Awesome Thought Process
Thinking helps!
First off, I'd like to say this teams goal was to murder stall. With that in mind: I started with one pokemon that I knew I wanted: LO Heatran. He hits like a god damn nuke and without leftovers he can bluff scarf set before attacking, allowing him to force switches. His awesome typing makes it easy to build a team around him, synergy wise. From here I knew I wanted Toxic Spikes. The best Toxic Spikers in OU are Roserade and Forretress. In my experience, forretress leads always get slept, taunted or ohko'd, and I don't want to go down the stall route anyway, and stall is forrey's niche. So, though I dislike Sleep Powder's unreliable accuracy, I went with Lead Roserade. It's worth mentioning that Roserade and Heatran resist each other's weaknesses, although this usually ends up being irrelevant as Roserade is usually dead or crippled to the point of worthlessness by midgame. Following up my first entry hazard pokemon is Swampet, who lays down the rocks. I use an SR Mixpert with Roar, which is extremely helpful against stat-uppers and baton pass teams, as well as for scouting purposes. Laying down Rocks and spamming Roar to accumulate damage and scout it always fun. Swampert also resists the only type that Heatran and Roserade do not resist: Rock. Overall, I wanted a check to CBTar - all my teams are weak to this - and I needed Stealth Rock, so I went with the 100% CBTar counter, Swampert. Now, I had a core, the formidable Fire + Water + Grass combination. However, these three pokemon left me open to a lot of threats, especially Taunting DD Gyarados, SD Lucario, CB Mamoswine, etc. I needed a pokemon that could check all these threats, and more, without losing coverage and still remaining within the whole 'ruin stall' idea. I went with one of the metagame's best revenge killers, Choice Scarf Rotom. Using the bulky 252 HP set brought to popularity by KG and August, my Rotom can take unboosted bulky dos waterfalls, survive lucario's unboosted crunch, never be 2HKO'd by Mamoswine, all while maintaining enough offensive power due to the excellent coverage offered by Shadow Ball / Thunderbolt / Overheat. It also has Trick, which renders Bliss switches useless, which is always good fun. Finally, SD Lucario came into play. Most of his checks are handled by Heatran (or the rest of the team) in one way or another. Gliscor, hoping to switch in on Earth Power, often receives a molten burp in his pigly face. CS Rotom Shadow Balls barely scratch Tran, Overheat literally does nothing, and Thunderbolt doesn't due much, while Heatran does massive damage back. And if they trick me their scarf - thanks for the extra revenge killer. Gyarados/Salamence takes a lot from Fire Blast + SR. All in all, Heatran is effective at weakening Lucario's checks, making it easier for him to sweep. Looking over these five pokemon, I noticed one last gaping weakeness: MixApe. And to this, I replied, Three Attack LO Latias.
From Afar:
tl;dr- every type is resisted twice or more.
Upon further inspection:
Ms. Leading
|
Focus Sash
Nature: Timid (+Spe, -Atk)
EVs: 252 Spe / 252 SpAtk / 4 HP
Ability: Natural Cure
Set Analysis:
Standard leading Roserade. Though most people just sleep any pokemon that is slower than them, I tend to Leaf Storm slower pokemon and save Sleep Powder for strategic use. Swampert is OHKO'd, Hippwdon is OHKO'd, Forretress is almost OHKO'd and outsped. Some leads just cause immediate switches. Metagross, for example. Any sensible player carries Lum Berry on their lead Metagross these days, and Rose is 2HKO'd by EQ + Bullet Punch. In this case, I switch to Swampert as they EQ or SR. If they EQ'd they'll likely set up Rocks and switch, so I'll set up rocks and Roar the switch in. If they SR'd, I go to Rotom to take the explosion.
