Repost BC I want people to see a completly tweaked version of my submission, as i changed it a LOT
Tapu Koko-Mega
Ability: Electric Terrain ----> Doomsday Surge (Victory Star [1.1 accuracy under electric terrain] + Primal weather clone [when mega koko is on the field, electric terrain lasts as long as it is in play])
Typing:
Stone: Tapu Kokite
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 135 (+15)
Defense: 85 ----> 80 (-5)
Special Attack: 95 ----> 135 (+40)
Special Defense: 75 ----> 95 (+20)
Speed: 130 ----> 155 (+25)
Base Stat Total: 570 ----> 670
Movepool Additions: Play Rough, Moonblast, Bolt Strike, Volt Tackle, Air Slash
Competitive Analysis: After about 1600 changes, I finially settled on this idea. Not only do you get a permanent terrain boost on electric attacks, you have 1.1x acc, which means running thunder is AMAZING. With great attacks, a speed to beat pheromosa, and a valid movepool, you have a threating sweeper on both the physical and special sides.
Tapu Lele-Mega
Ability: Psychic Terrain ----> Mental Surge (Shadow Shield/Multiscale clone [Under psychic surge, at full HP, damage taken from attacks is Halved] + Primal weather clone [when mega Lele is on the field, psychic terrain lasts as long as it is in play])
Typing:
Stone: Tapu Lelite
Stats:
HP: 70 ----> 70 (+0)
Attack: 85 ----> 105 (+20)
Defense: 75 ----> 135 (+60)
Special Attack: 130 ----> 175 (+45)
Special Defense: 115 ----> 130 (+15)
Speed: 95 ----> 65 (-30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, Ice beam, Power whip, Psycho boost, Psystrike, Volt switch, Moonlight
Competitive Analysis: Lele gains a significant boost to its SPA and its defenses, with an ability that allows it to survive many hits, and retaliate with a strong special move. Under psychic terrain, you can kill a majority of mons with a strong psychic, and while you are at 100% HP, you will be very hard to break.
Tapu Bulu-Mega
Ability: Grassy Surge ----> Overgrow Surge (Heal block effect [while tapu bulu and grassy terrain is active, no active foes can heal] + Primal weather clone [when mega bulu is on the field, grassy terrain lasts as long as it is in play])
Typing:
Stone: Tapu Bulite
Stats:
HP: 70 ----> 70(+0)
Attack: 130 ----> 175 (+45)
Defense: 115 ----> 150 (+35)
Special Attack: 85 ----> 70 (-15)
Special Defense: 95 ----> 100 (+5)
Speed: 75 ----> 105 (+30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, EQ (even if its powered down), High horsepower, Seed bomb, Seed Flare, Close Combat, Synthesis, Drain Punch
Competitive Analysis: Bulu has been the design I have changed the least, and the reason is I believe it fills a role that is not filled on any other team, preventing healing. Considering heal block is kind of a waste of a move, it is easy to see that a permanent solution to stopping it works well. It works well with having a permanent grassy terrain as well, as you are healing when the enemy is not. Its the perfect storm. It also has the sheer power to tear through a stall team as well, seems quite fun.
Tapu Fini-Mega
Ability: Misty Surge ----> Tidal Surge (Liquid voice + Primal weather clone [when mega fini is on the field, misty terrain lasts as long as it is in play])
Typing:
Stone: Tapu Finite
Stats:
HP: 70 ----> 70 (+0)
Attack: 75 ----> 65 (-10)
Defense: 115 ----> 135 (+20)
Special Attack: 95 ----> 135 (+40)
Special Defense: 130 ----> 155 (+25)
Speed: 85 ----> 110 (+25)
Base Stat Total: 570 ----> 670
Movepool Additions: Sing (wait that won't work), Perish song, Boomburst, Hyper voice, Shore up, Moonlight, Spikes, Cosmic power, Stored power, Nasty plot, U-turn
Competitive Analysis: Oh God with my ability ideas this thing is impossible to get right. I would like it to be more of a tank, but im having trouble doing that without throwing something completely AG on it. So i settled on a simple offensive option, liquid voice. This doesn't help it fit the role of "the bulky tapu", but it gives it powerful water STAB in boomburst (which unlike the others is not boosted by it's terrain) I can see this as the most versatile tapu now with offensive and defencive options.
