Mawile

I actually do use Brick Break sometimes to surprise Heatran switch-ins, and breaking screens is a nice bonus. It's less pretty coverage than Fire Fang though (doesn't hit Skarmory, Forretress, and co. hard enough) and unlike Knock Off (which also can OHKO Heatran at +2), it doesn't neuter other walls on the switch-in.

The elemental punches might also be mentioned in OO (Ice in particular, as it hits the very common Lando-T switch-in for massive damage). It should also be noted, that Garchomp is mentioned as a check, but it needs to be bulky to withstand a +2 Sucker Punch. Otherwise, it's a clean OHKO with rocks up.
 
Lol pretty surprised I haven't seen that/noticed it on move list

I added an AC mention of it, as while it does reliable beat Heatran it has little use outside of that

will write this up tomorrow
focus punch does jack shit outside of beating heatran switchins similarly to brick break, but brick break is actually useful coverage that doesnt rely on having a sub up to utilise, so i dont see why fpunch needs a set. imo just add brick break to ac of the first set and get rid of fpunch
 

dragonuser

The only thing I look up to is the sky
is a Top Tutor Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past WCoP Champion
yea we (Ginga/soulgazer/me) decided to remove fpunch

edit: this has been written up and is ready for its 3rd qc check
 
Last edited:
Overview
  • you should talk about Mawile's awesome defensive typing, letting it set up easier and tank a couple hits on some things; this also makes it worthy of a defensive set as you have
  • mention that it relies heavily on Sucker Punch for faster threats, meaning it can be exploited rather easily by Substitute/status/Encore users or something

Usage Tips for set 1
  • you need to mention when to use Substitute and when to use Swords Dance (I know sometimes Swords Dance isn't needed)
  • mention strategies when using Sucker Punch, as one misprediction can basically end Mawile

Team Options for set 1
  • no talk about Pokemon to beat physical walls?
  • I'd mention cleric support if Mawile gets burned
  • Healing Wish is also a fantastic support move, as the opponent probably can't deal with Mega Mawile twice
Moves for set 2
  • doesn't Play Rough have a chance to lower the opponent's Attack or something like that? You could mention that to ease damage taken

Usage Tips for set 2
  • what kind of threats does Mawile take on that the reader should know?
Team Options for set 2
  • is cleric support really needed, now that sleep mechanics changed?


I think that's cool, nice!

QC APPROVED 3/3
 

dragonuser

The only thing I look up to is the sky
is a Top Tutor Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past WCoP Champion
I added some mons set 2 handles in set details rather than usage tips because prose flowed better and that section was a bit more lacking anyways

otherwise, implemented, thanks!

this is gp ready
 
Overview
########

Being blessed with a Mega Evolution this generation, Mawile finally has a chance to claw its way out of obscurity. The biggest boon Mawile received is its new ability, Huge Power, which doubles its Attack stat to monstrous levels. With good coverage and access to Intimidate before Mega Evolving, Mawile can be a very threatening setup sweeper. However, Mawile's good bulk and great typing also make it a formidable defensive pivot, able to take hits from much of the metagame. The main pitfall to Mawile is its very low Speed stat, but its access to priority such as Sucker Punch helps to offset that. Although Nonetheless, its overreliance on Sucker Punch leaves it rather vulnerable to status and Encore users. With the advent of XY, Mawile has turned into a formidable physical attacker that has the potential to threaten the entire metagame.

SetUp Sweeper
########
name: SetUp Sweeper —any particular reason why this is capitalised weirdly?? if not, "Setup Sweeper" is the convention, haha
move 1: Play Rough
move 2: Sucker Punch
move 3: Fire Fang / Swords Dance
move 4: Swords Dance / Substitute
ability: Intimidate / Huge Power
item: Mawilite
nature: Adamant
evs: 132 HP / 252 Atk / 124 Spe

Moves
========

With an equivalent of base 259 Attack, Mawile is an incredibly threatening sweeper. Play Rough serves as Mawile's premier STAB attack, getting and has good neutral coverage in the metagame. Sucker Punch offsets Mawile's low Speed stat, while getting good neutral coverage in tandem with Play Rough. Fire Fang augments Mawile's coverage, beating otherwise reliable checks such as Skarmory. Swords Dance boosts Mawile's Attack to even more ridiculous levels, easing its difficulty against allowing it to break through common walls. Substitute can be used to ease the element of prediction needed with Sucker Punch, while also preventing status users,(remove) such as Rotom-W,(remove) from checking Mawile. Both Substitute and Swords Dance can be used on the same set, however it is important to note that Mawile loses valuable coverage in the form of Fire Fang.

