Hello! I'm Luke. I've been on the boards for a couple of months now but I haven't necessarily taken advantage of that. This is my first RMT, and this was one of the first Monotype teams I've ever created.
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
My primary wallbreaker. I use this for bouncing back anything other mons want to try on me. I run sash because Espeon's frail, and Sash Espy is usually my source of death fodder if I need a safe switchin to something.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Toxic
- Stealth Rock
Bronzong is my special sponge and support mon. I have Screens so I have more options to switch into something. Rocks are the only hazards my team has to set, and Toxic is to try and wear down anything that's in front of it.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
This is my heavy hitter. With good Speed and over 600 Attack, Medicham is a very good Pokemon to go into under the right circumstances. Fake Out is so I can get off my Mega Evolution safely, and just try and get off some initial damage when it comes in. HJK and Zen are STAB, and Ice Punch is for coverage.
Slowbro @ Leftovers / Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam / Psyshock / Psychic
- Thunder Wave
- Slack Off
Slowbro is my physical tank. I like to switch between Leftovers and Rocky Helmet because the helmet is very good for punishing a lot of physical offense, and Leftovers are Leftovers. I use T-Wave so I can possibly just come in with something and win late-game.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Fire Punch
I find Hoopa to be my late-game sweeper for the most part. There aren't too many switchins to a Adamant Hyperspace Fury, and it is a very good option for Dark STAB. Gunk Shot is for Fairies, which hurt my team doesn't like is Bronzong is dead. Fire Punch is for bug types, which like Fairies, hurt my team if I don't have Bronzong.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Last, but not least, Latias. I needed hazard control for this team, and my thought process for not using Latios was to have a more bulkier mon(although Latios always still is a option). Life Orb is very good for getting solid damage off on anything, and HP Fire is another answer for Steel Types, along with Mega Medi.
Thank you for for looking at my team! I appreciate it, and thank you in advance to the rater. :)
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
My primary wallbreaker. I use this for bouncing back anything other mons want to try on me. I run sash because Espeon's frail, and Sash Espy is usually my source of death fodder if I need a safe switchin to something.
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Toxic
- Stealth Rock
Bronzong is my special sponge and support mon. I have Screens so I have more options to switch into something. Rocks are the only hazards my team has to set, and Toxic is to try and wear down anything that's in front of it.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
This is my heavy hitter. With good Speed and over 600 Attack, Medicham is a very good Pokemon to go into under the right circumstances. Fake Out is so I can get off my Mega Evolution safely, and just try and get off some initial damage when it comes in. HJK and Zen are STAB, and Ice Punch is for coverage.
Slowbro @ Leftovers / Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam / Psyshock / Psychic
- Thunder Wave
- Slack Off
Slowbro is my physical tank. I like to switch between Leftovers and Rocky Helmet because the helmet is very good for punishing a lot of physical offense, and Leftovers are Leftovers. I use T-Wave so I can possibly just come in with something and win late-game.
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Fire Punch
I find Hoopa to be my late-game sweeper for the most part. There aren't too many switchins to a Adamant Hyperspace Fury, and it is a very good option for Dark STAB. Gunk Shot is for Fairies, which hurt my team doesn't like is Bronzong is dead. Fire Punch is for bug types, which like Fairies, hurt my team if I don't have Bronzong.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog
Last, but not least, Latias. I needed hazard control for this team, and my thought process for not using Latios was to have a more bulkier mon(although Latios always still is a option). Life Orb is very good for getting solid damage off on anything, and HP Fire is another answer for Steel Types, along with Mega Medi.
Thank you for for looking at my team! I appreciate it, and thank you in advance to the rater. :)
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Toxic
- Stealth Rock
Espeon @ Focus Sash
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Dazzling Gleam
- Calm Mind
Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Fire Punch
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Hidden Power [Fire]
- Defog