Shiny locks would be removed since OMs don't necessarily comply with game mechanics. Mega forms would also have their stats swapped so something like Mega Beedrill would have a crazy stat spread of 145/40/150/80/15/65. Changing HP stats via form change would work the same way as it would with Power Construct: The max HP changes and the pokemon's current HP is equal to max HP - amount of HP lost. This does bring up a question in regards to pokemon that lose speed while changing form (ie sableye -> mega sableye). In the rare circumstance that the pokemon's max HP - amount of HP lost = less than or equal to zero, would the pokemon just faint upon mega evolving? Because that would be hilarious.
I could also add an inverse battle mechanic that applies to shiny Pokemon defensively, but I worry that this would become more confusing than it would be interesting. Take Beedrill for example: it would have resistances to fire, rock, flying and psychic, while having weaknesses to bug, poison, fighting (4x), fairy and grass (4x). Mechanics for this would be the same as those of in-game inverse battles. Thoughts on this?
I could also add an inverse battle mechanic that applies to shiny Pokemon defensively, but I worry that this would become more confusing than it would be interesting. Take Beedrill for example: it would have resistances to fire, rock, flying and psychic, while having weaknesses to bug, poison, fighting (4x), fairy and grass (4x). Mechanics for this would be the same as those of in-game inverse battles. Thoughts on this?
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