Bucket (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Protect
- Muddy Water
pelipper is supposed to be the lead and drizzle user as most pelippers probably are and is mostly used as a bit of damage but mostly support
Mind Flayer (Tentacruel) @ Black Sludge
Ability: Rain Dish
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 240 SpD / 16 Spe
Gentle Nature
- Rain Dance
- Toxic Spikes
- Gunk Shot
- Ice Beam
what i was thinking with tentacruel was wanting it to be a tanky rain setter with some annoying moves and ice beam for coverage
Giraffe (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Thunder
- Dragon Pulse
- Snarl
- Electroweb
raging bolt is supposed to benefit from rain with thunder and maintain speed control with electroweb
Landy T (Landorus) (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 172 Atk / 252 SpA / 84 Spe
Hasty Nature
- Rain Dance
- Earth Power
- Protect
- Brick Break
landorus is here to cover the common weaknesses of the rest of the team while being another rain setter(i was surprised it could get it)
DK (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Fake Out
- High Horsepower
- U-turn
rillaboom is also here for coverage as well as having a faster attacker
Katrina (Tornadus) @ Sitrus Berry
Ability: Prankster
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Icy Wind
- Protect
tornadus is here to maintain speed control and taking advantage of rain with hurricane
This is my first attempt at a coherent team so i am hoping for some advice on how to improve it as i am aware it is pretty bad
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Protect
- Muddy Water
pelipper is supposed to be the lead and drizzle user as most pelippers probably are and is mostly used as a bit of damage but mostly support
Mind Flayer (Tentacruel) @ Black Sludge
Ability: Rain Dish
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 240 SpD / 16 Spe
Gentle Nature
- Rain Dance
- Toxic Spikes
- Gunk Shot
- Ice Beam
what i was thinking with tentacruel was wanting it to be a tanky rain setter with some annoying moves and ice beam for coverage
Giraffe (Raging Bolt) @ Booster Energy
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 20 Atk
- Thunder
- Dragon Pulse
- Snarl
- Electroweb
raging bolt is supposed to benefit from rain with thunder and maintain speed control with electroweb
Landy T (Landorus) (M) @ Life Orb
Ability: Sheer Force
Tera Type: Ground
EVs: 172 Atk / 252 SpA / 84 Spe
Hasty Nature
- Rain Dance
- Earth Power
- Protect
- Brick Break
landorus is here to cover the common weaknesses of the rest of the team while being another rain setter(i was surprised it could get it)
DK (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Shiny: Yes
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- Fake Out
- High Horsepower
- U-turn
rillaboom is also here for coverage as well as having a faster attacker
Katrina (Tornadus) @ Sitrus Berry
Ability: Prankster
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Tailwind
- Icy Wind
- Protect
tornadus is here to maintain speed control and taking advantage of rain with hurricane
This is my first attempt at a coherent team so i am hoping for some advice on how to improve it as i am aware it is pretty bad