X-Act
np: Biffy Clyro - Shock Shock
I've added a Part 2 to this article: http://www.smogon.com/forums/showthread.php?t=45230
It is possible for pokemon with Secret ID = 00000 to be shiny. They just have to have a PID and TID such that (TID xor SID xor HID xor LID) < 8Question: Can I have a shiny pokémon with 00000 as its Secret ID?
Maybe I should write it like this: It IS possible for pokemon with Secret ID = 00000 to be shiny.Yes, but does the formulla allow the SID to be 00000 and yet, return a shiny pokémon?
yes, I explained it to him like this:I believe goldursaring made a post on GameFAQs that gave some insight on the Colosseum/XD RNG in an explanation of why shinies are more rare in the GCN games than on handhelds. I forget the exact content of the post, but I recall something like four numbers are generated at the beginning that affect IV spreads or something to that effect. Perhaps PMing goldursaring will shed some light on the subject? I don't know the full extent of his knowledge on the matter though, so I don't know if he knows much beyond that.
Wondercard is being looked at... We already know that it cannot produce shiny pokemon (and the reverse GTS server code also supports this).On the note of the unknown, I believe other than what's already mentioned, Wondercards in D/P supposedly have a different RNG than what D/P uses for most Pokémon. I remember Tangerine mentioned in an old debate thread of the legality of Wondercards that he knew people looking into the algorithm, but I don't know what's become of that. Wondercards deserve to be looked at, seeing as how Darkrai and Manaphy (though both have been available at events) can be obtained from the upcoming Pokémon Ranger game.
It uses the same as wondercard generation. Of course, only mew and phione have wild PIDs.My Pokémon Ranch probably uses a different RNG, but that's pretty "lol" anyway.
It does, but the game (well at least in 3rd gen) will reject a generated ID of 00000 and produce another one until satisfactory.Yes, but does the formulla allow the SID to be 00000 and yet, return a shiny pokémon?
Yes, I found goldursaring's post and quoted it in loadingNOW's topic just today :) I did not know about exactly how the "strain" was on shinies, but I guess I do now. Not that it was a large concern for me anyway.yes, I explained it to him like this:
From what is known about col/XD pokemon is that they are based on numbers generated on the file (it DOES NOT restart apon making a new game, you will have to erase the file from the gamecube menu in order to get a new number set), plus a strange RNG. It also xors one pair of your numbers by a number too high to produce a shiny pokemon, meaning that for some people, they will never get a shiny that is produced by that number!
Wondercard is being looked at... We already know that it cannot produce shiny pokemon (and the reverse GTS server code also supports this).
It uses the same as wondercard generation. Of course, only mew and phione have wild PIDs.
Hi, everyone, the mystery gift pokemon generation is done, here is and article about the results: http://db.pokesav.org/main/?q=11-29-08-Mystery-Gift-PKMN-Cannot-Be-ShinyWondercard is being looked at... We already know that it cannot produce shiny pokemon (and the reverse GTS server code also supports this).
How do you know it uses the same algorithm?It uses the same as wondercard generation. Of course, only mew and phione have wild PIDs.