Set Details
========

An Adamant nature is used on this set to maximizes Mawile's damage output, while the Speed EVs let Mawile outpace Scizor, Azumarill, and Aegislash. Mawile also has access to many niche moves, that can help it handle specific threats. Taunt, for instance, allows Mawile to reliably stop physically defensive phazers, such as Skarmory or Hippowdon, while also preventing it from being setup upon set up on. Taunt also has use in preventing an opposing wall from healing itself, easing Mawile's job as a wallbreaker. Alternatively, Knock Off can be used to neuter prevent troublesome walls from healing, while giving Mawile another form of way of doing reliable damage output. Brick Break can be used for the sole purpose of defeating Heatran, who otherwise walls most Mawile sets. If Brick Break or Knock Off are is used, it's recommended to use an alternate EV spread of 36 HP / 252 Atk / 220 Spe to outpace an uninvested Heatran. Finally, Pain Split can be used in tandem with Substitute, increasing to increase Mawile's longevity.

Usage Tips
========

Make use of Mawile's original ability, Intimidate, to better for easier setup or "to set up more easily". Mawile's Dragon-type immunity can also aid Mawile's setup, especially if the opponent is Choice-locked or locked into Outrage. Be wary in general of chip damage and overuse of Substitute;(semicolon) as Mawile lacks reliable recovery, making every percentage point matters. Sucker Punch, while despite being one of Mawile's greatest tools, can also backfire and greatly cripple it Mawile if the Mawile user mispredicts you mispredict, so always be careful when using it Sucker Punch and take into account the downsides if the Mawile user mispredicts.

Team Options
========

Mawile works amazingly well with partners who can slow down the opponent or make use of Mawile's innately low Speed. This of course means Sticky Web and Trick Room support is greatly appreciated as result, but Pokemon such as Thunder Wave Thundurus also work well. Mawile also pairs well offensively with Pokemon that can reliably switch into Fire-types, making Dragon-types such as Dragonite interesting partners. Mawile resists their Ice-type weakness Ice and is immune to their Dragon-type weakness Dragon (both types that Dragon-types are weak to), while Dragon-types resist cover Mawile's weakness to Fire-types. Partners who can beat common physical walls, such as Hippowdon or and Skarmory, make for interesting are also good partners. As result For example, Dragonite and Talonflame work very well with Mawile, weakening the said walls so that it Mawile can clean up. Mawile also greatly appreciates cleric support in case it mispredicts and is burned, as result so other Fairy-types such as Sylveon make for good partners.

just a note that "as result" isn't really a thing - you might be conflating (or instead looking for) "as a result" and "as such"?

RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Play Rough
move 4: Foul Play
ability: Intimidate / Huge Power
item: Mawilite
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

Moves
========

This set forgoes Mawile's offensive capabilities for more of a support role. The crux to this set is Rest, offering the longevity that the Swords Dance set lacks. Sleep Talk ensures that Mawile isn't complete setup bait, by allowing granting Mawile to have a good chance to attack of attacking the opponent on the turns it's asleep. Play Rough serves as Mawile's main means of damaging the opponent is Mawile's main damaging move, getting a STAB boost and good neutral coverage in tandem with Foul Play. Play Rough also has the ability to lower the opponent's Attack, indirectly buffing Mawile's Defense. Foul Play is the main deterrent for deters setup sweepers from using Mawile as setup bait, as it also gets the boost from Huge Power.

Set Details
========

The EVs are focused on maximizing bulk, so as to let Mawile survive as many hits as possible from common threats such as Terrakion, Breloom, and Dragonite. It's for this reason that an Impish nature is used as well.

Usage Tips
========

While a Huge Power-(hyphen)boosted Foul Play is great, Mega Evolving right away may not always be best, as sometimes you may might sometimes want to make use of Intimidate. Be careful about letting Mawile Rest too soon, and be wary of Mawile's low Speed stat as Mawile lacks any way to damage faster opponents, as this set lacks Sucker Punch.

