Monferno and Buddies! *NU*
Monferno:
Monferno @ Focus Sash
Trait: Blaze
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Encore
- Stealth Rock
- Vacuum Wave
- Fire Blast
The lead of the team and even the MVP!So this lead utilizes the lead SR and the encore the opponent to SR,a move that doesn't affect a teammate and it will help him set up or a status move.Also the sash will guarantee you to set up rocks and kick you in blaze range were Fire Blast does 55~58% to Misdreavus, wreacks Armaldo and does a nice amount to Musharnas!Also Vacuum wave is there as for priority which will help you revenge kill things if SR are not in the field or you have enough HP to come in.(Also makes Wailords (scarf) Water spout less effective).Also you can use Monferno as a great death fodder so you can avoid damage or status moves!
Metang:
Metang @ Eviolite
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Sleep Talk
- Hone Claws
- Rest
-Meteor Mash
You can use Metang for many things...Wall,Screener,Agility/Rock Polish or all out offensive threat!As for me I chose the tank Metang!This thing is the special wall of the team and what a great special wall!With eviolite its Special Defense and Defense reach crazy levels.But it doesn't only tank hits but spread pain too with Meteor Mash and Hone claws boosts!The Rest/Talk strategy seems ineffective to most Pokemon battlers but this thing saved me countless times!
Rotom-Fan:
Rotom-Fan @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hidden Power [Ice]
-Pain Split
This set might seem stupid because of Will-o-Wisp and Pain Split but it works.By burning the opponent and being physically bulky Rotom-Fan is unbeatable from the physical side!Also it has a defensive advantage against CCs from Primeape and Sawk which is a HUGE plus!Also it gives great momentum with the Volt Switch shenanigans and HP Ice has great type coverage!
Basculin:
Basculin @ Life Orb/E-belt
Trait: Adaptability
EVs: 60 Spd / 224 Atk / 224 SAtk
Rash Nature
- Aqua Jet
- Waterfall
- Ice Beam
- Hidden Power [Grass]
Maybe the life saver of the Team!This thing saved me Countless times!By faking a Choice Band set with E-belt or making the opponent thinking that is safe to bring their Roselia/Samurott/Victreebel in and take the hit,Basculin can then destroy their dreams.With that specific speed investment it can outspeed Max speed Samurott/Victreebel and the kill them when they come in take the Waterfall dmg and then kill them with HP Grass/Ice Beam respectively.
Jumpluff:
Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
The speedy team player which puts foes to sleep and sets up on their faces.Countless sweeps with this thing and many times helped me put foes to sleep in tricky situations.But be careful because you have to set up an SD so you can kill anything from nearly full/full HP because Jumpluff has not that good Attack!
Primeape:
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hidden Power [Ice]
-Pain Split
This set might seem stupid because of Will-o-Wisp and Pain Split but it works.By burning the opponent and being physically bulky Rotom-Fan is unbeatable from the physical side!Also it has a defensive advantage against CCs from Primeape and Sawk which is a HUGE plus!Also it gives great momentum with the Volt Switch shenanigans and HP Ice has great type coverage!
Basculin:
Basculin @ Life Orb/E-belt
Trait: Adaptability
EVs: 60 Spd / 224 Atk / 224 SAtk
Rash Nature
- Aqua Jet
- Waterfall
- Ice Beam
- Hidden Power [Grass]
Maybe the life saver of the Team!This thing saved me Countless times!By faking a Choice Band set with E-belt or making the opponent thinking that is safe to bring their Roselia/Samurott/Victreebel in and take the hit,Basculin can then destroy their dreams.With that specific speed investment it can outspeed Max speed Samurott/Victreebel and the kill them when they come in take the Waterfall dmg and then kill them with HP Grass/Ice Beam respectively.
Jumpluff:
Jumpluff @ Flying Gem
Trait: Chlorophyll
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Sleep Powder
- Swords Dance
- Seed Bomb
- Acrobatics
The speedy team player which puts foes to sleep and sets up on their faces.Countless sweeps with this thing and many times helped me put foes to sleep in tricky situations.But be careful because you have to set up an SD so you can kill anything from nearly full/full HP because Jumpluff has not that good Attack!
Primeape:
Primeape @ Choice Band
Trait: Vital Spirit
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Ice Punch
- U-turn
- Assurance
Trait: Vital Spirit
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Close Combat
- Ice Punch
- U-turn
- Assurance
The hard hitter/Stall Breaker!Primeape for me is a lot better from Sawk.Not only it has more base speed but it has U-turn and Assurance.U-turn help keep the momentum with Rotom-Fan's Volt Switch but also hits Psychic types!As for Assurance it helps you KO Misdreavus on the switch in and deal a lot of damage to physically defensive Musharna.(Assurance:If the target has received damage on this turn before this move was used, this move's Base Power is doubled. However, if the target received damage by any of the following methods Base Power will not double: self-inflicted damage by using an attack (Curse, Belly Drum, or Substitute), hit itself in confusion, recoil from Struggle, or being hit with the move Pain Split. If the target is dealt zero damage from an attack that would have damaged it, except for the effect of a final modifier or the attack itself, then Base Power will be doubled.)So that means when they switch in to take the CC you can smack 'em with dat Assurance and kill 'em/deal a lot of Damage!
Thanks for Reading this RMT! :)
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