Mega Coalossal
Ability - Overcoat; Filter ➝ Sheer Force
HP - 110 ➝ 110
Atk - 80 ➝ 130 (+50)
Def - 120 ➝ 120
SpA - 80 ➝ 130 (+50)
SpD - 90 ➝ 90
Spe - 30 ➝ 30
BST - 510 ➝ 610 (+100)
Movepool Changes - n/a
Competitive Corner - This is kind of your Mega Camerupt type Pokémon, the design takes a lot of inspiration from it, Sheer Force, of course, but on top of that you have an unusual type combination that could find itself useful against some targets, and this very slow and bulky but incredibly powerful attacker. The difference here is that Mega Coalossal is either a physical or mixed attacker, due to the lack of powerful Special Rock-type moves in its movepool, especially ones with secondary effects that can give a Sheer Force boost, Flare Blitz is a physical Fire option, but players might prefer the more reliable Flamethrower or Fire Blast too to avoid the recoil damage, and go with the stronger Earth Power while they're investing in SpA thanks to the Sheer Force boost. Another key difference is that with Steam Engine Mega Coalossal can suddenly become a sweeper instead of just a breaker. If it can bait a Fire-type attack or even a weaker Water-type one like Alomomola's Scald or Flip Turn, it gets +6 speed which is enough to get past Dragapult with as little as 42 Spe EVs, and as much as Booster Energy Iron Boulder with as much as 188 Spe EVs, all while allowing for a +Atk or +SpA nature. This is extremely unreliable, yes, of course, but I thought it'd be my best chance to make its signature ability somewhat usable (its signature move is a lost cause), but also have a strong wallbreaker that can trade in case the Steam Engine idea falls flat!
Flavor Corner - Sheer Force feels right for a Kaiju-like monster of mountainous size, hopefully I shouldn't have to dwell too much explaining this one.
Mega Revavroom
Ability - Overcoat; Filter ➝ Speed Boost
HP - 80 ➝ 80
Atk - 119 ➝ 145 (+26)
Def - 90 ➝ 106 (+16)
SpA - 54 ➝ 70 (+16)
SpD - 67 ➝ 93 (+26)
Spe - 90 ➝ 106 (+16)
BST - 500 ➝ 600 (+100)
Movepool Changes - Steel Roller, Wild Charge
Competitive Corner - If I had a nickel for every time I submitted a Speed Boosting Mega that is expected to use a move that lowers its own Speed to be balanced out by Speed Boost, I'd have two nickels, which isn't a lot but it's weird it happened twice! Jokes aside, this Mega is fully intended to make use of Spin Out. Shift Gear and Speed Boost would be completely overkill otherwise, but this affords Mega Revavroom the chance to use its own signature move, which I think is very nice! With newfound coverage and a buff to its offense and bulk, this is a very straightforward Mega that aims to take Revavroom's usual business up a gear! Wild Charge gives it coverage to hit the likes of Toxapex and Corviknight all in one slot, whereas Steel Roller could be an interesting nuke on terrain teams? This thing does have some severe 4MSS so hopefully it won't be super broken, for example, Spin Out is the powerful Steel-type move you'll likely want. Poison Jab / Gunk Shot is important for Ogerpon-W whenever that gets added, as well as being its best option against Volcarona and Walking Wake. Wild Charge or Temper Flare is important for Corviknight. Wild Charge or High Horsepower is important for Toxapex. And one of High Horsepower or Temper Flare is necessary for grounded Steel-types, so you'll always be leaving a handful of things behind that you can't quite break past. On top of that, this thing isn't ludicrously strong. Things like 252 HP Raging Bolt and uninvested Kingambit and Gouging Fire have rolls to live Adamant +1 High Horsepower and always living it if Revavroom is Jolly. Whereas more defensive Ground-type Pokémon like Great Tusk, Landorus-T, Gliscor, and Ting-Lu can comfortably take a +1 or even +2 (although Gliscor does need a few Def EVs to tank a +2 hit) Spin Out and comfortably OHKO back with their Ground-type move of choice.
Flavor Corner - Speed Boost makes perfect sense flavorwise, especially considering how the Schedar Starmobile had that as an ability and all. Steel Roller just plain makes sense and was used in the Ruchbah Starmobile. And finally, Wild Charge references electric cars, but in general non-electric cars also have electricity in them, to help you charge your phone or those touchscreens that some newer cars come with, and so on. So it just seems like something fit for a car (on top of being nice coverage). As for the stats I noticed that all of them bar the 90 Def and Spe, for some reason were all 2 + 13n, where n is an integer. This is probably a coincidence, but I thought I'd keep the theme going. I'd have to have one stat that doesn't follow this to that the BST lines up, so that's the 70 SpA, but otherwise all stats are in the form 2 + 13n. Nice!
