Hello, this is my first RMT and I've been playing on showdown for over a month now. This team is the first I've created (after a few tweaks) to try taking on the OU ladder and I think I've done well so far, peaking at 1430ish something yesterday before losing 3 in a row to sand teams. I think I can do better with more experience and with any help I can get here.
I just have one request if you're willing to help: no legendaries. Heatran, Keldeo, the Latis, genies and the whole gang. Anything else will be considered. Thank you.
So here we go!
Dude (Heracross-Mega) @ Heracronite
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast
Mega Heracross is bonkers. His attack is through the roof and even on resisted hits he does good damage. EVs are standard, Adamant to hit harder. To be honest I think this set is pretty much what MegaMogwai ran in a video I saw. Main problem with this guy is I need to bring him in safely and make the right predictions. Moves are basically for coverage and STAB. When I first bring him in its usually to just Close Combat whatever wants to come in and get out. Rock Blast is here to kill the genies and Talonflame, Bullet Seed is insurance in case Jolteon doesn't kill the water threats and Pin Missile hits so many things very hard, not to mention people love switching their psychic types into this guy.
Dog (Jolteon) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
This dude is not a dog but he hits very very hard. EVs are standard, Timid to go faster. He is often my lead to catch Lando-Ts and Tank Garchomps with HP Ice or just Volt Switch out and do some damage. Thunderbolt for STAB and just doing damage if I'm in an unfavorable position. Signal Beam is for coverage but I'm thinking about going with Shadow Ball instead, since I rarely click Signal Beam.
Doofus (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Modest Nature
- Scald
- Psyshock
- Toxic
- Slack Off / Calm Mind
This dude is incredible. My switch in to Keldeo, Metagross, Medicham and a lot of other things and mainly the utmost douche that is Excadrill. EVs are standars, Modest to hit harder. I recently put in Toxic because the lack of status on my team was hurting me and have been testing him without Slack Off to try sustaining through Regenerator. I have no idea yet which is better. The lack of Slack Off lost me a game yesterday but Calm Mind allowed him to sweep another game.
Cofairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Stealth Rock
- Soft-Boiled
I love this pink thing. Magic Guard laughs at Toxic, SR and stuff and allows me to switch this thing in and out without a worry. Thunder Wave is to deal with fast threats, mostly birds. Moonblast for STAB, Stealth Rock because its a must-have against bird spammers and is good damage in general, Soft-boiled for recovery and major annoyance. This is my safest lead, but I don't do it often.
Scyther (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
After I put a Band on this guy I went from hovering in the mid 1200s to low 1400s. Simple as that. EVs are standard, Impish to tank better. Great revenge killer, but people tend to switch out on him so I try to keep him for late game. I love using Knock Off but I'm tempted to use this guy as a Pursuit trapper. Bullet Punch for priority, which I lack greatly. U-turn for STAB and momentum, making this ideal to bring in Heracross safely and making a decent VoltTurn core with Jolteon. He also makes Diancie cry.
Fat Bastard (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Flamethrower
- Sludge Bomb
- Dragon Tail
This thing is incredible. EVs are standard, Modest to hit harder. A monster speciall wall. Sap Sipper makes grass types horrible, especially when combined with Flamethrower, which usually OHKOs Ferrothorn. Draco makes quick work of Dragon switch ins and dents most things. Sludge Bomb is for coverage and usually a desperate move to get some damage on Fairys before dying. Dragon Tail is for phazing, something I really missed when I took out Skarmory.
THREATS (or things that give me trouble that I can remember)
- Excadrill: as I mentioned, I lost 3 in a row to sand teams. Two of those teams had SD Excadrill to make things worse. I usually lose a few mons before taking the TTar+Drill duo down and by then I'm weak. This is by far the setup I've had most trouble with so far.
- Lando-T: if I don't OHKO it with Jolteon he is trouble.
