracks, with fake alibis and IDs, Snake manages to pass as a simple Dunsparce with a knack for speaking in monologues and a love for James Bond movies.
Abilities:
Serene Grace (Passive):
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Run away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled (HIDDEN ABILITY LOCKED, Passive):
These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stunfisk - Gets Fissure, Flail and Water Gun as pre-26 moves.
<Stunfisk> [Maya] (F)
Nature: Quiet (+ Sp.Attack, -Speed, -10% Evasion)
Type: Ground/Electric
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
About: A descendant from a mysterious Stunfisk society, Maya always had a strong connection with the supernatural, being capable of seeing spirits and sensing emotions. Although she really doesnt cares for any of that and just wished to live a simple life under the care of a trainer and his pokemon. Luckly for her, she finally got that and much prefers her new home instead of the shit-hole she came from. The acess to luxury got her in a highly....refined taste, giving Stella a BFF.
Abilities::
Static (Passive):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber (Passive):
This Pokemon’s body is well trained and immune to paralysis.
Sand Veil (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
About: Just another ice type born in an ice cave at a shitty cold place nobody cares about, Eva was extremely curious and followed Matezoide around the cave, secretly.
After all, he was not only the first human she had seen, but several of his pokemon were unknown to her. Eventually, Dante picked her scent and she couldnt hide any longer. Quickly displaying an immense shyness, Matezoide approached her with a berry and, within a few minutes, she warmed up and decided to travel with him back to the Smogon Region.
Despite meeting new pokemon and people, Eva remains extremely shy around everyone she meets, always hidding behind her trainer's leg or another of his pokemon.
Abilities:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Ice-Body (Passive):
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Sturdy (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
About: A Binacle that hails from an unnamed island, Diego showed immense fighting potential to his peers, being relatively unmatched by other Little Cups. With the exception of one: Laura, the Inkay.
For a long time, Laura was regarded as the most powerful Basic pokemon on the island, which Diego hated. After all, despite being younger than her, the Binacle was regarded as a genius for fighting and, after challenging her title, the Rock/Water type managed to block her Superpower at the last second and turn the tables around, earning him the victory and the title he believed to deserve.
However, much to his surprise, the Inkay returned with a human after a few days. Despite having improved much since their last meeting, the Binacle couldnt help but feel afraid. Neverthless, he was forced to accept her challenge and, once their attacks colided, the battle resulted in a tie.
Angered at this, Diego forcefully entered Matezoide's party, for he knew Laura would return far more powerful one day and he could never allow her to surprass him.
Since then, the two have become huge rivals, constantly competing against each other, but his rivalry isnt limited to her, and instead, his sights are centered around the entirely of Matezoide's team, but especialy the Pokemon Leader, Steve. Diego is determined to defeat the fighting type in combat and get his position, proving his superiority once and for all.
Abilities: Tough Claws (Passive):
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. Pickpocket (Passive):
This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Command: Activate Pickpocket (ally) - 5 En - Trade items with target ally.
Sniper (HIDDEN ABILITY UNLOCKED, Passive):
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
About: A water type caught by Matezoide during the later's exploration to Heatran's cave, Alan was part of his team in there.
During the disaster, the Alomomola used Rain Dance to create a diversion and allow the trainer and his pokemon to flee. Since then, Alan decided to hang around.
Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed. Hydration (Passive): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon. Regenerator (HA UNLOCKED, Passive): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Pound (*)
Water Sport (*)
Aqua Ring (*)
Aqua Jet (*)
Double-Slap (*)
Heal Pulse (*)
Protect (*)
Water Pulse (*)
Hydro Pump (*)
Wide Guard (*)
Play Nice
Soak
Wish
Brine
Safeguard
Type: Fight/Dark Fight: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
About: Despite his gruffy exterior, Kuwabara has a strict sense of honor, never backing down from a challenge for the sake of others, he values companionship and friendship above everything, and is always ready to go through great lengths for what he believes in.
Abilities:
Iron Fist (Passive): The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2).
