That also reminds me that I should do a movepool to all my mons :S I'll get there eventually thoOh that reminds me I never did get to add a complete movepool to Amni and Scerga. I'll get right on that.
That also reminds me that I should do a movepool to all my mons :S I'll get there eventually thoOh that reminds me I never did get to add a complete movepool to Amni and Scerga. I'll get right on that.
Ubers makes sense, since it makes every Pokemon we've created usable. It also gives a place for broken-in-practice things to be before tweaking them, and opens new options for certain Pokemon (e.g. Nemorathon Baton Pass Shenanigans, anything else's Baton Pass Shenanigans)I second this. We need to have an Ubers meta aswell.
OU Pokémon can still be used in Ubers after they're nerfed. The same isn't true for overpowered Ubers mons. OU will probably have more players, more traffic, more sets and teambuilding, etc. More people will use OU Pokémon, the "main meta" as Pika Xreme said it. Ubers Pokemon will exist but won't be nearly as used.Look on the spreadsheet. Look at the tiers. There's Ubers listed there, which is OU's banlist -Mega Ray. If we nerf and change stuff instead of banning, will Ubers ever get any new additions?
I like it.This was glossed over awhile ago. While I know that most of this Pet Mod isn't on the doc, I don't think this was ever acknowledged, so I'd like to get an opinion on it
Hmmmm.... Hhmmmmmhhhh... Is that so... You know what we're also missing...... Primals...Yeah, I agree too, right now, the only Poke'mon intened to be Ubers are Amnicrypha, Scergafectus and Aurulong-O
why would removing something's modification make is more powerful?OU Pokémon can still be used in Ubers after they're nerfed. The same isn't true for overpowered Ubers mons. OU will probably have more players, more traffic, more sets and teambuilding, etc. More people will use OU Pokémon, the "main meta" as Pika Xreme said it. Ubers Pokemon will exist but won't be nearly as used.
Oh, and I think it should also be noted that Ubers isn't properly a tier. Things who suck in Ubers and are completely unviable don't drop to OU unless they're not too overpowered for OU. Ferrothorn, a OU Pokémon, is currently B+ Rank Ubers, while Deoxys, an Ubers Pokémon, is D Rank. Ferrothorn can be used in both tiers. If Deoxys was OU, it would be overpowered, so it can't be used. But it's complete garbage in Ubers. See how this works? The same could happen to a Harmo Ubers Pokémon if we refused to nerf some of them.
However after saying all of that, I do have to say that I get your point. If people want to make broken mons, well... let them do that. They'll exist if someone wants to use them.
I like it.
Hmmmm.... Hhmmmmmhhhh... Is that so... You know what we're also missing...... Primals...
Primal Genesect
Typing: Bug
Ability: Tinted Lens
HP: 101 (+30) [Gains HP difference when transforming like Power Construct Zygarde]
Atk: 130 (+10)
Def: 105 (+10)
SpA: 130 (+10)
SpD: 105 (+10)
Spe: 129 (+30)
BST: 700 (+100)
Flavor: "This Pokémon existed 300 million years ago. Team Plasma altered it and attached a cannon to its back." -Pokémon Black 2 & White 2 Pokédex. In the Harmo region, a mysterious Mallow Orb was found by excavators. When Genesect comes in contact with this strange orb, its true power is restored and modern alterations are removed.
New Moves: Ancient Predation*, Seed Bomb, Sludge Bomb, Quiver Dance, High Jump Kick.
Competitive Analysis: This is an old version of buffed Genesect that I made for a dead metagame, changed a little to fit the primal theme and to only add 5 new moves. Possibly the most versatile single offensive Pokémon ever (Rotom/Arceus/Silvally/Varibrawl/Aurulong forms don't count, they're not 1 Pokémon :P ). I don't think this can be summed up in a short analysis because of how many sets there are so you'll just have to use it...
*Ancient Predation
Type: Bug (Spec)
Power: 80
Accuracy: 100%
Effect: Priority +1. Deals Bug/Rock type damage.
Pokémon who get it: Genesect. Fails if the user is not Primal Genesect.
x1/4 - Fighting, Steel
x1/2 - Ground, Fairy, Ghost, Poison
x1 - Flying, Fire, Normal, Water, Dragon, Electric, Rock
x2 - Grass, Dark, Psychic, Bug, Ice
who knows :Pwhy would removing something's modification make is more powerful?
And thaaaaaat's what happens when you gloss over Shell Smash, kids!who knows :P
http://replay.pokemonshowdown.com/dragonheaven-gen7pokemonthenewfirstgeneration-17995
First ever test with the starters
Steelicillo won't be as bad as Pika Xreme said :P
I wouldn't be so sure; it could really go either way with it being viable. Sash isn't really too good of an item, except in that test battle where you had to get the only priority user out of the way to get a Shell Smash sweep. In the final meta, weather (Hail), Hazards, and other priority users are bound to be on every team, making this a bit less viable than shown here. But, all of those could be controlled, as a drought user would help Steelicillo immensely, hazard control does exist, and psychic terrain would allow it to sweep easier.who knows :P
http://replay.pokemonshowdown.com/dragonheaven-gen7pokemonthenewfirstgeneration-17995
First ever test with the starters
Steelicillo won't be as bad as Pika Xreme said :P
That's so cool!! I really like this replay!! Where can I play this? It'd be very cool to help to playtest this format too :)who knows :P
http://replay.pokemonshowdown.com/dragonheaven-gen7pokemonthenewfirstgeneration-17995
First ever test with the starters
Steelicillo won't be as bad as Pika Xreme said :P
Join me and Yahooboo on dragonheaven.psim.us :PThat's so cool!! I really like this replay!! Where can I play this? It'd be very cool to help to playtest this format too :)
Okay :) I'll do that asapJoin me and Yahooboo on dragonheaven.psim.us :P
Cool thread, I stopped by to ckeck it out right now and it looks quite interesting, as I've read in the first post, you need fossils, right? Here's my attempt :]
Stegross
Stegosaur + Gross
Type 1: Rock
Type 2: Poison
Ability 1: Poison Touch
Ability 2: Weak Armor
Hidden Ability: Corrosion
HP: 36
Atk: 80
Def: 70
SpA: 15
SpD: 60
Spe: 9
BST: 300
Notable Moves: Gunk Shot, Stone Edge, Stealth Rocks, Dragon Tail, Earthquake, Rapid Spin, Fire Fang, Thunder Fang, Ice Fang, Toxic, Slack Off, Roar
Design Conecept: Based on Stegosaurus, obviously, but spits poison from its mouth. It has almost like a spiky, toxic club on the end of its tail, and has a armor made of bones. It looks very small and innoffensive
Evolves by leveling up with Gunk Shot.
Stegunk
Stegosaur + Gunk
Type 1: Rock
Type 2: Poison
Ability 1: Stamina
Ability 2: Weak Armor
Hidden Ability: Corrosion
HP: 79
Atk: 130
Def: 120
SpA: 45
SpD: 105
Spe: 41
BST: 520
Notable Moves: Gunk Shot, Stone Edge, Stealth Rocks, Dragon Tail, Earthquake, Rapid Spin, Fire Fang, Thunder Fang, Ice Fang, Toxic, Slack Off, Roar
Design Conecept: Based on Stegosaurus, obviously, but spits poison from its mouth. It has almost like a spiky, toxic club on the end of its tail, and has a armor made of bones. This Pokemon is very large and intimidating, it has stone toxic spikes growing from its back too.
Competitive Analysis: Hits very hard with 135 Base Attack and is quite tanky. Has SR and Rapid Spin support too, and also can recover its HP with Slack Off, low speed, tons of weaknesses and its relative fragility on the special side hurt Stegunk though. The ability to poison Steel and opposing Poison-Types is very interesting as well, as this is a very bulky mon, and a better user than Salazzle.
