Hello smogon, it's been a while since I uploaded a RMT post on the forums. Therefore I have decided it was time to upload a team I have been working on in this past month.
Team Building Process
I have chosen Mega Manectric as my "Ace", it's speed is outstanding, provides great momentum with a fast Volt Switch.It also haves a good move pool with powerful STAB electric moves and other coverage moves such as Flamethrower and Hidden Power Ice to cripple down bulky ground types.
I decided to pair M-Manectric with Landorus-Therian as both pair well with each other, making a really nice VoltTurn balanced core.
Seeing this core being kinda weak to CM Clefable and Lati twins, my first choice was to add a dark type that could pursuit trap the Lati@s and check Clefable. And that choice was non other than Bisharp.
I needed a nice and fast wallbreaker that could take care on a lot of different walls that could annoy my team, Garchomp for example can take an HP Ice from M-Manectric at full and kill it with an EQ. Besides that Bisharp is pretty much walled 100% by Chomp. For those reasons, Keldeo was the Pokémon to go with.
Now for the next mon, I wanted a more offensive team looking and what better way to do that than having an Azumarill, a great Pokémon in this Gen, and also another threatening monster. It can also wallbreak like Keldeo does, giving more opportunities to Manectric and Bisharp to win the game at the end and shine ;)
As for the last slot I added Latias because it can backup my team with hazards even though this team isn't particularly weak to hazards. It can also heal one Pokémon to full HP and status conditions which is great for an offensive team.
Sets and Strategy
Mega Manectric
Manectric @ Manectite
Ability: Lightning Rod -> Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice
There is not much to say about this set, it's the set that 90% of people who play Pokémon use.
Landorus-Therian
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
IVs: 30 Spe
Impish Nature
- Earthquake
- U-turn
- Smack Down
- Stealth Rock
First of all I decided to give only 30 IVs on Lando speed because I wanted to get a slower U-Turn against others Landorus. I also chose Smack Down instead of Stone Edge because it can help me deal with Talonflame, Landorus-Therian, Gliscor and Skarmory a lot better.
Bisharp
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
As for Bisharp I have decided to have a more bulkier set on Bisharp, to take on Lati twins a lot better and also Clefable. As for the move set, well it's pretty much a commonly offensive set for Bisharp.
Keldeo
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Bug/ Hidden Power Flying
For Keldeo I wanted to run a really fast set for it. With this being said, I gave Choice Scarf to my Keldeo as it makes it probably the faster scarf user in the metagame. As for the forth move, I struggled a lot to choose which move should I go for. Hidden Power Bug can hit Celebi, the Lati twins and other common Grass or Psychic types. As for Hidden Power Flying, hits Mega Venusaur and Breloom.
Azumarill
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill, standard Choice Banded set, Fairy and Water Stab moves and SuperPower to destroy some bulky steel types that wall Azu, such as Bisharp, Ferrothorn, Empoleon, etc.
Latias
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog / Roost
- Draco Meteor
- Psyshock
- Healing Wish
For the last Pokémon of this team, Latias, I run the standard set for every support Latias, except for the Defog. I prefer using Roost instead, as it gives Latias much more longevity. Hazards aren't also a big problem to my team so it's a question of preferences.
TEAM MOVESETS
Hope you all enjoy this team, I will gladly receive any suggestions you may have :]
Team Building Process
I have chosen Mega Manectric as my "Ace", it's speed is outstanding, provides great momentum with a fast Volt Switch.It also haves a good move pool with powerful STAB electric moves and other coverage moves such as Flamethrower and Hidden Power Ice to cripple down bulky ground types.
I decided to pair M-Manectric with Landorus-Therian as both pair well with each other, making a really nice VoltTurn balanced core.
Seeing this core being kinda weak to CM Clefable and Lati twins, my first choice was to add a dark type that could pursuit trap the Lati@s and check Clefable. And that choice was non other than Bisharp.
I needed a nice and fast wallbreaker that could take care on a lot of different walls that could annoy my team, Garchomp for example can take an HP Ice from M-Manectric at full and kill it with an EQ. Besides that Bisharp is pretty much walled 100% by Chomp. For those reasons, Keldeo was the Pokémon to go with.
Now for the next mon, I wanted a more offensive team looking and what better way to do that than having an Azumarill, a great Pokémon in this Gen, and also another threatening monster. It can also wallbreak like Keldeo does, giving more opportunities to Manectric and Bisharp to win the game at the end and shine ;)
As for the last slot I added Latias because it can backup my team with hazards even though this team isn't particularly weak to hazards. It can also heal one Pokémon to full HP and status conditions which is great for an offensive team.
Sets and Strategy
Mega Manectric
Manectric @ Manectite
Ability: Lightning Rod -> Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice
There is not much to say about this set, it's the set that 90% of people who play Pokémon use.
Landorus-Therian
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
IVs: 30 Spe
Impish Nature
- Earthquake
- U-turn
- Smack Down
- Stealth Rock
First of all I decided to give only 30 IVs on Lando speed because I wanted to get a slower U-Turn against others Landorus. I also chose Smack Down instead of Stone Edge because it can help me deal with Talonflame, Landorus-Therian, Gliscor and Skarmory a lot better.
Bisharp
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
As for Bisharp I have decided to have a more bulkier set on Bisharp, to take on Lati twins a lot better and also Clefable. As for the move set, well it's pretty much a commonly offensive set for Bisharp.
Keldeo
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Bug/ Hidden Power Flying
For Keldeo I wanted to run a really fast set for it. With this being said, I gave Choice Scarf to my Keldeo as it makes it probably the faster scarf user in the metagame. As for the forth move, I struggled a lot to choose which move should I go for. Hidden Power Bug can hit Celebi, the Lati twins and other common Grass or Psychic types. As for Hidden Power Flying, hits Mega Venusaur and Breloom.
Azumarill
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill, standard Choice Banded set, Fairy and Water Stab moves and SuperPower to destroy some bulky steel types that wall Azu, such as Bisharp, Ferrothorn, Empoleon, etc.
Latias
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog / Roost
- Draco Meteor
- Psyshock
- Healing Wish
For the last Pokémon of this team, Latias, I run the standard set for every support Latias, except for the Defog. I prefer using Roost instead, as it gives Latias much more longevity. Hazards aren't also a big problem to my team so it's a question of preferences.
TEAM MOVESETS
Manectric @ Manectite
Ability: Lightning Rod -> Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
IVs: 30 Spe
Impish Nature
- Earthquake
- U-turn
- Smack Down
- Stealth Rock
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Bug/ Hidden Power Flying
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog / Roost
- Draco Meteor
- Psyshock
- Healing Wish
Ability: Lightning Rod -> Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power Ice
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
IVs: 30 Spe
Impish Nature
- Earthquake
- U-turn
- Smack Down
- Stealth Rock
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Bug/ Hidden Power Flying
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog / Roost
- Draco Meteor
- Psyshock
- Healing Wish
Hope you all enjoy this team, I will gladly receive any suggestions you may have :]