Conkeldurr In Fighting For A Rank (Previously Unranked/E)
SanicSpeed! (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 36 HP / 104 Atk / 136 Def / 176 SpD / 56 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch/Stone Edge
- Knock Off/Poison Jab
Explanation
So this conk is basically gonna fill the spot that hawlucha takes up on many fighting monos. Conkeldurr leans towards a more bulky offensive approach which is supported well by some natural bulk from Keldeo and Terrakion, along with the bulk and good typing from Cobalion and Mega Gallade. Conkeldurr is my main Thundurus check as he takes a Twave nicely and hits back with a guts boosted ice punch. Another thing this conk is gonna do is it really is a great Pokemon to support Keldeo with. Psychic and Ghost are much easier to deal with if you play your cards right. Conk can eat up willo's and other status hazards heading towards the team and hit back with an insane knock off (Its notable that if they don't lead with Mega Sableye against fighting you should instantly switch to conk to basically guarantee a kill). Another thing I've found is unless they run full attack invests on like everything Conkeldurr is a great asset against dragon which can give fighting some problems. From experience I've found this to be the best conk set as I've tried some others which just failed to provide the same coverage and utility as this one.
Move 3: The option for stone edge is more there to check Charizard Y which is actually a threat to fighting along with the rest of the flying core but I personally use Ice Punch
Move 4: Knock off and poison jab are both basically coverage moves to help with weaknesses (another space where I feel conkeldurr is more useful than hawlucha) but I prefer Knock off because I feel Cobalion/Keldeo/Terrakion deal with fairy pretty well while without Knock off Fighting can't handle ghost or psychic very well.
Defensive Calcs
252+ SpA Gardevoir Moonblast vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 252-296 (70 - 82.2%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Quick Attack vs. 36 HP / 136 Def Conkeldurr: 176-210 (48.8 - 58.3%) -- 97.3% chance to 2HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 229-270 (63.6 - 75%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 216-254 (60 - 70.5%) -- guaranteed 2HKO
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 342-404 (95 - 112.2%) -- 75% chance to OHKO You will most likely die but I thought this calc was relevant due to just how big of a threat gardevoir is :P
252 SpA Life Orb Latios Psychic vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 289-343 (80.2 - 95.2%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 36 HP / 150 Def Conkeldurr: 320-380 (88.8 - 105.5%) -- 37.5% chance to OHKO It's notable that conk has a chance to live and knock that sitrus berry off which is very nice.
252 SpA Togekiss Air Slash vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 174-206 (48.3 - 57.2%) -- 93.8% chance to 2HKO Can hit back with a nice ice punch (Especially when guts boosted!)
252 Atk Hawlucha Acrobatics (110 BP) vs. 36 HP / 150 Def Conkeldurr: 254-302 (70.5 - 83.8%) -- guaranteed 2HKO Conks gonna easily live if he's the substitute set and just kill back with Ice Punch.
252 Atk Hawlucha Sky Attack vs. 36 HP / 150 Def Conkeldurr: 324-384 (90 - 106.6%) -- 43.8% chance to OHKO I felt like this calc was also important as some people do run the Sky Attack set so in this case honestly you just have to hope for a roll and thats the most you can do without sacrificing another stat.
Offensive Calcs
104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Landorus: 376-444 (117.8 - 139.1%) -- guaranteed OHKO
+1 104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Thundurus: 342-404 (114.3 - 135.1%) -- guaranteed OHKO The +1 is after guts boost.
104+ Atk Conkeldurr Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 268-316 (89.6 - 105.6%) -- 37.5% chance to OHKO Factoring in Life Orb and rocks he's dead.
104+ Atk Conkeldurr Ice Punch vs. 0 HP / 0 Def Mega Pinsir: 146-174 (53.8 - 64.2%) -- guaranteed 2HKO After Rocks which we're assuming are in regular form (25%) This will put him into shadow sneak range especially if u can force out using Cobalion when he first comes in.
