The Excadrill
This was very fun to build around, and I'm pretty proud of how I made out! Here's a couple replays showcasing it in all of its glory:
http://replay.pokemonshowdown.com/monotype-427794755
http://replay.pokemonshowdown.com/monotype-427285260
Hoopa-Unbound @ Choice Specs
Ability: Magician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Energy Ball
- Focus Blast
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
Murkrow @ Eviolite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Thunder Wave
- Tailwind
- Roost
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Stealth Rock
- Thunder Wave / Sucker Punch
Ability: Magician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Psyshock
- Energy Ball
- Focus Blast
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Swords Dance
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Stone Edge
- Crunch
- Ice Punch
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Taunt
- Recover
Murkrow @ Eviolite
Ability: Prankster
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Brave Bird
- Thunder Wave
- Tailwind
- Roost
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Knock Off
- Stealth Rock
- Thunder Wave / Sucker Punch
This was a really cool core to build around, amazing wallbreaking core that can threaten such a huge chunk of the metagame! Here's what I was able to come up with.
I kept your Hoopa set for the most part the same, but I added Focus Blast as opposed to Tbolt because you get better general coverage, especially against Steel and Normal. I also made it max speed so you sit at a somewhat more decent speed tier.
Crawdaunt I ended up changing to LO because, in short, its just a much better set to run. You're not choice locked, you're still absurdly string, and you can now run SD to maximize its already insane attack stat.
Tyranitar I felt would be the better Mega to use here, since with Sharpedo you stack a bit of an Electric weakness (its also more or less redundant with both it and Crawdaunt on the same team), and Houndoom would sorta be in the same lines as Hoopa as a Special Wallbreaker, which truthfully wasn't exactly needed. So, in short, I added an incredibly bulky late game sweeper.
Next I added Sableye for that oh so necessary Fighting Immunity. Thanks to priority WoW, it can shut down a lot of threatening Physical Attackers, and with Taunt it can slowly but steadily stall out walls and prevent them from recovering. It also prevents hazards from being set up if you send it in early.
Murkrow I gotta say is arguably the most fun part of the team. You asked for a Tailwind user, so you received! Thanks to Eviolite it is deceptively bulky, and with Prankster it can easily set up Tailwind, or fire priority Twaves to slow down opposing Pokemon.
The last slot really did have my head scratching, I really needed a lead, but I also had nothing for Fairy. So, in the end, I settled with a Lead Bisharp set. Thanks to Focus Sash it can act as an emergency check to stuff like Diancie, Gardevoir, opposing Hoopa-U, ect, and either go for a kill with Iron Head, Knock Off their items, paralyse them, set up hazards ASAP, ect, the scenarios vary greatly. You can run Sucker Punch over Twave if you'd like additional priority outside of Crawdaunt.
I kept your Hoopa set for the most part the same, but I added Focus Blast as opposed to Tbolt because you get better general coverage, especially against Steel and Normal. I also made it max speed so you sit at a somewhat more decent speed tier.
Crawdaunt I ended up changing to LO because, in short, its just a much better set to run. You're not choice locked, you're still absurdly string, and you can now run SD to maximize its already insane attack stat.
Tyranitar I felt would be the better Mega to use here, since with Sharpedo you stack a bit of an Electric weakness (its also more or less redundant with both it and Crawdaunt on the same team), and Houndoom would sorta be in the same lines as Hoopa as a Special Wallbreaker, which truthfully wasn't exactly needed. So, in short, I added an incredibly bulky late game sweeper.
Next I added Sableye for that oh so necessary Fighting Immunity. Thanks to priority WoW, it can shut down a lot of threatening Physical Attackers, and with Taunt it can slowly but steadily stall out walls and prevent them from recovering. It also prevents hazards from being set up if you send it in early.
Murkrow I gotta say is arguably the most fun part of the team. You asked for a Tailwind user, so you received! Thanks to Eviolite it is deceptively bulky, and with Prankster it can easily set up Tailwind, or fire priority Twaves to slow down opposing Pokemon.
The last slot really did have my head scratching, I really needed a lead, but I also had nothing for Fairy. So, in the end, I settled with a Lead Bisharp set. Thanks to Focus Sash it can act as an emergency check to stuff like Diancie, Gardevoir, opposing Hoopa-U, ect, and either go for a kill with Iron Head, Knock Off their items, paralyse them, set up hazards ASAP, ect, the scenarios vary greatly. You can run Sucker Punch over Twave if you'd like additional priority outside of Crawdaunt.
This was very fun to build around, and I'm pretty proud of how I made out! Here's a couple replays showcasing it in all of its glory:
http://replay.pokemonshowdown.com/monotype-427794755
http://replay.pokemonshowdown.com/monotype-427285260