Ability - Overcoat; Filter ➝ Sheer Force
HP - 110 ➝ 110
Atk - 80 ➝ 130 (+50)
Def - 120 ➝ 120
SpA - 80 ➝ 130 (+50)
SpD - 90 ➝ 90
Spe - 30 ➝ 30
BST - 510 ➝ 610 (+100)
Movepool Changes - n/a
Competitive Corner - This is kind of your Mega Camerupt type Pokémon, the design takes a lot of inspiration from it, Sheer Force, of course, but on top of that you have an unusual type combination that could find itself useful against some targets, and this very slow and bulky but incredibly powerful attacker. The difference here is that Mega Coalossal is either a physical or mixed attacker, due to the lack of powerful Special Rock-type moves in its movepool, especially ones with secondary effects that can give a Sheer Force boost, Flare Blitz is a physical Fire option, but players might prefer the more reliable Flamethrower or Fire Blast too to avoid the recoil damage, and go with the stronger Earth Power while they're investing in SpA thanks to the Sheer Force boost. Another key difference is that with Steam Engine Mega Coalossal can suddenly become a sweeper instead of just a breaker. If it can bait a Fire-type attack or even a weaker Water-type one like Alomomola's Scald or Flip Turn, it gets +6 speed which is enough to get past Dragapult with as little as 42 Spe EVs, and as much as Booster Energy Iron Boulder with as much as 188 Spe EVs, all while allowing for a +Atk or +SpA nature. This is extremely unreliable, yes, of course, but I thought it'd be my best chance to make its signature ability somewhat usable (its signature move is a lost cause), but also have a strong wallbreaker that can trade in case the Steam Engine idea falls flat!
Flavor Corner - Sheer Force feels right for a Kaiju-like monster of mountainous size, hopefully I shouldn't have to dwell too much explaining this one.
Mega Revavroom
Ability - Overcoat; Filter ➝ Speed Boost
HP - 80 ➝ 80
Atk - 119 ➝ 145 (+26)
Def - 90 ➝ 106 (+16)
SpA - 54 ➝ 70 (+16)
SpD - 67 ➝ 93 (+26)
Spe - 90 ➝ 106 (+16)
BST - 500 ➝ 600 (+100)
Movepool Changes - Steel Roller, Wild Charge
Competitive Corner - If I had a nickel for every time I submitted a Speed Boosting Mega that is expected to use a move that lowers its own Speed to be balanced out by Speed Boost, I'd have two nickels, which isn't a lot but it's weird it happened twice! Jokes aside, this Mega is fully intended to make use of Spin Out. Shift Gear and Speed Boost would be completely overkill otherwise, but this affords Mega Revavroom the chance to use its own signature move, which I think is very nice! With newfound coverage and a buff to its offense and bulk, this is a very straightforward Mega that aims to take Revavroom's usual business up a gear! Wild Charge gives it coverage to hit the likes of Toxapex and Corviknight all in one slot, whereas Steel Roller could be an interesting nuke on terrain teams? This thing does have some severe 4MSS so hopefully it won't be super broken, for example, Spin Out is the powerful Steel-type move you'll likely want. Poison Jab / Gunk Shot is important for Ogerpon-W whenever that gets added, as well as being its best option against Volcarona and Walking Wake. Wild Charge or Temper Flare is important for Corviknight. Wild Charge or High Horsepower is important for Toxapex. And one of High Horsepower or Temper Flare is necessary for grounded Steel-types, so you'll always be leaving a handful of things behind that you can't quite break past. On top of that, this thing isn't ludicrously strong. Things like 252 HP Raging Bolt and uninvested Kingambit and Gouging Fire have rolls to live Adamant +1 High Horsepower and always living it if Revavroom is Jolly. Whereas more defensive Ground-type Pokémon like Great Tusk, Landorus-T, Gliscor, and Ting-Lu can comfortably take a +1 or even +2 (although Gliscor does need a few Def EVs to tank a +2 hit) Spin Out and comfortably OHKO back with their Ground-type move of choice.
Flavor Corner - Speed Boost makes perfect sense flavorwise, especially considering how the Schedar Starmobile had that as an ability and all. Steel Roller just plain makes sense and was used in the Ruchbah Starmobile. And finally, Wild Charge references electric cars, but in general non-electric cars also have electricity in them, to help you charge your phone or those touchscreens that some newer cars come with, and so on. So it just seems like something fit for a car (on top of being nice coverage). As for the stats I noticed that all of them bar the 90 Def and Spe, for some reason were all 2 + 13n, where n is an integer. This is probably a coincidence, but I thought I'd keep the theme going. I'd have to have one stat that doesn't follow this to that the BST lines up, so that's the 70 SpA, but otherwise all stats are in the form 2 + 13n. Nice!
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