- Mega Pinsir: by the time this thing comes out I usually have no decent answer. Jolteon is too frail to take him head on and Slowbro/Clefable aren't bulky enough to tank it well and don't do that much damage to it. TWave is my best friend here.
- Mega Metagross: too much damage. I need to lure this thing out while I have healthy mons to take him down.
- Heatran: fuck this guy, especially speed invested. He's not that much trouble if I have Clefable to TWave it or Slowbro, but fuck thig guy.
- Ground types in general: I have no birds, Scizor doesn't take them well and Goodra is a special wall. If Slowbro is down/weak this shit is hard.
- Hazard stacking: no defog/rapid spin. I haven't faced these type of teams in a while though.
I just have one request if you're willing to help: no legendaries. Heatran, Keldeo, the Latis, genies and the whole gang. Anything else will be considered. Thank you.
So here we go!
To start things off, I decided I wanted to use pokémon I liked or had some history from RBY or the cartoon. So I started with Slowbro and Clefable. These two being bulky and slow I decided to add speed and Jolteon was brought in mostly because he's my favorite eevelution but he's also fast and hits hard.
At this point I thought I needed a physical attacker. Sweeper or wallbreaker, doesn't matter what. So I went with Heracross and made him my Mega because his regular version was lackluster in tests.
Next I went with Specs Noivern + SpDef Defog Skarmory to assemble a Dragon/Fairy/Steel core. I think I wasn't experienced enough yet and hated using Skarmory even though I've always liked it and Noivern was incredibly fun to use but ultimately let me down on a few occasions. So I switched it up and picked up Defog/Roost Scizor and AV Goodra.
Scizor was extremely disappointing in his role so I slapped a Choice Band on him and things got better from there.
At this point I thought I needed a physical attacker. Sweeper or wallbreaker, doesn't matter what. So I went with Heracross and made him my Mega because his regular version was lackluster in tests.
Next I went with Specs Noivern + SpDef Defog Skarmory to assemble a Dragon/Fairy/Steel core. I think I wasn't experienced enough yet and hated using Skarmory even though I've always liked it and Noivern was incredibly fun to use but ultimately let me down on a few occasions. So I switched it up and picked up Defog/Roost Scizor and AV Goodra.
Scizor was extremely disappointing in his role so I slapped a Choice Band on him and things got better from there.
Summing it up, it usually goes like this:
Lead with Jolteon if I think I can, kill something with HP Ice or Volt Switch for some damage.
Bring in Clefable for Stealth Rocks and TWave.
Proceed to play mostly safely with the occasional overprediction.
Heracross is a monster if he gets a chance to attack, Slowbro/Clefable/Goodra get switched in all the time, Jolteon gets 2-3 kills per game, Scizor takes care of fairies and other steel types not named Heatran.
Slowbro goes in and out all the time for sweet Regenerator.
Goodra surprises something with how bulky it is and does decent damage, taking care of any special attacking Dragon among other things.
Lead with Jolteon if I think I can, kill something with HP Ice or Volt Switch for some damage.
Bring in Clefable for Stealth Rocks and TWave.
Proceed to play mostly safely with the occasional overprediction.
Heracross is a monster if he gets a chance to attack, Slowbro/Clefable/Goodra get switched in all the time, Jolteon gets 2-3 kills per game, Scizor takes care of fairies and other steel types not named Heatran.
Slowbro goes in and out all the time for sweet Regenerator.
Goodra surprises something with how bulky it is and does decent damage, taking care of any special attacking Dragon among other things.
Dude (Heracross-Mega) @ Heracronite
Ability: Skill Link
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast
Mega Heracross is bonkers. His attack is through the roof and even on resisted hits he does good damage. EVs are standard, Adamant to hit harder. To be honest I think this set is pretty much what MegaMogwai ran in a video I saw. Main problem with this guy is I need to bring him in safely and make the right predictions. Moves are basically for coverage and STAB. When I first bring him in its usually to just Close Combat whatever wants to come in and get out. Rock Blast is here to kill the genies and Talonflame, Bullet Seed is insurance in case Jolteon doesn't kill the water threats and Pin Missile hits so many things very hard, not to mention people love switching their psychic types into this guy.