Team Options
========

Mawile pairs very well with bulky special walls, appreciating which both appreciate Mawile's physical bulk as well as covering its frail defensive side. Mawile also greatly appreciates cleric support, making Pokemon such as Sylveon and Chansey excellent partners. Due to its lack of passive healing, entry hazards greatly annoy Mawile;(semicolon) as a result,(comma) Rapid Spinners or and Defog users such as Excadrill or and Mandibuzz make for good partners. Switch-(hyphen)ins to common Fire-types such as Talonflame and Heatran are necessary when using Mawile, making Fire-type resists such as Tyranitar and Tyrantrum good partners.

Other Options
########

A Stealth Rock set can be used, however but Mawile's low Speed stat makes it a fairly unreliable hazards setter. A Substitute + Focus Punch set can also be used, however but its main allure is beating Heatran,(comma) which Brick Break already does.

Checks & Counters
########

**Status Users**: To any Mawile set lacking Substitute, Status users are very reliable checks. Due to Mawile's reliance on Sucker Punch to handle faster threats, status users are reliable checks to any Mawile set lacking Substitute. This is due to Mawile's reliance on Sucker Punch to handle faster threats, making Pokemon such as Will-O-Wisp Rotom-W isa good check, as it is able to neuter Mawile while avoiding Sucker Punch.

**Bulky Attackers**: Many bulky pivots that can withstand Sucker Punch serve as are good checks to Mawile. Garchomp is the most notable, who with little defensive investment can avoid the OHKO as a little defensive investment lets it avoid being OHKOed, and it can threaten back with Earthquake. Fighting-types such as Keldeo and Terrakion also do well, threatening Mawile with their STAB attacks.

**Physical Walls**: Walls such as Skarmory are fairly reliably counters to Mawile sets that lack Fire Fang, being able to and can use Mawile as entry hazards setup bait or phaze it out if it accumulates too many boosts.

**Fire-types**: Given its coverage, Mawile can have trouble against popular Fire-types, which resist all its attacks?. The most notable being of these is defensive Heatran, who can wall any Mawile set that lacks Brick Break.
again, swap the 'evs' and 'nature' tags (order is ability/ item/ EVs/ nature) - oh, and remove the ability of the mega form

gp 1/2
 
Last edited:
Additions in Blue
Subtractions in Red
Comments in Purple
Overview
########

Being blessed with a Mega Evolution this generation, Mawile finally has a chance to claw its way out of obscurity. The biggest boon Mawile received is its new ability, Huge Power, which doubles its Attack stat to monstrous levels. With good coverage and access to Intimidate before Mega Evolving, Mawile can be a very threatening setup sweeper. Mawile's good bulk and great typing also make it a formidable defensive pivot, able to take hits from much of the metagame. The main pitfall to Mawile is its low Speed stat, but its access to priority such as in (unless it gets other priority, but even still you don't mention any others in the analysis) Sucker Punch helps to offset that. Nonetheless, its overreliance over-reliance on Sucker Punch leaves it rather vulnerable to status and encore Encore users. With the advent of XY, Mawile has turned into a formidable physical attacker that has the potential to threaten the entire metagame.

Setup Sweeper
########
name: Setup Sweeper
move 1: Play Rough
move 2: Sucker Punch
move 3: Fire Fang / Swords Dance
move 4: Swords Dance / Substitute
ability: Intimidate
item: Mawilite
evs: 132 HP / 252 Atk / 124 Spe
nature: Adamant

Moves
========

With an the equivalent of base 259 Attack, Mawile is an incredibly threatening sweeper. Play Rough serves as Mawile's premier STAB attack, (remove comma) and has good neutral coverage. Sucker Punch offsets Mawile's low Speed stat, while getting and gets good neutral coverage in tandem with Play Rough. Fire Fang augments Mawile's coverage, beating otherwise reliable checks such as Skarmory. Swords Dance boosts Mawile's Attack to even more ridiculous levels, allowing it to break through common walls. Substitute can be used to ease the element of prediction needed with Sucker Punch, while also preventing status users such as Rotom-W from checking Mawile. Both Substitute and Swords Dance can be used on the same set, (change to semicolon) however (add comma) it is important to note that Mawile loses valuable coverage in the form of Fire Fang if this is done.