Edit... IDRK i lost track: edited some descriptions and lele's INSANE ability, also tweaked fini and kokos' abilities to accomplish different goals (gave fini priority in misty terrain, and toned down koko's insane speed boost, while giving it motor drive to potentally absorb an electric attack and gain a speed boost), gave bulu sap sipper
Edit 1.8 MILLION: Wasn't happy with some of the edits I made earlier, so im tuning each mon down again, removing moves, and tweaking abilities. Hope when we vote everyone will see my edits :}
Ability: Electric Terrain ----> Doomsday Surge (Victory Star [1.1 accuracy under electric terrain] + Primal weather clone [when mega koko is on the field, electric terrain lasts as long as it is in play])
Typing:
Stone: Tapu Kokite
Stats:
HP: 70 ----> 70 (+0)
Attack: 115 ----> 135 (+15)
Defense: 85 ----> 80 (-5)
Special Attack: 95 ----> 135 (+40)
Special Defense: 75 ----> 95 (+20)
Speed: 130 ----> 155 (+25)
Base Stat Total: 570 ----> 670
Movepool Additions: Play Rough, Moonblast, Bolt Strike, Volt Tackle, Air Slash
Competitive Analysis: After about 1600 changes, I finially settled on this idea. Not only do you get a permanent terrain boost on electric attacks, you have 1.1x acc, which means running thunder is AMAZING. With great attacks, a speed to beat pheromosa, and a valid movepool, you have a threating sweeper on both the physical and special sides.
Ability: Psychic Terrain ----> Mental Surge (Shadow Shield/Multiscale clone [Under psychic surge, at full HP, damage taken from attacks is Halved] + Primal weather clone [when mega Lele is on the field, psychic terrain lasts as long as it is in play])
Typing:
Stone: Tapu Lelite
Stats:
HP: 70 ----> 70 (+0)
Attack: 85 ----> 105 (+20)
Defense: 75 ----> 135 (+60)
Special Attack: 130 ----> 175 (+45)
Special Defense: 115 ----> 130 (+15)
Speed: 95 ----> 65 (-30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, Ice beam, Power whip, Psycho boost, Psystrike, Volt switch, Moonlight
Competitive Analysis: Lele gains a significant boost to its SPA and its defenses, with an ability that allows it to survive many hits, and retaliate with a strong special move. Under psychic terrain, you can kill a majority of mons with a strong psychic, and while you are at 100% HP, you will be very hard to break.
Ability: Grassy Surge ----> Overgrow Surge (Heal block effect [while tapu bulu and grassy terrain is active, no active foes can heal] + Primal weather clone [when mega bulu is on the field, grassy terrain lasts as long as it is in play])
Typing:
Stone: Tapu Bulite
Stats:
HP: 70 ----> 70(+0)
Attack: 130 ----> 175 (+45)
Defense: 115 ----> 150 (+35)
Special Attack: 85 ----> 70 (-15)
Special Defense: 95 ----> 100 (+5)
Speed: 75 ----> 105 (+30)
Base Stat Total: 570 ----> 670
Movepool Additions: Play rough, EQ (even if its powered down), High horsepower, Seed bomb, Seed Flare, Close Combat, Synthesis, Drain Punch
Competitive Analysis: Bulu has been the design I have changed the least, and the reason is I believe it fills a role that is not filled on any other team, preventing healing. Considering heal block is kind of a waste of a move, it is easy to see that a permanent solution to stopping it works well. It works well with having a permanent grassy terrain as well, as you are healing when the enemy is not. Its the perfect storm. It also has the sheer power to tear through a stall team as well, seems quite fun.
Ability: Misty Surge ----> Tidal Surge (Liquid voice + Primal weather clone [when mega fini is on the field, misty terrain lasts as long as it is in play])
Typing:
Stone: Tapu Finite
Stats:
HP: 70 ----> 70 (+0)
Attack: 75 ----> 65 (-10)
Defense: 115 ----> 135 (+20)
Special Attack: 95 ----> 135 (+40)
Special Defense: 130 ----> 155 (+25)
Speed: 85 ----> 110 (+25)
Base Stat Total: 570 ----> 670
Movepool Additions: Sing (wait that won't work), Perish song, Boomburst, Hyper voice, Shore up, Moonlight, Spikes, Cosmic power, Stored power, Nasty plot, U-turn
Competitive Analysis: Oh God with my ability ideas this thing is impossible to get right. I would like it to be more of a tank, but im having trouble doing that without throwing something completely AG on it. So i settled on a simple offensive option, liquid voice. This doesn't help it fit the role of "the bulky tapu", but it gives it powerful water STAB in boomburst (which unlike the others is not boosted by it's terrain) I can see this as the most versatile tapu now with offensive and defencive options.
Edit... IDRK i lost track: edited some descriptions and lele's INSANE ability, also tweaked fini and kokos' abilities to accomplish different goals (gave fini priority in misty terrain, and toned down koko's insane speed boost, while giving it motor drive to potentally absorb an electric attack and gain a speed boost), gave bulu sap sipper
Edit 1.8 MILLION: Wasn't happy with some of the edits I made earlier, so im tuning each mon down again, removing moves, and tweaking abilities. Hope when we vote everyone will see my edits :}
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