Yea forgot about that. Will probably ban it but I’ll leave it unbanned with mmx because deoxys a I just betterWhat about Ultra Necrozma? Does it count as a mega?
Yea forgot about that. Will probably ban it but I’ll leave it unbanned with mmx because deoxys a I just betterWhat about Ultra Necrozma? Does it count as a mega?
Mach Punch will activate priority Mat Block. Same for Bullet Punch with Kings Shield. These are pretty broken right now.
good ideas for ground and steel, also an oversight from me defog should have taken precedence over tailwind since it affects both sidesHow about changing Ground to Gravity and giving Spikes to Steel? Then giving Fighting Odor Sleuth? Maybe switch Ghos to Trick-or-Treat?
You could use Focus Energy or Laser Focusgood ideas for ground and steel, also an oversight from me defog should have taken precedence over tailwind since it affects both sides
fighting doesnt really get any more options, does mat block fail every other turn?
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?aftermoveth
all moves when successfully executed trigger an additional secondary effect,
chosen here in the order of: weather/terrain -> other full field effects -> hazards -> others that affect only one side -> status or boosting
grass: grassy terrain
fire: sun
water: rain
rock: sand
electric: electric terrain
ice: hail
ground: spikes
steel: king shield
poison: toxic spikes
flying: tailwind
bug: sticky web
dragon: dragon dance
fighting: mat block
psychic: psychic terrain
ghost: destiny bond
dark: embargo
fairy: misty terrain
normal: lucky chant/safeguard/perish song
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?
grass: Grassy terrain
fire: Sunny Day
water: Rain Dance
rock: Sandstorm
electric: Electric terrain
ice: Hail
ground: Gravity
steel: Magnet Rise
poison: Trick Room
flying: Tailwind
bug: Wonder Room
dragon: Magic Room
fighting: Safeguard
psychic: Psychic terrain
ghost: Perish Song
dark: Embargo
fairy: Misty terrain
normal: Lucky Chant
Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
http://www.smogon.com/forums/threads/metagame-workshop-check-post-1293.3598275/page-56#post-7581563MultibilityPremise: Pokémon can have 2 abilities (any in the game) if they give up their held item. (This means that Pokémon cannot hold a Mega Stone and have 2 abilities.) These can be any abilities (apart from banned ones). Pokemon can have an illegal ability even if they do hold an item. Basically, a mixture of Dual Wielding + Almost Any Ability.
Banned Abilities:
- Arena Trap
- Comatose
- Contrary
- Drought/Desolate Land + Chlorophyll
- Drizzle/Primordial Sea + Swift Swim
- Fluffy
- Fur Coat
- Huge Power
- Illusion
- Imposter
- Innards Out
- Moody
- Parental Bond
- Protean
- Pure Power
- Sand Stream + Sand Rush
- Simple
- Snow Warning + Slush Rush
- Speed Boost
- Stakeout
- Water Bubble
- Wonder Guard
Possibly Broken:
Questions for the community:
- Beast Boost + Moxie (can give a +2 attack or a +1 attack/+1 speed boost, which could make cleanup Pokémon spiral out of hand and make you think twice about sacrificing a Pokémon)
- Normalize Ghosts with Skill Swap may be too centralizing.
- Any Pokémon can get Guts.
Should this be Ubers-based or OU-based?
Any suggestions and/or things you think might be OP.
Any better names.
I like this idea quite a bit, but like others I would change some of the secondary effects. How about some of those field effects that you really don't see too often?
Just throwing out ideas. There are almost enough field-effect moves for each type to have their own in something like this. It's just difficult to assign them when a lot of them are psychic or normal type moves lol.
Why Poison doesn't just uses Toxic or Toxic Spikes? Also, i think Sticky webs fit better for bug.
grass: Grassy TerrainYou could use Focus Energy or Laser Focus
I recall that chloe was trying to bring this meta into gen 7 , but go rejected by tiWho?! Imma kill dat cunt
I like your creativity, but unfortunately something similar exists:nice moves
Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.
Metagame premise: Pokemon can designate two move slots to one additional (any) ability and one additional (any) item.
ex:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Primordial Sea
- Choice Band
- Return
- Quick Attack
Potential bans and threats:
-Certain abilities like Wonder Guard and Parental Bond as additional abilities probably wouldn't be allowed. Perhaps some more of the AAA banlist, depending on how it would play out?
-Double choice items probably shouldn't be allowed. Choice items in general make for some really threatening wallbreakers.
Questions for the community:
-Can it be coded?
-Should this be based in ubers with only non-ubers having access to the new mechanic?
-This concept can be seen as a mix of AAA, Dual Wielding and Multiability. Is this a problem? Would it play out similarly to any of these metagames?
-Would certain two-move attackers ie Desolate Land Scarf+Orb Victini be too powerful? Would these kinds of mons have enough counterplay to create an interesting meta?
Sacrificing a moveslot for a stat boost is not the same as sacrificing a moveslot for an Ability or an item.I like your creativity, but unfortunately something similar exists:
http://www.smogon.com/forums/threads/statattack.3613153/
Statattack uses the same concept except you can sacrifice a move for a stat boost, and I don't think what you have suggested will differentiate nice moves too much from what I linked.
In the same vein as the question about Sky Uppercut, Superpower is one word and so it might not be given by Hidden PowerOther Meta Idea:
Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.
Klinklang
Ally Switch:
- Volt Switch
-Switcheroo
Charge:
-Flame Charge
-Head Charge
-Parabolic Charge
Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap
Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon
Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap
Giga Impact:
-Giga Drain
Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power
Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam
Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl
Lock-On:
Fairy Lock
Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat
Magnet Rise:
-Magnet Bomb
Metal sound:
-Metal Burst
-Metal Claw
Mirror Shot:
-Mirror Move
Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock
Rock Smash:
-Head Smash
-Shell Smash
Secret Power:
-Secret Sword
Shift Gear:
-Psycho Shift
Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?
Sleep Talk:
-Sleep Power
Thunder:
-Thunder Fang
-Thunder Punch
Toxic:
-Toxic Spikes
-Toxic Thread
Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room
Vice Grip:
-Grip Crush
Volt Switch:
-Volt Tackle
Zap Cannon:
Zing Zap
Bans: Shell Smash, Sleep Powder
Possible Bans: None currently
Thoughts?
Anything that is down right broken that would need banning right away?
Don't forget Dragonite gets Fire Lash to melt through Celesteela and Ferro more effectively now. In fact, quite a lot of things got Fire Lash, and it's a damn good move.Ok fixed, and yes unown will actually have a move pool
Blacephalon: Moongeist Beam, Focus Blast
Dragonite: Dragon Accent/Drill Peck
Kyurem-B: Ice Punch, Ice Hammer, Dragon Dance
Tapu Koko: Volt Tackle
...
More Incoming
... or just select STABmons LC, AAA LC or Camomons LC on ROM...How to play.
- Open Teambuilder, choose Little Cup and pick Add Pokemon
- Build the team, including the new moves for STABmons and the new abilities for AAA.
- Then in the box labelled Format, change it to either STABmons, AAA or Camomons and click Validate.
- After this, simply challenge your opponent to a STABmons, AAA or Camomons battle.
primals aren't megas
They were counted as such last gen in megamons
Under the Gen 6 rules, Mega Gengar, both Mega Mewtwos and both Primals had to transform in the normal way. So, you could think of them as megas that were banned without their stones, or you do what the code did and disallow them without their stones because they're not megas.What about Ultra Necrozma? Does it count as a mega?
Somewhat similar to Traitmons on page 37?Let me preface this by saying I've skimmed every page of this thread. If I missed something very similar then I apologize.
This metagame doesn't offer anything notable over STABmons or Sketchmons, its obvious competitors, in my opinion.Other Meta Idea:
Auto Correction
The premise of this meta is Pokémon learn moves that share a word to the moves they already learn.
