Hello there,
I've been working on a Ground Monotype team but I just can't decide which Pokémon to use- and I was hoping an outside opinion might make things clearer. (Note that this isn't really for any particular tier as I am going to make this team in real life just for fun) ---
Hippowdon - Sand Streamer/ Phaser
Ability: Sand Stream
Item: Leftovers / Smooth Rock
Nature: Careful
EVs: 252 Hp - 252 SpD - 4 Def
Move 1: Earthquake
Move 2: Stealth Rock
Move 3: Whirlwind
Move 4: Slack Off
Role: Pretty obvious; open with Hip Hop, get the sand storming, lay down some Rocks, phase and recover as necessary. Once the rocks are down you could probably just swap her out to another DD mon and bring her back in when your sand is gone. Leftovers makes her last a lot longer, but with my teams emphasis on weather I feel like Smooth Rock might be a necessity.
Dugtrio - Trapper/Revenge Killer
Ability: Arena Trap
Item: Focus Sash
Nature: Naive
EVs: 252 Atk - 252 Spe - 4 SpA
Move 1: Earthquake
Move 2: Reversal
Move 3: Stone Edge
Move 4: Sucker Punch/Memento
Role: Used on weakened unsuspecting Pokémon to just ruin their day. This guy's speed is awesome, and he even takes me by surprise sometimes- out speeding nearly everything not wearing a scarf. He's so fast even, that sometimes I don't think he even needs Sucker Punch- but then I'd have to breed another one just to try out Memento, and I don't know if I'll even be using him in the long run.
Rhyperior - Wallbreaker/Bulky Sweeper
Ability: Solid Rock
Item: Assault Vest
Nature: Brave
EVs: 252 Atk - 252 SpD - 4 Hp
Move 1: Earthquake
Move 2: Stone Edge
Move 3: Avalanche / Fire Punch
Move 4: Hammer Arm / Superpower
Role: Now, I know that Rhy isn't the most popular choice, but on paper he seems really good. With Sand up and a vest on, he's basically indestructible! Maybe his attack and HP EVs should be swapped to give him some added bulk- but I think he looks pretty darn intimidating. I still don't know how well he'd do though...
Excadrill - Speed Sweeper
Ability: Sand Rush
Item: Choice Scarf / Life Orb
Nature: Adamant / Jolly
EVs: 252 Atk - 252 Spe - 4 Hp
Move 1: Earthquake
Move 2: Iron Head
Move 3: Poison Jab
Move 4: X-Scissor / Rapid Spin
Role: Depends. Life Orb is more flexible, but really does require the Sand to work effectively. Scarf, on the other hand, works fine out of Sand, and in Sand- I think it just out speeds everything in the world. I don't really think this team needs a spinner, as Rocks don't really frighten ground Pokémon at all, but I put it down for good measure. (Note: If I do decide to use another Scarf Pokémon, I'll make him a Life Orb variant)
Camerupt - Special Wallbreaker
Ability: Solid Rock
Item: Cameruptite
Nature: Modest
EVs: 252 SpA - 252 Hp - 4 SpD
Move 1: Earth Power
Move 2: Fire Blast
Move 3: Ancient Power
Move 4: Flash Cannon / Hidden Power (Grass)
Role: So, out of all the 4 megas to choose from, why did I go for this one? Because, well, it's so awesome you guys. Ya, it's slow, but come on! It can take down a max SpD SHIELDED Aegislash with one Fire Blast! What!? Ya, that's what I said.
Krookodile - Sweeper
Ability: Moxie
Item: Choice Scarf
Nature: Jolly
EVs: 252 Atk - 252 Spe - 4 Hp
Move 1: Earthquake
Move 2: Knock Off
Move 3: Superpower
Move 4: Aqua Tail / Stone Edge
Role: I'm not to sure how well he'd work. On paper he works like this- pick a move most of your opponents Pokémon are weak to, gradually built up your attack stat and sweep easier and easier the longer he stays out. Still, I don't know how good he'd actually be...
Garchomp - Sweeper
Ability: Sand Veil
Item: Choice Scarf
Nature: Naughty
EVs: 252 Atk - 252 Spe - 4 SpA
Move 1: Outrage / Dragon Claw
Move 2: Earthquake
Move 3: Aqua Tail / Stone Edge
Move 4: Draco Meteor
Role: I think this is a pretty standard moveset, not too many surprises here. Just your typical Chomp sweeper. I chose Sand Veil over Rough Skin because with the weather up all the time the added evasion is more appreciated, especially considering Chompy's frailty. The problem I have with it is that it's so predictable, and most people have a counter for this sort of thing.
