Introduction:
I've recently gained interest in the PU tier. It is quite diverse with a nice variety of different mons to experiment with, using unique sets; a fun tier all in all. I'm not the best when it comes to competitive battling but I threw together a HO team.
Team at Glance:
In-Depth Look:
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Blizzard
- Volt Switch
- Trick - Will-O-Wisp
I made this team around Rotom-Frost, which is gaining alot of usage in PU recently. Timid Nature with Scarf allows Rotom-Frost to outspeed the entire PU Meta. Thunderbolt is STAB and does good damage to things that don't resist it, often cleaning up weakened teams. Blizzard hits everything that Thunderbolt doesnt, giving perfect nuetral coverage with it. Volt Switch provides with momentum, doing good damage. Finally Will-O-Wisp is used to punish Physical threats more reliably. Rotom-Frost provides the team with speed, and late game cleaning up potential, forcing out a lot of switches.
(Golem) @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Sucker Punch
Since Rotom-Frost is forcing switches it'd be nice to have rocks on the team, thus I chose Golem. Stone Edge and Earthquake provide neutral coverage and hit decently hard. Sucker punch provides with priority picking up weakened foes. Golem provides as an offensive check to few threats thus used on this team, mainly physical attackers that lack a way to hurt Golem. Weakness policy in combination with sturdy and common weaknesses come together nicely.
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
- Scald
The Team originally had Simipour, but Politoed seemed to help out better with opposing offensive water types, Scald + Hydro STAB, along side Specs they dish out good damage, Ice Beam provides with coverage, hitting things that resist its water STAB, Finally HP Electric to deal with opposing water types more reliably over Focus Blast.
(Stoutland) @ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
I have Banded Soutland on this team to go along with Simipour. Stoutland can hit things that would trouble Simipour; Specially Defensive Audino/Lickilicky, Politoed and the like. Return is a nice STAB that has high power and no Draw backs, its spammable along side Scrappy. Superpower hits things that would resist Return. Facade is there to do damage after getting burned. Pursuit can punish mons switching out that would otherwise not stay in on Stoutland. Banded to give the most damage output.
Grumpig @Leftovers Colbur Berry
Ability: Thick Fat
EVs:160 HP / 252 SpA / 96 Spe 80 HP / 252 SpA / 176 Spe
Modest Timid Nature
- Psychic
- Focus Blast
- Thunder Wave
- Shadow Ball
With the rising popularity of Rotom-Frost I wanted to put Grumpig on this team. Grumpig also helps with RP Regice, something the team is weak to. Psychic is its main form of STAB, Focus Blast hits the Steel and Dark types of the tier, Thunder Wave is nice to cripple some fast threats, and lastly I have Shadow Ball which hits opposing Psychic types. The given EV spread outspeeds Adamant Stoutland and Adamant Ferno.
Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Seed Bomb
- Swords Dance
- Sleep Powder
Jumpluff helps cleaning up late game due to its good speed. Acrobatics and Seed Bomb are much needed STAB moves, They have nice coverage together. I have Swords Dance for Sweeping potential once key threats have been taken care of. Sleep Powder can put things to sleep which can allow Jumpluff to set up and sweep, and be annoying in General.
I've recently gained interest in the PU tier. It is quite diverse with a nice variety of different mons to experiment with, using unique sets; a fun tier all in all. I'm not the best when it comes to competitive battling but I threw together a HO team.
Team at Glance:
In-Depth Look:
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Blizzard
- Volt Switch
I made this team around Rotom-Frost, which is gaining alot of usage in PU recently. Timid Nature with Scarf allows Rotom-Frost to outspeed the entire PU Meta. Thunderbolt is STAB and does good damage to things that don't resist it, often cleaning up weakened teams. Blizzard hits everything that Thunderbolt doesnt, giving perfect nuetral coverage with it. Volt Switch provides with momentum, doing good damage. Finally Will-O-Wisp is used to punish Physical threats more reliably. Rotom-Frost provides the team with speed, and late game cleaning up potential, forcing out a lot of switches.
(Golem) @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Sucker Punch
Since Rotom-Frost is forcing switches it'd be nice to have rocks on the team, thus I chose Golem. Stone Edge and Earthquake provide neutral coverage and hit decently hard. Sucker punch provides with priority picking up weakened foes. Golem provides as an offensive check to few threats thus used on this team, mainly physical attackers that lack a way to hurt Golem. Weakness policy in combination with sturdy and common weaknesses come together nicely.
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
- Scald
The Team originally had Simipour, but Politoed seemed to help out better with opposing offensive water types, Scald + Hydro STAB, along side Specs they dish out good damage, Ice Beam provides with coverage, hitting things that resist its water STAB, Finally HP Electric to deal with opposing water types more reliably over Focus Blast.
(Stoutland) @ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
I have Banded Soutland on this team to go along with Simipour. Stoutland can hit things that would trouble Simipour; Specially Defensive Audino/Lickilicky, Politoed and the like. Return is a nice STAB that has high power and no Draw backs, its spammable along side Scrappy. Superpower hits things that would resist Return. Facade is there to do damage after getting burned. Pursuit can punish mons switching out that would otherwise not stay in on Stoutland. Banded to give the most damage output.
Grumpig @
Ability: Thick Fat
EVs:
- Psychic
- Focus Blast
- Thunder Wave
- Shadow Ball
With the rising popularity of Rotom-Frost I wanted to put Grumpig on this team. Grumpig also helps with RP Regice, something the team is weak to. Psychic is its main form of STAB, Focus Blast hits the Steel and Dark types of the tier, Thunder Wave is nice to cripple some fast threats, and lastly I have Shadow Ball which hits opposing Psychic types. The given EV spread outspeeds Adamant Stoutland and Adamant Ferno.
Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Seed Bomb
- Swords Dance
- Sleep Powder
Jumpluff helps cleaning up late game due to its good speed. Acrobatics and Seed Bomb are much needed STAB moves, They have nice coverage together. I have Swords Dance for Sweeping potential once key threats have been taken care of. Sleep Powder can put things to sleep which can allow Jumpluff to set up and sweep, and be annoying in General.
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Blizzard
- Thunderbolt
- Will-O-Wisp
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
- Scald
Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Sucker Punch
Stoutland @ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Focus Blast
- Psychic
- Shadow Ball
Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sleep Powder
- Acrobatics
- Seed Bomb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Blizzard
- Thunderbolt
- Will-O-Wisp
Politoed @ Choice Specs
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hydro Pump
- Hidden Power [Electric]
- Ice Beam
- Scald
Golem @ Weakness Policy
Ability: Sturdy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Sucker Punch
Stoutland @ Choice Band
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Return
- Superpower
- Facade
- Pursuit
Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Focus Blast
- Psychic
- Shadow Ball
Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Sleep Powder
- Acrobatics
- Seed Bomb
Last edited: