Gallade is my favorite pokemon, so I decided to try and make a balanced team around him.
Gallade- Galladite
Ability: Justified/Inner Foucs
Nature: Jolly
Iv's: 252Atk/4Def/252Spe
Moves: Swords Dance/Close Combat/Psycho Cut/Shadow Sneak
Pretty Standard build. Use SD then proceed to sweep. Close Combat is used over Drain Punch for better wall breaking. Psycho Cut is used over Zen Heabutt for better accuracy and chance to Crit. Shadow Sneak for weaker frail pokes, however I might change that to Ice punch. I don't need knock off since I have another poke that has that covered. Jolly nature is obviously for the speed boost and the Iv's are to maximize my attack so CC hits as hard as possibly.
Bisharp-Black Glasses
Ability: Defient
Nature: Adamant
Iv's: 252Atk/52SpD/204Spe
Moves: Knock Off/Pursuit/Iron Head/ Sucker Punch
What would a Gallade team be with Bisharp? Gallade and Bisharp form a good core as they can get rid of each other checks and counters. Pursuit is used to trap Gengar and that Lati Twins, Iron is for fairies, Sucker Punch is for some priority and Knock is a great move to spam due to it being able to get rid of items. Black Glasses is used over Life orb to boost my dark moves since while preserving so health.
Sylveon-Choice Specs
Ability: Pixilate
Nature: Modest
Iv's: 240Hp/252SpA/16Spe
Moves: Hyper Voice/ HP Fire/ Psyshock/ Baton Pass
Sylveon has works well with Gallade as I can use it to bait poison types that threaten it, and baton pass to Gallade. A choice spec'd hyper voice nukes pokes that try to switch and has the added bonus of hitting through sub. Psyshock is used to hit blissey and such and can do major damage to poison types if I decide to stay in. HP fire lets me do some damage to steel types if they switch in.
Garchomp-Rocky Helmet
Ability: Rough Skin
Nature: Impish
Iv's: 240Hp/176Def/92Spe
Moves: Stealth Rocks/Dragon Tail/ Fire Blast/ Earthquake
Needed a good stealth rocker and Garchomp looked like it would be good. This is also going to be my lead and makes it even more perfect since it has a favorable match-up against most leads. Stealth Rocks + Rough Skin + Rocky Helmet punishes physical attackers. It also works well with Sylveon; given it's bulk, it could switch to heatran or metagross and hit them with a Earthquake. Dragon Tail is for phazing to rack up some extra damage and fire blast is for steel types.
Talonflame-
Ability: Gale Wings
Nature: Careful
Iv's: 248Hp/252SpD/8Spe
Moves: Acrobatics/Bulk-Up/Roost/Will-O-Wisp
Talonflame is my answer to Mega Charizard Y. I can switch in since it resits pretty much all of its moves and I can proceed to bulk-up or roost if necessary; I then proceed to spam acrobatics. Will-O-Wisp is used to catch ground, rock or other physical threats to Talonflame on the switch. Talonflame also is my counter to Keldeo, Mega Sableye, Mega Sceptile, Magic Guard Clefable, Azumaril if I can get a wow on it and Mega Lopunny and maybe even Mega Altaria?
Tentacruel-Black Sludge
Ability: Liquid Ooze
Nature: Timid
Iv's: 248Hp/216Def/28spD/Spe
Moves: Scald/Acid Spray/Rapid Spin/Ice Beam
Needed a rapid spinner and I've always wanted to use Tentacruel on a team so I kinda just through it in there. It's also good fairy stopper which helps out my Tank chomp. Rapid spin is obvious as it removes rocks, Ice beam use to hit dragons and ground types that might to switch. Acid Spray is for fairies but I might change that to sludge bomb for more damage. Scald is used for burn purposes like scisors trying to switch in.
So that's my Gallade team. Not really good with team building, so be as critical as you can. Also, I'm trying not to use legendary's so try not to recommend them when giving me advice. Thanks in advance!.