Roserade v. Forretress, Nidoqueen, Smeargle:
Nidoqueen is plaqued by mediocrity. It's defensive stats are okay. It's typing is okay. But it lacks three things that make Roserade a more consistent spiker: a sleep move, better speed, and natural cure. Sleep moves let me use my sash to absorb any attack, put the foe to sleep, and set up as they snooze. Better speed allows me to come in and set up on a wider range of pokemon, and natural cure allows me to set up T-Spikes later on, even if I get statused. Forretress is in a similar boat. First off, as I mentioned earlier, Forretress takes my team down the stall road, which is kinda somewhere I'd like to avoid. Also, Forretress is easily slept, taunted, or OHKO'd by common leads, cannot absorb enemy Toxic Spikes (which can end up being vital if I have stall an enemy out with Swampert), and has hard time fitting itself anywhere else in the team if not in the lead slot. Smeargle is like a combination of all three, being unable to absorb opposing T-Spikes, being very frail, being very slow, etc. 100% accuracy sleep move is very nice though, although roserade's benefits outweight its negatives to me.
Smiling Swine
|
Leftovers
Nature: Relaxed (+Def, -Spe)
EV's: 252 HP / 212 Def / 56 SpA
Ability: Torrent
Set Analysis:
Every team loves Stealth Rock, and this team is no exception. Lucario teams love Stealth Rock especially, as it OHKO's really helps him turn 2HKO's into OHKO's. Anyway, Stealth Rock is everyone's favorite Mence and Gyara pseudo-check, and it also keeps stall from fucking around with too much switching, to an extent. Earthquake provides Swampert a 100 BP STAB move and turns him into my Tyranitar check. Ice Beam is for coverage; this combination hits the entire metagame for neutral or better damage, minus Bronzong. The 56 SpAtk EV's guarantee a KO on Salamence even without SR, which is cool. I'm another person who likes to parrot the statement "Swampert is the best Stealth Rocker in the game". With excellent typing and resistances, paired with his respectable defensive stats and resistance to Stealth Rock, Swampert not only has the ability to set up rocks both early and mid game, but he can also do it without suiciding or suffering from four moveslot syndrome. I'm considering Avalanche over Ice Beam to his Latias on her weaker stat, but I'm not sure if it's worth it due to Salamenace's intimidate. Overall, Swampert is great. Sadly, however, he does not fit well in the "murder stall" idea, but functionality is my first concern.
Other Stealth Rockers
The main pokemon I'm considering over Swampert is Bronzong. Specifically, I'm considering a SpD Bronzong with Payback / Stealth Rock / Earthquake / Explosion. First off, this gives me a Gengar counter, a pokemon who this team finds extremely annoying. Bronzong also still manages to check Salamenace and Tyranitar to an extent, although not as well. I do also lose my PHazer, and I really enjoy having a PHazer on this team to scout, rack up SR damage, and Roar stat-ups away. Need help on this one, guys.
Red Hands
|
Life Orb
Nature: Timid (+Spe, -Atk)
EV's: 252 SpAtk / 252 Spe / 4 HP
Ability: Levitate
Set Analysis:
Three attack Life Orb Latias. Draco Meteor is here to rape people and Surf and Thunderbolt can remove anybody who thinks otherwise. Latias was the last pokemon added to this team, as I was desperately weak to Infernape. Draco Meteor hurts everybody pretty bad, even Blissey, who takes a notable ~22%. She also has good defensive and offensive synergy with Lucario, resisting all of his weaknesses where he resists all her weaknesses. Offensively, Latias draws Pursuit like no other, which Lucario happily sets up on. Dragon + Water + Electric is irresistible, which is cool. Latias is also my all purpose Heatran check. She takes every on of his sets. She doesn't like facing Torment or SubToxic Trans, but she does beat them. She must be weary of Explosion, however.
Latias v. Starmie
|
Life Orb
252 SpAtk / 252 Spe / 4 HP
-Surf / Hydro Pump
-Ice Beam
-Thunderbolt
-Recover
Honestly, this has been hardest decision for this team. I simply cannot decide which is better. First, their similarities: they are both running three attack sets. They are both pretty bulky. They both attract Pursuit, though Starmie to a lesser extent. The three attacks give good neutral coverage. They both have a form of instant recovery. Now the differences: Starmie is faster, but has a lower SpAtk. It is still a very good infernape check, but cannot switch in to Grass Knot, whereas Latias can take an HP Ice. Starmie does better against TTar and Scizor, but thats not necessarily a good thing since I want to attract Pursuits. Etc.
