Lots of updates today.
http://pokemon.aesoft.org/replay-Hobs-Goblin-vs-Serei--2011-03-02
The back sprite's size has been doubled. This lets me do cool perspective animations, and makes contact moves look a lot more "3D-ish" (isn't that perspectivey Bullet Punch amazing?).
On the downside, it looks really pixelated, like in BW. I REGRET NOTHING. (I might add a setting to un-double the back-sprite size if enough people complain, though.)
A background's been added. Should make the entire thing look less dull.
Aspect ratio's been changed to 16:10, from 4:3. Should fit YouTube and cell phones better. The toolbar's been rearranged accordingly.
A few non-perspective-related graphical updates have also been done. Switching in pokemon should look slightly nicer (I imitated the BW "drop" effect). Transform now correctly uses the animated sprite.
http://pokemon.aesoft.org/replay-Hobs-Goblin-vs-Serei--2011-03-02
The back sprite's size has been doubled. This lets me do cool perspective animations, and makes contact moves look a lot more "3D-ish" (isn't that perspectivey Bullet Punch amazing?).
On the downside, it looks really pixelated, like in BW. I REGRET NOTHING. (I might add a setting to un-double the back-sprite size if enough people complain, though.)
A background's been added. Should make the entire thing look less dull.
Aspect ratio's been changed to 16:10, from 4:3. Should fit YouTube and cell phones better. The toolbar's been rearranged accordingly.
A few non-perspective-related graphical updates have also been done. Switching in pokemon should look slightly nicer (I imitated the BW "drop" effect). Transform now correctly uses the animated sprite.