Why would I run it over Liepard? Steelix being 2HKOd is probably the only reason. Without LO it's frailer, weaker, and it's slower. Avoiding EQ is nice and taking fighting neutrally isn't too bad although you're still wet paper.
It has an expansive movepool but you need to cut certain moves you really wanna have. It seems like it's agreed upon that BB, SP and Twave is for sure, so you have the option of running stuff like heat wave, hp grass, psychic and tail wind. Giving up any of those offensive coverage moves means you're leaving yourself open for plenty of threats. The only way you're bringing Murkrow in is pivoting into and grabbing momentum better than your opponent or after something dies. Then your enemy simply switches into whatever they have in their that they think can handle Murkrow because I guarantee everyone has something, most likely even two things.
You run heat wave/twave/SP/BB you're walled by Don, any Rotom/-s variant carrying WoW simply burns you, then lives through SP and KOs you with Volt Switch. EBelt Rotom-S has nothing to fear really, as only two consecutive non burned SP will 2HKO, meanwhile non scarfed variants of Rotom carry WoW and sitrus/colbur. Lanturn eats twave and doesn't take much from anything else. Heat Wave is invaluable or else steels wall you (granted KK doesn't wanna get twaved, Mawile dgaf.) So if you run HP Grass you can sorta lure defensive Don and 2hko offensive if you HP grass on the switch.
4 SpA Life Orb Murkrow Hidden Power Grass vs. 252 HP / 240 SpD Eviolite Rhydon: 172-203 (41.5 - 49%) -- guaranteed 3HKO
4 SpA Life Orb Murkrow Hidden Power Grass vs. 4 HP / 0 SpD Eviolite Rhydon: 250-296 (71 - 84%) -- guaranteed 2HKO
I'll give you Twave being strong but uhh, Liepard has that too and runs it in a very effective lure set. Twave/Play Rough/Grass Knot/Gunk shot. And guess what? You can actually outspeed and kill Jynx assuming it doesn't have sash up, and not be dead weight against Rotom/-s. You're fucked against steel types but you gain so much more for running Liepard over Murkrow and you're not pideonholed into running one set but with one move slot being flexible. The lure set is dope but you have the pivot set featuring dark moves, uturn and Twave, copycat NP, etc. If I see Murkrow I think the enemy is either running the offensive LO set or some dumb set like perish trap or a defensive set. Barely any scouting is needed. From the team preview Liepard puts on much more pressure.
Maybe I'm being more strict but I don't see why things that are largely outclassed should be ranked. Murkrow isn't deadweight for sure, a guaranteed Twave atleast is something but this happens a few times every couple months, someone finds something cool but isn't necessarily good/great and we hop on it because we wanna try out/support the new thing. Creativity shouldn't be hampered but things should be looked at objectively. I LOVE Krow but Ill run so many other things before it.
It has an expansive movepool but you need to cut certain moves you really wanna have. It seems like it's agreed upon that BB, SP and Twave is for sure, so you have the option of running stuff like heat wave, hp grass, psychic and tail wind. Giving up any of those offensive coverage moves means you're leaving yourself open for plenty of threats. The only way you're bringing Murkrow in is pivoting into and grabbing momentum better than your opponent or after something dies. Then your enemy simply switches into whatever they have in their that they think can handle Murkrow because I guarantee everyone has something, most likely even two things.
You run heat wave/twave/SP/BB you're walled by Don, any Rotom/-s variant carrying WoW simply burns you, then lives through SP and KOs you with Volt Switch. EBelt Rotom-S has nothing to fear really, as only two consecutive non burned SP will 2HKO, meanwhile non scarfed variants of Rotom carry WoW and sitrus/colbur. Lanturn eats twave and doesn't take much from anything else. Heat Wave is invaluable or else steels wall you (granted KK doesn't wanna get twaved, Mawile dgaf.) So if you run HP Grass you can sorta lure defensive Don and 2hko offensive if you HP grass on the switch.
4 SpA Life Orb Murkrow Hidden Power Grass vs. 252 HP / 240 SpD Eviolite Rhydon: 172-203 (41.5 - 49%) -- guaranteed 3HKO
4 SpA Life Orb Murkrow Hidden Power Grass vs. 4 HP / 0 SpD Eviolite Rhydon: 250-296 (71 - 84%) -- guaranteed 2HKO
I'll give you Twave being strong but uhh, Liepard has that too and runs it in a very effective lure set. Twave/Play Rough/Grass Knot/Gunk shot. And guess what? You can actually outspeed and kill Jynx assuming it doesn't have sash up, and not be dead weight against Rotom/-s. You're fucked against steel types but you gain so much more for running Liepard over Murkrow and you're not pideonholed into running one set but with one move slot being flexible. The lure set is dope but you have the pivot set featuring dark moves, uturn and Twave, copycat NP, etc. If I see Murkrow I think the enemy is either running the offensive LO set or some dumb set like perish trap or a defensive set. Barely any scouting is needed. From the team preview Liepard puts on much more pressure.
Maybe I'm being more strict but I don't see why things that are largely outclassed should be ranked. Murkrow isn't deadweight for sure, a guaranteed Twave atleast is something but this happens a few times every couple months, someone finds something cool but isn't necessarily good/great and we hop on it because we wanna try out/support the new thing. Creativity shouldn't be hampered but things should be looked at objectively. I LOVE Krow but Ill run so many other things before it.