Mold Breaker (Passive): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy (HA UNLOCKED, Passive): This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Attacks:
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Bullet Punch
Taunt
Sky Uppercut
Parting Shot
Vital Throw
Crunch
Body Slam
Hammer Arm
Entraiment
Stone Edge (*)
Brick Break (*)
Dig (*)
Bulldoze (*)
Aerial Ace (*)
Thunder Punch
Drain Punch
Ice Punch
Focus Punch
Snatch
Rock Slide
Iron Head
Protect
Low Sweep
Knock Off
Zen Headbutt
Outrage
Block
Poison Jab
Infestation
Shadow Claw
X-Scissor
Giga Impact
Substitute
Earthquake
Superpower
Payback
Roar
Foul Play (*)
Me First (*)
Quash (*)
Quick Guard (*)
Storm Throw (*)
Smeargle: 3 MC and 1 KOC, which adds up to the MC it already had for a total of 5. Spending 1 UC to further increase that to 6. Gets 2 instances of Sketch and learns Metal Burst (Rhydon) and Skull Bash (Muk).
Using 4 UC to change my Goodra from Naive to Rash. Also using 4 UC so it learns Flamethrower and Fire Blast.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
About: First seen running from a wild Arbok in the swamps, Matezoide managed to protect the small dragon and drove the beast away. Thankfull for her saviors, and tired of the severe humidity, Mushy followed them through a huge part of the region, until she was eventually noticed and officialy captured. Quickly revealing a major sweet tooth, Mushy swalloed the puffins that were being saved for the others, which further complicated any plans to save money for souvenirs.
Abilites:
Hydration (Passive):
This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sap Sipper (Passive):
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage. Gooey (Hidden Ability UNLOCKED, Passive):
This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage. Stats:
Spending 2 UC so my Simisage learns Frenzy Plant, re-maxing it.
Am i done? Hah, i wish.
Using 10 CC for a Focus Band.
Spending 1 UC to evolve my Dragonair. Learns Fire Punch, Thunder Punch, Roost, Hurricane and Wing Attack for free.
Using the 22 MC it has, he also learns Aqua Tail, Dragon Rush (Level Up), Skull Bash, Bide, Reflect, Light Screen, Fly, Stone Edge, Substitute, Earthquake, Dragon Claw and Roost (TMs).
<Dragonite> [Shiryu] (M)
Nature: Rash (+1 SpA, -1 Def) Type: Dragon/Flying
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
About: Born under the constelation of the Dragon, Shiryu is constantly training in order to improve the mastery over his cosmos.
Abilities:
Inner Focus (Passive):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Multiscale (Passive):
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.
Normal: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: An old friend of Twilight, Pinkie represents the Element of Laughter. Always smiling and cheerful, the Eevee can not stop thinking about her next party, although she can be extremely forceful and/or annoying, she ultimately means the best for everyone.
Abilities:
Synchronize (Passive):
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc. Magic Bounce (Passive):
This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About: The Eggcellent Six, they have been unseparate since birth. Eggbert serve as the leader of the operation, and is the glue that keeps them together. Eggspress is the sensible one, always bound to cause drama. Yolkie is the brains, but can be immature at times. Legg is always sleeping, and has a hard time cooperating with his brothers. Eggcite is always scared, and constantly has to remind the others about danger. Bob is the broken one, who is incapable of speaking, but more than makes up for it by being the man of action. While only three heads remain after evolution, all 6 of the Personalities still exist.
Abilites:
Chlorophyll (Passive):
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Harvest (HIDDEN ABILITY UNLOCKED, Passive):
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used. If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time. This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot regrow it.
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action. About:
Abilites:
Iron Fist (Passive):
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Klutz (Toggle):
By default, the Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use ahold item, though an item is necessary to pull it off. If the Pokemon also has No Guard, under this style the Pokemon will ignore the evasive penalty of No Guard, resetting incoming moves to their usual accuracy. When toggled, there is no effect.
No Guard (Hidden Ability LOCKED, Passive):
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Pound (*)
Astonish (*)
Defense Curl (*)
Mud-Slap (*)
Rollout (*)
Shadow Punch (*)
Iron Defense (*)
Mega Punch (*)
Magnitude (*)
Phantom Force
Heavy Slam
High Horsepower
Stomping Tantrum
Dynamic Punch
Hammer Arm
Curse
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. About:
Abilites:
Limber(Passive):
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Reckless (Passive):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Unburden (Hidden Ability UNLOCKED, Passive):
This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)
Double Kick
Meditate
Rolling Kick
Jump Kick
Focus Energy
Revenge
Reversal
Close Combat
Blaze Kick
Mind Reader
Foresight
Brick Break (*)
Earthquake (*)
Low Sweep (*)
Rock Slide (*)
Protect (*)
Body-Slam
Skull Bash
Substitute
Focus Punch
Stone Edge
Bide
1 CC—>2 CC
Dewpider gets 1 EC, 4 MC (KOC), and an AC.