Mawile also has access to many niche moves that can help it handle specific threats. Taunt, for instance, allows Mawile to reliably stop physically defensive phazers, such as Skarmory and Hippowdon, while also preventing it from being set up on. Taunt also has use in preventing an opposing wall from healing itself, easing Mawile's job as a wallbreaker. Alternatively, Knock Off can be used to prevent troublesome walls from healing while giving Mawile another way of doing reliable damage. Brick Break can be used for the sole purpose of defeating Heatran, which otherwise walls most Mawile sets. Finally, Pain Split can be used in tandem with Substitute to increase Mawile's longevity. (From the description of the moves section in the new analysis format: "This is where all the information about the moves go, including moves that originally would have gone under the cut. Moves that aren't slashed onto the main set should be mentioned here." Note the stuff in blue here isn't completely copypasted (like 95% though))

Set Details
========

An Adamant nature maximizes Mawile's damage output, while the Speed EVs let Mawile outpace Scizor, Azumarill, and Aegislash. Mawile also has access to many niche moves that can help it handle specific threats. Taunt, for instance, allows Mawile to reliably stop physically defensive phazers, such as Skarmory or Hippowdon, while also preventing it from being set up on. Taunt also has use in preventing an opposing wall from healing itself, easing Mawile's job as a wallbreaker. Alternatively, Knock Off can be used to prevent troublesome walls from healing, while giving Mawile another way of doing reliable damage. Brick Break can be used for the sole purpose of defeating Heatran, who otherwise walls most Mawile sets. If Brick Break or Knock Off is used, it's recommended to use an alternate EV spread of 36 HP / 252 Atk / 220 Spe to outpace uninvested Heatran. Finally, Pain Split can be used in tandem with Substitute to increase Mawile's longevity.

Usage Tips
========

Make use of Mawile's original ability, Intimidate, to set up more easily. Mawile's Dragon-type immunity can also aid setup, especially if the opponent is Choice-locked or locked into Outrage. Be wary in general of chip damage and overuse of Substitute; as Mawile lacks reliable recovery, every percentage point matters. Sucker Punch, despite being one of Mawile's greatest tools, can also backfire and greatly cripple Mawile if you mispredict, so always be careful when using it.

Team Options
========

Mawile works amazingly well with partners who that can slow down the opponent or make use of Mawile's innately low Speed. This of course means Sticky Web and Trick Room support, but Pokemon such as Thunder Wave Thundurus also work well. Mawile also pairs well offensively with Pokemon that can reliably switch into Fire-types, making Dragon-types such as Dragonite interesting effective/good/something else you prefer (interesting doesn't necessarily mean good) partners. Mawile resists Ice and is immune to Dragon (both types that Dragon-types are weak to), while Dragon-types cover Mawile's weakness to Fire-types. Partners who that can beat common physical walls, such as Hippowdon and Skarmory, are also good partners useful. For example, Dragonite and Talonflame work very well with Mawile, weakening the said walls so that Mawile can clean up. Mawile also greatly appreciates cleric support in case it mispredicts and is burned, so other Fairy-types such as Sylveon make for good partners.

RestTalk
########
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Play Rough
move 4: Foul Play
ability: Intimidate
item: Mawilite
evs: 248 HP / 252 Def / 8 SpD
nature: Impish

Moves
========

This set forgoes Mawile's offensive capabilities for more of a support role. The crux key to this set is Rest, offering the longevity that the Swords Dance set lacks. Sleep Talk ensures that Mawile isn't complete setup bait, (remove comma) by granting Mawile a good chance of attacking the opponent on the turns it's asleep. Play Rough is Mawile's main damaging move, getting a STAB boost and good neutral coverage in tandem with Foul Play. Play Rough also has the ability to lower the opponent's Attack, indirectly buffing Mawile's Defense. Foul Play deters setup sweepers from using Mawile as setup bait, as it also gets the boost from Huge Power.

