Figured this would be be a nice discussion point while everyone is a buzz with Arceus. There are so many things Arceus is experimenting with, and a complete changelist from the traditional games are probably to numerous to even reasonably post! But with all that said, which mechanics would you guys want to see carry over to the "traditional" main series games? It can be anything from how the mons are caught to battle mechanics to even simple slice of life changes. Although I realize that this is a forum for competitive play, dont be discouraged from talking about non battle related stuff too.
For me, I gotta say I'm a huge fan of the additions of Forstbite and Drowsiness, and would outright like to see all instances of Hail replaced with Snow. Ice types and hail have been the butt of every weather war for generations, and only now in gen 8 have they gotten some sort of leg to stand on. Freeze and Sleep have always been debated as cheap tactics (although freeze is just super RNG based), and getting rid of both for more skill based ones while also incentivizing more hail/Snow based team is just what the doctor ordered.
I also think the change to poison is also very interesting.... There's no badly poisoned, but regular poison takes down 1/6th HP per turn, but also can be shaken off. This might put a damper on toxic stall teams in the future but it DOES incentivize taking poison more seriously as an offensive status. Getting poisoned off of attacks like Poison Jab or Cross Poison can now be a solid threat vs a mild annoyance, and in VGC poison was already a laughing stock, so buffing it might be a boon to stats such as Poison Gas or sludge wave.
For me, I gotta say I'm a huge fan of the additions of Forstbite and Drowsiness, and would outright like to see all instances of Hail replaced with Snow. Ice types and hail have been the butt of every weather war for generations, and only now in gen 8 have they gotten some sort of leg to stand on. Freeze and Sleep have always been debated as cheap tactics (although freeze is just super RNG based), and getting rid of both for more skill based ones while also incentivizing more hail/Snow based team is just what the doctor ordered.
I also think the change to poison is also very interesting.... There's no badly poisoned, but regular poison takes down 1/6th HP per turn, but also can be shaken off. This might put a damper on toxic stall teams in the future but it DOES incentivize taking poison more seriously as an offensive status. Getting poisoned off of attacks like Poison Jab or Cross Poison can now be a solid threat vs a mild annoyance, and in VGC poison was already a laughing stock, so buffing it might be a boon to stats such as Poison Gas or sludge wave.