2 CC—>3 CC
Dewpider gets 1 EC, 4 MC (KOC), and an AC.
3 CC—>4 CC
Dewpider gets 2 EC (LEC), 3 MC (KOC), and an AC.
EC: 2—>6 MC: 0—>11 AC: 2—>5
With this, Dewpider reaches 6 EC and 5 AC, allowing me to evolve him into Araquanid and unlock his hidden ability, Water Absorb:
Araquanid learns Soak and Wide Guard as Pre-26 Level-Up moves. In addition, I would like to buy the moves Crunch (Level-Up, 1 MC), Rain Dance, Reflect, Return, Frustration, and Swagger (SM TM, 10 MC), leaving me with 0 MC.
22 UC—>25 UC
I would like to use 23 UC as MC for Oranguru, leaving me with 2 UC. MC: 0—>31
I would like to buy the moves Zen Headbutt (Level-Up, 1 MC), Brutal Swing, Confide, Dream Eater, Embargo, Facade, Fling, Frustration, Nature Power, Payback, Rain Dance, Return, Rock Slide, Round, Sunny Day, and Work Up (SM TM, 30 MC), leaving me with 0 MC and maxing Oranguru's movepool.
http://www.smogon.com/forums/thread...fort-colorcastle.3555938/page-18#post-7116755
Fort Colorcastle +4CC [41->45] Chimchar (is now monferno) 2EC +1koc [5->8] / 4MC [0->4] / 2AC [3->5] (unlocks HA) Volkritter (is now kraken) 6MC/1KOC [8->15] Litwick (is now lampent) 6MC + 1KOC [9->16] Numel (is now a furry volcano) 6MC + 1KOC [2->9]
I like how the koc is spread so evenly lol (1 each)
Blank Slate2356 +4CC
Sableye 2MC/1AC/1LEC/2KOC (LEC .and KOC going into AC)
Ralts 1EC/2MC/1AC/2KOC going into EC.
So:
Me: +4 CC
Ralts: 2 EC+3 EC> 5 EC (eligible for evolution)
0 MC + 2 MC> 2 MC
0 AC + 1AC> 1AC
Sableye: 0+2MC> 2MC
0+4 AC> 4AC
And this: www.smogon.com/forums/threads/blank-slate2356-vs-vanillish-wafer-fight-to-the-finish.3589321/#post-7150551
Blank Slate2356 +1 CC
Ralts +1 EC, +1 AC, +2 MC, +1 LEC ,
+1 KOC (KOC and LEC go to AC)
Total (For now)
Me: +5 CC
Ralts:
2+3+1=6 EC
0+2+2=4 MC
1+3=4 AC
Sableye:
0+2= 2 MC
0+4= 4AC
Kirlia +14 MC, +4 AC, +5 EC
unlock hidden ability, spend evolve into gallade
via evolution learns Slash, Close Combat, Stored Power, Night Slash, Leer, Leaf Blade, Quick Guard, Fury Cutter, Aerial Ace, Wide Guard
buying Protect/Psycho Cut/Feint/Helping Hand for 4 MC, Earthquake/Taunt/Rock Slide/Poison Jab/Misty Terrain for 10 MC -> out of mc
Cupra +4 MC(makes 6), +1 AC, +1 EC
buy Will-O-Wisp/Ancientpower/Zen Headbutt/Megahorn/Wish for 6 MC
Litten +3 MC, +1 AC, +1 EC
buy Flamethrower/Leech Life for 3 MC
Wimpod +10 MC, +5 EC
spend 1 UC to E V O L V E
gets First Impression/Fury Cutter/Rock Smash/Spite/Swords Dance/Slash
buy Razor Shell/Sucker Punch/Pin Missile/Liquidation for 4 MC, Poison Jab/Taunt/Rock Slide for 6 MC, out of MC
I suppose it's finally time to evolve skitty and unlock her Hidden Ability
Delcatty [Female] [Urborg, Consumer of Worlds] Type:
Normal - Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Cute Charm - This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Normalize - By default, this Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. The Pokemon's Normal-type attacks will have four (4) more Base Attack Power. Its other attacks will change their typing to Normal, retain status-inducing and other properties, and not receive the Base Attack Power boost from this ability. When toggled, there is no effect.