Gallade- Galladite
Ability: Justified/Inner Foucs
Nature: Jolly
Iv's: 252Atk/4Def/252Spe
Moves: Swords Dance/Close Combat/Psycho Cut/Shadow Sneak
Pretty Standard build. Use SD then proceed to sweep. Close Combat is used over Drain Punch for better wall breaking. Psycho Cut is used over Zen Heabutt for better accuracy and chance to Crit. Shadow Sneak for weaker frail pokes, however I might change that to Ice punch. I don't need knock off since I have another poke that has that covered. Jolly nature is obviously for the speed boost and the Iv's are to maximize my attack so CC hits as hard as possibly.
Bisharp-Black Glasses
Ability: Defient
Nature: Adamant
Iv's: 252Atk/52SpD/204Spe
Moves: Knock Off/Pursuit/Iron Head/ Sucker Punch
What would a Gallade team be with Bisharp? Gallade and Bisharp form a good core as they can get rid of each other checks and counters. Pursuit is used to trap Gengar and that Lati Twins, Iron is for fairies, Sucker Punch is for some priority and Knock is a great move to spam due to it being able to get rid of items. Black Glasses is used over Life orb to boost my dark moves since while preserving so health.
Sylveon-Choice Specs
Ability: Pixilate
Nature: Modest
Iv's: 240Hp/252SpA/16Spe
Moves: Hyper Voice/ HP Fire/ Psyshock/ Baton Pass
Sylveon has works well with Gallade as I can use it to bait poison types that threaten it, and baton pass to Gallade. A choice spec'd hyper voice nukes pokes that try to switch and has the added bonus of hitting through sub. Psyshock is used to hit blissey and such and can do major damage to poison types if I decide to stay in. HP fire lets me do some damage to steel types if they switch in.
Garchomp-Rocky Helmet
Ability: Rough Skin
Nature: Impish
Iv's: 240Hp/176Def/92Spe
Moves: Stealth Rocks/Dragon Tail/ Fire Blast/ Earthquake
Needed a good stealth rocker and Garchomp looked like it would be good. This is also going to be my lead and makes it even more perfect since it has a favorable match-up against most leads. Stealth Rocks + Rough Skin + Rocky Helmet punishes physical attackers. It also works well with Sylveon; given it's bulk, it could switch to heatran or metagross and hit them with a Earthquake. Dragon Tail is for phazing to rack up some extra damage and fire blast is for steel types.
Talonflame-
Ability: Gale Wings
Nature: Careful
Iv's: 248Hp/252SpD/8Spe
Moves: Acrobatics/Bulk-Up/Roost/Will-O-Wisp
Talonflame is my answer to Mega Charizard Y. I can switch in since it resits pretty much all of its moves and I can proceed to bulk-up or roost if necessary; I then proceed to spam acrobatics. Will-O-Wisp is used to catch ground, rock or other physical threats to Talonflame on the switch. Talonflame also is my counter to Keldeo, Mega Sableye, Mega Sceptile, Magic Guard Clefable, Azumaril if I can get a wow on it and Mega Lopunny and maybe even Mega Altaria?
Tentacruel-Black Sludge
Ability: Liquid Ooze
Nature: Timid
Iv's: 248Hp/216Def/28spD/Spe
Moves: Scald/Acid Spray/Rapid Spin/Ice Beam
Needed a rapid spinner and I've always wanted to use Tentacruel on a team so I kinda just through it in there. It's also good fairy stopper which helps out my Tank chomp. Rapid spin is obvious as it removes rocks, Ice beam use to hit dragons and ground types that might to switch. Acid Spray is for fairies but I might change that to sludge bomb for more damage. Scald is used for burn purposes like scisors trying to switch in.
So that's my Gallade team. Not really good with team building, so be as critical as you can. Also, I'm trying not to use legendary's so try not to recommend them when giving me advice. Thanks in advance!.
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