Hello guys. I am new at making competitive teams, as I used to copy other teams to learn more about the metagame. I've tried OU, Ubers, double OU teams and, by far, I've really enjoyed the double ou tier as there are more possibilites and more possible tactics.
By playing games I learnt that speed control is really important, so I tried Tailwind teams but... there was a think that always annoyed my copied tailwind teams: Trick room. Then I thought, why not try to make a trick room team?
Obviously I needed a Trick Room setter: Cresselia. I cant tel anything that you dont know about this poke, so, here u have the set details:
Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 228 SpA / 32 SpD
Sassy Nature
IVs: 0 Spe
- Psychic
- Ice Beam
- Helping Hand
- Trick Room
Not as bulky as it can be, 228 SpA lets him to effectively hit some pokemons like garchomp or landorus-T. The mission of this cresselia is easy to understand, put Trick Room and then, if needed, help his allie with Helping Hand. If not, he can 2OKHO some pokemons. Sitrus berry will help him to survive more time.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 16 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Hydro Pump
- Protect
- Volt Switch
I've thought about a Choice Scarf rotom with Trick, but this set have worked well by the moment. His mission is to hit as harder to flying pokemons (especially charizard, talonflame and gyarados) as he resists. It also works well against Heatran. Nothing remarcable about this pokemon.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Power Whip
- Protect
When the enemies sees this pokemon they think about thunder wave, spikes, stealth rock... Who thinks about a swords dancer Ferro? Noone. As enemy fire pokes get killed (normally by the washing machine) Ferro can start his own party. Swords dance provides him with an acceptable 630 atk. He is one of the fastest pokemons in Trick Room so... Start to sweep.
Gyro ball and power whips are the most powerful attacks, botch receive STAB bonus. As ferro only has 40 speed, gyro ball can hit really hard to much pokemons in the metagame, and power whip gives him a good doverage (and it's also powerful). Dont trust me? Check it: https://pokemonshowdown.com/damagecalc/ Dont get a swords dance boost? Dont worry, Cressellia or Whismicott will hand-help him.
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Rock Slide
- Earth Power
- Protect
Really slow and with a quite great bulk... Heat Wave can be a very strong movement in double. With Sheer Force boost, and sometimes, with Helping Hand, it can be a double OKHO in some cases. Rock Slide for Charizard and Talonflame, if the machine washine cant deal with them. Earth power for Heatran, Tyranitar...
It's also really fast in Trick Room, and qith Sheer Force and 427 SpA he can make great holes into enemy teams.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Facade
- Knock Off
- Protect
Nothing new about Flame Orb + Guts Conkeldurr. Drain Punch to recover some HP, Knock Off and Facade are useful for hitting hard ando also Knock Off can break some enemy strategies. Conke is also really fast in Trick Room. Protect helps him to get burned withouth problems.
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Taunt
- Helping Hand
- Protect
Not as bulky as Cresselia, Whimsicott is the one that has to set Trick Room again if Cresselia cant, so Focus Sash is needed. Taunt it's important as Amoongus can be a great problem vs this team, and Helping Hand is useful to help M-Camperupt to make holes in the enemy team.
I'll share u replays...
http://replay.pokemonshowdown.com/doublesou-348426794
So... Any ideas about how to improve this team?
By playing games I learnt that speed control is really important, so I tried Tailwind teams but... there was a think that always annoyed my copied tailwind teams: Trick room. Then I thought, why not try to make a trick room team?
Obviously I needed a Trick Room setter: Cresselia. I cant tel anything that you dont know about this poke, so, here u have the set details:
Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 248 HP / 228 SpA / 32 SpD
Sassy Nature
IVs: 0 Spe
- Psychic
- Ice Beam
- Helping Hand
- Trick Room
Not as bulky as it can be, 228 SpA lets him to effectively hit some pokemons like garchomp or landorus-T. The mission of this cresselia is easy to understand, put Trick Room and then, if needed, help his allie with Helping Hand. If not, he can 2OKHO some pokemons. Sitrus berry will help him to survive more time.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 240 HP / 16 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Thunderbolt
- Hydro Pump
- Protect
- Volt Switch
I've thought about a Choice Scarf rotom with Trick, but this set have worked well by the moment. His mission is to hit as harder to flying pokemons (especially charizard, talonflame and gyarados) as he resists. It also works well against Heatran. Nothing remarcable about this pokemon.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Gyro Ball
- Power Whip
- Protect
When the enemies sees this pokemon they think about thunder wave, spikes, stealth rock... Who thinks about a swords dancer Ferro? Noone. As enemy fire pokes get killed (normally by the washing machine) Ferro can start his own party. Swords dance provides him with an acceptable 630 atk. He is one of the fastest pokemons in Trick Room so... Start to sweep.
Gyro ball and power whips are the most powerful attacks, botch receive STAB bonus. As ferro only has 40 speed, gyro ball can hit really hard to much pokemons in the metagame, and power whip gives him a good doverage (and it's also powerful). Dont trust me? Check it: https://pokemonshowdown.com/damagecalc/ Dont get a swords dance boost? Dont worry, Cressellia or Whismicott will hand-help him.
Camerupt-Mega @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Heat Wave
- Rock Slide
- Earth Power
- Protect
Really slow and with a quite great bulk... Heat Wave can be a very strong movement in double. With Sheer Force boost, and sometimes, with Helping Hand, it can be a double OKHO in some cases. Rock Slide for Charizard and Talonflame, if the machine washine cant deal with them. Earth power for Heatran, Tyranitar...
It's also really fast in Trick Room, and qith Sheer Force and 427 SpA he can make great holes into enemy teams.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Facade
- Knock Off
- Protect
Nothing new about Flame Orb + Guts Conkeldurr. Drain Punch to recover some HP, Knock Off and Facade are useful for hitting hard ando also Knock Off can break some enemy strategies. Conke is also really fast in Trick Room. Protect helps him to get burned withouth problems.
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Taunt
- Helping Hand
- Protect
Not as bulky as Cresselia, Whimsicott is the one that has to set Trick Room again if Cresselia cant, so Focus Sash is needed. Taunt it's important as Amoongus can be a great problem vs this team, and Helping Hand is useful to help M-Camperupt to make holes in the enemy team.
I'll share u replays...
http://replay.pokemonshowdown.com/doublesou-348426794
So... Any ideas about how to improve this team?
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