Set Details
========

The EVs are focused on maximizing bulk, (remove comma) so as to let Mawile survive as many hits as possible from common threats such as Terrakion, Breloom, and Dragonite. It's for this reason that an Impish nature is used as well.

Usage Tips
========

While a Huge Power-boosted Foul Play is great, Mega Evolving right away may might not always be best, as you might sometimes want to make use of Intimidate. Be careful about letting Mawile Rest too soon, and be wary of Mawile's low Speed stat as Mawile lacks any way to damage faster opponents, as this set lacks Sucker Punch.

Team Options
========

Mawile pairs very well with bulky special walls, which both appreciate Mawile's physical bulk as well as and cover its frail defensive side. Mawile also greatly appreciates Cleric cleric support, making Pokemon such as Sylveon and Chansey excellent partners. Due to its lack of passive healing, entry hazards greatly annoy Mawile; as a result, Rapid Spinners Spin (or change Rapid Spinners to spinners) and Defog users such as Excadrill and Mandibuzz make for good partners. Switch-ins to common Fire-types such as Talonflame and Heatran are necessary when using Mawile, making Fire-type resists Pokemon that resist Fire such as Tyranitar and Tyrantrum good partners.

Other Options
########

A Stealth Rock set can be used, but Mawile's low Speed stat makes it a fairly unreliable hazards hazard setter. A Substitute + Focus Punch set can also be used, but its main allure is beating Heatran, which Brick Break already does.

Checks & Counters
########

**Status Users**: Due to Mawile's reliance on Sucker Punch to handle faster threats, status users are reliable checks to any Mawile lacking Substitute. Will-O-Wisp Rotom-W is a good check, as it is able to neuter Mawile while avoiding Sucker Punch.

**Bulky Attackers**: Many bulky pivots that can withstand Sucker Punch are good checks to Mawile. Garchomp is the most notable, as a little defensive investment lets it avoid being OHKOed, (remove comma) and it can threaten back with Earthquake. Fighting-types such as Keldeo and Terrakion also do well, threatening Mawile with their STAB attacks.

**Physical Walls**: Walls such as Skarmory are fairly reliably reliable counters to Mawile sets that lack Fire Fang, (remove comma) and can use Mawile as entry hazards setup bait or phaze it out if it accumulates too many boosts.

**Fire-types**: Given its coverage, Mawile can have trouble against popular Fire-types, which resists most of its attacks. The most notable of these is defensive Heatran, who which can wall any Mawile set that lacks Brick Break.


GP: 2/2
 
Mawile can learn power-up punch, so could this be a viable alternative to swords dance for physical walls/attack boost?
 
focus punch does jack shit outside of beating heatran switchins similarly to brick break, but brick break is actually useful coverage that doesnt rely on having a sub up to utilise, so i dont see why fpunch needs a set. imo just add brick break to ac of the first set and get rid of fpunch
In my opinion, SubPunch is definitely viable, and for more than just Heatran. Every steel type in OU is OHKO'd by FP with max attack, except for Skarmory, Physically defensive klefki, mega-mawile, mega-scizor, and Forretress, none of which can be OHKO'd by brick break either (not to mention that Skarmory cannot be OHKO'd by fire fang regardless, even w/o sturdy, and the rest cannot touch mawile behind a sub except for scizor and other mega-mawiles). They are still 2HKO'd by FP still, so Skarm cannot switch and then whirlwind it out (and if it roosts, it is definitely OHKO'd if it's not in sturdy range). Furthermore, choice banded scizor has a 37.5% chance to be OHKO'd at full health, so any prior damage and he's roast. Focus Punch is also more powerful than even stabbed play rough, so with sub forcing many switches, it decimates opposing pokemon, and it has better overall coverage for mawile than fire fang or brick break.

Mega-Mawile is so threatening that getting a free sub up is not hard at all, especially against stall, where the opposing team is begging to be destroyed by mawile. I have used this set to great success as most players are sacking threats and walls left and right just trying to either break the sub or do something about it. I don't mean this to sound like a personal attack, but I would hardly say that it "does jack shit outside of beating heatran switchins."

Those are just my two cents.
 