Black Sandy Beaches
|
Choice Scarf
Nature: Timid (+Spe, -Atk)
EV's: 252 HP / 252 Spe / 4 SpAtk
Ability: Levitate
Set Analysis:
252 HP EV's are awesome. Rotom now takes random Dragon Pulses, Flamethrowers, etc. much more easily. Rotom-H doesn't really need the extra offensive power anyway, as he still OHKO's Gyarados and friends with Thunderbolt and Lucario, Mamoswine and friends with Overheat. It's worth noting that 252 HP EV's prevent Rotom from being 2HKO'd by Mamoswine, which is a godsend for my team. All in all I needed a revenge killer for certain threats and I was a T-Spike team lacking a spin blocker, so I killed two birds with one stone, by selecting a pokemon that covers most of the threats that I'm weak to, while also happening to be OU's best spin blocker. His typing, bulk, resistances, and respectable Special Attack and Speed make him an excellent utility for this team. Trick allows him to fit into the 'ruin stall' theme, as Blissey / Swampert etc. is useless with Choice Scarf.
City Escape
|
Life Orb
Nature: Adamant (+Atk, -SpAtk)
EV's: 4 HP / 252 Atk / 252 Spe
Ability: Inner Focus
Set Analysis:
Swords Dance Lucario, DPPt's premiere finisher, finds its way onto yet another team. All he needs is one mistake from a choiced pokemon to come in on a resisted move and then double his attack stat with Swords Dance and smack faces with his 120 Base Power STAB'd Close Combat and priority Extremespeed to make up for his below average speed. Crunch hits Ghost-type pokemon for super effective pokemon, who are immune to Close Combat and Extremespeed. Only one pokemon truly counters Lucario after a Swords Dance. The first and more common one is Gliscor, who has the ability to outspeed all variants of Lucario, resist Close Combat and take pittance from Extremespeed and OHKO it with STAB'd Earthquake. There are several other checks to Lucario, including Scarf Rotom, who OHKO's with Overheat, Scarf / Expert Belt Jirachi, the first of which KO's with Fire Punch after a Close Combat defense drop, and the latter of which KO's either way, Scarf Heatran, who is handled with little issue by Latias and her awesome base 130 SpD, Gyarados, who is handled by Rotom and Latias, and Salamence, who is taken care of by Latias, who comes in on Earthquake or Fire Blast. As for the murdering stall component, Lucario OHKO's every common member of stall besides Gyarados after a Swords Dance, and as mentioned before, I'm packing a Gyara counter in Rotom and a Gyara check in Latias.
Considering replacements:
Though Swords Dance Lucario has never really let me down, this team may benefit more from a better steal resist. As Heatran is already taking constand Stealth Rock and potentially Spike Damage, I cannot rely on him to wall powerful Outrages and Draco Meteors from the likes of Salamence and Latias. Though Lucario does also resist Dragon and takes only 3% from Stealth Rock damage, he simply isn't bulky enough to wall Dragon attacks, especially not repeatedly. I'm also questioning whether or not Swords Dance is the best variant of Lucario. Here is what I'm considering:
Special Bulky Metagross:
Similar to the one seen in Taylor's archived Losing is an Incapability, this Metagross would give me a much needed answer to Gengar and a way more reliable dragon resist. With Shuca Berry, he could also patch up my weakness to DD Salamence.
Choice Band Scizor:
In the same boat as metagross, Scizor gives me an answer to Gengar and a bulkier dragon resist, as well checking DD Salamence with Bullet Punch.
Choice Specs Lucario
I'm considering him the least, as he does not really patch up any of my weaknesses. I consider him though because he really hurts bulky offense with his strongth STAB'd Aura Sphere, which has perfect coverage with Shadow Ball. STAB Priority Vacuum Wave is also cool, and gives me a secondary check to opposing Lucario. Specs Luke also isn't walled as easily by Blissey with Toxic Spikes down.