+1 104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Togekiss: 268-316 (86.1 - 101.6%) -- guaranteed OHKO after Stealth Rock The plus 1 is guts assuming he Twaves on someone else and if not Mach Punch can clean up
104+ Atk Conkeldurr Ice Punch vs. 12 HP / 0 Def Hawlucha: 218-258 (72.6 - 86%) -- guaranteed 2HKO after Stealth Rock Mach punch will get you clean up.
Major Threats
Pinsir-Mega is a major threat for obvious reasons if it uses frustration which is a guaranteed kill unless you run an insane amount of defensive investment so if he gets Pinsir in on a safe switch you basically have to switch.
Gardevoir-Mega is basically gonna kill you and force you to go into Cobalion but its noteworthy that cobalion can stay in against a regular Gardevoir (scarf) and knock its scarf off.
Slowbro should be an obvious threat. Conkeldurr is only here to knock this off and then just tank the hits until he dies so Breloom gets a safe switch.
Azumarill is a threat but not so much if you play it right. You're gonna find out pretty quick whether he's Sap Sipper or Huge Power and just play that to your advantage. In the case that he's huge power get Breloom out once conk dies and conks off and just spore. In the case that he's Sap Sipper just go into Cobalion and wall him.
Skarmory is a threat but again like Azumarill if you play your cards right there shouldn't be a major problem. Most Skarmory's will either set up Rocks or Roost depending on their health when they come in on a Conkeldurr. If Conkeldurr is below 40% however a lot of flying users will simply go for a brave bird and in this case just switch into Cobalion and Taunt him. If you're above 60 or 70% you may want to switch to Keldeo especially if his sturdy has been removed.
Extreme Physical Walls I really don't have time to go over every physical wall with an insane amount of defence but a lot of them set things up (Rocks, Curse, etc.) so you may want to switch into Keldeo because otherwise you're gonna get yourself in a very dangerous situation.
Heracross-Mega is actually a huge threat to this pokemon/team (Will be explained at bottom of post) specifically the bulky variant. Not an extremely common pokemon but if you suspect you see one you should move fast because otherwise it will just start causing all sorts of problems.
Reasoning For EV Spread
Nothing to special going on here just a decent amount of HP,SpD and Attack to take and deal some hits. The Def and Spe EVS are more specially made however. The Def is made so you have a decent chance of living Azumarills play rough as I've found that if Azu can keep that sitrus berry intact it can get problematic. The good thing here is that in the case that he's Sap Sipper you'll actually be able to live two hits and if he's Huge Power there's a decent chance you should live one and knock that sitrus berry off anyways. The speed is the final touch as you will actually out speed an uninvested Azu with that set (Azu has a base 136 with no invests and this conk has 140 this is to help still beat an Azu that might have an extra 2 or 3 for speed ties.
Reasoning For A Rank
S Rank: Reserved for Pokemon that can easily play a role against a majority of type match ups with ease, meaning it will never be useless in any matchup. These Pokemon need little to no support (which can be easily given) for them to do their job (Both Defensive and Offensive). They are easy to bring in and out, and often with little to no risk (Mostly Defensive). They can fulfill a ton of roles depending on what you need, and they surpass other Pokemon who have the same role. These Pokemon define the metagame.
A Rank: Reserved for Pokemon that have S rank qualities, but need support (which can be easily given) in order for them to be successful. These Pokemon can play a role against most type match ups, but they may be hard walled by 1-2 types. However, these Pokemon are mostly used for one or two of their sets meaning that they can be predictable. These Pokemon influence the Metagame.
By these definitions Conkeldurr is definitely an A rank Pokemon. He is hard walled by fairy and is somewhat predictable due to a more common set being run. Despite this he plays a major role in some key match ups for fighting and gives both offensive power and defensive support for the rest of the team. He may not define the metagame but he can certainly influence it.
