Bright Sun Shiny Day
Objective:
This team is based around switching my mons around looking for an opening to send out Victini (which can OHKO several targets in sun and 2HKO most others) or Sawsbuck (when I see an opportunity to sweep). The other mons support these 2 by Drought, Aromatherapy, Wish, Rapid Spin, Stealth Rocks, status, and walling.
Process:
The first thing I decided on was that I wanted a weather and I was very attracted to the idea of using the sun.
The next thing I needed were abusers of the sun. I liked Sawsbuck the moment I saw it and I wanted a special abuser to compliment it. I had experience with Chandelure and they complimented each other's weaknesses.
Next I wanted a defensive core that could also heal and take care of entry hazards.
And so my first team was born.
With some play experience, I noticed some problems I had. I had a Terrakion problem with Donphan taking way too much damage from its Combat Combat. So I decided to switch it out for something that can hold it back.
Then I noticed that if my Sawsbuck was taken out, I would get walled badly by Chansey and Blissey. Chandelure had trouble with the unreliable Fire Blast and I started running Blissey with Seismic Toss that wasted its SpA.
Switched Blissey back in for Chansey cause I hated getting walled by Gengar and gave it Thundebolt to hit both Heatran and Gengar, because I would not have a safe switch in to a sun boosted Heatran and Gengar is a pain with the sub up.
The next thing I needed were abusers of the sun. I liked Sawsbuck the moment I saw it and I wanted a special abuser to compliment it. I had experience with Chandelure and they complimented each other's weaknesses.
Next I wanted a defensive core that could also heal and take care of entry hazards.
And so my first team was born.
With some play experience, I noticed some problems I had. I had a Terrakion problem with Donphan taking way too much damage from its Combat Combat. So I decided to switch it out for something that can hold it back.
Then I noticed that if my Sawsbuck was taken out, I would get walled badly by Chansey and Blissey. Chandelure had trouble with the unreliable Fire Blast and I started running Blissey with Seismic Toss that wasted its SpA.
Switched Blissey back in for Chansey cause I hated getting walled by Gengar and gave it Thundebolt to hit both Heatran and Gengar, because I would not have a safe switch in to a sun boosted Heatran and Gengar is a pain with the sub up.
Leftovers @ Modest
128 HP / 252 SpA / 20 SpD / 108 Spe
~ Sunny Day
~ SolarBeam
~ Flamethrower
~ Will-O-Wisp
Of course Ninetails has to be here, it wouldn't be a Sunny Day without it. I have tried a couple varients, but this has been my prefered for this team. The Sunny Day -> Solarbeam combo is incredibly effective in the weather war and takes out common threats to Ninetails, namely Politoed and Tyrantiar, when they are in KO range. Will-O-Wisp helps with bringing the weather makers down to KO range and cripple physical attackers.
Victory Star
Choice Scarf @ Jolly
252 Atk / 4 Def / 252 Spe
~ V-create
~ Fusion Bolt
~ U-turn
~ Brick Break
The raw power that Victini provides in the sun is undeniable. When I find a chance to switch him in, a 405 base power V-Create KOs several mons and the Scarf allows me a safe revenge kill out of sun and to strike at least once more most of the time after the speed drop. U-Turn is nice if predicting a switch that might be problematic, but is pretty much filler, Fusion Bolt is attack for anything that resists fire if sun is not up, and Brick Break pokes Heatran, that would normally wall it, and Tyranitar.
Chlorophyll
Life Orb @ Adamant
72 HP / 252 Atk / 184 Spe
~ Swords Dance
~ Horn Leech
~ Return
~ Nature Power
Oh how I love my Sawsbuck. Chlorophyll is incredible and with +2 from Swords Dance, I can plow through mons, except the most bulky Def, with avengence with the great coverage I get from Sawsbuck move set. Thanks to Horn Leech, I am able to heal up my Life Orb damage, while Return is my main damage STAB. If I manage to get +4, Sawsbuck can OHKO Multiscale Dragonite with Return and take out Scizor with a Nature Power which is pretty cool.
Finally if for some unholy reason I get +6
Natural Cure
Bold @ Leftovers
252 HP / 252 Def / 4 Spe
~ Thunderbolt
~ Toxic
~ Aromatherapy
~ Softboiled
I pick Blissey over Chansey because of a couple reasons. The leftovers recovery really helps against the sand and the ability to use special attacks. I chose Thunderbolt because it prevents me from getting walled by Gengar and Heatran. Aromatherapy is a boon for my team because I am constanly switching my mons around looking for an opening. Toxic is there for breaking setups and switch-ins.
Water Absorb
Bold @ Leftovers
248 HP / 252 Def / 8 SpD
~ Wish
~ Protect
~ Ice Beam
~ Roar
Vaporeon is my anchor. It can absorb scary water moves and it can take boosted hits well from both sides and is able to Roar the opponent out. Vaporeon can heal itself with Wish + Protect and heal other with Wish. Finally I switched Scald with Ice Beam since Scald is weak in sun and Ice Beam allows me to take out dragon threats with relative ease.
Levitate
Leftovers @ Relaxed
252 HP / 252 Def / 4 SpD
~ Stealth Rock
~ Earthquake
~ Ice Beam
~ Rapid Spin
Claydol is my Terrakion counter and is a very nice counter to entry hazards having Levitate (dodges both Spikes), Ground type (resists Stealth Rocks), Spin, and Rocks to set up. Dealing with entry hazards couldn't be easier thanks to this guy. Earthquake gives a nice STAB to take down Heatran and Ice Beam allows me to break Gengar subs and poke Dragonite, Salamance, and Gliscor very nicely. An issue however, having no Recover can really hurt as other mons take chunks off Claydol’s low hp. Thankfully Vaporeon is there to help with that.
Threats:
U-Turn teams are a killer with my Claydol being weak to U-Turn and the pressure it puts on my team. Stealth Rocks is also a pain, so its important to keep Claydol alive which can be difficult sometimes.