Namranan
:)))))))))))
Approved by Eien and the other forum mods
Taken over from Smub
In Monotype, more so than other tiers, there are huge threats that can be very hard to get past for types that have a large amount of shared weaknesses. As such, teambuilding in Monotype can be tough, and there are so many teambuilding pressures that it can be difficult to decide what to add on to counter-act them. This thread is meant to serve as a resource by showing checks and counters to common threats in the Monotype metagame.
Rules:
1. Every cycle, I will nominate a Pokemon for discussion. Within 7 days' time, you guys will have the ability to discuss and nominate various Pokémon that you think can either check or counter the featured victim, for one or more types.
2. If something is a sufficient check/counter, I will add it to the archive after the 7 day cycle.
3. This project's next cycle will come out when it's its turn on the project schedule.
4. Follow the definitions for checks and counters, by MattL in The Smog Issue 32! (With a loose interpretation, as since this is Monotype, it is hard to fit these criteria.)
"Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
5. Make sure your Pokemon is viable. If your Pokemon isn't ranked in the viability rankings here, then don't post it.
6. Make sure your posts are substantial. Post calcs even if obvious.
7. You may reserve only one check or counter, but you must post before the cycle is over or else it won't be counted.
8. The restricted types only apply to Pokemon on that type, for example if Poison is restricted you can still do Dragalge for Dragon.
Archives:
(Banner By Ticken)
Offensive (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / U-turn
- Superpower
or
Defensive (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 124 SpD / 132 Spe
Careful Nature
- Swords Dance
- Roost
- Knock Off / U-turn
- Bullet Punch
Mega-Scizor is a premier threat to many offensive teams due to its bulk allowing it to setup relatively easily. This isn't helped by the fact that Mega Scizor also has a 150 Atk stat, making it a dangerous threat to most opposing walls and sweepers. After a Swords Dance, it can easily sweep teams after Stealth Rock. Checking it can also be hard as well, as some Mega-Scizors may run moves like Knock Off or Bug Bite to catch their opponents off guard and even deny some checks.
When you list your checks refer to which scizor you check (Offensive or Defensive) and if you are weak to one move alteration.
Example post:
Types not allowed:
Deadline: 10/8
Taken over from Smub
In Monotype, more so than other tiers, there are huge threats that can be very hard to get past for types that have a large amount of shared weaknesses. As such, teambuilding in Monotype can be tough, and there are so many teambuilding pressures that it can be difficult to decide what to add on to counter-act them. This thread is meant to serve as a resource by showing checks and counters to common threats in the Monotype metagame.
Rules:
1. Every cycle, I will nominate a Pokemon for discussion. Within 7 days' time, you guys will have the ability to discuss and nominate various Pokémon that you think can either check or counter the featured victim, for one or more types.
2. If something is a sufficient check/counter, I will add it to the archive after the 7 day cycle.
3. This project's next cycle will come out when it's its turn on the project schedule.
4. Follow the definitions for checks and counters, by MattL in The Smog Issue 32! (With a loose interpretation, as since this is Monotype, it is hard to fit these criteria.)
"Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax."
5. Make sure your Pokemon is viable. If your Pokemon isn't ranked in the viability rankings here, then don't post it.
6. Make sure your posts are substantial. Post calcs even if obvious.
7. You may reserve only one check or counter, but you must post before the cycle is over or else it won't be counted.
8. The restricted types only apply to Pokemon on that type, for example if Poison is restricted you can still do Dragalge for Dragon.