Velectro
Velociraptor + Electro
Type 1: Rock
Type 2: Electric
Ability 1: Static
Ability 2: Petrifying Touch (This Pokemon's moves have a 30% chance to paralyze on top of their original chance)
Hidden Ability: Galvanize
HP: 36
Atk: 80
Def: 70
SpA: 15
SpD: 15
Spe: 54
BST: 300
Notable Moves: Wild Charge, Stone Edge, Head Smash, Earthquake, Fire Fang, Thunder Fang, Ice Fang, Volt Switch, Taunt, Knock Off, Magnet Rise, Return (Galvanize), Stealth Rocks, Dragon Tail
Design Conecept: This Pokemon is based on a Velociraptor, and has what seems to be a plug at the very end of its tail. Its said to be the Pokemon that introduced Electricity to humans. This Pokemon is also tiny and very quick.
Evolves by leveling up with Wild Charge
Veloshock
Velociraptor + Shock
Type 1: Rock
Type 2: Electric
Ability 1: Static
Ability 2: Petrifying Touch (This Pokemon's moves have a 30% chance to paralyze on top of their original chance)
Hidden Ability: Galvanize
HP: 79
Atk: 130
Def: 120
SpA: 45
SpD: 45
Spe: 101
BST: 520
Notable Moves: Wild Charge, Stone Edge, Head Smash, Earthquake, Fire Fang, Thunder Fang, Ice Fang, Volt Switch, Taunt, Knock Off, Magnet Rise, Return (Galvanize), Stealth Rocks, Dragon Tail
Design Conecept: This Pokemon is based on a Velociraptor, and has what seems to be a plug at the very end of its tail. Its said to be the Pokemon that introduced Electricity to humans. This Pokemon is also very tall and very quick.
Competitive Analysis: Just outspeeding the crowded base 101 Speed Tier, Veloschock is a huge threat because of its high attack stat and two amazing abilities on Galvanize or Petrifying Touch. Rock + Electric is quite a bad typing though, and this Pokemon can't take Special hits too... Though, it does have a way to keep Momentum in Volt Switch and access to notable support moves in Taunt and Stealth Rocks.
It isn't just Genesect without a cannon and steel body, Primals absorb the power of nature like how Megas absorb the power of humans/trainers.why would removing something's modification make is more powerful?
I still haven't done Mega Dragalge to go with Mega Clawitzer. They're a duo so you've kinda gotta have both.It isn't just Genesect without a cannon and steel body, Primals absorb the power of nature like how Megas absorb the power of humans/trainers.
I should probably do a Primal of a Harmo legendary to go along with Genesect and its Harmo lore but I suggested stopping with the Megas at number 24 which was Primal Genesect... Hmmm... What do you say Jerrytkrot ?
Well the two games that introduced Megas introduced more or less 24 each (we have 48 total real ones). Maybe the OP might have to have a poll to remove some Megas or he may have to remove them himself based on unique niches/typing/etc. But we both can submit ours. : ]I still haven't done Mega Dragalge to go with Mega Clawitzer. They're a duo so you've kinda gotta have both.
There are currently 21/22 Megas, so we have room for 2/3 moreWell the two games that introduced Megas introduced more or less 24 each (we have 48 total real ones). Maybe the OP might have to have a poll to remove some Megas or he may have to remove them himself based on unique niches/typing/etc. But we both can submit ours. : ]
flamingairy: {
num: 8015,
species: "Flamingairy",
types: ["Flying", "Fairy"],
baseStats: {hp: 104, atk: 49, def: 78, spa: 90, spd: 10, spe: 79},
abilities: {0: "Misty Surge", 1: "Tangled Feet", H: "Unaware"},
You mean like Banette and Dusclops were, or how Mantine and Skarm are counterparts despit Skarm not getting +20 HP? Shouldn't Ekans have had an Alolan form if Sandshrew does as should Mankey? Froslass should have Mega, as should Slowking.I still haven't done Mega Dragalge to go with Mega Clawitzer. They're a duo so you've kinda gotta have both.