Flygon - Scout/Momentum Builder (Hang on, let me explain)
Ability: Levitate
Item: Choice Scarf / Life Orb
Nature: Naughty
EVs: 252 Spe - 252 Atk - 4 SpA
Move 1: U-Turn
Move 2: Dragon Tail
Move 3: Fire Blast
Move 4: Draco Meteor
Role: So, what you're probably thinking is "What is this? This looks awful!" Yes well, the only reason I would use Flygon over Garchomp is because of one move- U-Turn. With U-Turn and Dragon Tail Flygon becomes a major pest, gaining momentum, gradually weakening the opposing team and phasing set up sweepers and walls (clocking up Stealth Rock damage as you go along). On top of that, U-Turn back to Hippowdon to get the sand up again when it stops. Again, in my head it works okay, but I don't know if it's worth using for the sake of having a cool Pokémon...
Gastrodon - Special Wall / Water Absorber
Ability: Storm Drain
Item: Leftovers
Nature: Calm
EVs: 252 Hp - 120 Def - 136 SpD
Move 1: Scald
Move 2: Recover
Move 3: Toxic / Infestation
Move 4: Infestation / Sandstorm
Role: So, obviously Ground types tend to struggle with Water- a very popular and powerful type. Well, fear no more! Switch El Gastro into an oncoming Hydro Pump and laugh as it does nothing and gives you a stat boost instead! Of course, it does more than that. Toxic combined with Infestation gives a nice amount of tick damage, and your opponent can't switch out while its happening. Seems like a staple, but I still can't decide whether or not so just go all out offencive...
Gliscor - Wall/Utility
Ability: Poison Heal
Item: Toxic Orb
Nature: Careful/Impish
EVs: 252 Hp - 252 Def - 4 SpD (or inverted Def and SpD)
Move 1: Earthquake
Move 2: Toxic
Move 3: Stealth Rock / Roost
Move 4: Taunt / Knock Off
Role: So, I've never used a Gliscor before, but I fought them before and ermagerd they are so hard to take down! These are the moves I've seen them with, and they definitely serve it's purpose. I really like the look of him, but I don't know if he'd fit in this team...
So, i'm at a loss. I can't pick a clear team for the life of me, but I do want to try and make a team from this. Any ideas anyone?
I've been working on a Ground Monotype team but I just can't decide which Pokémon to use- and I was hoping an outside opinion might make things clearer. (Note that this isn't really for any particular tier as I am going to make this team in real life just for fun) ---
Hippowdon - Sand Streamer/ Phaser
Ability: Sand Stream
Item: Leftovers / Smooth Rock
Nature: Careful
EVs: 252 Hp - 252 SpD - 4 Def
Move 1: Earthquake
Move 2: Stealth Rock
Move 3: Whirlwind
Move 4: Slack Off
Role: Pretty obvious; open with Hip Hop, get the sand storming, lay down some Rocks, phase and recover as necessary. Once the rocks are down you could probably just swap her out to another DD mon and bring her back in when your sand is gone. Leftovers makes her last a lot longer, but with my teams emphasis on weather I feel like Smooth Rock might be a necessity.
Dugtrio - Trapper/Revenge Killer
Ability: Arena Trap
Item: Focus Sash
Nature: Naive
EVs: 252 Atk - 252 Spe - 4 SpA
Move 1: Earthquake
Move 2: Reversal
Move 3: Stone Edge
Move 4: Sucker Punch/Memento
Role: Used on weakened unsuspecting Pokémon to just ruin their day. This guy's speed is awesome, and he even takes me by surprise sometimes- out speeding nearly everything not wearing a scarf. He's so fast even, that sometimes I don't think he even needs Sucker Punch- but then I'd have to breed another one just to try out Memento, and I don't know if I'll even be using him in the long run.
Rhyperior - Wallbreaker/Bulky Sweeper
Ability: Solid Rock
Item: Assault Vest
Nature: Brave
EVs: 252 Atk - 252 SpD - 4 Hp
Move 1: Earthquake
Move 2: Stone Edge
Move 3: Avalanche / Fire Punch
Move 4: Hammer Arm / Superpower
Role: Now, I know that Rhy isn't the most popular choice, but on paper he seems really good. With Sand up and a vest on, he's basically indestructible! Maybe his attack and HP EVs should be swapped to give him some added bulk- but I think he looks pretty darn intimidating. I still don't know how well he'd do though...