Final Words
Im hoping to have an RMT accompanying this post within a couple days hopefully before school starts and that will explain this post a bit more but for now i'm out. Update: So folks I just spent about an hour making this so you better enjoy.
http://www.smogon.com/forums/threads/stop-hawlucha-rushs-fighting-monotype.3548718/
SanicSpeed! (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 36 HP / 104 Atk / 136 Def / 176 SpD / 56 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch/Stone Edge
- Knock Off/Poison Jab
Explanation
So this conk is basically gonna fill the spot that hawlucha takes up on many fighting monos. Conkeldurr leans towards a more bulky offensive approach which is supported well by some natural bulk from Keldeo and Terrakion, along with the bulk and good typing from Cobalion and Mega Gallade. Conkeldurr is my main Thundurus check as he takes a Twave nicely and hits back with a guts boosted ice punch. Another thing this conk is gonna do is it really is a great Pokemon to support Keldeo with. Psychic and Ghost are much easier to deal with if you play your cards right. Conk can eat up willo's and other status hazards heading towards the team and hit back with an insane knock off (Its notable that if they don't lead with Mega Sableye against fighting you should instantly switch to conk to basically guarantee a kill). Another thing I've found is unless they run full attack invests on like everything Conkeldurr is a great asset against dragon which can give fighting some problems. From experience I've found this to be the best conk set as I've tried some others which just failed to provide the same coverage and utility as this one.
Move 3: The option for stone edge is more there to check Charizard Y which is actually a threat to fighting along with the rest of the flying core but I personally use Ice Punch
Move 4: Knock off and poison jab are both basically coverage moves to help with weaknesses (another space where I feel conkeldurr is more useful than hawlucha) but I prefer Knock off because I feel Cobalion/Keldeo/Terrakion deal with fairy pretty well while without Knock off Fighting can't handle ghost or psychic very well.
Defensive Calcs
252+ SpA Gardevoir Moonblast vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 252-296 (70 - 82.2%) -- guaranteed 2HKO
252 Atk Aerilate Mega Pinsir Quick Attack vs. 36 HP / 136 Def Conkeldurr: 176-210 (48.8 - 58.3%) -- 97.3% chance to 2HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 229-270 (63.6 - 75%) -- guaranteed 2HKO
252 SpA Mega Charizard Y Air Slash vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 216-254 (60 - 70.5%) -- guaranteed 2HKO
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 342-404 (95 - 112.2%) -- 75% chance to OHKO You will most likely die but I thought this calc was relevant due to just how big of a threat gardevoir is :P
252 SpA Life Orb Latios Psychic vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 289-343 (80.2 - 95.2%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Play Rough vs. 36 HP / 150 Def Conkeldurr: 320-380 (88.8 - 105.5%) -- 37.5% chance to OHKO It's notable that conk has a chance to live and knock that sitrus berry off which is very nice.
252 SpA Togekiss Air Slash vs. 36 HP / 176 SpD Assault Vest Conkeldurr: 174-206 (48.3 - 57.2%) -- 93.8% chance to 2HKO Can hit back with a nice ice punch (Especially when guts boosted!)
252 Atk Hawlucha Acrobatics (110 BP) vs. 36 HP / 150 Def Conkeldurr: 254-302 (70.5 - 83.8%) -- guaranteed 2HKO Conks gonna easily live if he's the substitute set and just kill back with Ice Punch.
252 Atk Hawlucha Sky Attack vs. 36 HP / 150 Def Conkeldurr: 324-384 (90 - 106.6%) -- 43.8% chance to OHKO I felt like this calc was also important as some people do run the Sky Attack set so in this case honestly you just have to hope for a roll and thats the most you can do without sacrificing another stat.
Offensive Calcs
104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Landorus: 376-444 (117.8 - 139.1%) -- guaranteed OHKO
+1 104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Thundurus: 342-404 (114.3 - 135.1%) -- guaranteed OHKO The +1 is after guts boost.
104+ Atk Conkeldurr Knock Off (97.5 BP) vs. 0 HP / 0 Def Latios: 268-316 (89.6 - 105.6%) -- 37.5% chance to OHKO Factoring in Life Orb and rocks he's dead.
104+ Atk Conkeldurr Ice Punch vs. 0 HP / 0 Def Mega Pinsir: 146-174 (53.8 - 64.2%) -- guaranteed 2HKO After Rocks which we're assuming are in regular form (25%) This will put him into shadow sneak range especially if u can force out using Cobalion when he first comes in.