Wonder Skin - The Pokemon's skin has an agent that heavily resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Attacks (/86):
Level Up
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Disarming Voice
Double Slap
Feint Attack
Assist
Charm
Play Rough
Wake Up Slap
Covet
Heal Bell
Egg
Helping Hand
Last Resort
Simple Beam
Sucker Punch
Zen Headbutt
Drampa Male Long Types: Normal/Dragon
"Long comes from a long line of powerful green dragons, and is living proof that if you believe hard enough you can change reality. It is thought that his shininess is a result of a mutation controlled by a Drampa's mind."
Level Up
Dragon Rage
Echoed Voice
Glare
Light Screen
Natural Gift
Play Nice
Protect
Twister
TM/HM
Energy Ball
Flamethrower
Solar Beam
Surf
Thunderbolt
Egg
Dragon Rush
Hurricane
Mist
Play Rough
Razor Wind
Tutor
Buying a Tyrunt for 2 CC (6)
Dirk Male Tyrunt Types: Rock/Dragon
"Dirk is a prince of a Tyrantrum kingdom, but it was decided that he should not inherit the throne due to his lack of regard for anyone's safety."
Carno the Timburr
+1 EC (1/9)
+1 AC (1/5)
+1 LEC (1)
+2 MC (2)
LEC into AC (2/5)
Spending 2 MC to learn Hammer Arm and Focus Punch by Level-Up (0)
Corrupted the Porygon2
+1 EC (6/9)
+3 MC (6)
Spending 2 MC to learn Ice Beam, Shadow Ball and Substitute by TM (0) Already knows Shadow Ball, stockpiling 2 MC
Geodude6: Update your claim log. Seriously. That needs to happen. Next time I'll not approve you for it. The battle you subreffed actually has a bonus UC, for a total reward of 11. This means you get CEILING((6/10)*11)=7 UC for it. You should thus end with 214 UC. Fix and APPROVED S0L1D G0LD: Your claim log is, to put it bluntly, horrendous. See what I said to geo. You don't need to hunt down every last gen 6 claim, but please put in at least all of the vaguely recent ones. Fix and APPROVED
+3 CC, buys a Breezi and a Dewpider [CC: 2-->5-->1]
+0.6 UC [UC: 53.9-->54.5] Hoth the Piloswine
+2 EC [EC: 5-->7]
+2 AC [AC: 2-->4]
+4 MC, +6 KOC, learns Endeavor by ORAS tutor, Bulldoze, Light Screen and Reflect by SMTM, and Freeze-Dry by Egg [MC: 0-->10-->0] Eidechse von Feuer der Menschenfleischfressende the Numel
+1 EC [EC: 2-->3]
+1 AC [AC: 1-->2]
+2 MC, +2 KOC, learns Will-O-Wisp by SMTM and Dig by ORASTM [MC: 0-->4-->0] Jordan the Colosshale
+1 EC [EC: 5-->6], evolves into Colossoil
+1 AC [AC: 4-->5], unlocks Pressure
+2 MC, +4 KOC, learns Drill Run, Peck, Rototiller, and Horn Attack for free upon evolution, Snatch by ORAS tutor, and Taunt and U-turn by SMTM [MC: 0-->6-->0]
Colossoil [Jordan] (F)
When Bianca learned that Pokemon can play basketball, she decided to go watch a game. Jordan was by far the best player on the field thanks to her rebounding ability. Now, with Bianca, she uses her rebounding talents on the battlefield to a quite different effect.
Type: Dark / Ground
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities: Rebound / Guts / Pressure (Unlocked)
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to.
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn.
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Physical
Aqua Tail
Bite
Body Slam
Bounce
Dig
Dive
Drill Run
Fake Out
Fire Fang
Horn Attack
Iron Tail
Knock Off
Peck
Rapid Spin
Rock Slide
Sand Tomb
Sucker Punch
Tackle
Thunder Fang
U-turn
Special
Bubble Beam
Status
Encore
Endure
Leer
Protect
Rest
Roar
Rototiller
Sleep Talk
Snatch
Substitute
Taunt
Toxic
Breezi [Tinker] (M)
Tinker, as his name suggests, invents things. He is always looking at the world around him for ideas regarding what he should invent next, or how to make it. Somehow, Tinker's inventions always work far better when made by him than when made by someone else, even if they are completely identical.
Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Status
Copycat (LU)
Encore (LU)
Protect (TM)
Spikes (Egg)
Stealth Rock (Egg)
Substitute (TM)
Tailwind (LU)
Taunt (TM)
Toxic (TM)
Whirlwind (LU)
Dewpider [Khepri] (F)
Khepri doesn't communicate very well. Mowtom thinks the most likely reason is that all the water surrounding her head prevents her from understanding the words and gestures of those around her, but isn't sure either way. He doesn't question it because of her amazing battle prowess, but it still bugs him.
Type: Water / Bug
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities: Water Bubble / Water Absorb (Locked)
This Pokémon is protected by a bubble of water which makes it immune to the Burn status and shifts Fire-type moves to their next level of resistance (e.g. ×2 -> ×1, ×1 -> ×0.5). Furthermore, the bubble helps strengthen its Water-type attacks, doubling their BAP.
Special
Aurora Beam (Egg)
Bubble (LU)
Bubble Beam (LU)
Infestation (LU)
Spit Up (Egg)
Status
Aqua Ring (LU)
Power Split (Egg)
Protect (TM)
Rest (TM)
Sleep Talk (TM)
Spider Web (LU)
Stockpile (Egg)
Substitute (TM)
Toxic (TM)
Water Sport (LU)
Matezoide: Mark Goodra's BRT. Dragonite's nature effects aren't marked correctly: should be Rash (+1 SpA, -1 SpD). You claimed Roost for Dragonite twice so you get 2 MC back. Approved. Let your ref know if the posted rewards are incorrect in the future. Frosty: Put a (-) next to Trevenant's speed. Approved. Let your ref know if the posted rewards are incorrect in the future. Exclaimer: Metagross only bought 30 non-LU moves, so you get 2 MC back. Approved. Complications: Let your ref know if the posted rewards are incorrect in the future. Approved. Fort Colorcastle: Approved. Blank Slate2356: Please don't refer to your Pokemon by their nicknames when claiming. It gets a bit confusing. Ralts should only get 1 AC from the first battle, so you cannot unlock its ability. Once you fix your claim, let me know so I can approve you. For now, NOT APPROVED. Birkal: Approved. (I'll grab Pikachu from your profile automatically for the Christmas event.)
11 CC—>12 CC
Mareanie gets 1 EC, 4 MC (KOC), and an AC.
12 CC—>13 CC
Mareanie gets 1 EC, 4 MC (KOC), and an AC.
13 CC—>14 CC
Mareanie gets 1 EC, 3 MC (KOC, I always forget training items :I), and an AC.
EC: 0—>3/6 MC: 0—>11 AC: 0—>3/5
I would like to buy the moves Liquidation, Pin Missile, Spike Cannon (SM Level-Up, 3 MC), Ice Beam, Blizzard, Infestation, and Payback (SM TM, 8 MC), for a total of 11 MC, leaving me with 0.
PTPlatinum: 11 CC / 6 UC Froakie: 4 EC / 12 MC / 4 AC Conkeldurr: 10 MC Cawdet: 1 EC / 2 MC / 1 AC Colosshale: 1 EC / 4 MC / 1 AC Whismur: 2 EC / 3 MC / 1 AC Sneasel: 1 EC / 3 MC / 1 AC
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Torrent / Protean
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move). Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
ABILITIES: Rebound / Guts / Pressure
Rebound: The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition. Command: Activate Rebound (target hazard layer) - 5 En - Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field. In battles with more than two teams, the user must target a team to Rebound to. Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn. Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
ATTACKS [33] PHYSICAL
Aqua Tail
Bite
Body Slam
Bounce
Crunch
Dig
Double-Edge
Dragon Tail
Drill Run
Earthquake
Fake Out
Fire Fang
Horn Attack
Iron Tail
Knock Off
Magnitude
Megahorn
Peck
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Thunder Fang
U-turn
SPECIAL
Bubble Beam
Sludge Wave
STATUS
Encore
Leer
Protect
Rototiller
Snatch
Toxic
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
ABILITIES: Soundproof / Scrappy
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)