The Tank
|
Life Orb
Nature: Timid (+Spe, -Atk)
EV's: 252 SpAtk / 252 Spe / 4 HP
Ability: Flash Fire
Thinking helps!
First off, I'd like to say this teams goal was to murder stall. With that in mind: I started with one pokemon that I knew I wanted: LO Heatran. He hits like a god damn nuke and without leftovers he can bluff scarf set before attacking, allowing him to force switches. His awesome typing makes it easy to build a team around him, synergy wise. From here I knew I wanted Toxic Spikes. The best Toxic Spikers in OU are Roserade and Forretress. In my experience, forretress leads always get slept, taunted or ohko'd, and I don't want to go down the stall route anyway, and stall is forrey's niche. So, though I dislike Sleep Powder's unreliable accuracy, I went with Lead Roserade. It's worth mentioning that Roserade and Heatran resist each other's weaknesses, although this usually ends up being irrelevant as Roserade is usually dead or crippled to the point of worthlessness by midgame. Following up my first entry hazard pokemon is Swampet, who lays down the rocks. I use an SR Mixpert with Roar, which is extremely helpful against stat-uppers and baton pass teams, as well as for scouting purposes. Laying down Rocks and spamming Roar to accumulate damage and scout it always fun. Swampert also resists the only type that Heatran and Roserade do not resist: Rock. Overall, I wanted a check to CBTar - all my teams are weak to this - and I needed Stealth Rock, so I went with the 100% CBTar counter, Swampert. Now, I had a core, the formidable Fire + Water + Grass combination. However, these three pokemon left me open to a lot of threats, especially Taunting DD Gyarados, SD Lucario, CB Mamoswine, etc. I needed a pokemon that could check all these threats, and more, without losing coverage and still remaining within the whole 'ruin stall' idea. I went with one of the metagame's best revenge killers, Choice Scarf Rotom. Using the bulky 252 HP set brought to popularity by KG and August, my Rotom can take unboosted bulky dos waterfalls, survive lucario's unboosted crunch, never be 2HKO'd by Mamoswine, all while maintaining enough offensive power due to the excellent coverage offered by Shadow Ball / Thunderbolt / Overheat. It also has Trick, which renders Bliss switches useless, which is always good fun. Finally, SD Lucario came into play. Most of his checks are handled by Heatran (or the rest of the team) in one way or another. Gliscor, hoping to switch in on Earth Power, often receives a molten burp in his pigly face. CS Rotom Shadow Balls barely scratch Tran, Overheat literally does nothing, and Thunderbolt doesn't due much, while Heatran does massive damage back. And if they trick me their scarf - thanks for the extra revenge killer. Gyarados/Salamence takes a lot from Fire Blast + SR. All in all, Heatran is effective at weakening Lucario's checks, making it easier for him to sweep. Looking over these five pokemon, I noticed one last gaping weakeness: MixApe. And to this, I replied, Three Attack LO Latias.
From Afar:
tl;dr- every type is resisted twice or more.
Upon further inspection:
Ms. Leading
Nature: Timid (+Spe, -Atk)
EVs: 252 Spe / 252 SpAtk / 4 HP
Ability: Natural Cure
- Sleep Power
- Toxic Spikes
- Leaf Storm
- Hidden Power Fire
Set Analysis:
Standard leading Roserade. Though most people just sleep any pokemon that is slower than them, I tend to Leaf Storm slower pokemon and save Sleep Powder for strategic use. Swampert is OHKO'd, Hippwdon is OHKO'd, Forretress is almost OHKO'd and outsped. Some leads just cause immediate switches. Metagross, for example. Any sensible player carries Lum Berry on their lead Metagross these days, and Rose is 2HKO'd by EQ + Bullet Punch. In this case, I switch to Swampert as they EQ or SR. If they EQ'd they'll likely set up Rocks and switch, so I'll set up rocks and Roar the switch in. If they SR'd, I go to Rotom to take the explosion.
