I decided to make a normal type team due to them only sharing a single weakness, making it easier to construct a solid team. I started out with a totally different team, but it ended up shifting toward this.
Bibarel @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Scald
- Sleep Talk
- Protect
Not the focus of my team, bibarel is my answer to physical setup sweepers such as azumarril and SD mega Scizor. Max bulk and lefties allows bibarel to turn 2hkos into 3hkos, which helps him get a burn with scald. Rest and rest are there for reliable recovery, while sleep talk lets bibby burn sleep turns with protect, or continue to try for a burn.
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Knock Off
- U-turn
Diggersby boasts a helpful immunity to electric moves and has good synergy with both heliolisk and pidget thanks to volturn and electric immunity respectively. Maximum speed and a scarf allow diggy plenty of supprise K.O's as most people expect banded or SD variations. Diggersby is my only physical attacker, which does mean that I have to try and keep him unburned and healthy.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Heliolisk is a really solid poke in general, and helps immensely against mono water teams. High speed and good coverage iron out the gaps in mega pidgeot's movepool, also appreciating the ground immunity he has. Dry skin can be a bit of a liability against fire teams, espcially those that have ninetails or mega Zard y, but the water immunity makes it well worth it.
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- Defog
Pidgeot is an excellent special attacker that has often allowed me to sweep several mono fighting or grass teams. Hurricane is used for obvious purposes, as is heatwave. Defog may seem like an odd choice, but no normal type seems to learn rapid spin, and pidgeot is the poke that cares most about rocks anyway, so he's generally removing rocks for himself. Roost is a little less useful, but it can help negate stealth rock damage by taking advantage of switches or status moves.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Heal Bell
- Stealth Rock
Chansey is my special wall, status healer and lead rocks setter. Softboiled is more reliable than wish, which is important due to the lack of lefties and full special investment. Heal bell is used to keep status off diggersby and mega pidgeot. Stealth rocks are generally not used right away against mono steel teams, since it's often better to lead with diggersby. The lack of toxic can be annoying when taking down walls, but seismic toss does do solid damage against switch-ins.
Wigglytuff @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Thunder Wave
- Seismic Toss
- Protect
Wigglytuff is supposed to be my physical wall and and answer to fighting types. Wish and protect provide reliable recovery, and a way to health teammates if the need be. Thunder wave slows down speedy phsical attackers and seismic toss allows me to do damage without having to pass on paralysing them.
Changes I am considering
Wigglytuff ---> audino mega. Wigglytuff is surprisingly un-bulky despite his full investment and high base hp, and he really can't absorb knockoff well due to how much he loves lefties. Audino has much better bulk, so she seems like a better option, but it means that I have to give up on mega pidgeot, the one reason I have not made the change.
Pidgeot ---> Noctowl. Noctowl has excellent special bulk and would thus make a better defogger, but his offensive capabilities are pathetic. The other problem is that chansey is already my special wall, and this would shift my team toward stall based.
Bibarel @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Rest
- Scald
- Sleep Talk
- Protect
Not the focus of my team, bibarel is my answer to physical setup sweepers such as azumarril and SD mega Scizor. Max bulk and lefties allows bibarel to turn 2hkos into 3hkos, which helps him get a burn with scald. Rest and rest are there for reliable recovery, while sleep talk lets bibby burn sleep turns with protect, or continue to try for a burn.
Diggersby @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Knock Off
- U-turn
Diggersby boasts a helpful immunity to electric moves and has good synergy with both heliolisk and pidget thanks to volturn and electric immunity respectively. Maximum speed and a scarf allow diggy plenty of supprise K.O's as most people expect banded or SD variations. Diggersby is my only physical attacker, which does mean that I have to try and keep him unburned and healthy.
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Hyper Voice
- Grass Knot
- Thunderbolt
Heliolisk is a really solid poke in general, and helps immensely against mono water teams. High speed and good coverage iron out the gaps in mega pidgeot's movepool, also appreciating the ground immunity he has. Dry skin can be a bit of a liability against fire teams, espcially those that have ninetails or mega Zard y, but the water immunity makes it well worth it.
Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Roost
- Defog
Pidgeot is an excellent special attacker that has often allowed me to sweep several mono fighting or grass teams. Hurricane is used for obvious purposes, as is heatwave. Defog may seem like an odd choice, but no normal type seems to learn rapid spin, and pidgeot is the poke that cares most about rocks anyway, so he's generally removing rocks for himself. Roost is a little less useful, but it can help negate stealth rock damage by taking advantage of switches or status moves.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Heal Bell
- Stealth Rock
Chansey is my special wall, status healer and lead rocks setter. Softboiled is more reliable than wish, which is important due to the lack of lefties and full special investment. Heal bell is used to keep status off diggersby and mega pidgeot. Stealth rocks are generally not used right away against mono steel teams, since it's often better to lead with diggersby. The lack of toxic can be annoying when taking down walls, but seismic toss does do solid damage against switch-ins.
Wigglytuff @ Leftovers
Ability: Cute Charm
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Wish
- Thunder Wave
- Seismic Toss
- Protect
Wigglytuff is supposed to be my physical wall and and answer to fighting types. Wish and protect provide reliable recovery, and a way to health teammates if the need be. Thunder wave slows down speedy phsical attackers and seismic toss allows me to do damage without having to pass on paralysing them.
Changes I am considering
Wigglytuff ---> audino mega. Wigglytuff is surprisingly un-bulky despite his full investment and high base hp, and he really can't absorb knockoff well due to how much he loves lefties. Audino has much better bulk, so she seems like a better option, but it means that I have to give up on mega pidgeot, the one reason I have not made the change.
Pidgeot ---> Noctowl. Noctowl has excellent special bulk and would thus make a better defogger, but his offensive capabilities are pathetic. The other problem is that chansey is already my special wall, and this would shift my team toward stall based.