Klinklang
Ally Switch:
- Volt Switch
-Switcheroo
Charge:
-Flame Charge
-Head Charge
-Parabolic Charge
Double Team:
-Double Edge
-Double Hit
-Double Kick
-Double Slap
Flash Cannon:
-Flash
--------------
-Fleur Cannon
-Hydro Cannon
-Spike Cannon
Gear Up:
-Beat Up
-Bulk Up
-Burn Up
-Psych Up
-Shore Up
-Spit Up
-Work Up
-(Sky Uppercut)?(should this kind of thing be considered or should it need ether a space or a hyphen?)
-Power-Up Punch
-Wake-Up-Slap
Giga Impact:
-Giga Drain
Hidden Power:
-Power Gem
-Power Split
-Power Swap
-Power Trick
-Power Trip
-Power-Up Punch
-Power Whip
-Ancient Power
-Cosmic Power
-Earth Power
-Nature Power
-Stored Power
-Super Power
-Super Power
Hyper Beam:
-Hyper Fang
-(Hyperspace Fury)?
-(Hyperspace Hole)?
-Hyper Voice
-----------------------
-Aurora Beam
-Bubble Beam
-Ice Beam
-Moongeist Beam
-Simple Beam
-Solar Beam
Iron Defense:
-Iron Head
-Iron Tail
-----------------
-Defense Curl
Lock-On:
Fairy Lock
Magic Coat:
-(Magical Leaf)?
-Magic Room
--------------
-Mirror Coat
Magnet Rise:
-Magnet Bomb
Metal sound:
-Metal Burst
-Metal Claw
Mirror Shot:
-Mirror Move
Rock Polish:
-Rock Blast
-Rock Climb
-Rock Slide
-Rock Throw
-Rock Wrecker
-Stealth Rock
Rock Smash:
-Head Smash
-Shell Smash
Secret Power:
-Secret Sword
Shift Gear:
-Psycho Shift
Shock Wave:
-Freeze Shock
-(Psyshock)?
-(Venoshock)?
------------------
-Heat Wave
-Paleo Wave
-(Psywave)?
-Sludge Wave
-Vacuum Wave
-Thousand Wave(s)?
Sleep Talk:
-Sleep Power
Thunder:
-Thunder Fang
-Thunder Punch
Toxic:
-Toxic Spikes
-Toxic Thread
Trick Room:
-Trick
-Trick-or-Treat
------------
-Wonder Room
Vice Grip:
-Grip Crush
Volt Switch:
-Volt Tackle
Zap Cannon:
Zing Zap
Keep in mind this was just an example list also I don't believe it would actually look like this in the code
Note: banned moves only effect non native users, native users may still use the moves.
Bans: Shell Smash, Sleep Powder
Possible Bans: Toxic Spikes, Tail Glow, Kyurem-B, Spectral Theif
Thoughts?
Anything that is down right broken that would need banning right away?
Is this to close to another meta? If so how can I change it
*The type at the end of hidden power does not count as in the cartridge its just hidden power
*found out this cant be coded, without a ton of effort
Bumping this because I still want to hear some thougts on it, and to see whod be interestedTotem Battles
Format: 2v2 Doubles
Metagame Premisse: The first slot of your party is a Totem Pokémon and the second is it's ally. Player may choose a mon that is RU or below to be a Totem, and a mon that is PU or below to be the ally. Totems will have all of their stats boosted by 1.3x and the stat which it's nature boosts will be raised by one stage upon switching in (Boosts nothing on neutral nature). The Ally Pokémon does not recieve any boosts, but it will be respawned one turn after it faints.
Bans: Choice items on the Totem, moves that faints the user on the Ally. Regigigas may also be banned as the totem.
Questions:
- Does this actually sound interesting?
- Is it way too complicated?
- Are there any mons who would be broken by being either a totem or an ally?