How is this a bug / glitch though? Seems pretty normal to me.I posted about the Mega Evolution turn order news to reddit, and someone in the thread asked something interesting that I did not know the answer to, so I figure I'd post here. In X and Y, a glitch exists where if a Pokemon with Protean uses Curse while it is not a Ghost type, it changes to a Ghost type and then curses itself, presumably because selecting the move while not a Ghost type causes the user to target itself in an attempt to buff itself, but then after becoming a Ghost-type it remains targeting itself. Minor thing, but is that bug fixed in Sun and Moon?
It does the ghost type Curse on itself, not the normal one, so it cuts its HP by 50% and then takes 25% damage again at the end of the turn, while the opponent gets off scot-free.How is this a bug / glitch though? Seems pretty normal to me.
What about Spectral Thief?Judgment:
Dark Void: Only works on Darkrai
Sketch: Works on anything
Sunsteel Strike: Works on anything
Moongeist Beam: Works on anything
Hyperspace Hole: Works on anything
Hyperspace Fury: Still Hoopa-U only
Thousand Arrows: Works on anything
Thousand Waves: Works on anything
Core Enforcer: Works on anything
Geomancy: Works on anything
Oblivion Wing: Assumed to work on anything (since it is paired with geomancy)
Steam Eruption: Works on anything
Multi-Attack: Works on anything
Fleur Cannon: Works on anything
Nature's Madness: Works on anything
Prismatic Laser: Works on anything
Diamond Storm: Works on anything
Burn Up: Fails if you are not currently fire type?
The starter signature moves: Works on anything
Roost: When used with Moltres after Burn Up has removed it's fire typing (making it flying only), Roost only makes moltres "grounded" (as in, it takes resisted damage from fighting and neutral from ghost attacks).
Ah, I didn't manage to catch this message from your messy post at all. My bad.It does the ghost type Curse on itself, not the normal one, so it cuts its HP by 50% and then takes 25% damage again at the end of the turn, while the opponent gets off scot-free.
Can't Mega Evolve Rayquaza if it's holding a Z-Crystal, even after you use your Z-move.Has someone managed to hack into a Mega Rayquaza with a Z crystal
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Do we have an understanding of how Comatose specifically works ?
Bulbapedia states the following : Comatose prevents the Pokémon with this Ability from being afflicted by any status condition except sleep.
Except whenever I use Rest it always fails. I'm guessing because of the flavour text, it treats Komala as always sleeping or something ?
Did anyone look into this yet?Does Hail boost Ice-type moves? Are there any other weather-related changes?
Can you test Lunar Dance? Can Dancer-Fiery Dance raise Sp.Atk?Ok, did some testing with Dancer and found out the following.
Couldn't test in doubles, so can't say if the same Pokemon's Dancer can activate twice in the same turn or not.
- A Pokemon with dancer uses a dance move as soon as it is successfully used by another Pokemon, regardless of turn order.
- It still gets to use its regular move that turn.
- A copied dance move can't activate Dancer again, so Oricorio vs Oricorio doesn't become an infinite loop.
- It can copy status moves, as well as damaging moves such as Petal Dance and Fiery Dance.
- A copied Petal Dance is only executed for one turn and doesn't lock the Dancer in.
Yes, I've seen copied Fiery Dance raise SpA.Can you test Lunar Dance?Can Dancer-Fiery Dance raise Sp.Atk?
No, tested with Mach PunchDo Z moves carry over priority of base moves, from +1, +2 to +7 like Pursuit?
No, tried against a ghost typeIf Z move based on High Jump Kick and Jump Kick miss due to immunity, do you take recoil?
Yes, tested with ScrappyDo Z moves benefit from immunity ignoring abilities like Scrappy or Mold Breaker?
No, tested with Fly and Solar Beam, and I could move freely afterwardsAre Z moves from Fly, Solar Beam and its friends 2-turn moves? If yes then which turn is the damage executed? And if the damage is executed on turn 1 then do you remain in the semi-invulnerable/ charging state? and do you do damage from the base move the next turn?
Yes, tried with Draco MeteorZ moves and Protean?
No, tried with Draco MeteorDo Z moves from Draco Meteor and its clones cause the stat drop?
NoIf the base move runs of out PP, can it still be used to execute the Z move?
No they still work, tried with Fake Out, Sucker Punch, Dream EaterWould Z moves based on Sky Dropand clonesfail if Sky Drop were to fail? Or other base moves with conditions to succeed like Dream Eater, SUCKER PUNCH, FAKE OUT?
No, I used it first turn. Also tried using Last Resort afterwards while it was my only move and it didn't work even tho Extreme Eeveeboost takes one PP from Last Resort to triggerCan Eevee use Extremeevoboost anytime or does it need to be able to use Last Resort first? As in does it need to use all its other moves to unlock Last Resort to use the Z move? (Good bye Baton passing the boosts if this were the case)
I apologize if I didn't understand this correctly from this description. Does Prankster BEFORE mega evolving still activate? As in, I select my Prankster Sableye to mega evolve and use Will-O-Wisp. Is that particular Will-O-Wisp still affected by the previous Prankster, or not anymore and Sableye now has Magic Bounce?Turn order has changed to reflect a Pokemon's ability/Speed after it Mega Evolves, Prankster will now be active immediately after mega evolving and give priority to moves. Changes to a Pokemon's Speed will be reflected on the turn it mega evolves making it move before or after the opposing Pokemon depending on its new Speed stat.
Yeah that's what I've found as well from testing a bunch. So I doubt any other effects I haven't tried will work as well.
- It seems that damaging Z-moves are completely seperate from their base moves. As such they inherit almost nothing from the base moves (effect, priority, accuracy, etc). Only the power is dependent on the base move's entry.
Just to confirm on the answer, did you mean the Z moves based on those moves would fail if they themselves fail? As in, you cannot Fake Out Z move on your second turn; cant Dream Eater Z move if foe is not asleep and cant Sucker Punch Z move if foe doesnt attack?Q: Can Z moves based on Sky Drop and clones fail if Sky Drop were to fail? Or other base moves with conditions to succeed like Dream Eater, SUCKER PUNCH, FAKE OUT?
A: Yes, tried with Fake Out, Sucker Punch, Dream Eater
No I phrased it bad the first time, they will work regardless.Just to confirm on the answer, did you mean the Z moves based on those moves would fail if they themselves fail? As in, you cannot Fake Out Z move on your second turn; cant Dream Eater Z move if foe is not asleep and cant Sucker Punch Z move if foe doesnt attack?
Do you waste your Z move chance in this case or you cant even select the three above to begin with?
Yeah that's what I've found as well from testing a bunch. So I doubt any other effects I haven't tried will work as well.
Do Z moves Explosion and Self destruct faint you?It seems that damaging Z-moves are completely seperate from their base moves. As such they inherit almost nothing from the base moves (effect, priority, accuracy, etc). Only the power is dependent on the base move