Hello fellow RMT browsers, I am Swagnezone and today I bring you my first RMT. I first started battling in PU when I thought, "How would terrible Pokemon fair in a tier of normally bad Pokemon?". I have been testing it and changing the team for quite a while now. Here is a quick preview of the team.
The Team
The Team
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock
Golem is the one I originally started out with. Golem offers a lot to the table. He is my occasional lead, as he can set up stealth rocks with ease. He mainly goes out early to mid-game, sets up stealth rocks, and then tries to take someone down with him. Cutstap Berry so I can get priority, Earthquake and Stone Edge for STAB, and Sucker Punch for more Priority.
Ability: Water Veil
Shiny: Yes
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Punch
- Switcheroo
Jolly Nature
- Waterfall
- Crunch
- Ice Punch
- Switcheroo
Floatzel is one of two of my choice users, and can revenge kill quite a bit of the weakened tier. Fairly standard EV spread, Jolly nature for maximum speed. Floatzel is quite weak to priority, so you will ironically have to watch out for revenge killing. Choice Band for extra power, Waterfall for STAB, Ice Punch for coverage, Crunch for pesky psychic types and ghosts, and Switcheroo in case you feel a special attacker or wall coming in.
Ability: Levitate
Shiny: Yes
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Rotom F Is arguably the best Pokemon in the tier now that one of it's greatest checks (Machoke) is gone. He can outspeed and revenge kill a lot of tier assuming they aren't holding Choice Scarf. He is weak to those Stealth Rocks, which I couldn't make room for removal on my team. Blizzard and Thunderbolt for the BoltBeam coverage, Volt Switch for momentum, And Trick in case you feel a wall coming in.
Crowfeather (Cacturne) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Drain Punch
The Reason this team changed from Balance to Offense. When the drop came, I knew Cacturne would be quite a force to be reckoned with, so I added him to the team. His Dual STAB combo is resisted by no single type. Swords Dance to boost attack stat to dangerous levels, Seed Bomb and Sucker Punch for STAB, and Drain Punch for longevity. Water Absorb for free switch-ins and more longevity.
Ability: Water Absorb
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Drain Punch
The Reason this team changed from Balance to Offense. When the drop came, I knew Cacturne would be quite a force to be reckoned with, so I added him to the team. His Dual STAB combo is resisted by no single type. Swords Dance to boost attack stat to dangerous levels, Seed Bomb and Sucker Punch for STAB, and Drain Punch for longevity. Water Absorb for free switch-ins and more longevity.
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Focus Blast
- Fire Blast
- Hidden Power [Grass]
What used to be a Swords Dance Monferno is now a Nasty Plot Simisear. This guy can kill huge chunks of unprepared teams. I didn't want two swords dance users, so I decided on Simisear, another set-up Fire type. Nasty Plot is the main selling point of the set. Fire Blast for STAB, Focus Miss for coverage, and HP Grass for more coverage. Blaze is to boost Fire Blast in a time of need. Life Orb is for that extra bit of damage.
Ability: Speed Boost
Shiny: Yes
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Toxic Spikes
- Endeavor
- Spikes
This guy is almost always my lead, and a suicide one at that. Whirlipede used to be a Spikes Roselia, but I didn't want two grass types on the team so I figured this guy would work better. Protect is so you can boost your speed to set up hazards. Toxic spikes is to decrease the longevity of the opponent's walls and sweepers. Spikes is to discourage switches and Volt-Turn cores. Endeavor is to lower the enemy's Pokemon down to low HP so it can be revenge killed. The EV's allow him to be as fast as possible.
Threats
These guys can easily beat my two hazard setters. They break sturdy and Focus Sash and can typically OHKO my own setters.
Cacturne, Simisear, and Floatzel can be revenge killed easily.
I have one immunity to psychics, but no resists. I have no Ghosts resists and Immunities. If Floatzel and Cacturne are down, these guys have little to no trouble beating the rest of my team.
/-----Importable----\
Precious (Golem) @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Stealth Rock
Rift Raft (Floatzel) @ Choice Band
Ability: Water Veil
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Ice Punch
- Switcheroo
I Scream (Rotom-Frost) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Thunderbolt
- Trick
- Volt Switch
Crowfeather (Cacturne) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Seed Bomb
- Sucker Punch
- Drain Punch
George (Simisear) @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Focus Blast
- Fire Blast
- Hidden Power [Grass]
Target Practice (Whirlipede) @ Focus Sash
Ability: Speed Boost
Shiny: Yes
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Toxic Spikes
- Endeavor
- Spikes
Thank you for reading my first RMT, and constructive criticism or any suggestions are greatly appreciated!
(Someone please let me know how to get one of the pull down bars for the importable and also put in videos)