Can't say I'm a fan of it becoming a literal lightningrod. Steel, physical attacks and electricity don't have any relation to canon information we have about Slowking... Sounds more like an Alolan/Regional Form in my opinion.You mean like Banette and Dusclops were, or how Mantine and Skarm are counterparts despit Skarm not getting +20 HP? Shouldn't Ekans have had an Alolan form if Sandshrew does as should Mankey? Froslass should have Mega, as should Slowking.
So... let's catch Slowking up!
Meger Slowking
Type: Water/Steel
Ability: Lightningrod
Stats: 95/125/110/75/160/25
The idea here is to be less brain based. The mind has dulled as the clamping Shellder turns to steel. It's slower because of the weight but it's now a physical attacker. It even gains Bulk Up and Sword Dance to go with its new Steel moves and Lightningrod is just useful to have.
You mean like how Gardevoir and Gallade follow that pattern?Disregarding that, wouldn't it be better if MegaSlowking simply had defense and special defense reversed from MegaSlowbro's stats like Slowking/Slowbro?
tbh I think we'll get a mega froslass in the DPPT remakes unless they really have given up on the idea of new megasYou mean like Banette and Dusclops were, or how Mantine and Skarm are counterparts despit Skarm not getting +20 HP? Shouldn't Ekans have had an Alolan form if Sandshrew does as should Mankey? Froslass should have Mega, as should Slowking.
So... let's catch Slowking up!
Meger Slowking
Type: Water/Steel
Ability: Lightningrod
Stats: 95/125/110/75/160/25
The idea here is to be less brain based. The mind has dulled as the clamping Shellder turns to steel. It's slower because of the weight but it's now a physical attacker. It even gains Bulk Up and Sword Dance to go with its new Steel moves and Lightningrod is just useful to have.
Gamefreak probably realized MegaGallade would be worse than MegaGardevoir with Inner Focus with similar stats, so they moved some stats around. Imagine MegaGallade with 68/165/65/95/135/100 (keeping the similarity). MegaGallade would hit 25% less than MegaGardevoir's Pixilate boosted moves, with a worse defensive typing, while being outsped by the same Pokémon. So they buffed its bulk and speed. They still kept the highest stat difference (165 SpA vs 165 Atk) even after Gamefreak balanced Gallade to not be 100% worse than Gardevoir.You mean like how Gardevoir and Gallade follow that pattern?
Why not just change Mega Gallade's ability, then?Gamefreak probably realized MegaGallade would be worse than MegaGardevoir with Inner Focus with similar stats, so they moved some stats around. Imagine MegaGallade with 68/165/65/95/135/100 (keeping the similarity). MegaGallade would hit 25% less than MegaGardevoir's Pixilate boosted moves, with a worse defensive typing, while being outsped by the same Pokémon. So they buffed its bulk and speed. They still kept the highest stat difference (165 SpA vs 165 Atk) even after Gamefreak balanced Gallade to not be 100% worse than Gardevoir.
Now imagine how much better that MegaSlowking would be compared to MegaSlowbro. 95/180/80 vs 95/110/160 makes it more of a well-rounded wall harder to wallbreak. Water/Steel gives it 5 more resistances/immunities than MegaSlowbro, and that isn't counting Lightningrod. Lightningrod vs Shell Armor is not even a contest. And I BET that by "new Steel moves" you meant Gyro Ball, which makes the 130 SpA vs 125 Atk difference irrelevant. 25 base Speed Gyro Ball hits as hard as Psyshock on Pokémon with 60 base Speed. Clearly those crazy new differences weren't meant to make them equal in viability...
So yeah there's nothing I like about that Mega...