Roserade v. Forretress, Nidoqueen, Smeargle:
Nidoqueen is plaqued by mediocrity. It's defensive stats are okay. It's typing is okay. But it lacks three things that make Roserade a more consistent spiker: a sleep move, better speed, and natural cure. Sleep moves let me use my sash to absorb any attack, put the foe to sleep, and set up as they snooze. Better speed allows me to come in and set up on a wider range of pokemon, and natural cure allows me to set up T-Spikes later on, even if I get statused. Forretress is in a similar boat. First off, as I mentioned earlier, Forretress takes my team down the stall road, which is kinda somewhere I'd like to avoid. Also, Forretress is easily slept, taunted, or OHKO'd by common leads, cannot absorb enemy Toxic Spikes (which can end up being vital if I have stall an enemy out with Swampert), and has hard time fitting itself anywhere else in the team if not in the lead slot. Smeargle is like a combination of all three, being unable to absorb opposing T-Spikes, being very frail, being very slow, etc. 100% accuracy sleep move is very nice though, although roserade's benefits outweight its negatives to me.
Smiling Swine
Nature: Relaxed (+Def, -Spe)
EV's: 252 HP / 212 Def / 56 SpA
Ability: Torrent
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Set Analysis:
Every team loves Stealth Rock, and this team is no exception. Lucario teams love Stealth Rock especially, as it OHKO's really helps him turn 2HKO's into OHKO's. Anyway, Stealth Rock is everyone's favorite Mence and Gyara pseudo-check, and it also keeps stall from fucking around with too much switching, to an extent. Earthquake provides Swampert a 100 BP STAB move and turns him into my Tyranitar check. Ice Beam is for coverage; this combination hits the entire metagame for neutral or better damage, minus Bronzong. The 56 SpAtk EV's guarantee a KO on Salamence even without SR, which is cool. I'm another person who likes to parrot the statement "Swampert is the best Stealth Rocker in the game". With excellent typing and resistances, paired with his respectable defensive stats and resistance to Stealth Rock, Swampert not only has the ability to set up rocks both early and mid game, but he can also do it without suiciding or suffering from four moveslot syndrome. I'm considering Avalanche over Ice Beam to his Latias on her weaker stat, but I'm not sure if it's worth it due to Salamenace's intimidate. Overall, Swampert is great. Sadly, however, he does not fit well in the "murder stall" idea, but functionality is my first concern.
Other Stealth Rockers
The main pokemon I'm considering over Swampert is Bronzong. Specifically, I'm considering a SpD Bronzong with Payback / Stealth Rock / Earthquake / Explosion. First off, this gives me a Gengar counter, a pokemon who this team finds extremely annoying. Bronzong also still manages to check Salamenace and Tyranitar to an extent, although not as well. I do also lose my PHazer, and I really enjoy having a PHazer on this team to scout, rack up SR damage, and Roar stat-ups away. Need help on this one, guys.
Red Hands
Nature: Timid (+Spe, -Atk)
EV's: 252 SpAtk / 252 Spe / 4 HP
Ability: Levitate
- Draco Meteor
- Surf
- Thunderbolt
- Recover
Set Analysis:
Three attack Life Orb Latias. Draco Meteor is here to rape people and Surf and Thunderbolt can remove anybody who thinks otherwise. Latias was the last pokemon added to this team, as I was desperately weak to Infernape. Draco Meteor hurts everybody pretty bad, even Blissey, who takes a notable ~22%. She also has good defensive and offensive synergy with Lucario, resisting all of his weaknesses where he resists all her weaknesses. Offensively, Latias draws Pursuit like no other, which Lucario happily sets up on. Dragon + Water + Electric is irresistible, which is cool. Latias is also my all purpose Heatran check. She takes every on of his sets. She doesn't like facing Torment or SubToxic Trans, but she does beat them. She must be weary of Explosion, however.