Archives:
New Checks and Counters Archive:
Checks:
Golem (Rock)
Magnezone (Steel)
Klefki (Fairy)
Mega Venusaur (Grass)
Heatran (Steel)
Garchomp (Ground and Dragon)
Doublade (Ghost)
Counters:
Celesteela (Flying and Steel)
Toxapex (Water and Poison)
Mandibuzz (Dark)
Golem (Rock)
Magnezone (Steel)
Klefki (Fairy)
Mega Venusaur (Grass)
Heatran (Steel)
Garchomp (Ground and Dragon)
Doublade (Ghost)
Counters:
Celesteela (Flying and Steel)
Toxapex (Water and Poison)
Mandibuzz (Dark)
Checks:
Volcarona (Bug)
Mega Charizard Y (Flying)
Keldeo (Water and Fighting)
Mega Lopunny (Normal)
Mega Gyarados (Water)
Excadrill (Steel)
Victini (Psychic)
Mimikyu (Ghost)
Counters:
Mega Diancie (Rock)
Mega Altaria (Dragon)
Mega Steelix (Ground)
Volcarona (Bug)
Mega Charizard Y (Flying)
Keldeo (Water and Fighting)
Mega Lopunny (Normal)
Mega Gyarados (Water)
Excadrill (Steel)
Victini (Psychic)
Mimikyu (Ghost)
Counters:
Mega Diancie (Rock)
Mega Altaria (Dragon)
Mega Steelix (Ground)
Checks:
Alolan Golem (Rock)
Blacephelon (Ghost)
Volcarona (Bug)
Tapu Koko (Fairy)
Suicune (Water)
Zapdos (Flying)
Magnezone (Steel)
Mew (Psychic)
Counters:
Mega Venusaur (Grass and Poison)
Mega Sableye (Dark and Ghost)
Heatran (Steel)
Mega Slowbro (Water and Psychic)
Alolan Golem (Rock)
Blacephelon (Ghost)
Volcarona (Bug)
Tapu Koko (Fairy)
Suicune (Water)
Zapdos (Flying)
Magnezone (Steel)
Mew (Psychic)
Counters:
Mega Venusaur (Grass and Poison)
Mega Sableye (Dark and Ghost)
Heatran (Steel)
Mega Slowbro (Water and Psychic)
Checks:
Kyurem-Black (Dragon and Ice)
Mega Diancie (Rock and Fairy)
Lapras (Ice)
Mamoswine (Ice)
Nihilego (Rock and Poison)
Hydreigon (Dragon and Dark)
Mega Gallade (Fighting)
Kommo-o (Fighting and Dragon)
Zapdos (Flying)
Tapu Koko (Fairy)
Tapu Bulu (Fairy)
Jellicent (Ghost)
Celebi (Grass)
Thundurus-T (Flying)
Volcarona (Bug)
Mega Charizard X (Fire)
Jirachi (Steel)
Counters:
Araquanid (Bug)
Gliscor (Ground and Flying)
Kyurem-Black (Dragon and Ice)
Mega Diancie (Rock and Fairy)
Lapras (Ice)
Mamoswine (Ice)
Nihilego (Rock and Poison)
Hydreigon (Dragon and Dark)
Mega Gallade (Fighting)
Kommo-o (Fighting and Dragon)
Zapdos (Flying)
Tapu Koko (Fairy)
Tapu Bulu (Fairy)
Jellicent (Ghost)
Celebi (Grass)
Thundurus-T (Flying)
Volcarona (Bug)
Mega Charizard X (Fire)
Jirachi (Steel)
Counters:
Araquanid (Bug)
Gliscor (Ground and Flying)
Checks:
Ditto (Normal)
Skarmory (Steel)
Alakazam (Psychic)
Tapu Koko (Fairy)
Mega-Diancie (Fairy)
Counters:
No counters yet!
Ditto (Normal)
Skarmory (Steel)
Alakazam (Psychic)
Tapu Koko (Fairy)
Mega-Diancie (Fairy)
Counters:
No counters yet!