+1 104+ Atk Conkeldurr Ice Punch vs. 0 HP / 4 Def Togekiss: 268-316 (86.1 - 101.6%) -- guaranteed OHKO after Stealth Rock The plus 1 is guts assuming he Twaves on someone else and if not Mach Punch can clean up
104+ Atk Conkeldurr Ice Punch vs. 12 HP / 0 Def Hawlucha: 218-258 (72.6 - 86%) -- guaranteed 2HKO after Stealth Rock Mach punch will get you clean up.
Major Threats
Pinsir-Mega is a major threat for obvious reasons if it uses frustration which is a guaranteed kill unless you run an insane amount of defensive investment so if he gets Pinsir in on a safe switch you basically have to switch.
Gardevoir-Mega is basically gonna kill you and force you to go into Cobalion but its noteworthy that cobalion can stay in against a regular Gardevoir (scarf) and knock its scarf off.
Slowbro should be an obvious threat. Conkeldurr is only here to knock this off and then just tank the hits until he dies so Breloom gets a safe switch.
Azumarill is a threat but not so much if you play it right. You're gonna find out pretty quick whether he's Sap Sipper or Huge Power and just play that to your advantage. In the case that he's huge power get Breloom out once conk dies and conks off and just spore. In the case that he's Sap Sipper just go into Cobalion and wall him.
Skarmory is a threat but again like Azumarill if you play your cards right there shouldn't be a major problem. Most Skarmory's will either set up Rocks or Roost depending on their health when they come in on a Conkeldurr. If Conkeldurr is below 40% however a lot of flying users will simply go for a brave bird and in this case just switch into Cobalion and Taunt him. If you're above 60 or 70% you may want to switch to Keldeo especially if his sturdy has been removed.
Extreme Physical Walls I really don't have time to go over every physical wall with an insane amount of defence but a lot of them set things up (Rocks, Curse, etc.) so you may want to switch into Keldeo because otherwise you're gonna get yourself in a very dangerous situation.
Heracross-Mega is actually a huge threat to this pokemon/team (Will be explained at bottom of post) specifically the bulky variant. Not an extremely common pokemon but if you suspect you see one you should move fast because otherwise it will just start causing all sorts of problems.
Reasoning For EV Spread
Nothing to special going on here just a decent amount of HP,SpD and Attack to take and deal some hits. The Def and Spe EVS are more specially made however. The Def is made so you have a decent chance of living Azumarills play rough as I've found that if Azu can keep that sitrus berry intact it can get problematic. The good thing here is that in the case that he's Sap Sipper you'll actually be able to live two hits and if he's Huge Power there's a decent chance you should live one and knock that sitrus berry off anyways. The speed is the final touch as you will actually out speed an uninvested Azu with that set (Azu has a base 136 with no invests and this conk has 140 this is to help still beat an Azu that might have an extra 2 or 3 for speed ties.
Reasoning For A Rank
S Rank: Reserved for Pokemon that can easily play a role against a majority of type match ups with ease, meaning it will never be useless in any matchup. These Pokemon need little to no support (which can be easily given) for them to do their job (Both Defensive and Offensive). They are easy to bring in and out, and often with little to no risk (Mostly Defensive). They can fulfill a ton of roles depending on what you need, and they surpass other Pokemon who have the same role. These Pokemon define the metagame.
A Rank: Reserved for Pokemon that have S rank qualities, but need support (which can be easily given) in order for them to be successful. These Pokemon can play a role against most type match ups, but they may be hard walled by 1-2 types. However, these Pokemon are mostly used for one or two of their sets meaning that they can be predictable. These Pokemon influence the Metagame.
By these definitions Conkeldurr is definitely an A rank Pokemon. He is hard walled by fairy and is somewhat predictable due to a more common set being run. Despite this he plays a major role in some key match ups for fighting and gives both offensive power and defensive support for the rest of the team. He may not define the metagame but he can certainly influence it.
Final Words
Im hoping to have an RMT accompanying this post within a couple days hopefully before school starts and that will explain this post a bit more but for now i'm out. Update: So folks I just spent about an hour making this so you better enjoy.
http://www.smogon.com/forums/threads/stop-hawlucha-rushs-fighting-monotype.3548718/
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