Latias v. Starmie
252 SpAtk / 252 Spe / 4 HP
-Surf / Hydro Pump
-Ice Beam
-Thunderbolt
-Recover
Honestly, this has been hardest decision for this team. I simply cannot decide which is better. First, their similarities: they are both running three attack sets. They are both pretty bulky. They both attract Pursuit, though Starmie to a lesser extent. The three attacks give good neutral coverage. They both have a form of instant recovery. Now the differences: Starmie is faster, but has a lower SpAtk. It is still a very good infernape check, but cannot switch in to Grass Knot, whereas Latias can take an HP Ice. Starmie does better against TTar and Scizor, but thats not necessarily a good thing since I want to attract Pursuits. Etc.
Black Sandy Beaches
Nature: Timid (+Spe, -Atk)
EV's: 252 HP / 252 Spe / 4 SpAtk
Ability: Levitate
- Thunderbolt
- Shadow Ball
- Overheat
- Trick
Set Analysis:
252 HP EV's are awesome. Rotom now takes random Dragon Pulses, Flamethrowers, etc. much more easily. Rotom-H doesn't really need the extra offensive power anyway, as he still OHKO's Gyarados and friends with Thunderbolt and Lucario, Mamoswine and friends with Overheat. It's worth noting that 252 HP EV's prevent Rotom from being 2HKO'd by Mamoswine, which is a godsend for my team. All in all I needed a revenge killer for certain threats and I was a T-Spike team lacking a spin blocker, so I killed two birds with one stone, by selecting a pokemon that covers most of the threats that I'm weak to, while also happening to be OU's best spin blocker. His typing, bulk, resistances, and respectable Special Attack and Speed make him an excellent utility for this team. Trick allows him to fit into the 'ruin stall' theme, as Blissey / Swampert etc. is useless with Choice Scarf.
City Escape
Nature: Adamant (+Atk, -SpAtk)
EV's: 4 HP / 252 Atk / 252 Spe
Ability: Inner Focus
- Close Combat
- Swords Dance
- Extremespeed
- Crunch
Set Analysis:
Swords Dance Lucario, DPPt's premiere finisher, finds its way onto yet another team. All he needs is one mistake from a choiced pokemon to come in on a resisted move and then double his attack stat with Swords Dance and smack faces with his 120 Base Power STAB'd Close Combat and priority Extremespeed to make up for his below average speed. Crunch hits Ghost-type pokemon for super effective pokemon, who are immune to Close Combat and Extremespeed. Only one pokemon truly counters Lucario after a Swords Dance. The first and more common one is Gliscor, who has the ability to outspeed all variants of Lucario, resist Close Combat and take pittance from Extremespeed and OHKO it with STAB'd Earthquake. There are several other checks to Lucario, including Scarf Rotom, who OHKO's with Overheat, Scarf / Expert Belt Jirachi, the first of which KO's with Fire Punch after a Close Combat defense drop, and the latter of which KO's either way, Scarf Heatran, who is handled with little issue by Latias and her awesome base 130 SpD, Gyarados, who is handled by Rotom and Latias, and Salamence, who is taken care of by Latias, who comes in on Earthquake or Fire Blast. As for the murdering stall component, Lucario OHKO's every common member of stall besides Gyarados after a Swords Dance, and as mentioned before, I'm packing a Gyara counter in Rotom and a Gyara check in Latias.
Considering replacements:
Though Swords Dance Lucario has never really let me down, this team may benefit more from a better steal resist. As Heatran is already taking constand Stealth Rock and potentially Spike Damage, I cannot rely on him to wall powerful Outrages and Draco Meteors from the likes of Salamence and Latias. Though Lucario does also resist Dragon and takes only 3% from Stealth Rock damage, he simply isn't bulky enough to wall Dragon attacks, especially not repeatedly. I'm also questioning whether or not Swords Dance is the best variant of Lucario. Here is what I'm considering:
Special Bulky Metagross:
Similar to the one seen in Taylor's archived Losing is an Incapability, this Metagross would give me a much needed answer to Gengar and a way more reliable dragon resist. With Shuca Berry, he could also patch up my weakness to DD Salamence.