Checks:
Terrakion (Rock)
Alolan Golem (Rock)
Rhyperior (Rock)
Tyranitar (Rock)
Kyurem-B (Ice and Dragon)
Magnezone (Steel)
Victini (Psychic)
Keldeo (Water)
Alolan Marowak (Ghost)
Blacephelon (Ghost)
Nidoking (Poison and Ground)
Counters:
Mega Venusaur (Poison and Grass)
Mega Sableye (Dark and Ghost)
Magnezone (Electric)
Heatran (Steel)
Terrakion (Rock)
Alolan Golem (Rock)
Rhyperior (Rock)
Tyranitar (Rock)
Kyurem-B (Ice and Dragon)
Magnezone (Steel)
Victini (Psychic)
Keldeo (Water)
Alolan Marowak (Ghost)
Blacephelon (Ghost)
Nidoking (Poison and Ground)
Counters:
Mega Venusaur (Poison and Grass)
Mega Sableye (Dark and Ghost)
Magnezone (Electric)
Heatran (Steel)
Checks:
Landorus (Flying and Ground)
Mega Heracross (Bug)
Terrakion (Fighting)
Chansey (Normal)
Mega Diancie (Fairy)
Counters:
Gliscor (Flying and Ground)
Seismitoad (Water)
Nidoking (Poison and Ground)
Excadrill (Ground)
Mega Altaria (Dragon)
Mega Latias (Dragon and Psychic)
Mega Steelix (Ground)
Clefable (Fairy)
Nidoqueen (Poison and Ground)
Alolan Muk (Poison and Dark)
Landorus (Flying and Ground)
Mega Heracross (Bug)
Terrakion (Fighting)
Chansey (Normal)
Mega Diancie (Fairy)
Counters:
Gliscor (Flying and Ground)
Seismitoad (Water)
Nidoking (Poison and Ground)
Excadrill (Ground)
Mega Altaria (Dragon)
Mega Latias (Dragon and Psychic)
Mega Steelix (Ground)
Clefable (Fairy)
Nidoqueen (Poison and Ground)
Alolan Muk (Poison and Dark)
Checks:
Mega-Pidgeot (Normal)
Mimikyu (Fairy and Ghost)
Latios (Dragon)
Counters:
Jellicent (Ghost)
Gastrodon (Ground)
Mega Venusaur (Poison)
Mega-Pidgeot (Normal)
Mimikyu (Fairy and Ghost)
Latios (Dragon)
Counters:
Jellicent (Ghost)
Gastrodon (Ground)
Mega Venusaur (Poison)
Checks:
Victini (Psychic)
Gengar (Ghost)
Mega Pidgeot (Normal)
Greninja (Water and Dark)
Scizor (Bug)
Mega Scizor (Bug)
Zapdos (Electric)
Mega Steelix (Ground)
Counters:
Mega Venusaur (Grass)
Skarmory (Flying)
Toxapex* (Water)
*Only for Choice Scarf
Victini (Psychic)
Gengar (Ghost)
Mega Pidgeot (Normal)
Greninja (Water and Dark)
Scizor (Bug)
Mega Scizor (Bug)
Zapdos (Electric)
Mega Steelix (Ground)
Counters:
Mega Venusaur (Grass)
Skarmory (Flying)
Toxapex* (Water)
*Only for Choice Scarf
(Banner By Ticken)
Offensive (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off / U-turn
- Superpower
or
Defensive (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 124 SpD / 132 Spe
Careful Nature
- Swords Dance
- Roost
- Knock Off / U-turn
- Bullet Punch
Mega-Scizor is a premier threat to many offensive teams due to its bulk allowing it to setup relatively easily. This isn't helped by the fact that Mega Scizor also has a 150 Atk stat, making it a dangerous threat to most opposing walls and sweepers. After a Swords Dance, it can easily sweep teams after Stealth Rock. Checking it can also be hard as well, as some Mega-Scizors may run moves like Knock Off or Bug Bite to catch their opponents off guard and even deny some checks.
When you list your checks refer to which scizor you check (Offensive or Defensive) and if you are weak to one move alteration.
Example post:
Psychic Stakataka Check
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def
- Counter
- Psychic
- Focus Blast
- Shadow Ball
Alakazam checks Stakataka in a pretty simple way: once Alakazam gets in front of Stakataka via U-turn or after a teammate's been KOed, Stakataka cannot OHKO it (even with Hazards up due to Magic Guard) while, in return, Alakazam can OHKO it back with either Focus Blast (which will hurt the opposing switch-in if the opponent does switch Stakataka out) or Counter (preferable to use if you don't trust FB's shaky accuracy or if you know your opponent won't switch Stakataka out).
Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
IVs: 0 Atk / 0 Def
- Counter
- Psychic
- Focus Blast
- Shadow Ball
Alakazam checks Stakataka in a pretty simple way: once Alakazam gets in front of Stakataka via U-turn or after a teammate's been KOed, Stakataka cannot OHKO it (even with Hazards up due to Magic Guard) while, in return, Alakazam can OHKO it back with either Focus Blast (which will hurt the opposing switch-in if the opponent does switch Stakataka out) or Counter (preferable to use if you don't trust FB's shaky accuracy or if you know your opponent won't switch Stakataka out).
Types not allowed:
Deadline: 10/8
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