Excadrill - Speed Sweeper
Ability: Sand Rush
Item: Choice Scarf / Life Orb
Nature: Adamant / Jolly
EVs: 252 Atk - 252 Spe - 4 Hp
Move 1: Earthquake
Move 2: Iron Head
Move 3: Poison Jab
Move 4: X-Scissor / Rapid Spin
Role: Depends. Life Orb is more flexible, but really does require the Sand to work effectively. Scarf, on the other hand, works fine out of Sand, and in Sand- I think it just out speeds everything in the world. I don't really think this team needs a spinner, as Rocks don't really frighten ground Pokémon at all, but I put it down for good measure. (Note: If I do decide to use another Scarf Pokémon, I'll make him a Life Orb variant)
Camerupt - Special Wallbreaker
Ability: Solid Rock
Item: Cameruptite
Nature: Modest
EVs: 252 SpA - 252 Hp - 4 SpD
Move 1: Earth Power
Move 2: Fire Blast
Move 3: Ancient Power
Move 4: Flash Cannon / Hidden Power (Grass)
Role: So, out of all the 4 megas to choose from, why did I go for this one? Because, well, it's so awesome you guys. Ya, it's slow, but come on! It can take down a max SpD SHIELDED Aegislash with one Fire Blast! What!? Ya, that's what I said.
Krookodile - Sweeper
Ability: Moxie
Item: Choice Scarf
Nature: Jolly
EVs: 252 Atk - 252 Spe - 4 Hp
Move 1: Earthquake
Move 2: Knock Off
Move 3: Superpower
Move 4: Aqua Tail / Stone Edge
Role: I'm not to sure how well he'd work. On paper he works like this- pick a move most of your opponents Pokémon are weak to, gradually built up your attack stat and sweep easier and easier the longer he stays out. Still, I don't know how good he'd actually be...
Garchomp - Sweeper
Ability: Sand Veil
Item: Choice Scarf
Nature: Naughty
EVs: 252 Atk - 252 Spe - 4 SpA
Move 1: Outrage / Dragon Claw
Move 2: Earthquake
Move 3: Aqua Tail / Stone Edge
Move 4: Draco Meteor
Role: I think this is a pretty standard moveset, not too many surprises here. Just your typical Chomp sweeper. I chose Sand Veil over Rough Skin because with the weather up all the time the added evasion is more appreciated, especially considering Chompy's frailty. The problem I have with it is that it's so predictable, and most people have a counter for this sort of thing.
Flygon - Scout/Momentum Builder (Hang on, let me explain)
Ability: Levitate
Item: Choice Scarf / Life Orb
Nature: Naughty
EVs: 252 Spe - 252 Atk - 4 SpA
Move 1: U-Turn
Move 2: Dragon Tail
Move 3: Fire Blast
Move 4: Draco Meteor
Role: So, what you're probably thinking is "What is this? This looks awful!" Yes well, the only reason I would use Flygon over Garchomp is because of one move- U-Turn. With U-Turn and Dragon Tail Flygon becomes a major pest, gaining momentum, gradually weakening the opposing team and phasing set up sweepers and walls (clocking up Stealth Rock damage as you go along). On top of that, U-Turn back to Hippowdon to get the sand up again when it stops. Again, in my head it works okay, but I don't know if it's worth using for the sake of having a cool Pokémon...
Gastrodon - Special Wall / Water Absorber
Ability: Storm Drain
Item: Leftovers
Nature: Calm
EVs: 252 Hp - 120 Def - 136 SpD
Move 1: Scald
Move 2: Recover
Move 3: Toxic / Infestation
Move 4: Infestation / Sandstorm
Role: So, obviously Ground types tend to struggle with Water- a very popular and powerful type. Well, fear no more! Switch El Gastro into an oncoming Hydro Pump and laugh as it does nothing and gives you a stat boost instead! Of course, it does more than that. Toxic combined with Infestation gives a nice amount of tick damage, and your opponent can't switch out while its happening. Seems like a staple, but I still can't decide whether or not so just go all out offencive...
Gliscor - Wall/Utility
Ability: Poison Heal
Item: Toxic Orb
Nature: Careful/Impish
EVs: 252 Hp - 252 Def - 4 SpD (or inverted Def and SpD)
Move 1: Earthquake
Move 2: Toxic
Move 3: Stealth Rock / Roost
Move 4: Taunt / Knock Off
Role: So, I've never used a Gliscor before, but I fought them before and ermagerd they are so hard to take down! These are the moves I've seen them with, and they definitely serve it's purpose. I really like the look of him, but I don't know if he'd fit in this team...
So, i'm at a loss. I can't pick a clear team for the life of me, but I do want to try and make a team from this. Any ideas anyone?
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