Choice Band Scizor:
In the same boat as metagross, Scizor gives me an answer to Gengar and a bulkier dragon resist, as well checking DD Salamence with Bullet Punch.
Choice Specs Lucario
I'm considering him the least, as he does not really patch up any of my weaknesses. I consider him though because he really hurts bulky offense with his strongth STAB'd Aura Sphere, which has perfect coverage with Shadow Ball. STAB Priority Vacuum Wave is also cool, and gives me a secondary check to opposing Lucario. Specs Luke also isn't walled as easily by Blissey with Toxic Spikes down.
The Tank
Nature: Timid (+Spe, -Atk)
EV's: 252 SpAtk / 252 Spe / 4 HP
Ability: Flash Fire
- Fire Blast
- Earth Power
- Hidden Power Grass
- Taunt
Set Analysis:
Finally, Life Orb Heatran. The amount of damage that even resistant pokemon take from Life Orb Fire Blast is astounding. Indeed, according to Vashta, who wrote the analysis on Heatran, and featured this very variant of it in his awesome Welcome Home is quoted as saying that "People often question the ability Heatran has to destroy opponents because of its slow Speed stat, but the fact of the matter is that there is no Pokémon, bar Blissey, that can switch-in on Heatran without getting 2HKOed from its Fire Blast which is remarkable, and one would think that it is of 'Uber proportions' – its STAB Fire Blast is certainly a danger to most." Earth Power and Hidden Power Grass round off this set, with Earth Power hitting opposing Heatran and other Fire-types where as Hidden Power Grass maims bulky Water-types. This set reaches it's peak potential, however, with two layers of Toxic Spikes down, because even Seismic Toss variants of Blissey are eventually beaten by Fire Blasts and Toxic Spikes, Lady Luck willing that Fire Blast hits repeatedly. Taunt completes this set, shutting down Rest-Talkers, stopping status moves, and preventing any form of healing except for Leftovers, which is what allows me to beat Blissey 1v1. I'll let damage calculations day the rest. Also quoting Vashta:
For those who are picky about damage calculations that can attest for Heatran’s strong attacking power, here are the top ten calculations that are currently relevant to Heatran’s common switch-ins.
Life Orb Fire Blast vs 252 HP / 252 Def Bold Blissey: 27.73% - 32.77%
Life Orb Fire Blast vs 0 HP / 0 SpD Adamant Gyarados: 38.37% - 45.32%
Life Orb Fire Blast vs 0 HP / 0 SpD Naive Salamence: 51.66% - 60.73%
Life Orb Fire Blast vs 4 HP / 0 SpD Jolly/Adamant Flygon: 50.66% - 59.60%
Life Orb Fire Blast vs 0 HP / 4 SpD Timid Starmie: 55.17% - 65.52%
Life Orb Fire Blast vs 136 HP / 0 SpD Timid Starmie: 49.49% - 58.31%
Life Orb Fire Blast vs 252 HP / 136 SpD Bold Rotom-A: 69.41% - 82.24%
Life Orb Fire Blast vs 252 HP / 0 SpD Bold Rotom-A: 87.27% - 102.91%
Life Orb Hidden Power Grass vs 252 HP / 0 SpD Bold Vaporeon: 44.83% - 53.02%
Life Orb Hidden Power Grass vs 252 HP / 0 SpD Bold Suicune: 44.06% - 51.98%
Dear Ms. Leading - http://www.youtube.com/watch?v=jhFEzuODEYs
Smiling Swine - http://www.youtube.com/watch?v=bOAjB3Hw248
Red Hands - http://www.youtube.com/watch?v=wc6fxV_vX5I
Black Sandy Beaches - http://www.youtube.com/watch?v=o_xlCIGZr1g
City Escape - http://www.youtube.com/watch?v=iqQ7kRj-vqY
The Tank - http://www.youtube.com/watch?v=AFVcEy-b41Y
GO GO SMOGON, RMT!!!!!!