Off the top of my head I came up with this, so I'm wondering how a spread of 16 HP / 252 Atk / 240 SpD compares the the recommended spread of 132 HP / 252 Atk / 124 Spe? You do lose valuable speed but the Special Defense EVs make your physical and Special Defense an equal 286. and the rest is put into HP for a myriad(lol) of extra bulk. Is having balanced and high defense stats worth the cost of not outspeeding base 65s? (perhaps it can go in the Set Details section as a tertiary recommended EV spread)
 
Last edited:

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Off the top of my head I came up with this, so I'm wondering how a spread of 16 HP / 252 Atk / 240 SpD compares the the recommended spread of 132 HP / 252 Atk / 124 Spe? You do lose valuable speed but the Special Defense EVs make your physical and Special Defense an equal 286. and the rest is put into HP for a myriad(lol) of extra bulk. Is having balanced and high defense stats worth the cost of not outspeeding base 65s? (perhaps it can go in the Set Details section as a tertiary recommended EV spread)
Not a bad idea though...But having the identical stats isn't as useful unless there's a specific attack or range of attacks from something you're specifically trying to survive. Not only that but by having a low amount of HP investment will mean that Mawile's actually going to be taking most hits more poorly due to the low threshold of health it has to begin with. The main spread's purpose was to maximize Attack, have enough Speed to outspeed _____, and then put whatever was left into HP for general bulk.
 
Off the top of my head I came up with this, so I'm wondering how a spread of 16 HP / 252 Atk / 240 SpD compares the the recommended spread of 132 HP / 252 Atk / 124 Spe? You do lose valuable speed but the Special Defense EVs make your physical and Special Defense an equal 286. and the rest is put into HP for a myriad(lol) of extra bulk. Is having balanced and high defense stats worth the cost of not outspeeding base 65s? (perhaps it can go in the Set Details section as a tertiary recommended EV spread)
What's so beneficial about having equal defense stats? If you don't care about speed, just run max HP. Mawile's base HP stat is low so investing in that is way more efficient.
 
What's so beneficial about having equal defense stats? If you don't care about speed, just run max HP. Mawile's base HP stat is low so investing in that is way more efficient.
Well, correct me of I'm wrong but putting, say, 4 EVs into Special Defense, you can take special hits better than if you put those 4 EVs into HP. Having the equal defenses would make you very mixed tanky as opposed to greatly leaning on the physical side. That's a good point about Mawile's HP though, I'm gonna do some calcs right now.

EDIT: Yes, it does let you take special hits better but the difference is very minimal because max HP invesment is so efficient due to Mega Mawile's low HP stat. Maxing. HP does end up being all around better. I remembered an EV spread that does this very thing was recommended for Conkeldurr, so I was wondering if it would apply to Mega Mawile too.
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
I know this is already done, but should Rock Slide be mentioned in OO to hit Fire-type switch-ins like Talonflame, Charizard, and Volcarona (bonus for not activating Flame Body)?
 

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
what about bp mawile?

Baton Pass
########
move 1: Baton Pass
move 2: Substitute
move 3: Iron Defense
move 4: Play Rough
ability: Intimidate
item: Mawilite
evs: 252 HP / 4 Atk / 252 SpD
nature: Careful

simple set; it's among the better defense passers (scizor and vappy are other ones) and works really well overall thanks to its great typing and good 50/125 defense. the sdef investment ensures you aren't entirely open to special attacks in case you haven't gotten sdef boosts yet, and you're boosting defense anyways.

if you'd rather me just do it in a separate set analysis because this is all done, fine, but it definitely deserves a set.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Yeah, definitely add a Baton Pass set. I am not sure if it prefers Mawilite, as Intimidate is just so good on BP chains. The best Mawile set i used in 5th gen had max HP / max Def+, Baton Pass / Sub / Taunt / Iron Defense. Taunt + Intimidate are the big pros it has over Scizor, and in 6th gen the Dark resistance is great as well.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Actually, Mega is not fine as you lack Lefties in addition to lacking Intimidate. All that huge Atk goes to waste obviously, so there is no reason to use Mega Mawile, as regular outclasses it on a dedicated Baton Pass set.
 

Pyritie

TAMAGO
is an Artist
Being blessed with a Mega Evolution this generation, Mawile finally has a chance to claw its way out of obscurity.
Does anyone else think this flows a bit better if you drop "Being" and just start with "Blessed"?
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top