Dog (Jolteon) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
This dude is not a dog but he hits very very hard. EVs are standard, Timid to go faster. He is often my lead to catch Lando-Ts and Tank Garchomps with HP Ice or just Volt Switch out and do some damage. Thunderbolt for STAB and just doing damage if I'm in an unfavorable position. Signal Beam is for coverage but I'm thinking about going with Shadow Ball instead, since I rarely click Signal Beam.
Doofus (Slowbro) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 176 Def / 80 SpD
Modest Nature
- Scald
- Psyshock
- Toxic
- Slack Off / Calm Mind
This dude is incredible. My switch in to Keldeo, Metagross, Medicham and a lot of other things and mainly the utmost douche that is Excadrill. EVs are standars, Modest to hit harder. I recently put in Toxic because the lack of status on my team was hurting me and have been testing him without Slack Off to try sustaining through Regenerator. I have no idea yet which is better. The lack of Slack Off lost me a game yesterday but Calm Mind allowed him to sweep another game.
Cofairy (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Thunder Wave
- Moonblast
- Stealth Rock
- Soft-Boiled
I love this pink thing. Magic Guard laughs at Toxic, SR and stuff and allows me to switch this thing in and out without a worry. Thunder Wave is to deal with fast threats, mostly birds. Moonblast for STAB, Stealth Rock because its a must-have against bird spammers and is good damage in general, Soft-boiled for recovery and major annoyance. This is my safest lead, but I don't do it often.
Scyther (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Impish Nature
- Bullet Punch
- U-turn
- Knock Off
- Superpower
After I put a Band on this guy I went from hovering in the mid 1200s to low 1400s. Simple as that. EVs are standard, Impish to tank better. Great revenge killer, but people tend to switch out on him so I try to keep him for late game. I love using Knock Off but I'm tempted to use this guy as a Pursuit trapper. Bullet Punch for priority, which I lack greatly. U-turn for STAB and momentum, making this ideal to bring in Heracross safely and making a decent VoltTurn core with Jolteon. He also makes Diancie cry.
Fat Bastard (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Draco Meteor
- Flamethrower
- Sludge Bomb
- Dragon Tail
This thing is incredible. EVs are standard, Modest to hit harder. A monster speciall wall. Sap Sipper makes grass types horrible, especially when combined with Flamethrower, which usually OHKOs Ferrothorn. Draco makes quick work of Dragon switch ins and dents most things. Sludge Bomb is for coverage and usually a desperate move to get some damage on Fairys before dying. Dragon Tail is for phazing, something I really missed when I took out Skarmory.
THREATS (or things that give me trouble that I can remember)
- Excadrill: as I mentioned, I lost 3 in a row to sand teams. Two of those teams had SD Excadrill to make things worse. I usually lose a few mons before taking the TTar+Drill duo down and by then I'm weak. This is by far the setup I've had most trouble with so far.
- Lando-T: if I don't OHKO it with Jolteon he is trouble.
- Mega Pinsir: by the time this thing comes out I usually have no decent answer. Jolteon is too frail to take him head on and Slowbro/Clefable aren't bulky enough to tank it well and don't do that much damage to it. TWave is my best friend here.
- Mega Metagross: too much damage. I need to lure this thing out while I have healthy mons to take him down.
- Heatran: fuck this guy, especially speed invested. He's not that much trouble if I have Clefable to TWave it or Slowbro, but fuck thig guy.
- Ground types in general: I have no birds, Scizor doesn't take them well and Goodra is a special wall. If Slowbro is down/weak this shit is hard.
- Hazard stacking: no defog/rapid spin. I haven't faced these type of teams in a while though.
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